Post by BALLS on May 9, 2011 1:44:47 GMT 8
Assaults (17)
Commons (6)
01/206
Poke
Assault: Core / Antic
Antic: discard this card and it deals no Damage: put up to 1 non-Unique non-Hybrid with Target “head” from your Ringside into your hand.
head
F:0 D:1
02/206
Chop Block
Assault: Core
During your turn, if this card is in your Ringside, you may discard 2 Reversals: put this card into your hand.
leg
F:0 D:2
03/206
Wallop
Assault: Core / Antic
Antic: discard this card and it deals no Damage: draw up to 1 card.
head
F:0 D:3
04/206
Pump Kick
Assault: Core / Antic
Antic: discard this card and it deals no Damage: put up to 1 non-Unique non-Hybrid with Target “chest” from your Ringside into your hand.
chest
F:0 D:4
05/206
Elbow Smash
Assault: Core
During your turn, if this card is in your Ringside and you have fewer cards in hand than your opponent, you may overturn 2 cards: put this card into your hand.
neck
F:0 D:5
06/206
Uppercut
Assault: Core / Antic
Antic: discard this card and it deals no Damage: your opponent discards 1 card.
head
F:0 D:6
Uncommons (7)
07/206
Back Rake
Assault: Core
Search your Arsenal for up to 1 non-Unique Hold with Fortitude equal to or less than your Fortitude, reveal it, put it into your hand, and shuffle your Arsenal.
back
F:2 D:1
08/206
Open-handed Chop
Assault: Core
Put up to 1 non-Unique Maneuver with Target “chest” from your opponent’s Ring into his Ringside.
chest
F:3 D:2
09/206
Back Fist
Assault: Core
Search your Arsenal for up to 1 non-Unique with Target “head,” reveal it, put it into your hand, and shuffle your Arsenal.
head
F:4 D:3
10/206
Short-Arm Clothesline
Assault: Core
Search your Arsenal for up to 1 non-Unique with Target “neck,” reveal it, put it into your hand, and shuffle your Arsenal.
neck
F:5 D:4
11/206
Standing Drop Kick
Assault: Core
Put up to 1 non-Unique Maneuver with Target “head” from your opponent’s Ring into his Ringside.
head
F:6 D:5
12/206
Lariat
Assault: Core
Search your Arsenal for up to 1 non-Unique Throw with Fortitude equal to or less than your Fortitude, reveal it, put it into your hand, and shuffle your Arsenal.
neck
F:7 D:6
13/206
Bionic Elbow
Assault: Core
If your next card this turn is a Maneuver with Target “leg”: it has Momentum.
head
F:8 D:7
Rares (4)
14/206
Bulldog Lariat
Assault: Mean
Discard up to 4 Cores: your opponent discards the same number of cards.
neck
F:8 D:9
15/206
Short-Arm Rib Breaker
Assault: Mean
You may discard 1 Hold: draw up to 4 cards.
chest
F:11 D:12
16/206
Rapid-Fire Punches
Assault: Colossal
Put up to 2 other non-Uniques with Target “head” from your Ring into your hand.
head
F:14 D:15
17/206
360-Degree Clothesline
Assault: Colossal
Search your opponent’s Arsenal for non-Unique Hybrids equal up to the number of Target “neck” in your Ring and put them into his Ringside: he shuffles his Arsenal.
neck
F:17 D:18
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Holds (17)
Commons (6)
18/206
Waist Lock
Hold: Core / Antic
Antic: discard this card and it deals no Damage: put up to 1 non-Unique Mid-match Maneuver from your Ringside into your Backlash.
chest
F:0 D:1
19/206
Lock-up
Hold: Core / Antic
Antic: discard this card and it deals no Damage: put up to 1 non-Unique non-Hybrid with Target “arm” from your Ringside into your hand.
arm
F:0 D:2
20/206
Strangle Hold
Hold: Core
During your turn, if this card is in your Ringside, you may discard 2 Antics: put this card into your hand.
neck
F:0 D:3
21/206
Arm Wringer
Hold: Core / Antic
Antic: discard this card and it deals no Damage: your opponent discards 1 random card from his Backlash.
arm
F:0 D:4
22/206
Chancery
Hold: Core / Antic
Antic: discard this card and it deals no Damage: put up to 1 non-Unique non-Hybrid with Target “leg” from your Ringside into your hand.
neck
F:0 D:5
23/206
Scissors Hold
Hold: Core
During your turn, if this card is in your Ringside and you have less Fortitude than your opponent, you may discard 1 card: put this card into your hand.
neck
F:0 D:6
Uncommons (7)
24/206
Split Finger Lock
Hold: Core
Search your Arsenal for up to 1 non-Unique with Target “arm,” reveal it, put it into your hand, and shuffle your Arsenal.
arm
F:2 D:1
25/206
Neck Wrencher
Hold: Core
Search your Arsenal for up to 1 non-Unique Throw with Fortitude equal to or less than your Fortitude, reveal it, put it into your hand, and shuffle your Arsenal.
neck
F:3 D:2
26/206
Unorthodox Wrist Lock
Hold: Core
Put up to 1 non-Unique Maneuver with Target “arm” from your opponent’s Ring into his Ringside.
arm
F:4 D:3
27/206
Cobra Clutch
Hold: Core
Put up to 1 non-Unique Maneuver with Target “neck” from your opponent’s Ring into his Ringside.
neck
F:5 D:4
28/206
Knee Lock
Hold: Core
Search your Arsenal for up to 1 non-Unique Assault with Fortitude equal to or less than your Fortitude, reveal it, put it into your hand, and shuffle your Arsenal.
leg
F:6 D:5
29/206
Body Vise
Hold: Core
Search your Arsenal for up to 1 non-Unique with Target “chest,” reveal it, put it into your hand, and shuffle your Arsenal.
chest
F:7 D:6
30/206
Arm Breaker
Hold: Core
If your next card this turn is a Maneuver with Target “back”: it has Momentum.
arm
F:8 D:7
Rares (4)
31/206
Ankle Torque
Hold: Mean
Discard up to 4 Reversals: your opponent discards the same number of cards.
leg
F:9 D:10
32/206
Standing Dragon Sleeper
Hold: Mean
You may discard 1 Throw: draw up to 4 cards.
neck
F:12 D:13
33/206
Leg Lock
Hold: Colossal
Put non-Unique Antics from your Ringside into your hand equal up to the number of Target “leg” in your Ring.
leg
F:15 D:16
34/206
Super Hold
Hold: Colossal
This card is +3D for each Target “arm” in your Ring.
arm
F:18 D:19
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Throws (17)
Commons (6)
35/206
Pretzel Jerk
Throw: Core
During your turn, if this card is in your Ringside, you may discard 1 Maneuver: put this card into your hand.
arm
F:0 D:1
36/206
Takedown
Throw: Core / Antic
Antic: discard this card and it deals no Damage: your next non-Unique card this turn is -3F.
head
F:0 D:2
37/206
Slam
Throw: Core / Antic
Antic: discard this card and it deals no Damage: put up to 1 non-Unique non-Hybrid with Target “back” from your Ringside into your hand.
back
F:0 D:3
38/206
Snap Bulldog
Throw: Core
During your turn, if this card is in your Ringside and you have more cards in your Ringside than your opponent, you may put this card into your hand: he draws up to 1 card.
chest
F:0 D:4
39/206
Suplex
Throw: Core / Antic
Antic: discard this card and it deals no Damage: put up to 2 non-Uniques from your Ringside on the bottom of your Arsenal.
back
F:0 D:5
40/206
Neck Breaker
Throw: Core / Antic
Antic: discard this card and it deals no Damage: put up to 1 non-Unique non-Hybrid with Target “neck” from your Ringside into your hand.
neck
F:0 D:6
Uncommons (7)
41/206
Single Leg Takedown
Throw: Core
Put up to 1 non-Unique Maneuver with Target “leg” from your opponent’s Ring into his Ringside.
leg
F:2 D:1
42/206
Snap Slam
Throw: Core
Search your Arsenal for up to 1 non-Unique with Target “back,” reveal it, put it into your hand, and shuffle your Arsenal.
back
F:3 D:2
43/206
Flung Over the Ropes
Throw: Core
Search your Arsenal for up to 1 non-Unique Assault with Fortitude equal to or less than your Fortitude, reveal it, put it into your hand, and shuffle your Arsenal.
back
F:4 D:3
44/206
Modified Monkey Flip
Throw: Core
Search your Arsenal for up to 1 non-Unique Hold with Fortitude equal to or less than your Fortitude, reveal it, put it into your hand, and shuffle your Arsenal.
head
F:5 D:4
45/206
Knee Breaker
Throw: Core
Search your Arsenal for up to 1 non-Unique with Target “leg,” reveal it, put it into your hand, and shuffle your Arsenal.
leg
F:6 D:5
46/206
Snap Suplex
Throw: Core
Put up to 1 non-Unique Maneuver with Target “back” from your opponent’s Ring into his Ringside.
back
F:7 D:6
47/206
Rib Breaker
Throw: Core
If your next card this turn is a Maneuver with Target “neck”: it has Momentum.
chest
F:8 D:7
Rares (4)
48/206
Airplane Spin
Throw: Mean
Discard up to 4 Antics: your opponent discards the same number of cards.
neck
F:7 D:8
49/206
Brainbuster
Throw: Mean
You may discard 1 Assault: draw up to 4 cards.
neck
F:10 D:11
50/206
Sit Out Powerbomb
Throw: Mean
If played after an Assault or a Hold: -6F.
back
F:13 D:14
51/206
Face Driver
Throw: Colossal
Put non-Unique Colossals from your Ringside into your hand equal up to the number of Target “neck” in your Ring.
neck
F:16 D:17
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Extremes (12)
Commons (3)
52/206
Hand Smash
Extreme: Core
If played by an Extremist: +2D.
arm
F:0 D:2
53/206
Toe Smash
Extreme: Core
Your next card this turn cannot be a Follow-up Maneuver.
leg
F:0 D:4
54/206
Homicidal Lunge
Extreme: Core
Requirement: Extremist and First Card This Turn
chest
F:0 D:5
Uncommons (6)
55/206
Flying Clothesline
Extreme: Mean: Follow-up: Maneuver
If you are an Extremist: your opponent discards 1 card.
neck
F:5 D:9
56/206
Leaping Neck Snap
Extreme: Mean: Follow-up: Maneuver
If you are an Extremist: draw up to 2 cards.
neck
F:7 D:11
57/206
Inverted Body Block
Extreme: Mean: Follow-up: Maneuver
If you are an Extremist: shuffle up to 3 cards from your Ringside into your Arsenal.
chest
F:9 D:13
58/206
Missile Drop Kick
Extreme: Colossal: Follow-up: Maneuver
If played by an Extremist: -2F.
head
F:11 D:15
59/206
Suicide Dive
Extreme: Colossal: Follow-up: Maneuver
If played by an Extremist: -3F.
back
F:13 D:17
60/206
Hurricanrana
Extreme: Colossal: Follow-up: Maneuver
If played by an Extremist: -4F.
back
F:15 D:19
Rares (3)
61/206
Struck by an Unknown Foreign Object
Extreme: Mean
If played by an Extremist: -2F.
If reversed from your opponent’s Backlash or Arsenal: draw up to 1 card.
head
F:12 D:13
62/206
Steel Chain Shot
Extreme: Colossal
If played by an Extremist: -3F.
If reversed from your opponent’s Backlash or hand: he discards 2 cards.
leg
F:17 D:18
63/206
The Unforgiving Ladder
Extreme: Colossal
If played by an Extremist: -4F.
If reversed from your opponent’s hand or Arsenal, you may overturn 8 cards: search your Arsenal for up to 1 Unique, reveal it, put it into your hand, and shuffle your Arsenal.
head
F:25 D:25
Reversals (6)
Commons (3)
64/206
Never Think Twice
Reversal: Maneuver
Requirement: Less Fortitude, Overturned, and Not Your Opponent’s First Card This Turn
F:0 D:0
65/206
Outmaneuver
Reversal: non-Colossal Extreme
If your opponent is an Extremist: put up to 1 non-Unique non-Extreme Maneuver from your Ringside into your hand.
F:2 D:0
66/206
Standing Switch
Antic / Reversal: Follow-up Antic
Antic: discard this card and put up to 1 Assault: Core, Hold: Core, or Throw: Core from your Ringside into your hand.
Reversal: if the first card on your next turn is a Follow-up Antic: you do not need to play a card before playing it.
F:8 D:0
Uncommons (0)
There are no uncommon Reversals.
Rares (2)
67/206
The Second Solution
Reversal: printed 1D—7D Assault, Hold, or Throw
Pack this card: you cannot pack F:0 Maneuver / Reversal Hybrids.
Draw up to 2 cards.
F:0 D:2
68/206
Off Your Mark
Reversal: Unique
If you have less Fortitude than your opponent: put up to 1 Maneuver from his Ring into his Ringside.
If you have fewer cards in hand than your opponent: put up to 2 Antics from your Ringside into your hand.
F:9 D:0
*ULTRA RARE—FOIL (1)*
69/206—*FOIL*
My Way
Reversal: non-Maneuver
The reversed card goes into your opponent's Ring instead of his Ringside: blank its text and Damage until the end of the turn.
During your opponent's turn, if this card is overturned: you may put this card into your hand.
“Singapore: Home of Champions!”—2007 <Raw Deal logo> World Champion Muhd Rumi Bin Mohd
Unique
F:8 D:0
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Antics (18)
Commons (6)
70/206
I Want It All
Antic: Follow-up: Card
Draw up to 3 cards.
Put 2 cards from your hand on the bottom of your Arsenal.
F:1 D:0
71/206
Run the Ropes
Antic: Follow-up: Card
Put up to 1 Extreme: Follow-up from your Ringside into your hand.
If your next card this turn is an Extreme: Follow-up: Maneuver, it is instead an Extreme: Follow-up: Card.
F:6 D:0
72/206
Trap Opponent in The Corner
Antic: Follow-up: Assault
Your opponent cannot play cards during his next turn.
End your turn.
