Post by BALLS on May 9, 2011 1:38:02 GMT 8
Assaults (12)
Commons (6)
01/130
Windmill Punch
Assault: Core
You may put 1 Mid-match from your Ringside into your Backlash: your opponent draws up to 1 card.
arm
F:0 D:1
02/130
Slap the Taste Out of Your Mouth
Assault: Core
Shuffle up to 3 cards from your Ringside into your Arsenal.
head
F:0 D:2
03/130
Forearm Shot
Assault: Core
Look at the top 4 cards of your opponent’s Arsenal: put 1 into his Ringside and the rest on the bottom of his Arsenal.
head
F:0 D:3
04/130
Chop to the Chest
Assault: Core
Your opponent discards cards equal to the number of Target “chest” in your Ring.
chest
F:0 D:4
05/130
Leg Sweep
Assault: Core
Overturn 1 card.
Your opponent discards 1 card.
leg
F:0 D:5
06/130
Gut Punch
Assault: Core
Put up to 1 non-Unique non-Hybrid from your Ringside into your hand.
chest
F:0 D:6
Uncommons (2)
07/130
Workin’ on the Knee
Assault: Mean: Follow-up: Maneuver
When played, if you have lower Fortitude than your opponent, you may discard 2 Maneuvers: this card has Momentum.
leg
F:5 D:8
08/130
Flying Kick
Assault: Mean: Follow-up: Card
When played, if you discard 1 card and name a Target: this card instead has that Target when played.
chest
F:6 D:9
Rares (4)
09/130
Spinning Drop Kick
Assault: Mean
During your turn, if this card is in your Ringside, you may discard 3 cards: put this card into your hand.
back
F:9 D:10
10/130
Spear
Assault: Mean
If you have at least 5 fewer cards in hand than your opponent: -10F.
chest
F:12 D:13
11/130
Superkick
Assault: Colossal
If you have 5 or more different Targets in your Ring: this card has Momentum.
Draw up to 1 card.
head
F:15 D:16
12/130
Running Clothesline
Assault: Colossal
Put cards with Target “neck” from your Ringside into your hand equal up to the number of Target “neck” in your Ring.
neck
F:18 D:19
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Holds (12)
Commons (6)
13/130
Clutch onto Opponent
Hold: Core
Look at the top 5 cards of your Arsenal: put them on the top and/or bottom of your Arsenal.
neck
F:0 D:1
14/130
Hair Pull
Hold: Core
You may put all cards in your hand on the bottom of your Arsenal: draw up to the same number of cards.
head
F:0 D:2
15/130
Short Arm Hammerlock
Hold: Core
Shuffle up to 4 Antics from your Ringside into your Arsenal.
arm
F:0 D:3
16/130
Hammerlock
Hold: Core
Your opponent puts up to 1 card from his Ringside on the bottom of his Arsenal.
He cannot play Antics during his next turn.
arm
F:0 D:4
17/130
Arm Wrench
Hold: Core
Put up to 1 card from your Ringside on top of your Arsenal.
Put up to 1 card from your Ringside on the bottom of your Arsenal.
arm
F:0 D:5
18/130
Choke Hold
Hold: Core
You may put 1 F:0 Core from your opponent’s Ring into his Ringside: he draws up to 1 card.
neck
F:0 D:6
Uncommons (2)
19/130
Half Crab
Hold: Mean: Follow-up: Maneuver
When played, if you have fewer Antics in your Ring than your opponent, you may discard 2 Antics: this card has Momentum.
leg
F:5 D:8
20/130
Arm Grapevine
Hold: Mean: Follow-up: Card
When played, if you discard 1 card and name a Target: this card instead has that Target when played.
arm
F:6 D:9
Rares (4)
21/130
Double Leg Lock Crab
Hold: Mean
During your turn, if this card is in your Ringside, you may allow your opponent to draw up to 2 cards: put this card into your hand.
leg
F:7 D:8
22/130
Sharpshooter
Hold: Mean
Put 2 cards from your hand on the bottom of your Arsenal.
Put up to 2 non-Uniques from your Ringside into your hand.
leg
F:10 D:11
23/130
Guillotine Stretch
Hold: Mean
If you have 20 or more cards in your Ringside: -11F.
back
F:13 D:14
24/130
Torture Rack
Hold: Colossal
Shuffle cards from your Ringside into your Arsenal equal up to the number of Target “back” in your Ring.
back
F:16 D:17
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Throws (12)
Commons (6)
25/130
Japanese Arm Drag
Throw: Core
Draw up to 1 card.
back
F:0 D:1
26/130
Scoop Slam
Throw: Core
Put up to 4 cards from your Ringside on the bottom of your Arsenal.
back
F:0 D:2
27/130
Drop Toe Hold
Throw: Core
Reveal 1 random card in your hand.
Look at your opponent’s hand.
chest
F:0 D:3
28/130
Leg Drag
Throw: Core
Discard 1 card.
Your opponent puts 1 random card from his hand on the bottom of his Arsenal.
leg
F:0 D:4
29/130
Jaw Jammer
Throw: Core
Put 1 card from your hand on the bottom of your Arsenal.
Your opponent discards 1 random card.
head
F:0 D:5
30/130
Belly to Back Suplex
Throw: Core
Your opponent draws up to 1 card.
Put up to 1 non-Unique from your Ringside into your hand.
back
F:0 D:6
Uncommons (2)
31/130
Inverted Jackhammer
Throw: Mean: Follow-up: Maneuver
When played, if you have fewer cards in hand than your opponent, you may discard 2 Reversals: this card has Momentum.
head
F:5 D:8
32/130
Sidewalk Slam
Throw: Mean: Follow-up: Card
When played, if you discard 1 card and name a Target: this card instead has that Target when played.
back
F:6 D:9
Rares (4)
33/130
Full Nelson Slam
Throw: Mean
During your turn, if this card is in your Ringside, you may overturn 4 cards: put this card into your hand.
back
F:8 D:9
34/130
Vertical DDT Drop
Throw: Mean
If your Fortitude is at least 15 less than your opponent’s: -9F.
neck
F:11 D:12
35/130
Samoan Drop
Throw: Colossal
Put any number of cards from your hand on the bottom of your Arsenal: draw up to the same number of cards.
back
F:14 D:15
36/130
Powerbomb
Throw: Colossal
If you have 5 or more Target “back” in your Ring: your opponent discards his Backlash.
