Post by BALLS on Jul 10, 2011 20:25:30 GMT 8
Non-Superstar Specific
Ask Yourself: How Many Are There?
Action: Set-up
Put 1 card from your Ringside pile on top of your Arsenal, then search your Arsenal for the card titled Ask Yourself: How Many Are There?, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
F: 0 D: 0
Between the Ropes
Action: Set-up
Choose 1 Maneuver card in your Ringside pile with Fortitude greater than your Fortitude Rating and less than your opponent's Fortitude Rating. You may play that card from your Ringside pile as your next card played this turn, regardless of your Fortitude Rating.
F: 0 D: 0
Build Momentum
Action: Set-up
Put 1 card from your Ringside pile on top of your Arsenal and then search your Arsenal for 1 Volley maneuver, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. The next maneuver you play this turn is +2D for every card titled Build Momentum in your Ring area.
F: 0 D: 0
Chain Wrestling
Action: Chain: Set-up
Search your Arsenal for 1 Chain maneuver, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. Your next card played this turn cannot be the card titled Chain Wrestling.
F: 0 D: 0
Dragged to the Center of the Ring
Mid-match Action: Set-up
If your next card played this turn is a Submission maneuver, your opponent's reversals to it are +15F. The card titled Apply Illegal Leverage cannot be played after your next card played this turn.
F: 7 D: 0
From the Middle Turnbuckle
Action: Set-up
Can only be played after a successfully played maneuver or if you reversed a card from your Arsenal to end your opponent's last turn.
Put 1 non-unique High Risk maneuver from your Ringside pile into your hand and if your next card played this turn is a High Risk maneuver, you may ignore the "Can only be played after..." text and it cannot be reversed from your opponent's Backlash deck.
F: 5 D: 0
From the Top Rope
Action: Set-up
Can only be played after a successfully played Strike or Grapple maneuver.
Search your Arsenal for 1 High Risk maneuver, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. If your next card played this turn is a High Risk maneuver, you can ignore the "Can only be played after..." text, it is +3D and +1 Stun Value.
F: 7 D: 0
From the Top Rope (TB)
Action: Set-up
Can only be played after a successfully played Strike or Grapple maneuver or if you reversed a card from your hand or Backlash deck to end your opponent's last turn.
Search your Arsenal for 1 High Risk maneuver, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. If your next card played this turn is a High Risk maneuver, you may ignore the "Can only be played after..." text and it is +5D and a +2 Stun Value.
Throwback
F: 9 D: 0
Gut Wrench
Action: Set-up / Reversal: Special
As an action, put 1 Grapple maneuver from your Ringside pile into your hand. If your next card played this turn is a Grapple maneuver, your opponent's Reversal card to it is +10F.
As a reversal, reverse the card titled Gut Wrench and end your opponent's turn. He discards 1 card. At the beginning of your next turn, your first card played is considered to be played after the card titled Gut Wrench. If it is a Grapple maneuver, his Reversal card to it is +15F.
F: 8 D: 0
Hello, Ladies!
Pre-match Event: Run-in: Set-up
When you are a Female Superstar or Val Venis, the maximum number of Pre-match cards you may have in your Ring area is increased by 1.
When this card is in your Ring area, during your turn you may put this card into your Ringside pile and then put 2 cards from your Ringside pile on the bottom of your Arsenal for every card titled Hello, Ladies! in your Ringside pile.
¶ ¶ ¶ (Activated Card Effect Symbol)
Raw logo
F: 0 D: 0
Here I Stand: The Champion
Mid-match Action: Set-up
Can only be played when you have a Title Belt card in your Ring area.
Your opponent discards 1 card for every card titled Here I Stand: The Champion in your Ring area. You cannot play the card titled Here I Stand: The Champion for the rest of the turn.
F: 0 D: 0
Irish Whip
Action: Set-up / Reversal: Special
As an action, if your next card played this turn is a Strike maneuver, it is +5D.
As a reversal, reverse the card titled Irish Whip and end your opponent's turn. At the beginning of your next turn, your first card played is considered to be played after the card titled Irish Whip. If it is a Strike maneuver, it is +5D.