F:8 D:0
73/206
Maintain the Hold
Antic: Follow-up: Hold
Your opponent cannot play cards during his next turn.
End your turn.
F:8 D:0
74/206
Leverage Opponent
Antic: Follow-up: Throw
Your opponent cannot play cards during his next turn.
End your turn.
F:8 D:0
75/206
Measure Him
Antic: Follow-up: Maneuver
Your opponent draws up to 1 card.
If your next card this turn is an Assault, Hold, or Throw, it has Momentum.
F:15 D:0
Uncommons (6)
76/206
Head-to-Toe Defense
Antic / Reversal: Maneuver with Target “head” or “leg”
Antic: -7F and shuffle up to 2 cards with Target “head” and/or “leg” from your Ringside into your Arsenal.
If a Trademark has dealt its Damage to you and is not reversed: you may put this card into your Ringside and end your opponent’s turn.
F:7 D:0
77/206
Centered Defense
Antic / Reversal: Maneuver with Target “chest” or “neck”
Antic: -7F and shuffle up to 2 cards with Target “chest” and/or “neck” from your Ringside into your Arsenal.
If a non-Unique Colossal has dealt its Damage to you and is not reversed: you may put this card into your Ringside and end your opponent’s turn.
F:7 D:0
78/206
Lateral Flank Defense
Antic / Reversal: Maneuver with Target “arm” or “back”
Antic: -7F and shuffle up to 2 cards with Target “arm” and/or “back” from your Ringside into your Arsenal.
If a non-Unique Mean has dealt its Damage to you and is not reversed: you may put this card into your Ringside and end your opponent’s turn.
F:7 D:0
79/206
Cade™ & Murdoch™: Staunchest Rednecks
Antic
Requirement: 3 Target “chest” and 3 Target “neck” in your Ring
Your opponent discards 3 cards.
Draw up to 4 cards.
chest
neck
F:12 D:0
80/206
Montel Vontavious Porter™: Privileged Warhead
Antic
Requirement: 5 Target “head” and 1 Target “leg” in your Ring
Look at your opponent’s hand and choose up to 1 card: he discards it.
Search your Arsenal for up to 2 cards with Target “head,” reveal them, put them into your hand, and shuffle your Arsenal.
head
leg
F:14 D:0
81/206
“Hacksaw” Jim Duggan™: Harmful Flashback
Antic
Requirement: 2 Target “arm” and 4 Target “back” in your Ring
Put up to 2 cards from your opponent’s Ring into his Ringside.
Put up to 3 cards with Target “back” from your Ringside into your hand.
arm
back
F:16 D:0
Rares (6)
82/206
You’re Fired, Playa!
Antic
Put this card and 1 card from your Ringside on the bottom of your Arsenal: draw up to 1 card.
F:0 D:0
83/206
No, You’re FIIIIIRRRRRED!
Antic / Reversal: Card with Faction Requirement
Antic: put up to 2 cards with a Faction Requirement from your Ringside into your hand.
F:1 D:0
84/206
Melina’s Shoot Stretch
Antic
Requirement: At least 3 Less Fortitude
F:3 D:3
85/206
Hail to the Chairman
Antic / Reversal: non-Unique Antic
Antic: All players shuffle their hand into their Arsenal and draw the same number of cards they had.
Reversal: Requirement: a Pre-match: Storyline in your Ring.
If your opponent does not have a Pre-match: Storyline in his Ring, if you end any turn and have not played a Maneuver, overturn 2 fewer cards than usual.
F:3 D:0
86/206
Ashley’s an Awesome Asset
Antic
Your opponent overturns 3 cards.
Successfully play an Antic: your opponent overturns 1 card.
F:11 D:0
87/206
Go Candice, Come to Daddy
Antic
Put 2 cards from your hand and up to 8 cards from your Ringside on top of your Arsenal.
Search your Arsenal for up to 2 cards, put them into your hand, and shuffle your Arsenal.
F:25 D:0
Pre-match (24)
Commons (4)
88/206
<WWE logo> Tribute to the Troops
Pre-match: Event
Name a Target: this card has that Target.
Search your Arsenal for up to 1 non-Unique with that Target, reveal it, put it into your hand, and shuffle your Arsenal.
Your opponent draws up to 1 card.
89/206
Man of 1000 Moves
Pre-match: Event
Requirement: 2 Pre-match with “Ring Psychology” in the Title in your Ring.
Search your Arsenal for up to 1 F:0 Hold, reveal it, put it into your hand, and shuffle your Arsenal.
The maximum Pre-match you may have in your Ring is increased by 2.
90/206
A Major Impact
Pre-match: Event
During your turn, you may put this card into your Ringside: your next Assault: Core or Assault: Colossal this turn is instead an Assault: Mean.
91/206
Torrie! Torrie! Torrie!
Pre-match: Event
Shuffle up to 1 card from your Ringside into your Arsenal.
Your non-Unique non-Extreme Means of printed F:10 or greater and your non-Unique Colossals of printed F:17 or greater are -2F.
Uncommons (4)
92/206
Have a Look at Brooke
Pre-match: Event
Reveal your hand to your opponent: if you have 2 or fewer Reversals in your hand, search your Arsenal for up to 1 non-Unique Core / Reversal, reveal it, put it into your hand, and shuffle your Arsenal.
93/206
I’ve Trained for This Day All My Life
Pre-match: Event
The maximum Mid-match you may have in your Ring is increased by 1.
If a non-Trademark card pins you, put this card into your Ringside: shuffle up to 4 cards from your Ringside into your Arsenal and end your opponent’s turn.
94/206
See Kristal Clear
Pre-match: Event
Requirement: Discard 1 Reversal
Look at your opponent’s hand.
You may have him put all cards in his hand on the bottom of his Arsenal: he draws the same number of cards.
95/206
Taunt You All I Want!
Pre-match: Event
Search your Arsenal for “Revolution Pacing My Match,” reveal it, put it into your hand, and shuffle your Arsenal.
At the end of any of your turns, if you have not played a Maneuver, you may put this card into your Ringside: you do not need to overturn 6 cards.
Rares (16)
96/206
Batista Is In My Corner!
Pre-match: Corner
Pack this card: you may pack up to 4 Batista Antics and/or Maneuvers in your Arsenal.
If this card is not in your Ring: they gain Requirement: “Revolution Batista Is In My Corner!” in your Ring.
You cannot play Corners.
Your Storyline is Permanent.
Universally Unique
97/206
John Cena Is In My Corner!
Pre-match: Corner
Pack this card: you may pack up to 4 John Cena Antics and/or Maneuvers in your Arsenal.
If this card is not in your Ring: they gain Requirement: “Revolution John Cena Is In My Corner!” in your Ring.
You cannot play Corners.
Your Storyline is Permanent.
Universally Unique
98/206
Rey Mysterio™ Is In My Corner!
Pre-match: Corner
Pack this card: you may pack up to 4 Rey Mysterio Antics and/or Maneuvers in your Arsenal.
If this card is not in your Ring: they gain Requirement: “Revolution Rey Mysterio Is In My Corner!” in your Ring.
You cannot play Corners.
Your Storyline is Permanent.
Universally Unique
99/206
Triple H Is In My Corner!
Pre-match: Corner
Pack this card: you may pack up to 4 Triple H Antics and/or Maneuvers in your Arsenal.
If this card is not in your Ring: they gain Requirement: “Revolution Triple H Is In My Corner!” in your Ring.
You cannot play Corners.
Your Storyline is Permanent.
Universally Unique
100/206
Edge Is In My Corner!
Pre-match: Corner
Pack this card: you may pack up to 4 Edge Antics and/or Maneuvers in your Arsenal.
If this card is not in your Ring: they gain Requirement: “Revolution Edge Is In My Corner!” in your Ring.
You cannot play Corners.
Your Storyline is Permanent.
Universally Unique
101/206
Jeff Hardy™ Is In My Corner!
Pre-match: Corner
Pack this card: you may pack up to 4 Jeff Hardy Antics and/or Maneuvers in your Arsenal.
If this card is not in your Ring: they gain Requirement: “Revolution Jeff Hardy Is In My Corner!” in your Ring.
You cannot play Corners.
Your Storyline is Permanent.
Universally Unique
102/206
Kane® Is In My Corner!
Pre-match: Corner
Pack this card: you may pack up to 4 Kane Antics and/or Maneuvers in your Arsenal.
If this card is not in your Ring: they gain Requirement: “Revolution Kane Is In My Corner!” in your Ring.
You cannot play Corners.
Your Storyline is Permanent.
Universally Unique
103/206
Randy Orton Is In My Corner!
Pre-match: Corner
Pack this card: you may pack up to 4 Randy Orton Antics and/or Maneuvers in your Arsenal.
If this card is not in your Ring: they gain Requirement: “Revolution Randy Orton Is In My Corner!” in your Ring.
You cannot play Corners.
Your Storyline is Permanent.
Universally Unique
104/206
Ric Flair Is In My Corner!
Pre-match: Corner
Pack this card: you may pack up to 4 Ric Flair Antics and/or Maneuvers in your Arsenal.
If this card is not in your Ring: they gain Requirement: “Revolution Ric Flair Is In My Corner!” in your Ring.
You cannot play Corners.
Your Storyline is Permanent.
Universally Unique
105/206
Shawn Michaels Is In My Corner!
Pre-match: Corner
Pack this card: you may pack up to 4 Shawn Michaels Antics and/or Maneuvers in your Arsenal.
If this card is not in your Ring: they gain Requirement: “Revolution Shawn Michaels Is In My Corner!” in your Ring.
You cannot play Corners.
Your Storyline is Permanent.
Universally Unique
106/206
Stone Cold Steve Austin Is In My Corner!
Pre-match: Corner
Pack this card: you may pack up to 4 Stone Cold Steve Austin Antics and/or Maneuvers in your Arsenal.
If this card is not in your Ring: they gain Requirement: “Revolution Stone Cold Steve Austin Is In My Corner!” in your Ring.
You cannot play Corners.
Your Storyline is Permanent.
Universally Unique
107/206
The Great Khali Is In My Corner!
Pre-match: Corner
Pack this card: you may pack up to 4 The Great Khali Antics and/or Maneuvers in your Arsenal.
If this card is not in your Ring: they gain Requirement: “Revolution The Great Khali Is In My Corner!” in your Ring.
You cannot play Corners.
Your Storyline is Permanent.
Universally Unique
108/206
Umaga Is In My Corner!
Pre-match: Corner
Pack this card: you may pack up to 4 Umaga Antics and/or Maneuvers in your Arsenal.
If this card is not in your Ring: they gain Requirement: “Revolution Umaga Is In My Corner!” in your Ring.
You cannot play Corners.
Your Storyline is Permanent.
Universally Unique
109/206
Undertaker Is In My Corner!
Pre-match: Corner
Pack this card: you may pack up to 4 Undertaker Antics and/or Maneuvers in your Arsenal.
If this card is not in your Ring: they gain Requirement: “Revolution Undertaker Is In My Corner!” in your Ring.
You cannot play Corners.
Your Storyline is Permanent.
Universally Unique
110/206
Theodore Long Is In My Corner!
Pre-match: Corner
Search your Arsenal for “Revolution You’re Fired, Playa!,” reveal it, put it into your hand, and shuffle your Arsenal.
If your opponent plays a card with Momentum, you may put this card into your Ringside: it is reversed.
Universally Unique
111/206
Mr. McMahon Is In My Corner!
Pre-match: Corner
Search your Arsenal for “Revolution No, You’re FIIIIIRRRRRED!,” reveal it, put it into your hand, and shuffle your Arsenal.
If your opponent plays a card with Requirement: Less Fortitude, you may put this card into your Ringside: it is reversed.
Universally Unique
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Mid-match (10)
Commons (6)
112/206
Arm Drag
Mid-match Throw: Core
Requirement: Less Fortitude
Overturn 3 cards.
arm
F:0 D:6
113/206
Body Lock
Mid-match Hold: Core
Requirement: Less Fortitude
Overturn 3 cards.
chest
F:0 D:6
114/206
Spinning Kick
Mid-match Assault: Core
Requirement: Less Fortitude
Overturn 3 cards.
head
F:0 D:6
115/206
Boot Lace
Mid-match Extreme: Core
Requirement: Less Fortitude
Your opponent puts up to 1 card from his Ringside on the bottom of his Arsenal.
head
F:3 D:6
116/206
I’m Not Afraid Anymore
Mid-match Antic
Requirement: Fewer Cards in Hand or Less Fortitude
Look at your opponent’s hand and choose up to 1 Superstar-specific Reversal: he discards it.
F:5 D:0
117/206
Set the Table
Mid-match Antic: Follow-up: Maneuver
Put up to 1 Throw from your Ringside into your hand.
Your next Throw: Core or Throw: Mean this turn is instead a Throw: Colossal.
F:6 D:0
Uncommons (3)
118/206
Modified Bow & Arrow
Mid-match Hold: Colossal
Requirement: 3 Target “arm” and 3 Target “back” in your Ring
Your opponent discards cards equal to the number of Target “arm” in your Ring.
Draw cards equal up to the number of Target “back” in your Ring.
arm
back
F:25 D:21
119/206
Fisherman’s Suplex
Mid-match Throw: Colossal
Requirement: 5 Target “head” and 1 Target “leg” in your Ring
Search your Arsenal for non-Uniques equal up to the number of Target “head” in your Ring, reveal them, put them into your hand, and shuffle your Arsenal.
Search your opponent’s Arsenal for non-Reversals equal up to the number of Target “leg” in your Ring and put them into his Ringside: he shuffles his Arsenal.
head
leg
F:29 D:25
120/206
Hurricane Clothesline
Mid-match Assault: Colossal
Requirement: 2 Target “chest” and 4 Target “neck” in your Ring
Put cards from your Ringside into your hand equal up to the number of Target “chest” in your Ring.
Put cards from your opponent’s Ring into his Ringside equal up to the number of Target “neck” in your Ring.
chest
neck
F:33 D:29
Rares (1)
121/206
Maryse’s French Finish
Mid-match Antic
Requirement: Discard any number of cards
Your opponent overturns cards equal to the number of cards discarded times 3.