Put up to 1 card from your Ringside on the bottom of your Arsenal.
head
F:17 D:18
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Extremes (12)
Commons (4)
37/130
Caught in the Ropes
Extreme: Core
If reversed: draw up to 1 card.
neck
F:0 D:1
38/130
Eye Rake
Extreme: Core
head
F:0 D:3
39/130
Microphone Cord
Extreme: Core
Discard up to 3 Extremes: your opponent discards the same number of cards.
neck
F:1 D:2
40/130
Into the Barricade
Extreme: Core
Put up to 1 Extreme from your Ringside into your hand.
head
F:3 D:3
Uncommons (4)
41/130
Flying Topé
Extreme: Mean: Follow-up: Maneuver
If played by an Extremist: -1F.
chest
F:4 D:8
42/130
Asai Moonsault
Extreme: Mean: Follow-up: Maneuver
If played by an Extremist: -2F.
head
F:6 D:10
43/130
Suicide Plancha
Extreme: Mean: Follow-up: Maneuver
If played by an Extremist: -3F.
chest
F:8 D:12
44/130
Flying Neck Breaker
Extreme: Mean: Follow-up: Maneuver
If played by an Extremist: -4F.
neck
F:10 D:14
Rares (4)
45/130
Garbage Can Lid
Extreme: Mean
If played by an Extremist: -1F.
If reversed from your opponent’s Backlash: overturn 3 cards and look at his hand.
head
F:6 D:8
46/130
Struck by a Singapore Cane
Extreme: Mean
If played by an Extremist: -2F.
If reversed from your opponent’s Arsenal: he draws up to 1 card and you may put this card into your hand.
head
F:9 D:11
47/130
Electric Chair
Extreme: Colossal
If played by an Extremist: -3F.
If reversed from your opponent’s hand: discard 3 cards and search your Arsenal for up to 1 Extreme, reveal it, put it into your hand, and shuffle your Arsenal.
back
F:14 D:16
48/130
Drive Opponent Through Announcer’s Table
Extreme: Colossal
If played by an Extremist: -4F.
If reversed: all players put 3 cards from their hand on the bottom of their Arsenal.
chest
F:20 D:22
Reversals (8)
Commons (2)
49/130
Not What We Came to See!
Reversal: non-Unique Extreme: Core
Draw up to 2 cards.
F:0 D:3
50/130
Saw That Coming a Mile Away
Reversal: non-Unique Maneuver
Requirement: Same Target as 3 cards in opponent’s Ring
F:3 D:0
Uncommons (4)
51/130
Roll Through
Reversal: non-Core non-Follow-up Hold
If the reversed card is Mean: discard 3 cards.
If the reversed card is Colossal: put cards of D:1 or greater from your Ring into your Ringside until you have removed at least D:3.
F:3 D:0
52/130
Instinctive Reflexes
Reversal: non-Core non-Follow-up Assault
If the reversed card is Mean: discard 3 cards.
If the reversed card is Colossal: put cards of D:1 or greater from your Ring into your Ringside until you have removed at least D:3.
F:3 D:0
53/130
Clean Break
Reversal: non-Core non-Follow-up Throw
If the reversed card is Mean: discard 3 cards.
If the reversed card is Colossal: put cards of D:1 or greater from your Ring into your Ringside until you have removed at least D:3.
F:3 D:0
54/130
That’s Extremely Un-Original
Reversal: non-Follow-up Extreme
If your opponent is an Extremist: -2F.
F:8 D:3
Rares (2)
55/130
Overexposure
Reversal: Assault, Hold, or Throw
Requirement: Overturned
If you are an Extremist: ignore the Requirement.
F:11 D:4
56/130
Welcome to My World
Reversal: Antic
Search your Arsenal for up to 1 Unique, reveal it, put it into your hand, and shuffle your Arsenal.
F:12 D:0
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Antics (16)
Commons (4)
57/130
Concentrated Attack
Antic
Choose a Target: for the rest of this turn, all Targets in your Ring and all Targets on cards you play are only considered that Target.
F:0 D:0
58/130
Settle the Score
Antic / Reversal: non-Unique Extreme: Core
Requirement: Less Fortitude
Search your Arsenal for up to 1 card with the same Target as a card in your opponent’s Ring, reveal it, put it into your hand, and shuffle your Arsenal.
F:0 D:0
59/130
Nothing Left to Lose
Antic
Requirement: Less Fortitude
Put all cards in your hand on top of your Arsenal.
Shuffle up to 10 cards from your Ringside into your Arsenal.
Put up to 1 card from your Ringside into your hand.
F:7 D:0
60/130
Save Me From Myself
Antic
Requirement: Greater Fortitude and Fewer Cards in Arsenal
Shuffle cards of D:1 or greater from your Ring into your Arsenal until your Fortitude is less than or equal to your opponent’s.
F:20 D:0
Uncommons (6)
61/130
Not a Leg to Stand On
Antic
Requirement: 1 Target “leg” in your Ring
Search your Arsenal for up to 1 card with Target “leg,” reveal it, put it into your hand, and shuffle your Arsenal.
F:6 D:0
62/130
Stay at Arm’s Length
Antic
Requirement: 2 Target “arm” in your Ring
Put cards with Target “arm” from your Ringside into your hand equal up to the number of Target “arm” in your Ring.
F:8 D:0
63/130
Gratuitous Chest Shot
Antic
Requirement: 3 Target “chest” in your Ring
Your opponent discards cards equal to the number of Target “chest” in your Ring -1.
F:10 D:0
64/130
Don’t Stick Your Neck Out
Antic
Requirement: 4 Target “neck” in your Ring
Draw cards equal up to the number of Target “neck” in your Ring.
F:12 D:0
65/130
Back to Square One
Antic
Requirement: 5 Target “back” in your Ring
Discard any number of cards with Target “back”: put up to that many non-F:0 non-Pre-match cards from your opponent’s Ring into his Ringside.
F:14 D:0
66/130
Headed for a Fall
Antic
Requirement: 6 Target “head” in your Ring
Look at your opponent’s hand and choose up to 3 cards: he discards them.
F:16 D:0
Rares (6)
67/130
It Has Everything to Do with Me
Antic
Requirement: Less Fortitude
Your opponent puts cards of D:1 or greater from his Ring into his Ringside until his Fortitude is less than or equal to yours.
He discards cards equal to the number of cards you have fewer than him.
F:2 D:0
68/130
Never Give In, Never Give Up
Antic: Momentum
Requirement: Less Fortitude
Your next 2 Antics this turn have Momentum.
F:0 D:0
69/130
Double Your Value—Double Your Fun
Antic
For the rest of this turn or during your opponent’s next turn, your Fortitude is double the Damage in your Ring.
F:2 D:2
70/130
Toys Under the Ring
Antic
If you are an Extremist: put up to 3 Maneuvers from your Ringside into your hand.
If you are not: put up to 3 Extremes from your Ringside into your hand.
F:4 D:0
71/130
Blood, Sweat, and Tears
Antic
Put all cards in your hand on top of your Arsenal: search your Arsenal for up to 1 Assault, up to 1 Hold, and up to 1 Throw, reveal them, put them into your hand, and shuffle your Arsenal.
F:9 D:0
72/130
Where There’s a Will, There’s a Way
Antic
Requirement: Discard 3 non-Hybrid Maneuvers, Less Fortitude, and Your Opponent’s Fortitude is 30 or Greater
You win the game via Pinfall Victory.