F: 5 D: 0
Japanese Arm Drag (TB)
Grapple: Set-up
When successfully played, search your Arsenal for 1 card with the words "arm drag" in the title, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
When this card is in your Ring area, your non-Throwback maneuvers with the words "arm drag" in the title are +2D.
Throwback
F: 0 D: 2
Jockeying for Position
Action: Set-up / Reversal: Special
As an action, if your next card played this turn is a Grapple maneuver, it is +4D or your opponent's Reversal card to it is +8F.
As a reversal, reverse the card titled Jockeying for Position and end your opponent's turn. At the beginning of your next turn, your first card played is considered to be played after the card titled Jockeying for Position. If it is a Grapple maneuver, it is +4D or your opponent's Reversal card to it is +8F.
F: 4 D: 0
Money Talks, "BS" Walks!
Action: Set-up
Place any ACTION card in your opponent's Ring area into his Ringside pile.
If your next card played this turn is a maneuver, it cannot be reversed from your opponent's Backlash deck.
F: 4 D: 0
"Boy, this isn't a game, I mean business."- The Undertaker
Over the Ropes
Action: Set-up
You may remove 1 Maneuver card in your Ringside pile with Fortitude greater than your Fortitude Rating from the game. If you do, your next maneuver played this turn is -2F for every card of yours removed from the game and it can only be reversed by hybrid or unique Reversal cards.
F: 0 D: 0
Over the Top Rope
Mid-match Action: Set-up / Reversal: Special
Cannot be reversed by the card titled Just Bring It!
As an action, can only be played after a successfully played 5D or greater maneuver or the card titled Jockeying for Position. Your next card played this turn is considered to be played after the card titled Throw Opponent Out of the Ring.
As a reversal, reverse the card titled Jockeying for Position and end your opponent's turn. At the beginning of your next turn, your first card played is considered to be played after the card titled Throw Opponent Out of the Ring.
When successfully played, choose one: your opponent discards 3 cards or overturns 6 cards.
F: 10 D: 0
Set Him Up
Action: Set-up
Can only be played if you reversed a maneuver from your hand to end your opponent's last turn and this is the first card you play on your turn.
You may search your Arsenal for any non-unique maneuver, show it to opponent, put it into your hand and then shuffle your Arsenal.
F: 0 D: 0
Slingshot Into the Ring Post
Grapple: Set-up / Reversal: Special
As a maneuver, can only be reversed from your opponent's hand.
As a reversal, reverse any card played after a Set-up card and end your opponent's turn.
When successfully played, if your Fortitude Rating is at least 30F greater than your opponent's Fortitude Rating, you win the game via Pinfall Victory.
Raw logo
F: 0 D: 2
Small Package (TB)
Grapple: Chain: Set-up / Reversal: Special
As a maneuver, this card is -3F. You cannot play the card titled Small Package for the rest of the turn.
As a reversal, you may play this card without discarding any cards, reverse any Chain maneuver of 4D or less and end your opponent's turn.
When successfully played, if your Fortitude Rating is greater than your opponent's Fortitude Rating and you have 5 or more cards titled Small Package in your Ring area, you win the game via Pinfall Victory.
Throwback
F: 3 D: 1
Split Finger Lock
Submission / Action: Set-up
As a maneuver, discard up to 5 cards and your opponent overturns the same number of cards.
As an action, discard this card. Doing this will cause no damage to your opponent. If your next card played this turn is a maneuver, it is +3D.
F: 0 D: 1
Springboard
Action: Set-up
Can only be played after a successfully played maneuver OR the card titled Irish Whip.
Discard 1 card. If your next card played this turn is a Strike maneuver, it is instead considered a High Risk maneuver, and can be reversed by Reversal cards that specifically reverse a maneuver if that maneuver is played after the card titled Irish Whip.
F: 5 D: 0
Springboard (TB)
Action: Set-up
Can only be played after a successfully played card.
If your next card played this turn is a Strike maneuver, it is instead considered a High Risk maneuver played after the card titled Irish Whip.
