Post by keith0913832 on Nov 13, 2015 0:36:56 GMT 8
This is the tourney deck that I ran for Sheamus as a challenge from Rated-(R)oy since he ran it the other time. Went 0-2 although both games saw a close match where both players were down to less than 5 cards. There's a reason why Sheamus is considered a challenge because his ability doesn't work well with alot of revo cards unlike classic. Anyway, challenge accepted! Here's the ability in case you don't understand why it sucks so much in Revo!
Revolution SHEAMUS
Starting Hand Size: 7 Superstar Value: 5
Superstar Ability: During your turn, when you draw any number of cards after your Draw Segment (except from the text of a hybrid card): your opponent overturns 1 card.
Here's the deck list. Basically the idea is to make use of as many cards as possible to use his ability.
<R> Sheamus/2nd Reversal Style
Backlash (12)
Pre-match (6)
<R> 4ever: No Mercy
<R> The Great White
<R> Tomorrow's WWE Legends
<R> Too Extreme For Your Own Good
<R> Tribute To The Troops
<R> McMahon Family Values
Mid-match (6)
<R> Caution: You're Entering The O-Zone
<R> I Can Do Anything I Want
<R> Arm Drag
<R> Slow The Match Down To A Crawl
<R> Talk Is Cheap
<R> Before This Gets Out Of Hand
Arsenal (60)
Maneuver (29)
<R> Scissors Hold
<R> Desperate Assault
<R> Short-Arm Clothesline x 3
<R> Knee Lock x 3
<R> Gut Buster x 3
<R> Double Leg Lock Crab x 2
<R> European Uppercut x 3
<R> Brainbuster x 2
<R> Short-Arm Rib Breaker x 2
<R> Standing Dragon Sleeper x 2
<R> Sit Out Powerbomb x 2
<R> Edge FX
<R> Celtic Axehandle Blow
<R> Repeated Clubbering Forearms
<R> White Noise
<R> The Celtic Cross
Antics (2)
<R> Don't Make An Arse Out Of Yourself
<R> Live Fast - Fight Hard
Reversals (29)
<R> Second Solution x 3
<R> Only One Solution: Revolution x 3
<R> Head To Toe Defense x 3
<R> Lateral Flank Defense x 3
<R> Centered Defense x 3
<R> Outmaneuver x 2
<R> Try To Get Away x 2
<R> I Won't Be Beat Tonight x 2
<R> Why Don't You Kiss My Ass x 2
<R> You Telegraphed It
<R> Inertia
<R> Two For The Show
<R> Off Your Mark
<R> Listen Here, Fella
<R> Irish Curse Backbreaker
<R> Brogue Kick
Pre-match: Drop everything in order, but the last card should either be tribute to the troops or McMahon Family Jewels. As you can see from my deck build, there are only 2 F:0 maneuvers. Therefore, tribute is there to get the Scissors Hold in my hand, so that I can keep picking it up from my ringside (rs) when it gets reversed. If my starting hand had it, then I will drop Mcmahon Family Jewels instead just for its draw power. Since Sheamus lacks in attack power due to his lousy ability in revo format, I decided to use 4ever: No Mercy to augment the overturning effect. This decided my deck build more or less with many means and only 1 colossal.
In game: As usual, drop the scissors hold until it sticks. Once it's in, use the small cores to start pulling means out from the deck. I chose Short-Arm Clothesline and Knee Lock cause they can allow me to search my arsenal for cards, while Gut Buster is there to activate my ability since I will be drawing cards from its effect. Once I get enough fort, I will start rolling out the means, trying to make use of my ability as much as possible. That explains the deck build even more where 14 of the 29 maneuvers can activate my ability. Just trying to maximise my ability as much as possible.
Afterthoughts: There are 2 major improvements this deck can get.
1. The inclusion of Ric Flair cards through Ric Flair Is In My Corner. His superstar specific cards have the draw power required to further amplify Sheamus's ability.