F:15 D:0
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Pre-match (9)
Commons (0)
(There are no common Pre-match.)
Uncommons (6)
73/130
Ring Psychology: Arm
Pre-match: Event
If you have 2 or more Target “arm” in your Ring: your Maneuvers with Target “arm” are +1D for each Target “arm” in your Ring.
74/130
Ring Psychology: Back
Pre-match: Event
If you have 5 or more Target “back” in your Ring and your opponent plays a Hold: he puts 2 random cards from his hand on the bottom of his Arsenal.
75/130
Ring Psychology: Chest
Pre-match: Event
If you have 3 or more Target “chest” in your Ring and you successfully play a Maneuver with Target “chest”: put up to 2 cards from your Ringside on the bottom of your Arsenal.
76/130
Ring Psychology: Head
Pre-match: Event
If you have 6 or more Target “head” in your Ring and your opponent plays a Throw: he discards 2 cards.
77/130
Ring Psychology: Leg
Pre-match: Event
Successfully play a Maneuver with Target “leg”: put up to 1 card with Target “leg” from your Ringside into your hand and your next card this turn with Target “leg” is -4F.
78/130
Ring Psychology: Neck
Pre-match: Event
If you have 4 or more Target “neck” in your Ring and your opponent plays an Assault: draw up to 1 card and he overturns 1 card.
Rares (3)
79/130
Dressed for Success
Pre-match: Event
Overturn up to 7 cards.
Put up to 1 non-Unique from your Ringside into your hand.
80/130
Kelly Kelly’s Exposé
Pre-match: Event
Discard 1 random card.
Reveal your hand to your opponent: search your Arsenal for up to 1 non-Unique Extreme not in your hand, reveal it, put it into your hand, and shuffle your Arsenal.
81/130
The More The Merrier
Pre-match: Event
Draw cards equal up to the number of copies of this card in your Ring.
Your opponent puts 1 random card from his hand on the bottom of his Arsenal and draws 1 card.
Put 1 card from your hand on the bottom of your Arsenal.
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Mid-match (9)
Commons (2)
82/130
Taking It to the Hardcore Level
Mid-match Antic: Follow-up: Extreme
Draw up to 1 card.
If your next card this turn is an Extreme, it has Momentum.
F:10 D:2
83/130
Critical Injury
Mid-match Antic: Follow-up: Maneuver
Requirement: 7 cards in your Ring with the same Target
Choose 1: your opponent discards his hand or his Backlash.
His Ability is blank next turn.
F:25 D:0
Uncommons (4)
84/130
Spinning Crescent Kick
Mid-match Extreme: Mean
If played by an Extremist: -2F
If reversed from your opponent’s hand or Backlash: discard 1 card and he draws up to 1 card.
chest
F:8 D:10
85/130
Tiger Bomb
Mid-match Throw: Colossal: Follow-up: Card
Your opponent’s Ability is blank next turn.
back
F:18 D:18
86/130
Hung Out to Dry
Mid-match Assault: Colossal: Follow-up: Card
Look at your opponent’s hand: he discards all Antics.
neck
F:20 D:20
87/130
Indian Death Lock
Mid-match Hold: Colossal: Follow-up: Card
Your opponent skips his next turn.
leg
F:22 D:22
Rares (3)
88/130
Take It and Like It
Mid-match Antic
Requirement: At Least 10 Less Fortitude
Discard 1 card.
If your next card this turn is a Maneuver, it has Momentum.
F:0 D:0
89/130
Nobody Messes with The McMahons
Mid-match Reversal: Mid-match Antic
Requirement: Less Fortitude
F:4 D:1
90/130
Grab the Tights
Mid-match Antic: Follow-up: Maneuver
Requirement: Less Fortitude
Your opponent overturns cards equal to the number of different Targets in your Ring times 3.
F:15 D:0
91/130 (STARTER DECK – FOIL – Edge)
Edge (Superstar Card)
Starting Hand Size: 6
Superstar Value: 4
Superstar Ability:
Successfully play a Maneuver: search your Arsenal for up to 1 non-Unique non-Follow-up Antic, reveal it, put it into your hand, and shuffle your Arsenal.
92/130 (STARTER DECK – FOIL – Edge)
Leave It All Behind
Antic
Put any number of cards from your hand on the bottom of your Arsenal: draw up to the same number of cards +2.
Unique
F:0 D:0
93/130 (STARTER DECK – FOIL – Edge)
On This Day, I See Clearly
Reversal: Mid-match
Unique
F:4 D:9
94/130 (STARTER DECK – FOIL – Edge)
Edge Clipper
Trademark: Mean
If your Fortitude is less than your opponent’s: -8F.
Unique
head
F:8 D:8
95/130 (STARTER DECK – FOIL – Edge)
Edge’s Missile Drop Kick
Trademark: Colossal: Follow-up: Maneuver or Unique
Discard 1 random card.
Your opponent discards 4 random cards.
Unique
chest
F:13 D:17
96/130 (STARTER DECK – FOIL – Edge)
Edge-ucator
Trademark: Mean
Shuffle up to 3 cards from your Ringside into your Arsenal.
Unique
back
F:16 D:14
97/130 (ULTRA RARE – FOIL – Edge)
I’m Not Your Damn Role Model
Pre-match: Storyline
Discard 2 cards.
Superstar Value: +2
New Superstar Ability:
Once during each of your turns, if you have fewer cards in your hand than your opponent: put up to 1 non-Hybrid Maneuver from your Ringside into your hand.
Unique
98/130 (ULTRA RARE – FOIL – Edge)
Sex & Violence
Mid-match Antic
Look at your opponent’s hand.
Search your Arsenal for up to 1 card, put it into your hand, and shuffle your Arsenal.
Unique
F:13 D:0
99/130 (ULTRA RARE – FOIL – Edge)
Everything Has Come to Life
Antic
Shuffle up to 10 cards from your Ringside into your Arsenal.
Your next card this turn has Momentum.
Unique
F:8 D:0
100/130 (ULTRA RARE – FOIL – Edge)
The Rated R Spear
Trademark: Colossal: Momentum / Reversal: Antic
Unique
chest
F:40 D:25
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
101/130 (STARTER DECK – FOIL – Jeff Hardy)
Jeff Hardy (Superstar Card)
Starting Hand Size: 8
Superstar Value: 3
Superstar Ability:
You do not need to play a card before playing an Assault: Follow-up or Extreme: Follow-up.
102/130 (STARTER DECK – FOIL – Jeff Hardy)
<WWE logo>’s High-Flying Daredevil
Antic
Search your Arsenal for up to 1 Assault: Follow-up or Extreme: Follow-up, reveal it, put it into your hand, and shuffle your Arsenal.
If it is your next card this turn: it is -8F.
Unique
F:0 D:0
103/130 (STARTER DECK – FOIL – Jeff Hardy)
Fall-away Drop Kick
Trademark: Mean: Follow-up: Follow-up
Put up to 2 Follow-ups from your Ringside into your hand.