Throwback
F: 5 D: 0
Technical Drop Kick
Strike / Action: Set-up
As a maneuver, you may search your Arsenal for 1 card with the word "technical" in the title, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
As an action, this card is -4D, put this card on the bottom of your Arsenal and then put 1 card with the word "technical" in the title from your Ringside pile into your hand.
SV: 1
F: 0 D: 4
Technical Monkey Flip
Grapple / Action: Set-up
As a maneuver, you may search your Arsenal for 1 card with the word “technical” in the title, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
As an action, this card is -6D, put this card on the bottom of your Arsenal and if your next card played this turn is a maneuver with the word “technical” in the title, it is a Multi maneuver and +1 Stun Value.
F: 0 D: 6
This Is Just the Beginning
Mid-Match Action: Set-up
When this card is in your Ring area, the maximum number of Mid-match cards you may have in your Ring area is increased by 1.
When this card is in your Ringside pile, during your turn you may discard 1 card and then put this card into your Backlash deck.
SmackDown! logo
F: 0 D: 1
Throw Into the Corner Turnbuckle
Action: Set-up / Reversal: Special
As an action, if your next card played this turn is a Strike maneuver, it is +6D, if it is a Grapple maneuver, your opponent's Reversal card to it is +12F.
As a reversal, reverse the card titled Throw Into the Corner Turnbuckle and end your opponent's turn. He discards 1 card. At the beginning of your next turn, your first card played is considered to be played after the card titled Throw Into the Corner Turnbuckle. If it is a Strike maneuver, it is +6D, if it is a Grapple maneuver, his Reversal card to it is +12F.
F: 6 D: 0
Throw Opponent Out of the Ring
Action: Set-up
Can only be played after a maneuver of 5D or greater or the card titled Irish Whip.
Search your Arsenal for any non-unique maneuver, or for the card titled Roll Out of the Ring, put it in your hand; then shuffle your Arsenal. If your next card played this turn is Roll Out the Ring it can not be reversed.
F: 8 D: 0
"That's concrete, folks, there ain't no give!" - Jerry "The King" Lawler
Throw Opponent Out of the Ring (TB)
Action: Set-up
Can only be played after a successfully played maneuver or a Set-up card.
You may search your Arsenal for 1 non-unique Maneuver card and the card titled Roll Out of the Ring, reveal them to your opponent, put them into your hand, and shuffle your Arsenal. You cannot play the card titled Throw Opponent Out of the Ring for the rest of the turn.
Throwback
F: 6 D: 0
Throwback Represent
Action: Set-up
Search your Arsenal for 1 non-Superstar-specific Throwback card, reveal it to your opponent, put it into your hand, discard 1 card, and shuffle your Arsenal.
F: 2 D: 0
Up & At 'em!
Grapple / Action: Set-up
As an action, you may discard this card to make the next card you play this turn -3F. Discarding this card will deal no damage to your opponent.
F: 0 D: 1
Who's Cooler than Michelle McCool?
Pre-match Event: Run-in: Set-up
Your opponent discards cards from his Backlash deck equal to the number of cards titled Who's Cooler than Michelle McCool? in your Ring area.
When this card is in your Ring area, during your turn you may put this card into your Ringside pile and then draw 1 card and discard 1 card.
¶ ¶ ¶ (Activated Card Effect Symbol)
SmackDown! logo
F: 0 D: 0
Superstar Specific
Double Chop (Tajiri)
Strike + Strike / Action: Set-up
As a maneuver, you may search your Arsenal for 1 Unique card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
As an action, this card is -2D, you may discard this card and if your next card played this turn is a maneuver, it is +3D.
Multi
F: 0 D: 2
Greetings, Citizen (Hurricane)
Action: Set-up
Put 1 Maneuver card from your Ringside pile on top of your Arsenal and then search your Arsenal for 1 non-unique non-hybrid Maneuver card and the card titled Greetings, Citizen, reveal them to your opponent, put them into your hand, shuffle your Arsenal, and you cannot play the card titled Greetings, Citizen for the rest of the turn.
F: 0 D: 0
Destiny (Randy Orton)
Action: Set-up
When this card is in your Ringside pile, during your turn you may remove 1 card in your Ringside pile from the game, shuffle 1 card from your Ringside pile into your Arsenal, and then put this card into your hand.