F:40 D:0
Factions: 25 *PREMIUM RARES*
122/206 (PREMIUM RARE—Balls Mahoney, Mr. Pay-Per-View, Rob Van Dam, Sabu, Sandman, and Tommy Dreamer logos)
<ECW logo> Originals
Pre-match: Faction
You may pack this card regardless of Superstar.
Any player plays a card with the same title as a card in his Ring: his opponent draws up to 1 card.
If your logo is on this card: you are a Member of this Faction and you start the match.
Permanent
Unique
123/206 (PREMIUM RARE)
Death-Defying Maniac
Reversal: Card
Requirement: “Revolution ECW® Originals” Faction in your Ring.
If this card is overturned during your opponent's turn, you may discard 1 Reversal: put this card into your Ring and if you have 3 or more Superstar-specifics from “ECW Originals” Faction Members and/or cards with “ECW Originals” in the text in your Ring, put up to 1 Pre-match Event from his Ring into his Ringside and end his turn. If the card or effect is not reversed, resume overturning.
Unique
F:0 D:0
124/206 (PREMIUM RARE)
Enter The Sandman
Antic
Requirement: “Revolution ECW® Originals” Faction in your Ring. Put 1 Maneuver from your Ring into your Ringside.
If your next card this turn is a Core, it has Momentum and triple its Damage.
If you have 3 or more Superstar-specifics from “ECW Originals” Faction Members and/or cards with “ECW Originals” in the text in your Ring, put up to 1 non-Unique Maneuver from your opponent’s Ring into his Ringside.
Unique
F:1 D:0
125/206 (PREMIUM RARE)
Innovative Violence
Extreme: Mean
Requirement: “Revolution ECW® Originals” Faction in your Ring. Put 1 Antic from your Ring into your Ringside.
If you have 3 or more Superstar-specifics from “ECW Originals” Faction Members and/or cards with “ECW Originals” in the text in your Ring, search your Arsenal for up to 1 Extreme, reveal it, put it into your hand, and shuffle your Arsenal.
Unique
neck
F:7 D:14
126/206 (PREMIUM RARE)
Worth the Price of Admission
Antic
Requirement: “Revolution ECW® Originals” Faction in your Ring. Put 3 non-Unique cards from your Ring into your Ringside.
Your next card this turn has Momentum.
If you have 3 or more Superstar-specifics from “ECW Originals” Faction Members and/or cards with “ECW Originals” in the text in your Ring, put up to 2 Uniques from your Ringside into your hand.
Unique
F:10 D:0
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127/206 (PREMIUM RARE—CM Punk, Elijah Burke, Kevin Thorn, Matt Striker, and Marcus Cor Von logos)
The New Breed™
Pre-match: Faction
You may pack this card regardless of Superstar.
If you are not an Extremist: discard 1 card.
You are considered an Extremist.
If your logo is on this card: you are a Member of this Faction and if your opponent reverses a Mean from his hand or Backlash: he discards 1 card.
Permanent
Unique
128/206 (PREMIUM RARE)
A Bloody Nightmare
Antic
Requirement: “Revolution The New Breed™” Faction in your Ring.
Your Extreme Cores are instead Means.
If you have 3 or more Superstar-specifics from “The New Breed” Faction Members and/or cards with “The New Breed” in the text in your Ring, search your opponent’s Arsenal for up to 2 cards, put them into his Ringside, and he shuffles his Arsenal.
Unique
F:1 D:0
129/206 (PREMIUM RARE)
Here’s a Lesson Plan
Reversal: Extreme
Requirement: “Revolution The New Breed™” Faction in your Ring.
If you have 3 or more Superstar-specifics from “The New Breed” Faction Members and/or cards with “The New Breed” in the text in your Ring, shuffle up to 6 cards from your Ringside into your Arsenal.
Unique
F:3 D:3
130/206 (PREMIUM RARE)
Prepare for the POUNCE
Antic
Requirement: “Revolution The New Breed™” Faction in your Ring.
Put up to 1 Extreme from your Ringside into your hand.
Your opponent’s non-Unique Maneuvers are Extremes in addition to their printed type.
If you have 3 or more Superstar-specifics from “The New Breed” Faction Members and/or cards with “The New Breed” in the text in your Ring, your opponent puts 3 cards from his hand on the bottom of his Arsenal.
Unique
F:3 D:0
131/206 (PREMIUM RARE)
The Elijah Experience
Extreme: Mean
Requirement: “Revolution The New Breed™” Faction in your Ring.
Put up to 2 Assaults and/or Extremes from your Ringside into your hand.
If you have 3 or more Superstar-specifics from “The New Breed” Faction Members and/or cards with “The New Breed” in the text in your Ring, put up to 1 non-Unique from your opponent’s Ring into his Ringside.
Unique
head
F:6 D:10
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132/206 (PREMIUM RARE—Carlito, DX, Ric Flair, Shawn Michaels, The Game, and Triple H logos)
The Degenerates
Pre Match: Faction
You may pack this card regardless of Superstar.
Superstar Value: +2
If your logo is on this card: you are a Member of this Faction; draw up to 2 cards and discard 1 card.
Permanent
Unique
133/206 (PREMIUM RARE)
Eat Spit
Antic
Requirement: “Revolution The Degenerates” Faction in your Ring.
Draw up to 3 cards.
Your opponent discards 1 random card.
If you have 3 or more Superstar-specifics from “The Degenerates” Faction Members and/or cards with “The Degenerates” in the text in your Ring, your opponent discards 4 random cards from his Backlash.
Unique
F:0 D:0
134/206 (PREMIUM RARE)
Assisted by the Dirtiest Player in the Game
Reversal: Core
Requirement: “Revolution The Degenerates” Faction in your Ring.
If you have 3 or more Superstar-specifics from “The Degenerates” Faction Members and/or cards with “The Degenerates” in the text in your Ring, put up to 2 Cores from your Ringside into your hand.
Unique
F:4 D:0
135/206 (PREMIUM RARE)
Heartbreaker
Reversal: Mean or Colossal
Requirement: “Revolution The Degenerates” Faction in your Ring.
If you have 3 or more Superstar-specifics from “The Degenerates” Faction Members and/or cards with “The Degenerates” in the text in your Ring, look at the top 10 cards of your Arsenal and put them back on the top and/or bottom of your Arsenal.
Unique
F:8 D:4
136/206 (PREMIUM RARE)
H-Line
Assault: Colossal
Requirement: “Revolution The Degenerates” Faction in your Ring.
If you have 3 or more Superstar-specifics from “The Degenerates” Faction Members and/or cards with “The Degenerates” in the text in your Ring, look at your opponent’s hand, choose up to 1 Unique, and he discards it.
Unique
neck
F:12 D:18
------------------------------------------------------------------------------------------------------------
137/206 (PREMIUM RARE—Big Freak’n Machine, Brothers of Destruction, Deadman Inc, Kane, Stone Cold Steve Austin, The People’s Champ, The People’s Team, The Phenom, The Rattlesnake, The Rock, and Undertaker logos)
Attitude Adjusters
Pre Match: Faction
You may pack this card regardless of Superstar.
Search your Arsenal for up to 1 card with “Attitude” in the title, reveal it, put it into your hand, and shuffle your Arsenal.
If your logo is on this card: you are a Member of this Faction and your opponent discards 1 random card.
Permanent
Unique
138/206 (PREMIUM RARE)
Burn Out Attitude
Mid-Match Reversal: Card with “Faction” in the text
Requirement: “Revolution Attitude Adjusters” Faction in your Ring.
Search your Arsenal for up to 1 card with “Attitude” in the title, reveal it, put it into your hand, and shuffle your Arsenal.
If you have 3 or more Superstar-specifics from “Attitude Adjusters” Faction Members and/or cards with “Attitude Adjusters” in the text in your Ring, the first card on your next turn has Momentum.
Unique
F:5 D:0
139/206 (PREMIUM RARE)
Candy-A%$ Attitude
Antic
Requirement: “Revolution Attitude Adjusters” Faction in your Ring and Less Fortitude.
Look at your opponent’s hand and choose up to 1 card: he discards it.
If you have 3 or more Superstar-specifics from “Attitude Adjusters” Faction Members and/or cards with “Attitude Adjusters” in the text in your Ring, put up to 1 card from your Ringside into your hand.
Unique
F:7 D:0
140/206 (PREMIUM RARE)
Undying Attitude
Antic
Requirement: “Revolution Attitude Adjusters” Faction in your Ring.
Draw up to 1 card.
If a Maneuver has dealt its Damage to you and is not reversed: you may put this card into your Ringside and end your opponent’s turn.
If you have 3 or more Superstar-specifics from “Attitude Adjusters” Faction Members and/or cards with “Attitude Adjusters” in the text in your Ring, put up to 3 Reversals from your Ringside into your hand.
Unique
F:10 D:0
141/206 (PREMIUM RARE)
Whoop-A%$ Attitude
Antic
Requirement: “Revolution Attitude Adjusters” Faction in your Ring and More Fortitude.
If your next card this turn is a Maneuver, it is instead considered a Trademark and cannot be reversed by Mid-match Reversals.
If you have 3 or more Superstar-specifics from “Attitude Adjusters” Faction Members and/or cards with “Attitude Adjusters” in the text in your Ring, if your next card this turn is a Maneuver, it is +10D.
Unique
F:12 D:0
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142/206 (PREMIUM RARE—Batista, Edge, John Cena, Leader of the Edge Army, and Randy Orton logos)
Tomorrow’s <WWE logo> Legends
Pre Match: Faction
You may pack this card regardless of Superstar.
Superstar Value: +1
Your opponent plays a Title Belt: draw up to 1 card.
If your logo is on this card: you are a Member of this Faction and the maximum Pre-match you may have in your Ring is increased by 1.
Permanent
Unique
143/206 (PREMIUM RARE)
Even Good Guys Do Bad Things
Pre-match: Event
Requirement: “Revolution Tomorrow’s WWE® Legends” Faction in your Ring.
When your opponent discards any number of cards on his turn, draw up to 1 card.
If you have 3 or more Superstar-specifics from “Tomorrow’s WWE Legends” Faction Members and/or cards with “Tomorrow’s WWE Legends” in the text in your Ring, if your opponent successfully plays a non-Unique Antic, you may put this card into your Ringside: it is blank until the end of the turn.
Unique
144/206 (PREMIUM RARE)
Live Fast—Fight Hard
Antic
Requirement: “Revolution Tomorrow’s WWE® Legends” Faction in your Ring.
If your Superstar Value is higher than your opponent’s: this card has Momentum.
Your next card this turn is -15F.
If you have 3 or more Superstar-specifics from “Tomorrow’s WWE Legends” Faction Members and/or cards with “Tomorrow’s WWE Legends” in the text in your Ring, put up to 3 Maneuvers from your Ringside into your hand.
Unique
F:0 D:0
145/206 (PREMIUM RARE)
Caution: You’re Entering the O-Zone
Mid-match Reversal: Colossal
Requirement: “Revolution Tomorrow’s WWE® Legends” Faction in your Ring.
Put up to 1 card from your opponent’s Ring into his Ringside.
If you have 3 or more Superstar-specifics from “Tomorrow’s WWE Legends” Faction Members and/or cards with “Tomorrow’s WWE Legends” in the text in your Ring, your opponent discards 2 cards.
Unique
F:8 D:0
146/206 (PREMIUM RARE)
Edge FX
Extreme: Mean
Requirement: “Revolution Tomorrow’s WWE® Legends” Faction in your Ring.
During your turn, if this card is in your Ring, you may discard 2 cards: put this card into your hand.
If you have 3 or more Superstar-specifics from “Tomorrow’s WWE Legends” Faction Members and/or cards with “Tomorrow’s WWE Legends” in the text in your Ring, during your turn, if this card is in your Ringside, you may discard 2 cards: put this card into your hand.
Unique
chest
F:15 D:8
147/206 (STARTER DECK – FOIL – Ric Flair)
Ric Flair (Superstar Card)
Starting Hand Size: 4
Superstar Value: 4
Superstar Ability:
Once during each of your turns, put up to 1 Maneuver with “chop” or “punch” in the title or Target “leg” from your Ringside into your hand.
148/206 (STARTER DECK – FOIL – Ric Flair)
Space Mountain Punch
Trademark: Core
Draw up to 2 cards.
Unique
head
F:0 D:4
149/206 (STARTER DECK – FOIL – Ric Flair)
Nature Boy Chop
Trademark: Mean
Put up to 4 cards from your Ringside on the bottom of your Arsenal.
Unique
chest
F:4 D:8
150/206 (STARTER DECK – FOIL – Ric Flair)
Stylin’ Low Blow
Reversal: Antic or Follow-up
Your first card on your next turn is -4F.
Unique
F:4 D:4
151/206 (STARTER DECK – FOIL – Ric Flair)
Profilin’ Shin Breaker
Trademark: Mean
Draw up to 4 cards.
Unique
leg
F:8 D:8
152/206 (STARTER DECK – FOIL – Ric Flair)
Wheelin’ Knee Drop
Trademark: Mean: Follow-up: Maneuver
If you have greater Fortitude than your opponent: this card has Momentum.
Unique
head
F:12 D:12
153/206 (ULTRA RARE – FOIL – Ric Flair)
The Founder of the Four Horsemen
Pre-match: Storyline
Draw 2 cards.
Superstar Value: +4
New Superstar Ability:
Replace “Assault,” “Hold,” or “Throw” with “Assault, Hold, and Throw” in the rules bar of your F:0 Reversals with “Reversal: printed #D—#D Assault/Hold/Throw.”
Unique
154/206 (ULTRA RARE – FOIL – Ric Flair)
I’m Going—Whoooo!—Up Top!
Antic: Follow-up: Maneuver
Your opponent may discard 4 random cards and overturn 4 cards: put this card into your Ringside and end your turn.
If he does not: put up to 4 cards from your Ringside on top of your Arsenal, search your Arsenal for up to 1 card, put it into your hand, and shuffle your Arsenal.
Unique
F:8 D:0
155/206 (ULTRA RARE – FOIL – Ric Flair)
Still the Man
Reversal: Extreme, Mean, or Momentum
If your Superstar Value is greater than your opponent’s: -4F.