Unique
head
F:6 D:8
104/130 (STARTER DECK – FOIL – Jeff Hardy)
X-Treme Poetry in Motion
Trademark: Mean: Follow-up: Antic
If you have fewer Antics in your Ring than your opponent: this card has Momentum.
Unique
chest
F:12 D:12
105/130 (STARTER DECK – FOIL – Jeff Hardy)
Run the Barricade
Trademark: Mean: Follow-up: Maneuver / Reversal: Antic
Unique
neck
F:14 D:10
106/130 (STARTER DECK – FOIL – Jeff Hardy)
Flipping Mule Kick
Reversal: Maneuver
Put up to 1 card from your Ringside into your hand.
Shuffle cards from your Ringside into your Arsenal equal up to the number of different Targets in your Ring.
Unique
F:24 D:6
107/130 (ULTRA RARE – FOIL – Jeff Hardy)
A <WWE logo> X-Treme Original
Pre-match: Storyline
Discard 2 cards.
Superstar Value: +2
New Superstar Ability:
You are considered an Extremist.
Successfully play a Follow-up Maneuver: draw up to 1 card.
Unique
108/130 (ULTRA RARE – FOIL – Jeff Hardy)
X-Treme Twist of Fate
Mid-match Trademark: Mean: Follow-up: Card
Search your Arsenal for up to 1 Unique, reveal it, put it into your hand, and shuffle your Arsenal.
Unique
head
F:16 D:14
109/130 (ULTRA RARE – FOIL – Jeff Hardy)
X-Treme Whisper in the Wind
Reversal: Antic or Follow-up
Unique
F:6 D:10
110/130 (ULTRA RARE – FOIL – Jeff Hardy)
X-Treme Swanton Bomb
Trademark: Colossal: Follow-up: Maneuver
Your opponent discards cards equal to the number of Follow-ups in your Ring.
Unique
chest
F:30 D:20
111/130 (STARTER DECK – FOIL – Kane)
Kane (Superstar Card)
Starting Hand Size: 7
Superstar Value: 5
Superstar Ability:
Your opponent successfully plays a Maneuver: put up to 1 Maneuver from your Ringside into your hand.
112/130 (STARTER DECK – FOIL – Kane)
Get Ready to Burn in Hell
Antic
Put up to 3 cards from your hand on top of your Arsenal: search your Arsenal for up to the same number of non-Unique Maneuvers, reveal them, put them into your hand, and shuffle your Arsenal.
Unique
F:0 D:3
113/130 (STARTER DECK – FOIL – Kane)
Nothing Can Stop Me
Antic
Overturn 7 cards.
If your next card this turn is a Maneuver, it has Momentum.
Unique
F:3 D:4
114/130 (STARTER DECK – FOIL – Kane)
Vengeance is Mine
Reversal: Follow-up or Mid-match Antic
Shuffle cards from your Ringside into your Arsenal equal up to your opponent’s Fortitude.
Unique
F:7 D:6
115/130 (STARTER DECK – FOIL – Kane)
Kane’s Sidewalk Slam
Trademark: Mean
Your opponent discards random cards equal to the number of different Targets in your Ring.
Unique
back
F:13 D:12
116/130 (STARTER DECK – FOIL – Kane)
Kane’s Big Boot
Trademark: Mean: Momentum
If your Fortitude is at least 5 less than your opponent’s: -15F.
Unique
head
F:25 D:10
117/130 (ULTRA RARE – FOIL – Kane)
The Big Red Monster
Pre-match: Storyline
Superstar Value: -1
New Superstar Ability:
If your opponent plays a non-Unique Antic, you may discard 1 Antic and 1 card: it is reversed.
Unique
118/130 (ULTRA RARE – FOIL – Kane)
I’m Baaaaack!
Mid-match Reversal: Antic
Search your Arsenal for up to 1 card, put it into your hand, and shuffle your Arsenal.
Unique
F:13 D:0
119/130 (ULTRA RARE – FOIL – Kane)
Hellfire Clothesline
Trademark: Colossal: Follow-up: Card
If this card is in your Ringside and you play a Reversal from your Backlash: you may put this card into your hand.
Unique
neck
F:20 D:15
120/130 (ULTRA RARE – FOIL – Kane)
Chokeslam Straight to Hell
Trademark: Colossal
Put any number of cards from your hand on the bottom of your Arsenal: put up to the same number of Uniques from your opponent’s Ring into his Ringside.
Unique
back
F:35 D:30
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
121/130 (STARTER DECK – FOIL – Randy Orton)
Randy Orton (Superstar Card)
Starting Hand Size: 9
Superstar Value: 4
Superstar Ability:
Once during each of your turns, you may discard 1 Assault or 1 Throw: put up to 1 non-Unique Antic from your Ringside into your hand.
122/130 (STARTER DECK – FOIL – Randy Orton)
A Legendary Hit List
Antic
Search your Arsenal for up to 3 non-Uniques with different Targets not in your Ring, reveal them, put them into your hand, and shuffle your Arsenal.
Unique
F:0 D:0
123/130 (STARTER DECK – FOIL – Randy Orton)
You’ll Never Take What’s Mine
Reversal: Antic
Unique
F:3 D:6
124/130 (STARTER DECK – FOIL – Randy Orton)
Third Generation Dropkick
Trademark: Mean: Follow-up: Antic
Your opponent discards 3 random cards.
Put up to 3 Assaults and/or Throws from your Ringside into your hand.
Unique
head
F:9 D:9
125/130 (STARTER DECK – FOIL – Randy Orton)
Burn in My Light
Antic
Your opponent overturns cards equal to his Superstar Value times 3.
Unique
F:18 D:0
126/130 (STARTER DECK – FOIL – Randy Orton)
Ego Cutter
Trademark: Mean: Momentum
Put up to 1 card from your Ringside into your hand with a Target not in your Ring.
Unique
neck
F:18 D:12
127/130 (ULTRA RARE – FOIL – Randy Orton)
I Am The Legend Killer
Pre-match: Storyline
If your opponent is not a Legend: discard 3 cards.
Superstar Value: +3
New Superstar Ability:
Once during each of your turns, if your Fortitude is less than your opponent’s: put up to 1 non-Unique Maneuver from his Ring on the bottom of his Arsenal.
Unique
128/130 (ULTRA RARE – FOIL – Randy Orton)
My Destiny
Mid-match Antic
Requirement: Less Fortitude
Unique
F:0 D:3
129/130 (ULTRA RARE – FOIL – Randy Orton)
A License to Kill
Antic
Discard up to 3 cards: your next non-Unique this turn is -9F for each card discarded.