Unique
F: 0 D: 0
Ask Yourself: How Many Are There?
Action: Set-up
Put 1 card from your Ringside pile on top of your Arsenal, then search your Arsenal for the card titled Ask Yourself: How Many Are There?, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
F: 0 D: 0
Between the Ropes
Action: Set-up
Choose 1 Maneuver card in your Ringside pile with Fortitude greater than your Fortitude Rating and less than your opponent's Fortitude Rating. You may play that card from your Ringside pile as your next card played this turn, regardless of your Fortitude Rating.
F: 0 D: 0
Build Momentum
Action: Set-up
Put 1 card from your Ringside pile on top of your Arsenal and then search your Arsenal for 1 Volley maneuver, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. The next maneuver you play this turn is +2D for every card titled Build Momentum in your Ring area.
F: 0 D: 0
Chain Wrestling
Action: Chain: Set-up
Search your Arsenal for 1 Chain maneuver, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. Your next card played this turn cannot be the card titled Chain Wrestling.
F: 0 D: 0
Dragged to the Center of the Ring
Mid-match Action: Set-up
If your next card played this turn is a Submission maneuver, your opponent's reversals to it are +15F. The card titled Apply Illegal Leverage cannot be played after your next card played this turn.
F: 7 D: 0
From the Middle Turnbuckle
Action: Set-up
Can only be played after a successfully played maneuver or if you reversed a card from your Arsenal to end your opponent's last turn.
Put 1 non-unique High Risk maneuver from your Ringside pile into your hand and if your next card played this turn is a High Risk maneuver, you may ignore the "Can only be played after..." text and it cannot be reversed from your opponent's Backlash deck.
F: 5 D: 0
From the Top Rope
Action: Set-up
Can only be played after a successfully played Strike or Grapple maneuver.
Search your Arsenal for 1 High Risk maneuver, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. If your next card played this turn is a High Risk maneuver, you can ignore the "Can only be played after..." text, it is +3D and +1 Stun Value.
F: 7 D: 0
From the Top Rope (TB)
Action: Set-up
Can only be played after a successfully played Strike or Grapple maneuver or if you reversed a card from your hand or Backlash deck to end your opponent's last turn.
Search your Arsenal for 1 High Risk maneuver, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. If your next card played this turn is a High Risk maneuver, you may ignore the "Can only be played after..." text and it is +5D and a +2 Stun Value.
Throwback
F: 9 D: 0
Gut Wrench
Action: Set-up / Reversal: Special
As an action, put 1 Grapple maneuver from your Ringside pile into your hand. If your next card played this turn is a Grapple maneuver, your opponent's Reversal card to it is +10F.
As a reversal, reverse the card titled Gut Wrench and end your opponent's turn. He discards 1 card. At the beginning of your next turn, your first card played is considered to be played after the card titled Gut Wrench. If it is a Grapple maneuver, his Reversal card to it is +15F.
F: 8 D: 0
Hello, Ladies!
Pre-match Event: Run-in: Set-up
When you are a Female Superstar or Val Venis, the maximum number of Pre-match cards you may have in your Ring area is increased by 1.
When this card is in your Ring area, during your turn you may put this card into your Ringside pile and then put 2 cards from your Ringside pile on the bottom of your Arsenal for every card titled Hello, Ladies! in your Ringside pile.
¶ ¶ ¶ (Activated Card Effect Symbol)
Raw logo
F: 0 D: 0
Here I Stand: The Champion
Mid-match Action: Set-up
Can only be played when you have a Title Belt card in your Ring area.
Your opponent discards 1 card for every card titled Here I Stand: The Champion in your Ring area. You cannot play the card titled Here I Stand: The Champion for the rest of the turn.
F: 0 D: 0
Irish Whip
Action: Set-up / Reversal: Special
As an action, if your next card played this turn is a Strike maneuver, it is +5D.
As a reversal, reverse the card titled Irish Whip and end your opponent's turn. At the beginning of your next turn, your first card played is considered to be played after the card titled Irish Whip. If it is a Strike maneuver, it is +5D.