Unique
F:16 D:8
156/206 (ULTRA RARE – FOIL – Ric Flair)
Flair’s Figure Four Finale
Trademark: Colossal
Your opponent discards 2 cards.
Shuffle up to 2 cards from your Ringside into your Arsenal.
Unique
leg
F:24 D:24
157/206 (STARTER DECK – FOIL – Shawn Michaels)
Shawn Michaels (Superstar Card)
Starting Hand Size: 7
Superstar Value: 5
Superstar Ability:
Once during each of your turns, you may discard 1 Antic: look at the top 7 cards of your Arsenal, put up to 1 in your hand, and put the rest on the bottom of your Arsenal.
158/206 (STARTER DECK – FOIL – Shawn Michaels)
Iconic Kip-up
Reversal: Momentum or Maneuver
Requirement: Overturned
If your opponent looks at your hand and forces you to discard a card of his choice: he chooses this card instead.
Unique
F:0 D:0
159/206 (STARTER DECK – FOIL – Shawn Michaels)
Triumph
Antic
Requirement: Less Fortitude
Put up to 1 card from your Ringside on the bottom of your Arsenal.
If your next card this turn is a Maneuver, it has Momentum.
Unique
F:0 D:2
160/206 (STARTER DECK – FOIL – Shawn Michaels)
H—B—K
Reversal: Antic
Put 1 card from your hand, up to 1 card from your Ringside, and up to 1 other card from your Ring on the bottom of your Arsenal.
Unique
F:2 D:5
161/206 (STARTER DECK – FOIL – Shawn Michaels)
Headliner Clothesline
Trademark: Mean
You may shuffle up to 1 card from your Ringside into your Arsenal.
Unique
neck
F:7 D:13
162/206 (STARTER DECK – FOIL – Shawn Michaels)
Sexy Boy Atomic Drop
Trademark: Mean
If you have at least 10 less Fortitude than your opponent: -20F.
Put up to 3 Antics from your Ringside into your hand.
Unique
back
F:20 D:10
163/206 (ULTRA RARE – FOIL – Shawn Michaels)
For Many Are Called But Few Are Chosen
Pre-match: Storyline
Draw 2 cards.
Superstar Value: +2
New Superstar Ability:
The first Antic of each of your turns is -1F times the number of Maneuvers in your Ringside.
Unique
164/206 (ULTRA RARE – FOIL – Shawn Michaels)
Main Event Flying Forearm
Trademark: Mean: Follow-up: Card / Reversal: Follow-up
Put up to 1 Maneuver from your Ringside into your hand.
Unique
head
F:2 D:10
165/206 (ULTRA RARE – FOIL – Shawn Michaels)
Heartbreak Elbow Drop
Trademark: Colossal: Follow-up: Maneuver
Search your opponent’s Arsenal for up to 1 card and put it into his Ringside: he shuffles his Arsenal.
Unique
chest
F:12 D:18
166/206 (ULTRA RARE – FOIL – Shawn Michaels)
Showstopper Sweet Chin Music
Trademark: Colossal: Follow-up: Card / Reversal: Assault or Extreme
Trademark: put up to 3 cards from your opponent’s Ring into his Ringside.
Unique
head
F:30 D:30
167/206 (STARTER DECK – FOIL – Stone Cold Steve Austin)
Stone Cold Steve Austin (Superstar Card)
Starting Hand Size: 5
Superstar Value: 8
Superstar Ability:
Once during each of your turns, you may put up to 6 cards from your hand on the bottom of your Arsenal: draw up to the same number of cards and your next Maneuver this turn is -3F and +1D.
168/206 (STARTER DECK – FOIL – Stone Cold Steve Austin)
Arrive—Raise Hell—Leave!
Antic
Discard 3 cards.
Your next card this turn is -16F.
Unique
F:0 D:0
169/206 (STARTER DECK – FOIL – Stone Cold Steve Austin)
Strike of the Rattlesnake
Trademark: Core / Reversal: Extreme
Draw up to 1 card.
Unique
head
F:3 D:6
170/206 (STARTER DECK – FOIL – Stone Cold Steve Austin)
A Decade of Whoopin’ A%$
Antic
Requirement: Fewer Cards in Hand
Your next Maneuver this turn has Momentum and is +10D.
Unique
F:10 D:0
171/206 (STARTER DECK – FOIL – Stone Cold Steve Austin)
The Toughest S.O.B.
Reversal: Mean or Mid-match Maneuver
You may overturn cards until you overturn a non-Hybrid Maneuver: put it into your hand.
Unique
F:8 D:0
172/206 (STARTER DECK – FOIL – Stone Cold Steve Austin)
Do I Have Your Attention…?
Antic
All players discard 1 random card.
Put up to 3 non-Uniques from your Ringside into your hand.
Unique
F:6 D:0
173/206 (ULTRA RARE – FOIL – Stone Cold Steve Austin)
The Texas Rattlesnake
Pre-match: Storyline
Draw 4 cards.
Superstar Value: +1
New Superstar Ability:
Successfully play a Maneuver and you have 6 or more cards in your Ring with the same Target: put up to 1 card from your opponent’s Ring into his Ringside; if he then has no non-Permanent cards in his Ring, he loses via Pinfall Victory.
Unique
174/206 (ULTRA RARE – FOIL – Stone Cold Steve Austin)
The Stone Cold Truth
Mid-match Reversal: Antic
If “Revolution Do I Have Your Attention…?” is in your Ring: put up to 3 cards from your opponent’s Ring into his Ringside and shuffle up to 3 cards from your Ringside into your Arsenal.
Unique
F:16 D:0
175/206 (ULTRA RARE – FOIL – Stone Cold Steve Austin)
Austin 3:16 Says…
Reversal: Colossal
Requirement: Not Your Opponent’s First Card This Turn
Unique
F:3 D:16
176/206 (ULTRA RARE – FOIL – Stone Cold Steve Austin)
The Adjudicator Stunner
Trademark: Colossal
If played after a card with “kick” in the title: -16F.
Unique
neck
F:35 D:35
177/206 (STARTER DECK – FOIL – The Great Khali)
The Great Khali (Superstar Card)
Starting Hand Size: 8
Superstar Value: 2
Superstar Ability:
Once during each of your turns, you may search your Arsenal for up to 1 non-Unique non-Hybrid Maneuver, reveal it, put it into your hand, and shuffle your Arsenal: your opponent draws up to 1 card.
178/206 (STARTER DECK – FOIL – The Great Khali)
Punjabi Warrior
Reversal: Card
Requirement: Not Your Opponent’s First Card This Turn
If the first card on your next turn is a Maneuver: it is -7F.
Unique
F:0 D:0
179/206 (STARTER DECK – FOIL – The Great Khali)
The Earth Trembles at My Gaze
Antic
Look at your opponent’s hand.
Put up to 1 non-Unique from your Ringside into your hand.
Unique
F:1 D:0
180/206 (STARTER DECK – FOIL – The Great Khali)
Stare Into the Abyss
Antic
If you have fewer cards in hand than your opponent: he discards 5 cards.
If you have more cards in hand than your opponent: search your Arsenal for up to 1 card, put it into your hand, and shuffle your Arsenal.
Unique
F:6 D:0
181/206 (STARTER DECK – FOIL – The Great Khali)
Khali’s Big Boot
Trademark: Mean
Shuffle up to 4 cards from your Ringside into your Arsenal.
Unique
head
F:8 D:12
182/206 (STARTER DECK – FOIL – The Great Khali)
Arms Raised in Triumph
Reversal: Antic or Extreme
If you have less Fortitude than your opponent: -20F.
Your opponent overturns 7 cards.
Unique
F:20 D:0
183/206 (ULTRA RARE – FOIL – The Great Khali)
Tiger Tamer
Pre-match: Storyline
Draw 2 cards.
New Superstar Ability:
You cannot play non-Unique F:0 Reversals from your hand.
Once during each of your turns, you may discard 1 Reversal: put up to 2 non-Uniques from your Ringside on the bottom of your Arsenal.
Unique
184/206 (ULTRA RARE – FOIL – The Great Khali)
The Hand of Fate
Trademark: Colossal
Your opponent randomly puts all cards in his hand on the bottom of his Arsenal except for 2.
Unique
head
F:20 D:20
185/206 (ULTRA RARE – FOIL – The Great Khali)
Indian Choke Drop
Trademark: Colossal
Put cards from your opponent’s Ring into his Ringside equal up to the number of different Targets in your Ring.
Unique
back
F:40 D:35
186/206 (ULTRA RARE – FOIL – The Great Khali)
Pinned … By One Foot
Antic: Follow-up: Mean or Colossal
If you have greater Fortitude than your opponent: this card has Momentum.
You win the game via Pinfall Victory.
Unique
F:50 D:0
187/206 (STARTER DECK – FOIL – Umaga)
Umaga (Superstar Card)
Starting Hand Size: 9
Superstar Value: 3
Superstar Ability:
Successfully play a Maneuver, you may overturn 1 card: put up to 1 non-Core Maneuver from your Ringside into your hand.
Successfully play a card with “Samoa” in the title: put up to 3 cards from your Ringside on the bottom of your Arsenal.
188/206 (STARTER DECK – FOIL – Umaga)
The Samoan Wrecking Machine
Antic
Search your Arsenal for up to 1 Maneuver, reveal it, put it into your hand, and shuffle your Arsenal.
Unique
F:0 D:2
189/206 (STARTER DECK – FOIL – Umaga)
The Samoan Scream
Reversal: Antic
If you have less Fortitude than your opponent: put up to 1 non-Unique from his Ring into his Ringside.
Unique
F:2 D:1
190/206 (STARTER DECK – FOIL – Umaga)
The Samoan Bulldozer
Reversal: Extreme or Momentum
Unique
F:3 D:3
191/206 (STARTER DECK – FOIL – Umaga)
The Samoan Diving Head Butt
Trademark: Mean: Follow-up: Maneuver
Your next card this turn is -35F.
Unique
head
F:6 D:9
192/206 (STARTER DECK – FOIL – Umaga)
The Samoan Banzai Drop
Trademark: Mean: Follow-up: Card
Your opponent discards 4 cards.
Unique
chest
F:15 D:10
193/206 (ULTRA RARE – FOIL – Umaga)
Vince McMahon’s Billion Dollar Representative
Pre-match: Storyline
Superstar Value: +5
New Superstar Ability:
Your opponent reverses a Mean from his Backlash or Arsenal: draw cards equal up to the number of different Targets in your Ring.
Unique
194/206 (ULTRA RARE – FOIL – Umaga)
Armando Alejandro Estrada: “For Samoa!”
Mid-match Antic
Put up to 2 cards from your Ringside into your hand.
Your next card this turn has Momentum.
Unique
F:15 D:0
195/206 (ULTRA RARE – FOIL – Umaga)
The Samoan Wrecking Ball
Trademark: Colossal: Follow-up: Maneuver
Shuffle cards from your Ringside into your Arsenal equal up to the number of cards in your Ring.
Unique
head
F:25 D:25
196/206 (ULTRA RARE – FOIL – Umaga)
The Samoan Spike
Trademark: Colossal
If you have greater Fortitude than your opponent: this card has Momentum.
Unique
neck
F:50 D:35
197/206 (STARTER DECK – FOIL – Undertaker)
Undertaker (Superstar Card)
Starting Hand Size: 6
Superstar Value: 7
Superstar Ability:
Your opponent reverses a card from his hand: put up to 1 non-Unique non-Hybrid non-Extreme Maneuver from your Ringside into your hand.
During your opponent’s turn, if you have less Fortitude than him: your Fortitude is considered the same as his.
198/206 (STARTER DECK – FOIL – Undertaker + Deadman)
The End
Reversal: Assault, Hold, Throw, or Extreme
Requirement: Fewer Cards in Hand and First Card This Turn
Draw up to 4 cards.
Unique
F:3 D:3
199/206 (STARTER DECK – FOIL – Undertaker + Deadman)
Deadman’s Big Boot
Trademark: Mean
Search your Arsenal for up to 1 non-Unique, reveal it, put it into your hand, and shuffle your Arsenal.
Unique
head
F:6 D:9
200/206 (STARTER DECK – FOIL – Undertaker + Deadman)
Old School!
Trademark: Mean: Follow-up: Card / Reversal: Extreme
Trademark: put up to 2 non-Pre-match from your opponent’s Ring into his Ringside.
Unique
neck
F:8 D:10
201/206 (STARTER DECK – FOIL – Undertaker + Deadman)
The Phenom’s Streak
Antic
Your opponent overturns cards equal to 15 minus his Superstar Value.
Unique
F:15 D:0
202/206 (STARTER DECK – FOIL – Undertaker + Deadman)
Demon of Death Valley’s Chokeslam
Trademark: Mean
Shuffle up to 15 cards from your Ringside into your Arsenal.
Unique
back
F:18 D:12
203/206 (ULTRA RARE – FOIL – Undertaker + Deadman)
The Conscience of the <WWE logo>
Pre-match: Storyline
Draw 3 cards.
New Superstar Ability:
The first printed Mean of each of your turns cannot be reversed by F:0 cards.
Once per game, during your turn, you may put all cards in your hand on the bottom of your Arsenal: put up to 1 Assault, up to 1 Hold, up to 1 Throw, and up to 1 Reversal from your Ringside into your hand.
Unique
204/206 (ULTRA RARE – FOIL – Undertaker + Deadman)
The Lord of Darkness
Antic
Overturn up to 6 cards: put up to the same number of cards from your Ringside into your hand.
Unique
F:6 D:6
205/206 (ULTRA RARE – FOIL – Undertaker + Deadman)
Red Devil’s Snake Eyes
Trademark: Colossal
If this card is overturned, you may discard 1 card: put this card into your hand.
Unique
neck
F:12 D:18
206/206 (ULTRA RARE – FOIL – Undertaker + Deadman)
Tombstone Piledriver
Trademark: Colossal
You may put all cards in your hand on the bottom of your Arsenal: your opponent discards his hand.