Unique
F:3 D:0
130/130 (ULTRA RARE – FOIL – Randy Orton)
The Legendary RKO
Trademark: Colossal: Follow-up: Card / Reversal: Assault or Throw
Unique
head
F:30 D:30
Commons (6)
01/130
Windmill Punch
Assault: Core
You may put 1 Mid-match from your Ringside into your Backlash: your opponent draws up to 1 card.
arm
F:0 D:1
02/130
Slap the Taste Out of Your Mouth
Assault: Core
Shuffle up to 3 cards from your Ringside into your Arsenal.
head
F:0 D:2
03/130
Forearm Shot
Assault: Core
Look at the top 4 cards of your opponent’s Arsenal: put 1 into his Ringside and the rest on the bottom of his Arsenal.
head
F:0 D:3
04/130
Chop to the Chest
Assault: Core
Your opponent discards cards equal to the number of Target “chest” in your Ring.
chest
F:0 D:4
05/130
Leg Sweep
Assault: Core
Overturn 1 card.
Your opponent discards 1 card.
leg
F:0 D:5
06/130
Gut Punch
Assault: Core
Put up to 1 non-Unique non-Hybrid from your Ringside into your hand.
chest
F:0 D:6
Uncommons (2)
07/130
Workin’ on the Knee
Assault: Mean: Follow-up: Maneuver
When played, if you have lower Fortitude than your opponent, you may discard 2 Maneuvers: this card has Momentum.
leg
F:5 D:8
08/130
Flying Kick
Assault: Mean: Follow-up: Card
When played, if you discard 1 card and name a Target: this card instead has that Target when played.
chest
F:6 D:9
Rares (4)
09/130
Spinning Drop Kick
Assault: Mean
During your turn, if this card is in your Ringside, you may discard 3 cards: put this card into your hand.
back
F:9 D:10
10/130
Spear
Assault: Mean
If you have at least 5 fewer cards in hand than your opponent: -10F.
chest
F:12 D:13
11/130
Superkick
Assault: Colossal
If you have 5 or more different Targets in your Ring: this card has Momentum.
Draw up to 1 card.
head
F:15 D:16
12/130
Running Clothesline
Assault: Colossal
Put cards with Target “neck” from your Ringside into your hand equal up to the number of Target “neck” in your Ring.
neck
F:18 D:19
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Holds (12)
Commons (6)
13/130
Clutch onto Opponent
Hold: Core
Look at the top 5 cards of your Arsenal: put them on the top and/or bottom of your Arsenal.
neck
F:0 D:1
14/130
Hair Pull
Hold: Core
You may put all cards in your hand on the bottom of your Arsenal: draw up to the same number of cards.
head
F:0 D:2
15/130
Short Arm Hammerlock
Hold: Core
Shuffle up to 4 Antics from your Ringside into your Arsenal.
arm
F:0 D:3
16/130
Hammerlock
Hold: Core
Your opponent puts up to 1 card from his Ringside on the bottom of his Arsenal.
He cannot play Antics during his next turn.
arm
F:0 D:4
17/130
Arm Wrench
Hold: Core
Put up to 1 card from your Ringside on top of your Arsenal.
Put up to 1 card from your Ringside on the bottom of your Arsenal.
arm
F:0 D:5
18/130
Choke Hold
Hold: Core
You may put 1 F:0 Core from your opponent’s Ring into his Ringside: he draws up to 1 card.
neck
F:0 D:6
Uncommons (2)
19/130
Half Crab
Hold: Mean: Follow-up: Maneuver
When played, if you have fewer Antics in your Ring than your opponent, you may discard 2 Antics: this card has Momentum.
leg
F:5 D:8
20/130
Arm Grapevine
Hold: Mean: Follow-up: Card
When played, if you discard 1 card and name a Target: this card instead has that Target when played.
arm
F:6 D:9
Rares (4)
21/130
Double Leg Lock Crab
Hold: Mean
During your turn, if this card is in your Ringside, you may allow your opponent to draw up to 2 cards: put this card into your hand.
leg
F:7 D:8
22/130
Sharpshooter
Hold: Mean
Put 2 cards from your hand on the bottom of your Arsenal.
Put up to 2 non-Uniques from your Ringside into your hand.
leg
F:10 D:11
23/130
Guillotine Stretch
Hold: Mean
If you have 20 or more cards in your Ringside: -11F.
back
F:13 D:14
24/130
Torture Rack
Hold: Colossal
Shuffle cards from your Ringside into your Arsenal equal up to the number of Target “back” in your Ring.
back
F:16 D:17
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Throws (12)
Commons (6)
25/130
Japanese Arm Drag
Throw: Core
Draw up to 1 card.
back
F:0 D:1
26/130
Scoop Slam
Throw: Core
Put up to 4 cards from your Ringside on the bottom of your Arsenal.
back
F:0 D:2
27/130
Drop Toe Hold
Throw: Core
Reveal 1 random card in your hand.
Look at your opponent’s hand.
chest
F:0 D:3
28/130
Leg Drag
Throw: Core
Discard 1 card.
Your opponent puts 1 random card from his hand on the bottom of his Arsenal.
leg
F:0 D:4
29/130
Jaw Jammer
Throw: Core
Put 1 card from your hand on the bottom of your Arsenal.
Your opponent discards 1 random card.
head
F:0 D:5
30/130
Belly to Back Suplex
Throw: Core
Your opponent draws up to 1 card.
Put up to 1 non-Unique from your Ringside into your hand.
back
F:0 D:6
Uncommons (2)
31/130
Inverted Jackhammer
Throw: Mean: Follow-up: Maneuver
When played, if you have fewer cards in hand than your opponent, you may discard 2 Reversals: this card has Momentum.
head
F:5 D:8
32/130
Sidewalk Slam
Throw: Mean: Follow-up: Card
When played, if you discard 1 card and name a Target: this card instead has that Target when played.
back
F:6 D:9
Rares (4)
33/130
Full Nelson Slam
Throw: Mean
During your turn, if this card is in your Ringside, you may overturn 4 cards: put this card into your hand.
back
F:8 D:9
34/130
Vertical DDT Drop
Throw: Mean
If your Fortitude is at least 15 less than your opponent’s: -9F.
neck
F:11 D:12
35/130
Samoan Drop
Throw: Colossal
Put any number of cards from your hand on the bottom of your Arsenal: draw up to the same number of cards.
back
F:14 D:15
36/130
Powerbomb
Throw: Colossal
If you have 5 or more Target “back” in your Ring: your opponent discards his Backlash.