2. Using Ring Psychology: Throw for draw power, which also equals to activating your ability more often.
Overall, Sheamus is still really really weak in Revo format. Made an arse out of myself for using it on a competitive level, but if you are up for a challenge, then Sheamus should be the first superstar to look at!
Till next time, happy revolutionizing, FELLA!
Revolution SHEAMUS
Starting Hand Size: 7 Superstar Value: 5
Superstar Ability: During your turn, when you draw any number of cards after your Draw Segment (except from the text of a hybrid card): your opponent overturns 1 card.
Here's the deck list. Basically the idea is to make use of as many cards as possible to use his ability.
<R> Sheamus/2nd Reversal Style
Backlash (12)
Pre-match (6)
<R> 4ever: No Mercy
<R> The Great White
<R> Tomorrow's WWE Legends
<R> Too Extreme For Your Own Good
<R> Tribute To The Troops
<R> McMahon Family Values
Mid-match (6)
<R> Caution: You're Entering The O-Zone
<R> I Can Do Anything I Want
<R> Arm Drag
<R> Slow The Match Down To A Crawl
<R> Talk Is Cheap
<R> Before This Gets Out Of Hand
Arsenal (60)
Maneuver (29)
<R> Scissors Hold
<R> Desperate Assault
<R> Short-Arm Clothesline x 3
<R> Knee Lock x 3
<R> Gut Buster x 3
<R> Double Leg Lock Crab x 2
<R> European Uppercut x 3
<R> Brainbuster x 2
<R> Short-Arm Rib Breaker x 2
<R> Standing Dragon Sleeper x 2
<R> Sit Out Powerbomb x 2
<R> Edge FX
<R> Celtic Axehandle Blow
<R> Repeated Clubbering Forearms
<R> White Noise
<R> The Celtic Cross
Antics (2)
<R> Don't Make An Arse Out Of Yourself
<R> Live Fast - Fight Hard
Reversals (29)
<R> Second Solution x 3
<R> Only One Solution: Revolution x 3
<R> Head To Toe Defense x 3
<R> Lateral Flank Defense x 3
<R> Centered Defense x 3
<R> Outmaneuver x 2
<R> Try To Get Away x 2
<R> I Won't Be Beat Tonight x 2
<R> Why Don't You Kiss My Ass x 2
<R> You Telegraphed It
<R> Inertia
<R> Two For The Show
<R> Off Your Mark
<R> Listen Here, Fella
<R> Irish Curse Backbreaker
<R> Brogue Kick
Pre-match: Drop everything in order, but the last card should either be tribute to the troops or McMahon Family Jewels. As you can see from my deck build, there are only 2 F:0 maneuvers. Therefore, tribute is there to get the Scissors Hold in my hand, so that I can keep picking it up from my ringside (rs) when it gets reversed. If my starting hand had it, then I will drop Mcmahon Family Jewels instead just for its draw power. Since Sheamus lacks in attack power due to his lousy ability in revo format, I decided to use 4ever: No Mercy to augment the overturning effect. This decided my deck build more or less with many means and only 1 colossal.
In game: As usual, drop the scissors hold until it sticks. Once it's in, use the small cores to start pulling means out from the deck. I chose Short-Arm Clothesline and Knee Lock cause they can allow me to search my arsenal for cards, while Gut Buster is there to activate my ability since I will be drawing cards from its effect. Once I get enough fort, I will start rolling out the means, trying to make use of my ability as much as possible. That explains the deck build even more where 14 of the 29 maneuvers can activate my ability. Just trying to maximise my ability as much as possible.
Afterthoughts: There are 2 major improvements this deck can get.
1. The inclusion of Ric Flair cards through Ric Flair Is In My Corner. His superstar specific cards have the draw power required to further amplify Sheamus's ability.
2. Using Ring Psychology: Throw for draw power, which also equals to activating your ability more often.
Overall, Sheamus is still really really weak in Revo format. Made an arse out of myself for using it on a competitive level, but if you are up for a challenge, then Sheamus should be the first superstar to look at!
Till next time, happy revolutionizing, FELLA!