Unique
neck
F:30 D:30
Commons (6)
01/206
Poke
Assault: Core / Antic
Antic: discard this card and it deals no Damage: put up to 1 non-Unique non-Hybrid with Target “head” from your Ringside into your hand.
head
F:0 D:1
02/206
Chop Block
Assault: Core
During your turn, if this card is in your Ringside, you may discard 2 Reversals: put this card into your hand.
leg
F:0 D:2
03/206
Wallop
Assault: Core / Antic
Antic: discard this card and it deals no Damage: draw up to 1 card.
head
F:0 D:3
04/206
Pump Kick
Assault: Core / Antic
Antic: discard this card and it deals no Damage: put up to 1 non-Unique non-Hybrid with Target “chest” from your Ringside into your hand.
chest
F:0 D:4
05/206
Elbow Smash
Assault: Core
During your turn, if this card is in your Ringside and you have fewer cards in hand than your opponent, you may overturn 2 cards: put this card into your hand.
neck
F:0 D:5
06/206
Uppercut
Assault: Core / Antic
Antic: discard this card and it deals no Damage: your opponent discards 1 card.
head
F:0 D:6
Uncommons (7)
07/206
Back Rake
Assault: Core
Search your Arsenal for up to 1 non-Unique Hold with Fortitude equal to or less than your Fortitude, reveal it, put it into your hand, and shuffle your Arsenal.
back
F:2 D:1
08/206
Open-handed Chop
Assault: Core
Put up to 1 non-Unique Maneuver with Target “chest” from your opponent’s Ring into his Ringside.
chest
F:3 D:2
09/206
Back Fist
Assault: Core
Search your Arsenal for up to 1 non-Unique with Target “head,” reveal it, put it into your hand, and shuffle your Arsenal.
head
F:4 D:3
10/206
Short-Arm Clothesline
Assault: Core
Search your Arsenal for up to 1 non-Unique with Target “neck,” reveal it, put it into your hand, and shuffle your Arsenal.
neck
F:5 D:4
11/206
Standing Drop Kick
Assault: Core
Put up to 1 non-Unique Maneuver with Target “head” from your opponent’s Ring into his Ringside.
head
F:6 D:5
12/206
Lariat
Assault: Core
Search your Arsenal for up to 1 non-Unique Throw with Fortitude equal to or less than your Fortitude, reveal it, put it into your hand, and shuffle your Arsenal.
neck
F:7 D:6
13/206
Bionic Elbow
Assault: Core
If your next card this turn is a Maneuver with Target “leg”: it has Momentum.
head
F:8 D:7
Rares (4)
14/206
Bulldog Lariat
Assault: Mean
Discard up to 4 Cores: your opponent discards the same number of cards.
neck
F:8 D:9
15/206
Short-Arm Rib Breaker
Assault: Mean
You may discard 1 Hold: draw up to 4 cards.
chest
F:11 D:12
16/206
Rapid-Fire Punches
Assault: Colossal
Put up to 2 other non-Uniques with Target “head” from your Ring into your hand.
head
F:14 D:15
17/206
360-Degree Clothesline
Assault: Colossal
Search your opponent’s Arsenal for non-Unique Hybrids equal up to the number of Target “neck” in your Ring and put them into his Ringside: he shuffles his Arsenal.
neck
F:17 D:18
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Holds (17)
Commons (6)
18/206
Waist Lock
Hold: Core / Antic
Antic: discard this card and it deals no Damage: put up to 1 non-Unique Mid-match Maneuver from your Ringside into your Backlash.
chest
F:0 D:1
19/206
Lock-up
Hold: Core / Antic
Antic: discard this card and it deals no Damage: put up to 1 non-Unique non-Hybrid with Target “arm” from your Ringside into your hand.
arm
F:0 D:2
20/206
Strangle Hold
Hold: Core
During your turn, if this card is in your Ringside, you may discard 2 Antics: put this card into your hand.
neck
F:0 D:3
21/206
Arm Wringer
Hold: Core / Antic
Antic: discard this card and it deals no Damage: your opponent discards 1 random card from his Backlash.
arm
F:0 D:4
22/206
Chancery
Hold: Core / Antic
Antic: discard this card and it deals no Damage: put up to 1 non-Unique non-Hybrid with Target “leg” from your Ringside into your hand.
neck
F:0 D:5
23/206
Scissors Hold
Hold: Core
During your turn, if this card is in your Ringside and you have less Fortitude than your opponent, you may discard 1 card: put this card into your hand.
neck
F:0 D:6
Uncommons (7)
24/206
Split Finger Lock
Hold: Core
Search your Arsenal for up to 1 non-Unique with Target “arm,” reveal it, put it into your hand, and shuffle your Arsenal.
arm
F:2 D:1
25/206
Neck Wrencher
Hold: Core
Search your Arsenal for up to 1 non-Unique Throw with Fortitude equal to or less than your Fortitude, reveal it, put it into your hand, and shuffle your Arsenal.
neck
F:3 D:2
26/206
Unorthodox Wrist Lock
Hold: Core
Put up to 1 non-Unique Maneuver with Target “arm” from your opponent’s Ring into his Ringside.
arm
F:4 D:3
27/206
Cobra Clutch
Hold: Core
Put up to 1 non-Unique Maneuver with Target “neck” from your opponent’s Ring into his Ringside.
neck
F:5 D:4
28/206
Knee Lock
Hold: Core
Search your Arsenal for up to 1 non-Unique Assault with Fortitude equal to or less than your Fortitude, reveal it, put it into your hand, and shuffle your Arsenal.
leg
F:6 D:5
29/206
Body Vise
Hold: Core
Search your Arsenal for up to 1 non-Unique with Target “chest,” reveal it, put it into your hand, and shuffle your Arsenal.
chest
F:7 D:6
30/206
Arm Breaker
Hold: Core
If your next card this turn is a Maneuver with Target “back”: it has Momentum.
arm
F:8 D:7
Rares (4)
31/206
Ankle Torque
Hold: Mean
Discard up to 4 Reversals: your opponent discards the same number of cards.
leg
F:9 D:10
32/206
Standing Dragon Sleeper
Hold: Mean
You may discard 1 Throw: draw up to 4 cards.
neck
F:12 D:13
33/206
Leg Lock
Hold: Colossal
Put non-Unique Antics from your Ringside into your hand equal up to the number of Target “leg” in your Ring.
leg
F:15 D:16
34/206
Super Hold
Hold: Colossal
This card is +3D for each Target “arm” in your Ring.
arm
F:18 D:19
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Throws (17)
Commons (6)
35/206
Pretzel Jerk
Throw: Core
During your turn, if this card is in your Ringside, you may discard 1 Maneuver: put this card into your hand.
arm
F:0 D:1
36/206
Takedown
Throw: Core / Antic
Antic: discard this card and it deals no Damage: your next non-Unique card this turn is -3F.
head
F:0 D:2
37/206
Slam
Throw: Core / Antic
Antic: discard this card and it deals no Damage: put up to 1 non-Unique non-Hybrid with Target “back” from your Ringside into your hand.
back
F:0 D:3
38/206
Snap Bulldog
Throw: Core
During your turn, if this card is in your Ringside and you have more cards in your Ringside than your opponent, you may put this card into your hand: he draws up to 1 card.
chest
F:0 D:4
39/206
Suplex
Throw: Core / Antic
Antic: discard this card and it deals no Damage: put up to 2 non-Uniques from your Ringside on the bottom of your Arsenal.
back
F:0 D:5
40/206
Neck Breaker
Throw: Core / Antic
Antic: discard this card and it deals no Damage: put up to 1 non-Unique non-Hybrid with Target “neck” from your Ringside into your hand.
neck
F:0 D:6
Uncommons (7)
41/206
Single Leg Takedown
Throw: Core
Put up to 1 non-Unique Maneuver with Target “leg” from your opponent’s Ring into his Ringside.
leg
F:2 D:1
42/206
Snap Slam
Throw: Core
Search your Arsenal for up to 1 non-Unique with Target “back,” reveal it, put it into your hand, and shuffle your Arsenal.
back
F:3 D:2
43/206
Flung Over the Ropes
Throw: Core
Search your Arsenal for up to 1 non-Unique Assault with Fortitude equal to or less than your Fortitude, reveal it, put it into your hand, and shuffle your Arsenal.
back
F:4 D:3
44/206
Modified Monkey Flip
Throw: Core
Search your Arsenal for up to 1 non-Unique Hold with Fortitude equal to or less than your Fortitude, reveal it, put it into your hand, and shuffle your Arsenal.
head
F:5 D:4
45/206
Knee Breaker
Throw: Core
Search your Arsenal for up to 1 non-Unique with Target “leg,” reveal it, put it into your hand, and shuffle your Arsenal.
leg
F:6 D:5
46/206
Snap Suplex
Throw: Core
Put up to 1 non-Unique Maneuver with Target “back” from your opponent’s Ring into his Ringside.
back
F:7 D:6
47/206
Rib Breaker
Throw: Core
If your next card this turn is a Maneuver with Target “neck”: it has Momentum.
chest
F:8 D:7
Rares (4)
48/206
Airplane Spin
Throw: Mean
Discard up to 4 Antics: your opponent discards the same number of cards.
neck
F:7 D:8
49/206
Brainbuster
Throw: Mean
You may discard 1 Assault: draw up to 4 cards.
neck
F:10 D:11
50/206
Sit Out Powerbomb
Throw: Mean
If played after an Assault or a Hold: -6F.
back
F:13 D:14
51/206
Face Driver
Throw: Colossal
Put non-Unique Colossals from your Ringside into your hand equal up to the number of Target “neck” in your Ring.
neck
F:16 D:17
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Extremes (12)
Commons (3)
52/206
Hand Smash
Extreme: Core
If played by an Extremist: +2D.
arm
F:0 D:2
53/206
Toe Smash
Extreme: Core
Your next card this turn cannot be a Follow-up Maneuver.
leg
F:0 D:4
54/206
Homicidal Lunge
Extreme: Core
Requirement: Extremist and First Card This Turn
chest
F:0 D:5
Uncommons (6)
55/206
Flying Clothesline
Extreme: Mean: Follow-up: Maneuver
If you are an Extremist: your opponent discards 1 card.
neck
F:5 D:9
56/206
Leaping Neck Snap
Extreme: Mean: Follow-up: Maneuver
If you are an Extremist: draw up to 2 cards.
neck
F:7 D:11
57/206
Inverted Body Block
Extreme: Mean: Follow-up: Maneuver
If you are an Extremist: shuffle up to 3 cards from your Ringside into your Arsenal.
chest
F:9 D:13
58/206
Missile Drop Kick
Extreme: Colossal: Follow-up: Maneuver
If played by an Extremist: -2F.
head
F:11 D:15
59/206
Suicide Dive
Extreme: Colossal: Follow-up: Maneuver
If played by an Extremist: -3F.
back
F:13 D:17
60/206
Hurricanrana
Extreme: Colossal: Follow-up: Maneuver
If played by an Extremist: -4F.
back
F:15 D:19
Rares (3)
61/206
Struck by an Unknown Foreign Object
Extreme: Mean
If played by an Extremist: -2F.
If reversed from your opponent’s Backlash or Arsenal: draw up to 1 card.
head
F:12 D:13
62/206
Steel Chain Shot
Extreme: Colossal
If played by an Extremist: -3F.
If reversed from your opponent’s Backlash or hand: he discards 2 cards.
leg
F:17 D:18
63/206
The Unforgiving Ladder
Extreme: Colossal
If played by an Extremist: -4F.
If reversed from your opponent’s hand or Arsenal, you may overturn 8 cards: search your Arsenal for up to 1 Unique, reveal it, put it into your hand, and shuffle your Arsenal.
head
F:25 D:25
Reversals (6)
Commons (3)
64/206
Never Think Twice
Reversal: Maneuver
Requirement: Less Fortitude, Overturned, and Not Your Opponent’s First Card This Turn
F:0 D:0
65/206
Outmaneuver
Reversal: non-Colossal Extreme
If your opponent is an Extremist: put up to 1 non-Unique non-Extreme Maneuver from your Ringside into your hand.
F:2 D:0
66/206
Standing Switch
Antic / Reversal: Follow-up Antic
Antic: discard this card and put up to 1 Assault: Core, Hold: Core, or Throw: Core from your Ringside into your hand.
Reversal: if the first card on your next turn is a Follow-up Antic: you do not need to play a card before playing it.
F:8 D:0
Uncommons (0)
There are no uncommon Reversals.
Rares (2)
67/206
The Second Solution
Reversal: printed 1D—7D Assault, Hold, or Throw
Pack this card: you cannot pack F:0 Maneuver / Reversal Hybrids.
Draw up to 2 cards.
F:0 D:2
68/206
Off Your Mark
Reversal: Unique
If you have less Fortitude than your opponent: put up to 1 Maneuver from his Ring into his Ringside.
If you have fewer cards in hand than your opponent: put up to 2 Antics from your Ringside into your hand.
F:9 D:0
*ULTRA RARE—FOIL (1)*
69/206—*FOIL*
My Way
Reversal: non-Maneuver
The reversed card goes into your opponent's Ring instead of his Ringside: blank its text and Damage until the end of the turn.
During your opponent's turn, if this card is overturned: you may put this card into your hand.
“Singapore: Home of Champions!”—2007 <Raw Deal logo> World Champion Muhd Rumi Bin Mohd
Unique
F:8 D:0
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Antics (18)
Commons (6)
70/206
I Want It All
Antic: Follow-up: Card
Draw up to 3 cards.
Put 2 cards from your hand on the bottom of your Arsenal.
F:1 D:0
71/206
Run the Ropes
Antic: Follow-up: Card
Put up to 1 Extreme: Follow-up from your Ringside into your hand.
If your next card this turn is an Extreme: Follow-up: Maneuver, it is instead an Extreme: Follow-up: Card.
F:6 D:0
72/206
Trap Opponent in The Corner
Antic: Follow-up: Assault
Your opponent cannot play cards during his next turn.
End your turn.
F:8 D:0
73/206
Maintain the Hold
Antic: Follow-up: Hold
Your opponent cannot play cards during his next turn.
End your turn.
