Post by BALLS on May 9, 2011 1:36:15 GMT 8
Assaults (17)
Commons (7)
01/130
Slap
Assault: Core / Reversal: printed 1D—7D Hold
head
F:0 D:1
02/130
Chop
Assault: Core / Reversal: printed 2D—7D Hold
chest
F:0 D:2
03/130
Punch
Assault: Core / Reversal: printed 3D—7D Hold
head
F:0 D:3
04/130
Head Butt
Assault: Core / Reversal: printed 4D—7D Hold
head
F:0 D:4
05/130
Kick
Assault: Core / Reversal: printed 5D—7D Hold
chest
F:0 D:5
06/130
Running Elbow
Assault: Core / Reversal: printed 6D—7D Hold
head
F:0 D:6
07/130
Big Boot
Assault: Core / Reversal: Hold: Mean
Reversal: discard 2 cards and overturn 1 card.
head
F:0 D:7
Uncommons (6)
08/130
Haymaker
Assault: Core
Your opponent cannot play Antics during his next turn.
head
F:1 D:2
09/130
Roundhouse Punch
Assault: Core
Put up to 2 cards from your Ringside on top of your Arsenal.
head
F:2 D:3
10/130
Shoulder Block
Assault: Core
Look at the top 6 cards of your Arsenal: put them on the top and/or bottom of your Arsenal.
chest
F:3 D:4
11/130
Spinning Heel Kick
Assault: Core
Your opponent draws up to 1 card.
Put up to 1 card from your Ringside into your hand.
chest
F:4 D:5
12/130
Running Lariat
Assault: Core
Put up to 3 cards from your Ringside on the bottom of your Arsenal.
neck
F:5 D:6
13/130
Drop Kick
Assault: Core
Look at your opponent’s hand.
head
F:6 D:7
Rares (4)
14/130
Knee Lift
Assault: Mean
Your opponent discards 2 cards.
head
F:7 D:8
15/130
European Uppercut
Assault: Mean
Draw up to 2 cards.
head
F:10 D:11
16/130
Discus Punch
Assault: Mean
Overturn 3 cards.
Put up to 2 Uniques from your Ringside into your hand.
head
F:13 D:14
17/130
Clothesline
Assault: Colossal
Shuffle up to 2 Holds and up to 2 Throws from your Ringside into your Arsenal.
neck
F:16 D:17
Holds (17)
Commons (7)
18/130
Collar & Elbow Lockup
Hold: Core / Reversal: printed 1D—7D Throw
neck
F:0 D:1
19/130
Wrist Lock
Hold: Core / Reversal: printed 2D—7D Throw
arm
F:0 D:2
20/130
Arm Bar
Hold: Core / Reversal: printed 3D—7D Throw
arm
F:0 D:3
21/130
Standing Side Headlock
Hold: Core / Reversal: printed 4D—7D Throw
neck
F:0 D:4
22/130
Front Face Lock
Hold: Core / Reversal: printed 5D—7D Throw
neck
F:0 D:5
23/130
Full Nelson
Hold: Core / Reversal: printed 6D—7D Throw
neck
F:0 D:6
24/130
Chicken Wing
Hold: Core / Reversal: Throw: Mean
Reversal: discard 2 cards and overturn 1 card.
arm
F:0 D:7
Uncommons (6)
25/130
Chin Lock
Hold: Core
Your opponent puts 1 random card from his hand on the bottom of his Arsenal.
neck
F:1 D:2
26/130
Bear Hug
Hold: Core
Put 1 card from your hand on the top or bottom of your Arsenal.
Your opponent discards 1 random card.
chest
F:2 D:3
27/130
Head Vise
Hold: Core
Draw up to 2 cards.
Discard 1 card.
head
F:3 D:4
28/130
Sleeper
Hold: Core
Put up to 1 Maneuver from your Ringside into your hand.
neck
F:4 D:5
29/130
Bow & Arrow
Hold: Core
Shuffle up to 4 cards from your Ringside into your Arsenal.
arm
F:5 D:6
30/130
Abdominal Stretch
Hold: Core
Look at the top 5 cards of your opponent’s Arsenal: put 1 into his Ringside and the rest on the bottom of his Arsenal.
back
F:6 D:7
Rares (4)
31/130
Dragon Sleeper
Hold: Mean
Put up to 5 cards from your Ringside on the bottom of your Arsenal.
head
F:8 D:9
32/130
Ankle Lock
Hold: Mean
Put up to 1 Assault and up to 1 Throw from your Ringside into your hand.
leg
F:11 D:12
33/130
STF
Hold: Colossal
Shuffle up to 4 Uniques from your Ringside into your Arsenal.
neck
F:14 D:15
34/130
Figure Four Leg Lock
Hold: Colossal
Put 1 card from your hand on the bottom of your Arsenal.