F: 5 D: 0
Japanese Arm Drag (TB)
Grapple: Set-up
When successfully played, search your Arsenal for 1 card with the words "arm drag" in the title, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
When this card is in your Ring area, your non-Throwback maneuvers with the words "arm drag" in the title are +2D.
Throwback
F: 0 D: 2
Jockeying for Position
Action: Set-up / Reversal: Special
As an action, if your next card played this turn is a Grapple maneuver, it is +4D or your opponent's Reversal card to it is +8F.
As a reversal, reverse the card titled Jockeying for Position and end your opponent's turn. At the beginning of your next turn, your first card played is considered to be played after the card titled Jockeying for Position. If it is a Grapple maneuver, it is +4D or your opponent's Reversal card to it is +8F.
F: 4 D: 0
Money Talks, "BS" Walks!
Action: Set-up
Place any ACTION card in your opponent's Ring area into his Ringside pile.
If your next card played this turn is a maneuver, it cannot be reversed from your opponent's Backlash deck.
F: 4 D: 0
"Boy, this isn't a game, I mean business."- The Undertaker
Over the Ropes
Action: Set-up
You may remove 1 Maneuver card in your Ringside pile with Fortitude greater than your Fortitude Rating from the game. If you do, your next maneuver played this turn is -2F for every card of yours removed from the game and it can only be reversed by hybrid or unique Reversal cards.
F: 0 D: 0
Over the Top Rope
Mid-match Action: Set-up / Reversal: Special
Cannot be reversed by the card titled Just Bring It!
As an action, can only be played after a successfully played 5D or greater maneuver or the card titled Jockeying for Position. Your next card played this turn is considered to be played after the card titled Throw Opponent Out of the Ring.
As a reversal, reverse the card titled Jockeying for Position and end your opponent's turn. At the beginning of your next turn, your first card played is considered to be played after the card titled Throw Opponent Out of the Ring.
When successfully played, choose one: your opponent discards 3 cards or overturns 6 cards.
F: 10 D: 0
Set Him Up
Action: Set-up
Can only be played if you reversed a maneuver from your hand to end your opponent's last turn and this is the first card you play on your turn.
You may search your Arsenal for any non-unique maneuver, show it to opponent, put it into your hand and then shuffle your Arsenal.
F: 0 D: 0
Slingshot Into the Ring Post
Grapple: Set-up / Reversal: Special
As a maneuver, can only be reversed from your opponent's hand.
As a reversal, reverse any card played after a Set-up card and end your opponent's turn.
When successfully played, if your Fortitude Rating is at least 30F greater than your opponent's Fortitude Rating, you win the game via Pinfall Victory.
Raw logo
F: 0 D: 2
Small Package (TB)
Grapple: Chain: Set-up / Reversal: Special
As a maneuver, this card is -3F. You cannot play the card titled Small Package for the rest of the turn.
As a reversal, you may play this card without discarding any cards, reverse any Chain maneuver of 4D or less and end your opponent's turn.
When successfully played, if your Fortitude Rating is greater than your opponent's Fortitude Rating and you have 5 or more cards titled Small Package in your Ring area, you win the game via Pinfall Victory.
Throwback
F: 3 D: 1
Split Finger Lock
Submission / Action: Set-up
As a maneuver, discard up to 5 cards and your opponent overturns the same number of cards.
As an action, discard this card. Doing this will cause no damage to your opponent. If your next card played this turn is a maneuver, it is +3D.
F: 0 D: 1
Springboard
Action: Set-up
Can only be played after a successfully played maneuver OR the card titled Irish Whip.
Discard 1 card. If your next card played this turn is a Strike maneuver, it is instead considered a High Risk maneuver, and can be reversed by Reversal cards that specifically reverse a maneuver if that maneuver is played after the card titled Irish Whip.
F: 5 D: 0
Springboard (TB)
Action: Set-up
Can only be played after a successfully played card.
If your next card played this turn is a Strike maneuver, it is instead considered a High Risk maneuver played after the card titled Irish Whip.
Throwback
F: 5 D: 0
Technical Drop Kick
Strike / Action: Set-up
As a maneuver, you may search your Arsenal for 1 card with the word "technical" in the title, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
As an action, this card is -4D, put this card on the bottom of your Arsenal and then put 1 card with the word "technical" in the title from your Ringside pile into your hand.