Put up to 1 card from your Ringside on the bottom of your Arsenal.
head
F:17 D:18
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Extremes (12)
Commons (4)
37/130
Caught in the Ropes
Extreme: Core
If reversed: draw up to 1 card.
neck
F:0 D:1
38/130
Eye Rake
Extreme: Core
head
F:0 D:3
39/130
Microphone Cord
Extreme: Core
Discard up to 3 Extremes: your opponent discards the same number of cards.
neck
F:1 D:2
40/130
Into the Barricade
Extreme: Core
Put up to 1 Extreme from your Ringside into your hand.
head
F:3 D:3
Uncommons (4)
41/130
Flying Topé
Extreme: Mean: Follow-up: Maneuver
If played by an Extremist: -1F.
chest
F:4 D:8
42/130
Asai Moonsault
Extreme: Mean: Follow-up: Maneuver
If played by an Extremist: -2F.
head
F:6 D:10
43/130
Suicide Plancha
Extreme: Mean: Follow-up: Maneuver
If played by an Extremist: -3F.
chest
F:8 D:12
44/130
Flying Neck Breaker
Extreme: Mean: Follow-up: Maneuver
If played by an Extremist: -4F.
neck
F:10 D:14
Rares (4)
45/130
Garbage Can Lid
Extreme: Mean
If played by an Extremist: -1F.
If reversed from your opponent’s Backlash: overturn 3 cards and look at his hand.
head
F:6 D:8
46/130
Struck by a Singapore Cane
Extreme: Mean
If played by an Extremist: -2F.
If reversed from your opponent’s Arsenal: he draws up to 1 card and you may put this card into your hand.
head
F:9 D:11
47/130
Electric Chair
Extreme: Colossal
If played by an Extremist: -3F.
If reversed from your opponent’s hand: discard 3 cards and search your Arsenal for up to 1 Extreme, reveal it, put it into your hand, and shuffle your Arsenal.
back
F:14 D:16
48/130
Drive Opponent Through Announcer’s Table
Extreme: Colossal
If played by an Extremist: -4F.
If reversed: all players put 3 cards from their hand on the bottom of their Arsenal.
chest
F:20 D:22
Reversals (8)
Commons (2)
49/130
Not What We Came to See!
Reversal: non-Unique Extreme: Core
Draw up to 2 cards.
F:0 D:3
50/130
Saw That Coming a Mile Away
Reversal: non-Unique Maneuver
Requirement: Same Target as 3 cards in opponent’s Ring
F:3 D:0
Uncommons (4)
51/130
Roll Through
Reversal: non-Core non-Follow-up Hold
If the reversed card is Mean: discard 3 cards.
If the reversed card is Colossal: put cards of D:1 or greater from your Ring into your Ringside until you have removed at least D:3.
F:3 D:0
52/130
Instinctive Reflexes
Reversal: non-Core non-Follow-up Assault
If the reversed card is Mean: discard 3 cards.
If the reversed card is Colossal: put cards of D:1 or greater from your Ring into your Ringside until you have removed at least D:3.
F:3 D:0
53/130
Clean Break
Reversal: non-Core non-Follow-up Throw
If the reversed card is Mean: discard 3 cards.
If the reversed card is Colossal: put cards of D:1 or greater from your Ring into your Ringside until you have removed at least D:3.
F:3 D:0
54/130
That’s Extremely Un-Original
Reversal: non-Follow-up Extreme
If your opponent is an Extremist: -2F.
F:8 D:3
Rares (2)
55/130
Overexposure
Reversal: Assault, Hold, or Throw
Requirement: Overturned
If you are an Extremist: ignore the Requirement.
F:11 D:4
56/130
Welcome to My World
Reversal: Antic
Search your Arsenal for up to 1 Unique, reveal it, put it into your hand, and shuffle your Arsenal.
F:12 D:0
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Antics (16)
Commons (4)
57/130
Concentrated Attack
Antic
Choose a Target: for the rest of this turn, all Targets in your Ring and all Targets on cards you play are only considered that Target.
F:0 D:0
58/130
Settle the Score
Antic / Reversal: non-Unique Extreme: Core
Requirement: Less Fortitude
Search your Arsenal for up to 1 card with the same Target as a card in your opponent’s Ring, reveal it, put it into your hand, and shuffle your Arsenal.
F:0 D:0
59/130
Nothing Left to Lose
Antic
Requirement: Less Fortitude
Put all cards in your hand on top of your Arsenal.
Shuffle up to 10 cards from your Ringside into your Arsenal.
Put up to 1 card from your Ringside into your hand.
F:7 D:0
60/130
Save Me From Myself
Antic
Requirement: Greater Fortitude and Fewer Cards in Arsenal
Shuffle cards of D:1 or greater from your Ring into your Arsenal until your Fortitude is less than or equal to your opponent’s.
F:20 D:0
Uncommons (6)
61/130
Not a Leg to Stand On
Antic
Requirement: 1 Target “leg” in your Ring
Search your Arsenal for up to 1 card with Target “leg,” reveal it, put it into your hand, and shuffle your Arsenal.
F:6 D:0
62/130
Stay at Arm’s Length
Antic
Requirement: 2 Target “arm” in your Ring
Put cards with Target “arm” from your Ringside into your hand equal up to the number of Target “arm” in your Ring.
F:8 D:0
63/130
Gratuitous Chest Shot
Antic
Requirement: 3 Target “chest” in your Ring
Your opponent discards cards equal to the number of Target “chest” in your Ring -1.
F:10 D:0
64/130
Don’t Stick Your Neck Out
Antic
Requirement: 4 Target “neck” in your Ring
Draw cards equal up to the number of Target “neck” in your Ring.
F:12 D:0
65/130
Back to Square One
Antic
Requirement: 5 Target “back” in your Ring
Discard any number of cards with Target “back”: put up to that many non-F:0 non-Pre-match cards from your opponent’s Ring into his Ringside.
F:14 D:0
66/130
Headed for a Fall
Antic
Requirement: 6 Target “head” in your Ring
Look at your opponent’s hand and choose up to 3 cards: he discards them.
F:16 D:0
Rares (6)
67/130
It Has Everything to Do with Me
Antic
Requirement: Less Fortitude
Your opponent puts cards of D:1 or greater from his Ring into his Ringside until his Fortitude is less than or equal to yours.
He discards cards equal to the number of cards you have fewer than him.
F:2 D:0
68/130
Never Give In, Never Give Up
Antic: Momentum
Requirement: Less Fortitude
Your next 2 Antics this turn have Momentum.
F:0 D:0
69/130
Double Your Value—Double Your Fun
Antic
For the rest of this turn or during your opponent’s next turn, your Fortitude is double the Damage in your Ring.
F:2 D:2
70/130
Toys Under the Ring
Antic
If you are an Extremist: put up to 3 Maneuvers from your Ringside into your hand.
If you are not: put up to 3 Extremes from your Ringside into your hand.
F:4 D:0
71/130
Blood, Sweat, and Tears
Antic
Put all cards in your hand on top of your Arsenal: search your Arsenal for up to 1 Assault, up to 1 Hold, and up to 1 Throw, reveal them, put them into your hand, and shuffle your Arsenal.
F:9 D:0
72/130
Where There’s a Will, There’s a Way
Antic
Requirement: Discard 3 non-Hybrid Maneuvers, Less Fortitude, and Your Opponent’s Fortitude is 30 or Greater
You win the game via Pinfall Victory.