F:8 D:0
74/206
Leverage Opponent
Antic: Follow-up: Throw
Your opponent cannot play cards during his next turn.
End your turn.
F:8 D:0
75/206
Measure Him
Antic: Follow-up: Maneuver
Your opponent draws up to 1 card.
If your next card this turn is an Assault, Hold, or Throw, it has Momentum.
F:15 D:0
Uncommons (6)
76/206
Head-to-Toe Defense
Antic / Reversal: Maneuver with Target “head” or “leg”
Antic: -7F and shuffle up to 2 cards with Target “head” and/or “leg” from your Ringside into your Arsenal.
If a Trademark has dealt its Damage to you and is not reversed: you may put this card into your Ringside and end your opponent’s turn.
F:7 D:0
77/206
Centered Defense
Antic / Reversal: Maneuver with Target “chest” or “neck”
Antic: -7F and shuffle up to 2 cards with Target “chest” and/or “neck” from your Ringside into your Arsenal.
If a non-Unique Colossal has dealt its Damage to you and is not reversed: you may put this card into your Ringside and end your opponent’s turn.
F:7 D:0
78/206
Lateral Flank Defense
Antic / Reversal: Maneuver with Target “arm” or “back”
Antic: -7F and shuffle up to 2 cards with Target “arm” and/or “back” from your Ringside into your Arsenal.
If a non-Unique Mean has dealt its Damage to you and is not reversed: you may put this card into your Ringside and end your opponent’s turn.
F:7 D:0
79/206
Cade™ & Murdoch™: Staunchest Rednecks
Antic
Requirement: 3 Target “chest” and 3 Target “neck” in your Ring
Your opponent discards 3 cards.
Draw up to 4 cards.
chest
neck
F:12 D:0
80/206
Montel Vontavious Porter™: Privileged Warhead
Antic
Requirement: 5 Target “head” and 1 Target “leg” in your Ring
Look at your opponent’s hand and choose up to 1 card: he discards it.
Search your Arsenal for up to 2 cards with Target “head,” reveal them, put them into your hand, and shuffle your Arsenal.
head
leg
F:14 D:0
81/206
“Hacksaw” Jim Duggan™: Harmful Flashback
Antic
Requirement: 2 Target “arm” and 4 Target “back” in your Ring
Put up to 2 cards from your opponent’s Ring into his Ringside.
Put up to 3 cards with Target “back” from your Ringside into your hand.
arm
back
F:16 D:0
Rares (6)
82/206
You’re Fired, Playa!
Antic
Put this card and 1 card from your Ringside on the bottom of your Arsenal: draw up to 1 card.
F:0 D:0
83/206
No, You’re FIIIIIRRRRRED!
Antic / Reversal: Card with Faction Requirement
Antic: put up to 2 cards with a Faction Requirement from your Ringside into your hand.
F:1 D:0
84/206
Melina’s Shoot Stretch
Antic
Requirement: At least 3 Less Fortitude
F:3 D:3
85/206
Hail to the Chairman
Antic / Reversal: non-Unique Antic
Antic: All players shuffle their hand into their Arsenal and draw the same number of cards they had.
Reversal: Requirement: a Pre-match: Storyline in your Ring.
If your opponent does not have a Pre-match: Storyline in his Ring, if you end any turn and have not played a Maneuver, overturn 2 fewer cards than usual.
F:3 D:0
86/206
Ashley’s an Awesome Asset
Antic
Your opponent overturns 3 cards.
Successfully play an Antic: your opponent overturns 1 card.
F:11 D:0
87/206
Go Candice, Come to Daddy
Antic
Put 2 cards from your hand and up to 8 cards from your Ringside on top of your Arsenal.
Search your Arsenal for up to 2 cards, put them into your hand, and shuffle your Arsenal.
F:25 D:0
Pre-match (24)
Commons (4)
88/206
<WWE logo> Tribute to the Troops
Pre-match: Event
Name a Target: this card has that Target.
Search your Arsenal for up to 1 non-Unique with that Target, reveal it, put it into your hand, and shuffle your Arsenal.
Your opponent draws up to 1 card.
89/206
Man of 1000 Moves
Pre-match: Event
Requirement: 2 Pre-match with “Ring Psychology” in the Title in your Ring.
Search your Arsenal for up to 1 F:0 Hold, reveal it, put it into your hand, and shuffle your Arsenal.
The maximum Pre-match you may have in your Ring is increased by 2.
90/206
A Major Impact
Pre-match: Event
During your turn, you may put this card into your Ringside: your next Assault: Core or Assault: Colossal this turn is instead an Assault: Mean.
91/206
Torrie! Torrie! Torrie!
Pre-match: Event
Shuffle up to 1 card from your Ringside into your Arsenal.
Your non-Unique non-Extreme Means of printed F:10 or greater and your non-Unique Colossals of printed F:17 or greater are -2F.
Uncommons (4)
92/206
Have a Look at Brooke
Pre-match: Event
Reveal your hand to your opponent: if you have 2 or fewer Reversals in your hand, search your Arsenal for up to 1 non-Unique Core / Reversal, reveal it, put it into your hand, and shuffle your Arsenal.
93/206
I’ve Trained for This Day All My Life
Pre-match: Event
The maximum Mid-match you may have in your Ring is increased by 1.
If a non-Trademark card pins you, put this card into your Ringside: shuffle up to 4 cards from your Ringside into your Arsenal and end your opponent’s turn.
94/206
See Kristal Clear
Pre-match: Event
Requirement: Discard 1 Reversal
Look at your opponent’s hand.
You may have him put all cards in his hand on the bottom of his Arsenal: he draws the same number of cards.
95/206
Taunt You All I Want!
Pre-match: Event
Search your Arsenal for “Revolution Pacing My Match,” reveal it, put it into your hand, and shuffle your Arsenal.
At the end of any of your turns, if you have not played a Maneuver, you may put this card into your Ringside: you do not need to overturn 6 cards.
Rares (16)
96/206
Batista Is In My Corner!
Pre-match: Corner
Pack this card: you may pack up to 4 Batista Antics and/or Maneuvers in your Arsenal.
If this card is not in your Ring: they gain Requirement: “Revolution Batista Is In My Corner!” in your Ring.
You cannot play Corners.
Your Storyline is Permanent.
Universally Unique
97/206
John Cena Is In My Corner!
Pre-match: Corner
Pack this card: you may pack up to 4 John Cena Antics and/or Maneuvers in your Arsenal.
If this card is not in your Ring: they gain Requirement: “Revolution John Cena Is In My Corner!” in your Ring.
You cannot play Corners.
Your Storyline is Permanent.
Universally Unique
98/206
Rey Mysterio™ Is In My Corner!
Pre-match: Corner
Pack this card: you may pack up to 4 Rey Mysterio Antics and/or Maneuvers in your Arsenal.
If this card is not in your Ring: they gain Requirement: “Revolution Rey Mysterio Is In My Corner!” in your Ring.
You cannot play Corners.
Your Storyline is Permanent.
Universally Unique
99/206
Triple H Is In My Corner!
Pre-match: Corner
Pack this card: you may pack up to 4 Triple H Antics and/or Maneuvers in your Arsenal.
If this card is not in your Ring: they gain Requirement: “Revolution Triple H Is In My Corner!” in your Ring.
You cannot play Corners.
Your Storyline is Permanent.
Universally Unique
100/206
Edge Is In My Corner!
Pre-match: Corner
Pack this card: you may pack up to 4 Edge Antics and/or Maneuvers in your Arsenal.
If this card is not in your Ring: they gain Requirement: “Revolution Edge Is In My Corner!” in your Ring.
You cannot play Corners.
Your Storyline is Permanent.
Universally Unique
101/206
Jeff Hardy™ Is In My Corner!
Pre-match: Corner
Pack this card: you may pack up to 4 Jeff Hardy Antics and/or Maneuvers in your Arsenal.
If this card is not in your Ring: they gain Requirement: “Revolution Jeff Hardy Is In My Corner!” in your Ring.
You cannot play Corners.
Your Storyline is Permanent.
Universally Unique
102/206
Kane® Is In My Corner!
Pre-match: Corner
Pack this card: you may pack up to 4 Kane Antics and/or Maneuvers in your Arsenal.
If this card is not in your Ring: they gain Requirement: “Revolution Kane Is In My Corner!” in your Ring.
You cannot play Corners.
Your Storyline is Permanent.
Universally Unique
103/206
Randy Orton Is In My Corner!
Pre-match: Corner
Pack this card: you may pack up to 4 Randy Orton Antics and/or Maneuvers in your Arsenal.
If this card is not in your Ring: they gain Requirement: “Revolution Randy Orton Is In My Corner!” in your Ring.
You cannot play Corners.
Your Storyline is Permanent.
Universally Unique
104/206
Ric Flair Is In My Corner!
Pre-match: Corner
Pack this card: you may pack up to 4 Ric Flair Antics and/or Maneuvers in your Arsenal.
If this card is not in your Ring: they gain Requirement: “Revolution Ric Flair Is In My Corner!” in your Ring.
You cannot play Corners.
Your Storyline is Permanent.
Universally Unique
105/206
Shawn Michaels Is In My Corner!
Pre-match: Corner
Pack this card: you may pack up to 4 Shawn Michaels Antics and/or Maneuvers in your Arsenal.
If this card is not in your Ring: they gain Requirement: “Revolution Shawn Michaels Is In My Corner!” in your Ring.
You cannot play Corners.
Your Storyline is Permanent.
Universally Unique
106/206
Stone Cold Steve Austin Is In My Corner!
Pre-match: Corner
Pack this card: you may pack up to 4 Stone Cold Steve Austin Antics and/or Maneuvers in your Arsenal.
If this card is not in your Ring: they gain Requirement: “Revolution Stone Cold Steve Austin Is In My Corner!” in your Ring.
You cannot play Corners.
Your Storyline is Permanent.
Universally Unique
107/206
The Great Khali Is In My Corner!
Pre-match: Corner
Pack this card: you may pack up to 4 The Great Khali Antics and/or Maneuvers in your Arsenal.
If this card is not in your Ring: they gain Requirement: “Revolution The Great Khali Is In My Corner!” in your Ring.
You cannot play Corners.
Your Storyline is Permanent.
Universally Unique
108/206
Umaga Is In My Corner!
Pre-match: Corner
Pack this card: you may pack up to 4 Umaga Antics and/or Maneuvers in your Arsenal.
If this card is not in your Ring: they gain Requirement: “Revolution Umaga Is In My Corner!” in your Ring.
You cannot play Corners.
Your Storyline is Permanent.
Universally Unique
109/206
Undertaker Is In My Corner!
Pre-match: Corner
Pack this card: you may pack up to 4 Undertaker Antics and/or Maneuvers in your Arsenal.
If this card is not in your Ring: they gain Requirement: “Revolution Undertaker Is In My Corner!” in your Ring.
You cannot play Corners.
Your Storyline is Permanent.
Universally Unique
110/206
Theodore Long Is In My Corner!
Pre-match: Corner
Search your Arsenal for “Revolution You’re Fired, Playa!,” reveal it, put it into your hand, and shuffle your Arsenal.
If your opponent plays a card with Momentum, you may put this card into your Ringside: it is reversed.
Universally Unique
111/206
Mr. McMahon Is In My Corner!
Pre-match: Corner
Search your Arsenal for “Revolution No, You’re FIIIIIRRRRRED!,” reveal it, put it into your hand, and shuffle your Arsenal.
If your opponent plays a card with Requirement: Less Fortitude, you may put this card into your Ringside: it is reversed.
Universally Unique
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Mid-match (10)
Commons (6)
112/206
Arm Drag
Mid-match Throw: Core
Requirement: Less Fortitude
Overturn 3 cards.
arm
F:0 D:6
113/206
Body Lock
Mid-match Hold: Core
Requirement: Less Fortitude
Overturn 3 cards.
chest
F:0 D:6
114/206
Spinning Kick
Mid-match Assault: Core
Requirement: Less Fortitude
Overturn 3 cards.
head
F:0 D:6
115/206
Boot Lace
Mid-match Extreme: Core
Requirement: Less Fortitude
Your opponent puts up to 1 card from his Ringside on the bottom of his Arsenal.
head
F:3 D:6
116/206
I’m Not Afraid Anymore
Mid-match Antic
Requirement: Fewer Cards in Hand or Less Fortitude
Look at your opponent’s hand and choose up to 1 Superstar-specific Reversal: he discards it.
F:5 D:0
117/206
Set the Table
Mid-match Antic: Follow-up: Maneuver
Put up to 1 Throw from your Ringside into your hand.
Your next Throw: Core or Throw: Mean this turn is instead a Throw: Colossal.
F:6 D:0
Uncommons (3)
118/206
Modified Bow & Arrow
Mid-match Hold: Colossal
Requirement: 3 Target “arm” and 3 Target “back” in your Ring
Your opponent discards cards equal to the number of Target “arm” in your Ring.
Draw cards equal up to the number of Target “back” in your Ring.
arm
back
F:25 D:21
119/206
Fisherman’s Suplex
Mid-match Throw: Colossal
Requirement: 5 Target “head” and 1 Target “leg” in your Ring
Search your Arsenal for non-Uniques equal up to the number of Target “head” in your Ring, reveal them, put them into your hand, and shuffle your Arsenal.
Search your opponent’s Arsenal for non-Reversals equal up to the number of Target “leg” in your Ring and put them into his Ringside: he shuffles his Arsenal.
head
leg
F:29 D:25
120/206
Hurricane Clothesline
Mid-match Assault: Colossal
Requirement: 2 Target “chest” and 4 Target “neck” in your Ring
Put cards from your Ringside into your hand equal up to the number of Target “chest” in your Ring.
Put cards from your opponent’s Ring into his Ringside equal up to the number of Target “neck” in your Ring.
chest
neck
F:33 D:29
Rares (1)
121/206
Maryse’s French Finish
Mid-match Antic
Requirement: Discard any number of cards
Your opponent overturns cards equal to the number of cards discarded times 3.