SV: 1
F: 0 D: 4
Technical Monkey Flip
Grapple / Action: Set-up
As a maneuver, you may search your Arsenal for 1 card with the word “technical” in the title, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
As an action, this card is -6D, put this card on the bottom of your Arsenal and if your next card played this turn is a maneuver with the word “technical” in the title, it is a Multi maneuver and +1 Stun Value.
F: 0 D: 6
This Is Just the Beginning
Mid-Match Action: Set-up
When this card is in your Ring area, the maximum number of Mid-match cards you may have in your Ring area is increased by 1.
When this card is in your Ringside pile, during your turn you may discard 1 card and then put this card into your Backlash deck.
SmackDown! logo
F: 0 D: 1
Throw Into the Corner Turnbuckle
Action: Set-up / Reversal: Special
As an action, if your next card played this turn is a Strike maneuver, it is +6D, if it is a Grapple maneuver, your opponent's Reversal card to it is +12F.
As a reversal, reverse the card titled Throw Into the Corner Turnbuckle and end your opponent's turn. He discards 1 card. At the beginning of your next turn, your first card played is considered to be played after the card titled Throw Into the Corner Turnbuckle. If it is a Strike maneuver, it is +6D, if it is a Grapple maneuver, his Reversal card to it is +12F.
F: 6 D: 0
Throw Opponent Out of the Ring
Action: Set-up
Can only be played after a maneuver of 5D or greater or the card titled Irish Whip.
Search your Arsenal for any non-unique maneuver, or for the card titled Roll Out of the Ring, put it in your hand; then shuffle your Arsenal. If your next card played this turn is Roll Out the Ring it can not be reversed.
F: 8 D: 0
"That's concrete, folks, there ain't no give!" - Jerry "The King" Lawler
Throw Opponent Out of the Ring (TB)
Action: Set-up
Can only be played after a successfully played maneuver or a Set-up card.
You may search your Arsenal for 1 non-unique Maneuver card and the card titled Roll Out of the Ring, reveal them to your opponent, put them into your hand, and shuffle your Arsenal. You cannot play the card titled Throw Opponent Out of the Ring for the rest of the turn.
Throwback
F: 6 D: 0
Throwback Represent
Action: Set-up
Search your Arsenal for 1 non-Superstar-specific Throwback card, reveal it to your opponent, put it into your hand, discard 1 card, and shuffle your Arsenal.
F: 2 D: 0
Up & At 'em!
Grapple / Action: Set-up
As an action, you may discard this card to make the next card you play this turn -3F. Discarding this card will deal no damage to your opponent.
F: 0 D: 1
Who's Cooler than Michelle McCool?
Pre-match Event: Run-in: Set-up
Your opponent discards cards from his Backlash deck equal to the number of cards titled Who's Cooler than Michelle McCool? in your Ring area.
When this card is in your Ring area, during your turn you may put this card into your Ringside pile and then draw 1 card and discard 1 card.
¶ ¶ ¶ (Activated Card Effect Symbol)
SmackDown! logo
F: 0 D: 0
Superstar Specific
Double Chop (Tajiri)
Strike + Strike / Action: Set-up
As a maneuver, you may search your Arsenal for 1 Unique card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
As an action, this card is -2D, you may discard this card and if your next card played this turn is a maneuver, it is +3D.
Multi
F: 0 D: 2
Greetings, Citizen (Hurricane)
Action: Set-up
Put 1 Maneuver card from your Ringside pile on top of your Arsenal and then search your Arsenal for 1 non-unique non-hybrid Maneuver card and the card titled Greetings, Citizen, reveal them to your opponent, put them into your hand, shuffle your Arsenal, and you cannot play the card titled Greetings, Citizen for the rest of the turn.
F: 0 D: 0
Destiny (Randy Orton)
Action: Set-up
When this card is in your Ringside pile, during your turn you may remove 1 card in your Ringside pile from the game, shuffle 1 card from your Ringside pile into your Arsenal, and then put this card into your hand.
Unique
F: 0 D: 0