F:15 D:0
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Pre-match (9)
Commons (0)
(There are no common Pre-match.)
Uncommons (6)
73/130
Ring Psychology: Arm
Pre-match: Event
If you have 2 or more Target “arm” in your Ring: your Maneuvers with Target “arm” are +1D for each Target “arm” in your Ring.
74/130
Ring Psychology: Back
Pre-match: Event
If you have 5 or more Target “back” in your Ring and your opponent plays a Hold: he puts 2 random cards from his hand on the bottom of his Arsenal.
75/130
Ring Psychology: Chest
Pre-match: Event
If you have 3 or more Target “chest” in your Ring and you successfully play a Maneuver with Target “chest”: put up to 2 cards from your Ringside on the bottom of your Arsenal.
76/130
Ring Psychology: Head
Pre-match: Event
If you have 6 or more Target “head” in your Ring and your opponent plays a Throw: he discards 2 cards.
77/130
Ring Psychology: Leg
Pre-match: Event
Successfully play a Maneuver with Target “leg”: put up to 1 card with Target “leg” from your Ringside into your hand and your next card this turn with Target “leg” is -4F.
78/130
Ring Psychology: Neck
Pre-match: Event
If you have 4 or more Target “neck” in your Ring and your opponent plays an Assault: draw up to 1 card and he overturns 1 card.
Rares (3)
79/130
Dressed for Success
Pre-match: Event
Overturn up to 7 cards.
Put up to 1 non-Unique from your Ringside into your hand.
80/130
Kelly Kelly’s Exposé
Pre-match: Event
Discard 1 random card.
Reveal your hand to your opponent: search your Arsenal for up to 1 non-Unique Extreme not in your hand, reveal it, put it into your hand, and shuffle your Arsenal.
81/130
The More The Merrier
Pre-match: Event
Draw cards equal up to the number of copies of this card in your Ring.
Your opponent puts 1 random card from his hand on the bottom of his Arsenal and draws 1 card.
Put 1 card from your hand on the bottom of your Arsenal.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Mid-match (9)
Commons (2)
82/130
Taking It to the Hardcore Level
Mid-match Antic: Follow-up: Extreme
Draw up to 1 card.
If your next card this turn is an Extreme, it has Momentum.
F:10 D:2
83/130
Critical Injury
Mid-match Antic: Follow-up: Maneuver
Requirement: 7 cards in your Ring with the same Target
Choose 1: your opponent discards his hand or his Backlash.
His Ability is blank next turn.
F:25 D:0
Uncommons (4)
84/130
Spinning Crescent Kick
Mid-match Extreme: Mean
If played by an Extremist: -2F
If reversed from your opponent’s hand or Backlash: discard 1 card and he draws up to 1 card.
chest
F:8 D:10
85/130
Tiger Bomb
Mid-match Throw: Colossal: Follow-up: Card
Your opponent’s Ability is blank next turn.
back
F:18 D:18
86/130
Hung Out to Dry
Mid-match Assault: Colossal: Follow-up: Card
Look at your opponent’s hand: he discards all Antics.
neck
F:20 D:20
87/130
Indian Death Lock
Mid-match Hold: Colossal: Follow-up: Card
Your opponent skips his next turn.
leg
F:22 D:22
Rares (3)
88/130
Take It and Like It
Mid-match Antic
Requirement: At Least 10 Less Fortitude
Discard 1 card.
If your next card this turn is a Maneuver, it has Momentum.
F:0 D:0
89/130
Nobody Messes with The McMahons
Mid-match Reversal: Mid-match Antic
Requirement: Less Fortitude
F:4 D:1
90/130
Grab the Tights
Mid-match Antic: Follow-up: Maneuver
Requirement: Less Fortitude
Your opponent overturns cards equal to the number of different Targets in your Ring times 3.
F:15 D:0
91/130 (STARTER DECK – FOIL – Edge)
Edge (Superstar Card)
Starting Hand Size: 6
Superstar Value: 4
Superstar Ability:
Successfully play a Maneuver: search your Arsenal for up to 1 non-Unique non-Follow-up Antic, reveal it, put it into your hand, and shuffle your Arsenal.
92/130 (STARTER DECK – FOIL – Edge)
Leave It All Behind
Antic
Put any number of cards from your hand on the bottom of your Arsenal: draw up to the same number of cards +2.
Unique
F:0 D:0
93/130 (STARTER DECK – FOIL – Edge)
On This Day, I See Clearly
Reversal: Mid-match
Unique
F:4 D:9
94/130 (STARTER DECK – FOIL – Edge)
Edge Clipper
Trademark: Mean
If your Fortitude is less than your opponent’s: -8F.
Unique
head
F:8 D:8
95/130 (STARTER DECK – FOIL – Edge)
Edge’s Missile Drop Kick
Trademark: Colossal: Follow-up: Maneuver or Unique
Discard 1 random card.
Your opponent discards 4 random cards.
Unique
chest
F:13 D:17
96/130 (STARTER DECK – FOIL – Edge)
Edge-ucator
Trademark: Mean
Shuffle up to 3 cards from your Ringside into your Arsenal.
Unique
back
F:16 D:14
97/130 (ULTRA RARE – FOIL – Edge)
I’m Not Your Damn Role Model
Pre-match: Storyline
Discard 2 cards.
Superstar Value: +2
New Superstar Ability:
Once during each of your turns, if you have fewer cards in your hand than your opponent: put up to 1 non-Hybrid Maneuver from your Ringside into your hand.
Unique
98/130 (ULTRA RARE – FOIL – Edge)
Sex & Violence
Mid-match Antic
Look at your opponent’s hand.
Search your Arsenal for up to 1 card, put it into your hand, and shuffle your Arsenal.
Unique
F:13 D:0
99/130 (ULTRA RARE – FOIL – Edge)
Everything Has Come to Life
Antic
Shuffle up to 10 cards from your Ringside into your Arsenal.
Your next card this turn has Momentum.
Unique
F:8 D:0
100/130 (ULTRA RARE – FOIL – Edge)
The Rated R Spear
Trademark: Colossal: Momentum / Reversal: Antic
Unique
chest
F:40 D:25
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
101/130 (STARTER DECK – FOIL – Jeff Hardy)
Jeff Hardy (Superstar Card)
Starting Hand Size: 8
Superstar Value: 3
Superstar Ability:
You do not need to play a card before playing an Assault: Follow-up or Extreme: Follow-up.
102/130 (STARTER DECK – FOIL – Jeff Hardy)
<WWE logo>’s High-Flying Daredevil
Antic
Search your Arsenal for up to 1 Assault: Follow-up or Extreme: Follow-up, reveal it, put it into your hand, and shuffle your Arsenal.
If it is your next card this turn: it is -8F.
Unique
F:0 D:0
103/130 (STARTER DECK – FOIL – Jeff Hardy)
Fall-away Drop Kick
Trademark: Mean: Follow-up: Follow-up
Put up to 2 Follow-ups from your Ringside into your hand.