F:40 D:0
Factions: 25 *PREMIUM RARES*
122/206 (PREMIUM RARE—Balls Mahoney, Mr. Pay-Per-View, Rob Van Dam, Sabu, Sandman, and Tommy Dreamer logos)
<ECW logo> Originals
Pre-match: Faction
You may pack this card regardless of Superstar.
Any player plays a card with the same title as a card in his Ring: his opponent draws up to 1 card.
If your logo is on this card: you are a Member of this Faction and you start the match.
Permanent
Unique
123/206 (PREMIUM RARE)
Death-Defying Maniac
Reversal: Card
Requirement: “Revolution ECW® Originals” Faction in your Ring.
If this card is overturned during your opponent's turn, you may discard 1 Reversal: put this card into your Ring and if you have 3 or more Superstar-specifics from “ECW Originals” Faction Members and/or cards with “ECW Originals” in the text in your Ring, put up to 1 Pre-match Event from his Ring into his Ringside and end his turn. If the card or effect is not reversed, resume overturning.
Unique
F:0 D:0
124/206 (PREMIUM RARE)
Enter The Sandman
Antic
Requirement: “Revolution ECW® Originals” Faction in your Ring. Put 1 Maneuver from your Ring into your Ringside.
If your next card this turn is a Core, it has Momentum and triple its Damage.
If you have 3 or more Superstar-specifics from “ECW Originals” Faction Members and/or cards with “ECW Originals” in the text in your Ring, put up to 1 non-Unique Maneuver from your opponent’s Ring into his Ringside.
Unique
F:1 D:0
125/206 (PREMIUM RARE)
Innovative Violence
Extreme: Mean
Requirement: “Revolution ECW® Originals” Faction in your Ring. Put 1 Antic from your Ring into your Ringside.
If you have 3 or more Superstar-specifics from “ECW Originals” Faction Members and/or cards with “ECW Originals” in the text in your Ring, search your Arsenal for up to 1 Extreme, reveal it, put it into your hand, and shuffle your Arsenal.
Unique
neck
F:7 D:14
126/206 (PREMIUM RARE)
Worth the Price of Admission
Antic
Requirement: “Revolution ECW® Originals” Faction in your Ring. Put 3 non-Unique cards from your Ring into your Ringside.
Your next card this turn has Momentum.
If you have 3 or more Superstar-specifics from “ECW Originals” Faction Members and/or cards with “ECW Originals” in the text in your Ring, put up to 2 Uniques from your Ringside into your hand.
Unique
F:10 D:0
------------------------------------------------------------------------------------------------------------
127/206 (PREMIUM RARE—CM Punk, Elijah Burke, Kevin Thorn, Matt Striker, and Marcus Cor Von logos)
The New Breed™
Pre-match: Faction
You may pack this card regardless of Superstar.
If you are not an Extremist: discard 1 card.
You are considered an Extremist.
If your logo is on this card: you are a Member of this Faction and if your opponent reverses a Mean from his hand or Backlash: he discards 1 card.
Permanent
Unique
128/206 (PREMIUM RARE)
A Bloody Nightmare
Antic
Requirement: “Revolution The New Breed™” Faction in your Ring.
Your Extreme Cores are instead Means.
If you have 3 or more Superstar-specifics from “The New Breed” Faction Members and/or cards with “The New Breed” in the text in your Ring, search your opponent’s Arsenal for up to 2 cards, put them into his Ringside, and he shuffles his Arsenal.
Unique
F:1 D:0
129/206 (PREMIUM RARE)
Here’s a Lesson Plan
Reversal: Extreme
Requirement: “Revolution The New Breed™” Faction in your Ring.
If you have 3 or more Superstar-specifics from “The New Breed” Faction Members and/or cards with “The New Breed” in the text in your Ring, shuffle up to 6 cards from your Ringside into your Arsenal.
Unique
F:3 D:3
130/206 (PREMIUM RARE)
Prepare for the POUNCE
Antic
Requirement: “Revolution The New Breed™” Faction in your Ring.
Put up to 1 Extreme from your Ringside into your hand.
Your opponent’s non-Unique Maneuvers are Extremes in addition to their printed type.
If you have 3 or more Superstar-specifics from “The New Breed” Faction Members and/or cards with “The New Breed” in the text in your Ring, your opponent puts 3 cards from his hand on the bottom of his Arsenal.
Unique
F:3 D:0
131/206 (PREMIUM RARE)
The Elijah Experience
Extreme: Mean
Requirement: “Revolution The New Breed™” Faction in your Ring.
Put up to 2 Assaults and/or Extremes from your Ringside into your hand.
If you have 3 or more Superstar-specifics from “The New Breed” Faction Members and/or cards with “The New Breed” in the text in your Ring, put up to 1 non-Unique from your opponent’s Ring into his Ringside.
Unique
head
F:6 D:10
------------------------------------------------------------------------------------------------------------
132/206 (PREMIUM RARE—Carlito, DX, Ric Flair, Shawn Michaels, The Game, and Triple H logos)
The Degenerates
Pre Match: Faction
You may pack this card regardless of Superstar.
Superstar Value: +2
If your logo is on this card: you are a Member of this Faction; draw up to 2 cards and discard 1 card.
Permanent
Unique
133/206 (PREMIUM RARE)
Eat Spit
Antic
Requirement: “Revolution The Degenerates” Faction in your Ring.
Draw up to 3 cards.
Your opponent discards 1 random card.
If you have 3 or more Superstar-specifics from “The Degenerates” Faction Members and/or cards with “The Degenerates” in the text in your Ring, your opponent discards 4 random cards from his Backlash.
Unique
F:0 D:0
134/206 (PREMIUM RARE)
Assisted by the Dirtiest Player in the Game
Reversal: Core
Requirement: “Revolution The Degenerates” Faction in your Ring.
If you have 3 or more Superstar-specifics from “The Degenerates” Faction Members and/or cards with “The Degenerates” in the text in your Ring, put up to 2 Cores from your Ringside into your hand.
Unique
F:4 D:0
135/206 (PREMIUM RARE)
Heartbreaker
Reversal: Mean or Colossal
Requirement: “Revolution The Degenerates” Faction in your Ring.
If you have 3 or more Superstar-specifics from “The Degenerates” Faction Members and/or cards with “The Degenerates” in the text in your Ring, look at the top 10 cards of your Arsenal and put them back on the top and/or bottom of your Arsenal.
Unique
F:8 D:4
136/206 (PREMIUM RARE)
H-Line
Assault: Colossal
Requirement: “Revolution The Degenerates” Faction in your Ring.
If you have 3 or more Superstar-specifics from “The Degenerates” Faction Members and/or cards with “The Degenerates” in the text in your Ring, look at your opponent’s hand, choose up to 1 Unique, and he discards it.
Unique
neck
F:12 D:18
------------------------------------------------------------------------------------------------------------
137/206 (PREMIUM RARE—Big Freak’n Machine, Brothers of Destruction, Deadman Inc, Kane, Stone Cold Steve Austin, The People’s Champ, The People’s Team, The Phenom, The Rattlesnake, The Rock, and Undertaker logos)
Attitude Adjusters
Pre Match: Faction
You may pack this card regardless of Superstar.
Search your Arsenal for up to 1 card with “Attitude” in the title, reveal it, put it into your hand, and shuffle your Arsenal.
If your logo is on this card: you are a Member of this Faction and your opponent discards 1 random card.
Permanent
Unique
138/206 (PREMIUM RARE)
Burn Out Attitude
Mid-Match Reversal: Card with “Faction” in the text
Requirement: “Revolution Attitude Adjusters” Faction in your Ring.
Search your Arsenal for up to 1 card with “Attitude” in the title, reveal it, put it into your hand, and shuffle your Arsenal.
If you have 3 or more Superstar-specifics from “Attitude Adjusters” Faction Members and/or cards with “Attitude Adjusters” in the text in your Ring, the first card on your next turn has Momentum.
Unique
F:5 D:0
139/206 (PREMIUM RARE)
Candy-A%$ Attitude
Antic
Requirement: “Revolution Attitude Adjusters” Faction in your Ring and Less Fortitude.
Look at your opponent’s hand and choose up to 1 card: he discards it.
If you have 3 or more Superstar-specifics from “Attitude Adjusters” Faction Members and/or cards with “Attitude Adjusters” in the text in your Ring, put up to 1 card from your Ringside into your hand.
Unique
F:7 D:0
140/206 (PREMIUM RARE)
Undying Attitude
Antic
Requirement: “Revolution Attitude Adjusters” Faction in your Ring.
Draw up to 1 card.
If a Maneuver has dealt its Damage to you and is not reversed: you may put this card into your Ringside and end your opponent’s turn.
If you have 3 or more Superstar-specifics from “Attitude Adjusters” Faction Members and/or cards with “Attitude Adjusters” in the text in your Ring, put up to 3 Reversals from your Ringside into your hand.
Unique
F:10 D:0
141/206 (PREMIUM RARE)
Whoop-A%$ Attitude
Antic
Requirement: “Revolution Attitude Adjusters” Faction in your Ring and More Fortitude.
If your next card this turn is a Maneuver, it is instead considered a Trademark and cannot be reversed by Mid-match Reversals.
If you have 3 or more Superstar-specifics from “Attitude Adjusters” Faction Members and/or cards with “Attitude Adjusters” in the text in your Ring, if your next card this turn is a Maneuver, it is +10D.
Unique
F:12 D:0
------------------------------------------------------------------------------------------------------------
142/206 (PREMIUM RARE—Batista, Edge, John Cena, Leader of the Edge Army, and Randy Orton logos)
Tomorrow’s <WWE logo> Legends
Pre Match: Faction
You may pack this card regardless of Superstar.
Superstar Value: +1
Your opponent plays a Title Belt: draw up to 1 card.
If your logo is on this card: you are a Member of this Faction and the maximum Pre-match you may have in your Ring is increased by 1.
Permanent
Unique
143/206 (PREMIUM RARE)
Even Good Guys Do Bad Things
Pre-match: Event
Requirement: “Revolution Tomorrow’s WWE® Legends” Faction in your Ring.
When your opponent discards any number of cards on his turn, draw up to 1 card.
If you have 3 or more Superstar-specifics from “Tomorrow’s WWE Legends” Faction Members and/or cards with “Tomorrow’s WWE Legends” in the text in your Ring, if your opponent successfully plays a non-Unique Antic, you may put this card into your Ringside: it is blank until the end of the turn.
Unique
144/206 (PREMIUM RARE)
Live Fast—Fight Hard
Antic
Requirement: “Revolution Tomorrow’s WWE® Legends” Faction in your Ring.
If your Superstar Value is higher than your opponent’s: this card has Momentum.
Your next card this turn is -15F.
If you have 3 or more Superstar-specifics from “Tomorrow’s WWE Legends” Faction Members and/or cards with “Tomorrow’s WWE Legends” in the text in your Ring, put up to 3 Maneuvers from your Ringside into your hand.
Unique
F:0 D:0
145/206 (PREMIUM RARE)
Caution: You’re Entering the O-Zone
Mid-match Reversal: Colossal
Requirement: “Revolution Tomorrow’s WWE® Legends” Faction in your Ring.
Put up to 1 card from your opponent’s Ring into his Ringside.
If you have 3 or more Superstar-specifics from “Tomorrow’s WWE Legends” Faction Members and/or cards with “Tomorrow’s WWE Legends” in the text in your Ring, your opponent discards 2 cards.
Unique
F:8 D:0
146/206 (PREMIUM RARE)
Edge FX
Extreme: Mean
Requirement: “Revolution Tomorrow’s WWE® Legends” Faction in your Ring.
During your turn, if this card is in your Ring, you may discard 2 cards: put this card into your hand.
If you have 3 or more Superstar-specifics from “Tomorrow’s WWE Legends” Faction Members and/or cards with “Tomorrow’s WWE Legends” in the text in your Ring, during your turn, if this card is in your Ringside, you may discard 2 cards: put this card into your hand.
Unique
chest
F:15 D:8
147/206 (STARTER DECK – FOIL – Ric Flair)
Ric Flair (Superstar Card)
Starting Hand Size: 4
Superstar Value: 4
Superstar Ability:
Once during each of your turns, put up to 1 Maneuver with “chop” or “punch” in the title or Target “leg” from your Ringside into your hand.
148/206 (STARTER DECK – FOIL – Ric Flair)
Space Mountain Punch
Trademark: Core
Draw up to 2 cards.
Unique
head
F:0 D:4
149/206 (STARTER DECK – FOIL – Ric Flair)
Nature Boy Chop
Trademark: Mean
Put up to 4 cards from your Ringside on the bottom of your Arsenal.
Unique
chest
F:4 D:8
150/206 (STARTER DECK – FOIL – Ric Flair)
Stylin’ Low Blow
Reversal: Antic or Follow-up
Your first card on your next turn is -4F.
Unique
F:4 D:4
151/206 (STARTER DECK – FOIL – Ric Flair)
Profilin’ Shin Breaker
Trademark: Mean
Draw up to 4 cards.
Unique
leg
F:8 D:8
152/206 (STARTER DECK – FOIL – Ric Flair)
Wheelin’ Knee Drop
Trademark: Mean: Follow-up: Maneuver
If you have greater Fortitude than your opponent: this card has Momentum.
Unique
head
F:12 D:12
153/206 (ULTRA RARE – FOIL – Ric Flair)
The Founder of the Four Horsemen
Pre-match: Storyline
Draw 2 cards.
Superstar Value: +4
New Superstar Ability:
Replace “Assault,” “Hold,” or “Throw” with “Assault, Hold, and Throw” in the rules bar of your F:0 Reversals with “Reversal: printed #D—#D Assault/Hold/Throw.”
Unique
154/206 (ULTRA RARE – FOIL – Ric Flair)
I’m Going—Whoooo!—Up Top!
Antic: Follow-up: Maneuver
Your opponent may discard 4 random cards and overturn 4 cards: put this card into your Ringside and end your turn.
If he does not: put up to 4 cards from your Ringside on top of your Arsenal, search your Arsenal for up to 1 card, put it into your hand, and shuffle your Arsenal.
Unique
F:8 D:0
155/206 (ULTRA RARE – FOIL – Ric Flair)
Still the Man
Reversal: Extreme, Mean, or Momentum
If your Superstar Value is greater than your opponent’s: -4F.
Unique
F:16 D:8
156/206 (ULTRA RARE – FOIL – Ric Flair)
Flair’s Figure Four Finale
Trademark: Colossal
Your opponent discards 2 cards.
Shuffle up to 2 cards from your Ringside into your Arsenal.
Unique
leg
F:24 D:24
157/206 (STARTER DECK – FOIL – Shawn Michaels)
Shawn Michaels (Superstar Card)
Starting Hand Size: 7
Superstar Value: 5
Superstar Ability:
Once during each of your turns, you may discard 1 Antic: look at the top 7 cards of your Arsenal, put up to 1 in your hand, and put the rest on the bottom of your Arsenal.
158/206 (STARTER DECK – FOIL – Shawn Michaels)
Iconic Kip-up
Reversal: Momentum or Maneuver
Requirement: Overturned
If your opponent looks at your hand and forces you to discard a card of his choice: he chooses this card instead.
Unique
F:0 D:0
159/206 (STARTER DECK – FOIL – Shawn Michaels)
Triumph
Antic
Requirement: Less Fortitude
Put up to 1 card from your Ringside on the bottom of your Arsenal.
If your next card this turn is a Maneuver, it has Momentum.
Unique
F:0 D:2
160/206 (STARTER DECK – FOIL – Shawn Michaels)
H—B—K
Reversal: Antic
Put 1 card from your hand, up to 1 card from your Ringside, and up to 1 other card from your Ring on the bottom of your Arsenal.
Unique
F:2 D:5
161/206 (STARTER DECK – FOIL – Shawn Michaels)
Headliner Clothesline
Trademark: Mean
You may shuffle up to 1 card from your Ringside into your Arsenal.
Unique
neck
F:7 D:13
162/206 (STARTER DECK – FOIL – Shawn Michaels)
Sexy Boy Atomic Drop
Trademark: Mean
If you have at least 10 less Fortitude than your opponent: -20F.
Put up to 3 Antics from your Ringside into your hand.
Unique
back
F:20 D:10
163/206 (ULTRA RARE – FOIL – Shawn Michaels)
For Many Are Called But Few Are Chosen
Pre-match: Storyline
Draw 2 cards.
Superstar Value: +2
New Superstar Ability:
The first Antic of each of your turns is -1F times the number of Maneuvers in your Ringside.
Unique
164/206 (ULTRA RARE – FOIL – Shawn Michaels)
Main Event Flying Forearm
Trademark: Mean: Follow-up: Card / Reversal: Follow-up
Put up to 1 Maneuver from your Ringside into your hand.
Unique
head
F:2 D:10
165/206 (ULTRA RARE – FOIL – Shawn Michaels)
Heartbreak Elbow Drop
Trademark: Colossal: Follow-up: Maneuver
Search your opponent’s Arsenal for up to 1 card and put it into his Ringside: he shuffles his Arsenal.
Unique
chest
F:12 D:18
166/206 (ULTRA RARE – FOIL – Shawn Michaels)
Showstopper Sweet Chin Music
Trademark: Colossal: Follow-up: Card / Reversal: Assault or Extreme
Trademark: put up to 3 cards from your opponent’s Ring into his Ringside.
Unique
head
F:30 D:30
167/206 (STARTER DECK – FOIL – Stone Cold Steve Austin)
Stone Cold Steve Austin (Superstar Card)
Starting Hand Size: 5
Superstar Value: 8
Superstar Ability:
Once during each of your turns, you may put up to 6 cards from your hand on the bottom of your Arsenal: draw up to the same number of cards and your next Maneuver this turn is -3F and +1D.
168/206 (STARTER DECK – FOIL – Stone Cold Steve Austin)
Arrive—Raise Hell—Leave!
Antic
Discard 3 cards.
Your next card this turn is -16F.
Unique
F:0 D:0
169/206 (STARTER DECK – FOIL – Stone Cold Steve Austin)
Strike of the Rattlesnake
Trademark: Core / Reversal: Extreme
Draw up to 1 card.
Unique
head
F:3 D:6
170/206 (STARTER DECK – FOIL – Stone Cold Steve Austin)
A Decade of Whoopin’ A%$
Antic
Requirement: Fewer Cards in Hand
Your next Maneuver this turn has Momentum and is +10D.
Unique
F:10 D:0
171/206 (STARTER DECK – FOIL – Stone Cold Steve Austin)
The Toughest S.O.B.
Reversal: Mean or Mid-match Maneuver
You may overturn cards until you overturn a non-Hybrid Maneuver: put it into your hand.
Unique
F:8 D:0
172/206 (STARTER DECK – FOIL – Stone Cold Steve Austin)
Do I Have Your Attention…?
Antic
All players discard 1 random card.
Put up to 3 non-Uniques from your Ringside into your hand.
Unique
F:6 D:0
173/206 (ULTRA RARE – FOIL – Stone Cold Steve Austin)
The Texas Rattlesnake
Pre-match: Storyline
Draw 4 cards.
Superstar Value: +1
New Superstar Ability:
Successfully play a Maneuver and you have 6 or more cards in your Ring with the same Target: put up to 1 card from your opponent’s Ring into his Ringside; if he then has no non-Permanent cards in his Ring, he loses via Pinfall Victory.
Unique
174/206 (ULTRA RARE – FOIL – Stone Cold Steve Austin)
The Stone Cold Truth
Mid-match Reversal: Antic
If “Revolution Do I Have Your Attention…?” is in your Ring: put up to 3 cards from your opponent’s Ring into his Ringside and shuffle up to 3 cards from your Ringside into your Arsenal.
Unique
F:16 D:0
175/206 (ULTRA RARE – FOIL – Stone Cold Steve Austin)
Austin 3:16 Says…
Reversal: Colossal
Requirement: Not Your Opponent’s First Card This Turn
Unique
F:3 D:16
176/206 (ULTRA RARE – FOIL – Stone Cold Steve Austin)
The Adjudicator Stunner
Trademark: Colossal
If played after a card with “kick” in the title: -16F.
Unique
neck
F:35 D:35
177/206 (STARTER DECK – FOIL – The Great Khali)
The Great Khali (Superstar Card)
Starting Hand Size: 8
Superstar Value: 2
Superstar Ability:
Once during each of your turns, you may search your Arsenal for up to 1 non-Unique non-Hybrid Maneuver, reveal it, put it into your hand, and shuffle your Arsenal: your opponent draws up to 1 card.
178/206 (STARTER DECK – FOIL – The Great Khali)
Punjabi Warrior
Reversal: Card
Requirement: Not Your Opponent’s First Card This Turn
If the first card on your next turn is a Maneuver: it is -7F.
Unique
F:0 D:0
179/206 (STARTER DECK – FOIL – The Great Khali)
The Earth Trembles at My Gaze
Antic
Look at your opponent’s hand.
Put up to 1 non-Unique from your Ringside into your hand.
Unique
F:1 D:0
180/206 (STARTER DECK – FOIL – The Great Khali)
Stare Into the Abyss
Antic
If you have fewer cards in hand than your opponent: he discards 5 cards.
If you have more cards in hand than your opponent: search your Arsenal for up to 1 card, put it into your hand, and shuffle your Arsenal.
Unique
F:6 D:0
181/206 (STARTER DECK – FOIL – The Great Khali)
Khali’s Big Boot
Trademark: Mean
Shuffle up to 4 cards from your Ringside into your Arsenal.
Unique
head
F:8 D:12
182/206 (STARTER DECK – FOIL – The Great Khali)
Arms Raised in Triumph
Reversal: Antic or Extreme
If you have less Fortitude than your opponent: -20F.
Your opponent overturns 7 cards.
Unique
F:20 D:0
183/206 (ULTRA RARE – FOIL – The Great Khali)
Tiger Tamer
Pre-match: Storyline
Draw 2 cards.
New Superstar Ability:
You cannot play non-Unique F:0 Reversals from your hand.
Once during each of your turns, you may discard 1 Reversal: put up to 2 non-Uniques from your Ringside on the bottom of your Arsenal.
Unique
184/206 (ULTRA RARE – FOIL – The Great Khali)
The Hand of Fate
Trademark: Colossal
Your opponent randomly puts all cards in his hand on the bottom of his Arsenal except for 2.
Unique
head
F:20 D:20
185/206 (ULTRA RARE – FOIL – The Great Khali)
Indian Choke Drop
Trademark: Colossal
Put cards from your opponent’s Ring into his Ringside equal up to the number of different Targets in your Ring.
Unique
back
F:40 D:35
186/206 (ULTRA RARE – FOIL – The Great Khali)
Pinned … By One Foot
Antic: Follow-up: Mean or Colossal
If you have greater Fortitude than your opponent: this card has Momentum.
You win the game via Pinfall Victory.
Unique
F:50 D:0
187/206 (STARTER DECK – FOIL – Umaga)
Umaga (Superstar Card)
Starting Hand Size: 9
Superstar Value: 3
Superstar Ability:
Successfully play a Maneuver, you may overturn 1 card: put up to 1 non-Core Maneuver from your Ringside into your hand.
Successfully play a card with “Samoa” in the title: put up to 3 cards from your Ringside on the bottom of your Arsenal.
188/206 (STARTER DECK – FOIL – Umaga)
The Samoan Wrecking Machine
Antic
Search your Arsenal for up to 1 Maneuver, reveal it, put it into your hand, and shuffle your Arsenal.
Unique
F:0 D:2
189/206 (STARTER DECK – FOIL – Umaga)
The Samoan Scream
Reversal: Antic
If you have less Fortitude than your opponent: put up to 1 non-Unique from his Ring into his Ringside.
Unique
F:2 D:1
190/206 (STARTER DECK – FOIL – Umaga)
The Samoan Bulldozer
Reversal: Extreme or Momentum
Unique
F:3 D:3
191/206 (STARTER DECK – FOIL – Umaga)
The Samoan Diving Head Butt
Trademark: Mean: Follow-up: Maneuver
Your next card this turn is -35F.
Unique
head
F:6 D:9
192/206 (STARTER DECK – FOIL – Umaga)
The Samoan Banzai Drop
Trademark: Mean: Follow-up: Card
Your opponent discards 4 cards.
Unique
chest
F:15 D:10
193/206 (ULTRA RARE – FOIL – Umaga)
Vince McMahon’s Billion Dollar Representative
Pre-match: Storyline
Superstar Value: +5
New Superstar Ability:
Your opponent reverses a Mean from his Backlash or Arsenal: draw cards equal up to the number of different Targets in your Ring.
Unique
194/206 (ULTRA RARE – FOIL – Umaga)
Armando Alejandro Estrada: “For Samoa!”
Mid-match Antic
Put up to 2 cards from your Ringside into your hand.
Your next card this turn has Momentum.
Unique
F:15 D:0
195/206 (ULTRA RARE – FOIL – Umaga)
The Samoan Wrecking Ball
Trademark: Colossal: Follow-up: Maneuver
Shuffle cards from your Ringside into your Arsenal equal up to the number of cards in your Ring.
Unique
head
F:25 D:25
196/206 (ULTRA RARE – FOIL – Umaga)
The Samoan Spike
Trademark: Colossal
If you have greater Fortitude than your opponent: this card has Momentum.
Unique
neck
F:50 D:35
197/206 (STARTER DECK – FOIL – Undertaker)
Undertaker (Superstar Card)
Starting Hand Size: 6
Superstar Value: 7
Superstar Ability:
Your opponent reverses a card from his hand: put up to 1 non-Unique non-Hybrid non-Extreme Maneuver from your Ringside into your hand.
During your opponent’s turn, if you have less Fortitude than him: your Fortitude is considered the same as his.
198/206 (STARTER DECK – FOIL – Undertaker + Deadman)
The End
Reversal: Assault, Hold, Throw, or Extreme
Requirement: Fewer Cards in Hand and First Card This Turn
Draw up to 4 cards.
Unique
F:3 D:3
199/206 (STARTER DECK – FOIL – Undertaker + Deadman)
Deadman’s Big Boot
Trademark: Mean
Search your Arsenal for up to 1 non-Unique, reveal it, put it into your hand, and shuffle your Arsenal.
Unique
head
F:6 D:9
200/206 (STARTER DECK – FOIL – Undertaker + Deadman)
Old School!
Trademark: Mean: Follow-up: Card / Reversal: Extreme
Trademark: put up to 2 non-Pre-match from your opponent’s Ring into his Ringside.
Unique
neck
F:8 D:10
201/206 (STARTER DECK – FOIL – Undertaker + Deadman)
The Phenom’s Streak
Antic
Your opponent overturns cards equal to 15 minus his Superstar Value.
Unique
F:15 D:0
202/206 (STARTER DECK – FOIL – Undertaker + Deadman)
Demon of Death Valley’s Chokeslam
Trademark: Mean
Shuffle up to 15 cards from your Ringside into your Arsenal.
Unique
back
F:18 D:12
203/206 (ULTRA RARE – FOIL – Undertaker + Deadman)
The Conscience of the <WWE logo>
Pre-match: Storyline
Draw 3 cards.
New Superstar Ability:
The first printed Mean of each of your turns cannot be reversed by F:0 cards.
Once per game, during your turn, you may put all cards in your hand on the bottom of your Arsenal: put up to 1 Assault, up to 1 Hold, up to 1 Throw, and up to 1 Reversal from your Ringside into your hand.
Unique
204/206 (ULTRA RARE – FOIL – Undertaker + Deadman)
The Lord of Darkness
Antic
Overturn up to 6 cards: put up to the same number of cards from your Ringside into your hand.
Unique
F:6 D:6
205/206 (ULTRA RARE – FOIL – Undertaker + Deadman)
Red Devil’s Snake Eyes
Trademark: Colossal
If this card is overturned, you may discard 1 card: put this card into your hand.
Unique
neck
F:12 D:18
206/206 (ULTRA RARE – FOIL – Undertaker + Deadman)
Tombstone Piledriver
Trademark: Colossal
You may put all cards in your hand on the bottom of your Arsenal: your opponent discards his hand.
Unique
neck
F:30 D:30