Unique
head
F:6 D:8
104/130 (STARTER DECK – FOIL – Jeff Hardy)
X-Treme Poetry in Motion
Trademark: Mean: Follow-up: Antic
If you have fewer Antics in your Ring than your opponent: this card has Momentum.
Unique
chest
F:12 D:12
105/130 (STARTER DECK – FOIL – Jeff Hardy)
Run the Barricade
Trademark: Mean: Follow-up: Maneuver / Reversal: Antic
Unique
neck
F:14 D:10
106/130 (STARTER DECK – FOIL – Jeff Hardy)
Flipping Mule Kick
Reversal: Maneuver
Put up to 1 card from your Ringside into your hand.
Shuffle cards from your Ringside into your Arsenal equal up to the number of different Targets in your Ring.
Unique
F:24 D:6
107/130 (ULTRA RARE – FOIL – Jeff Hardy)
A <WWE logo> X-Treme Original
Pre-match: Storyline
Discard 2 cards.
Superstar Value: +2
New Superstar Ability:
You are considered an Extremist.
Successfully play a Follow-up Maneuver: draw up to 1 card.
Unique
108/130 (ULTRA RARE – FOIL – Jeff Hardy)
X-Treme Twist of Fate
Mid-match Trademark: Mean: Follow-up: Card
Search your Arsenal for up to 1 Unique, reveal it, put it into your hand, and shuffle your Arsenal.
Unique
head
F:16 D:14
109/130 (ULTRA RARE – FOIL – Jeff Hardy)
X-Treme Whisper in the Wind
Reversal: Antic or Follow-up
Unique
F:6 D:10
110/130 (ULTRA RARE – FOIL – Jeff Hardy)
X-Treme Swanton Bomb
Trademark: Colossal: Follow-up: Maneuver
Your opponent discards cards equal to the number of Follow-ups in your Ring.
Unique
chest
F:30 D:20
111/130 (STARTER DECK – FOIL – Kane)
Kane (Superstar Card)
Starting Hand Size: 7
Superstar Value: 5
Superstar Ability:
Your opponent successfully plays a Maneuver: put up to 1 Maneuver from your Ringside into your hand.
112/130 (STARTER DECK – FOIL – Kane)
Get Ready to Burn in Hell
Antic
Put up to 3 cards from your hand on top of your Arsenal: search your Arsenal for up to the same number of non-Unique Maneuvers, reveal them, put them into your hand, and shuffle your Arsenal.
Unique
F:0 D:3
113/130 (STARTER DECK – FOIL – Kane)
Nothing Can Stop Me
Antic
Overturn 7 cards.
If your next card this turn is a Maneuver, it has Momentum.
Unique
F:3 D:4
114/130 (STARTER DECK – FOIL – Kane)
Vengeance is Mine
Reversal: Follow-up or Mid-match Antic
Shuffle cards from your Ringside into your Arsenal equal up to your opponent’s Fortitude.
Unique
F:7 D:6
115/130 (STARTER DECK – FOIL – Kane)
Kane’s Sidewalk Slam
Trademark: Mean
Your opponent discards random cards equal to the number of different Targets in your Ring.
Unique
back
F:13 D:12
116/130 (STARTER DECK – FOIL – Kane)
Kane’s Big Boot
Trademark: Mean: Momentum
If your Fortitude is at least 5 less than your opponent’s: -15F.
Unique
head
F:25 D:10
117/130 (ULTRA RARE – FOIL – Kane)
The Big Red Monster
Pre-match: Storyline
Superstar Value: -1
New Superstar Ability:
If your opponent plays a non-Unique Antic, you may discard 1 Antic and 1 card: it is reversed.
Unique
118/130 (ULTRA RARE – FOIL – Kane)
I’m Baaaaack!
Mid-match Reversal: Antic
Search your Arsenal for up to 1 card, put it into your hand, and shuffle your Arsenal.
Unique
F:13 D:0
119/130 (ULTRA RARE – FOIL – Kane)
Hellfire Clothesline
Trademark: Colossal: Follow-up: Card
If this card is in your Ringside and you play a Reversal from your Backlash: you may put this card into your hand.
Unique
neck
F:20 D:15
120/130 (ULTRA RARE – FOIL – Kane)
Chokeslam Straight to Hell
Trademark: Colossal
Put any number of cards from your hand on the bottom of your Arsenal: put up to the same number of Uniques from your opponent’s Ring into his Ringside.
Unique
back
F:35 D:30
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121/130 (STARTER DECK – FOIL – Randy Orton)
Randy Orton (Superstar Card)
Starting Hand Size: 9
Superstar Value: 4
Superstar Ability:
Once during each of your turns, you may discard 1 Assault or 1 Throw: put up to 1 non-Unique Antic from your Ringside into your hand.
122/130 (STARTER DECK – FOIL – Randy Orton)
A Legendary Hit List
Antic
Search your Arsenal for up to 3 non-Uniques with different Targets not in your Ring, reveal them, put them into your hand, and shuffle your Arsenal.
Unique
F:0 D:0
123/130 (STARTER DECK – FOIL – Randy Orton)
You’ll Never Take What’s Mine
Reversal: Antic
Unique
F:3 D:6
124/130 (STARTER DECK – FOIL – Randy Orton)
Third Generation Dropkick
Trademark: Mean: Follow-up: Antic
Your opponent discards 3 random cards.
Put up to 3 Assaults and/or Throws from your Ringside into your hand.
Unique
head
F:9 D:9
125/130 (STARTER DECK – FOIL – Randy Orton)
Burn in My Light
Antic
Your opponent overturns cards equal to his Superstar Value times 3.
Unique
F:18 D:0
126/130 (STARTER DECK – FOIL – Randy Orton)
Ego Cutter
Trademark: Mean: Momentum
Put up to 1 card from your Ringside into your hand with a Target not in your Ring.
Unique
neck
F:18 D:12
127/130 (ULTRA RARE – FOIL – Randy Orton)
I Am The Legend Killer
Pre-match: Storyline
If your opponent is not a Legend: discard 3 cards.
Superstar Value: +3
New Superstar Ability:
Once during each of your turns, if your Fortitude is less than your opponent’s: put up to 1 non-Unique Maneuver from his Ring on the bottom of his Arsenal.
Unique
128/130 (ULTRA RARE – FOIL – Randy Orton)
My Destiny
Mid-match Antic
Requirement: Less Fortitude
Unique
F:0 D:3
129/130 (ULTRA RARE – FOIL – Randy Orton)
A License to Kill
Antic
Discard up to 3 cards: your next non-Unique this turn is -9F for each card discarded.
Unique
F:3 D:0
130/130 (ULTRA RARE – FOIL – Randy Orton)
The Legendary RKO
Trademark: Colossal: Follow-up: Card / Reversal: Assault or Throw
Unique
head
F:30 D:30