Put up to 1 card from your opponent’s Ring into his Ringside.
leg
F:17 D:18
Throws (17)
Commons (7)
35/130
Headlock Takedown
Throw: Core / Reversal: printed 1D—7D Assault
back
F:0 D:1
36/130
Double Leg Takedown
Throw: Core / Reversal: printed 2D—7D Assault
back
F:0 D:2
37/130
Belly to Belly Suplex
Throw: Core / Reversal: printed 3D—7D Assault
back
F:0 D:3
38/130
Fireman’s Carry
Throw: Core / Reversal: printed 4D—7D Assault
back
F:0 D:4
39/130
Hip Toss
Throw: Core / Reversal: printed 5D—7D Assault
back
F:0 D:5
40/130
Body Slam
Throw: Core / Reversal: printed 6D—7D Assault
back
F:0 D:6
41/130
Inverted Atomic Drop
Throw: Core / Reversal: Assault: Mean
Reversal: discard 2 cards and overturn 1 card.
back
F:0 D:7
Uncommons (6)
42/130
Arm Bar Takedown
Throw: Core
Put up to 3 cards from your hand on the bottom of your Arsenal: draw the same number of cards.
back
F:1 D:2
43/130
Snap Mare
Throw: Core
Your opponent discards 2 cards.
back
F:2 D:3
44/130
Russian Leg Sweep
Throw: Core
Put up to 1 Mid-match from your Ringside into your Backlash.
back
F:3 D:4
45/130
Atomic Drop
Throw: Core
Put up to 1 Antic or 1 Reversal from your Ringside into your hand.
back
F:4 D:5
46/130
Gut Buster
Throw: Core
You may put all cards in your hand on the bottom of your Arsenal: draw the same number of cards.
chest
F:5 D:6
47/130
Bulldog
Throw: Core
Shuffle up to 5 Antics from your Ringside into your Arsenal.
head
F:6 D:7
Rares (4)
48/130
Back Breaker
Throw: Mean
Look at the top 7 cards of your Arsenal: put 1 of those into your hand and the rest on the bottom of your Arsenal.
back
F:9 D:10
49/130
Power Slam
Throw: Mean
Put up to 1 card from your Ringside into your hand.
back
F:12 D:13
50/130
DDT
Throw: Colossal
Put up to 1 Assault and up to 1 Hold from your opponent’s Ring into his Ringside.
neck
F:15 D:16
51/130
Press Slam
Throw: Colossal
Search your Arsenal for up to 1 card, put it into your hand, and shuffle your Arsenal.
back
F:18 D:19
Reversals (6)
Commons (1)
52/130
You Telegraphed It
Reversal: Momentum
Requirement: Overturned
F:4 D:0
Uncommons (3)
53/130
Masochist at Heart
Reversal: Colossal
Requirement: Overturned
F:0 D:0
54/130
Try To Get Away
Reversal: Mean
Discard 2 cards.
If the reversed card is Unique, instead discard 2 random cards.
F:4 D:0
55/130
I Won’t Be Beat Tonight
Reversal: Colossal
Put cards of D:1 or greater from your Ring into your Ringside until you have removed at least D:4.
F:7 D:0
Rares (2)
56/130
Why Don’t You Kiss My A%$?
Reversal: Antic
F:7 D:0
57/130
Inertia
Reversal: Momentum
F:15 D:5
Antics (13)
Commons (4)
58/130
Out Here All Night
Antic
Shuffle up to 4 cards from your Ringside into your Arsenal.
F:0 D:0
59/130
Snatch & Lift
Antic: Follow-up: Maneuver / Reversal: non-unique Follow-up
Antic: if your next card this turn is a Throw, it has Momentum.
Reversal: discard 1 card and if your first card on your next turn is a Throw, it has Momentum.
F:5 D:1
60/130
Cinch It In
Antic: Follow-up: Maneuver / Reversal: non-unique Follow-up
Antic: if your next card this turn is a Hold, it has Momentum.
Reversal: discard 1 card and if your first card on your next turn is a Hold, it has Momentum.
F:5 D:1
61/130
Throw into the Ring Ropes
Antic: Follow-up: Maneuver / Reversal: non-unique Follow-up
Antic: if your next card this turn is an Assault, it has Momentum.
Reversal: discard 1 card and if your first card on your next turn is an Assault, it has Momentum.
F:5 D:1
Uncommons (3)
62/130
Muster Some Moves
Antic
Requirement: Less Fortitude
Put Maneuvers from your Ringside into your hand equal up to the number of different Targets in your opponent’s Ring.
F:0 D:0
63/130
Run—Don’t Hide
Antic
Search your Arsenal for up to 2 non-F:0 Cores, reveal them, put them into your hand, and shuffle your Arsenal.
F:1 D:0
64/130
Look Under the Ring
Antic
Put up to 2 cards from your Ringside into your hand.
F:6 D:0
Rares (6)
65/130
Shock the World
Antic
Requirement: Less Fortitude
If your next card this turn is a Maneuver, it has Momentum.
F:0 D:0
66/130
Pacing My Match
Antic
At the end of this turn, if you overturn 6 cards for not playing a Maneuver: put up to 3 Maneuvers from your Ringside into your hand.
F:1 D:0
67/130
All I Got Left Is My Pride
Antic
Requirement: Fewer Cards in Hand
Draw up to 3 cards.
F:5 D:0
68/130
My Way or the Highway
Antic
Discard up to 4 Cores: put up to that many Means and up to that many Colossals from your Ringside into your hand.
F:7 D:0
69/130
Forget the History
Antic
Requirement: Fewer Cards in Hand
Your opponent discards 5 cards.
F:9 D:0
70/130
A Spirited Turn of Events
Antic
Put up to 9 cards from your Ringside on the bottom of your Arsenal.
Your opponent overturns 6 cards.
F:15 D:0
Pre-match (10)
Commons (2)
71/130
A New Plan
Pre-match: Event
Put all cards in your hand on the bottom of your Arsenal: draw the same number of cards.
72/130
Previously Unannounced Match
Pre-match: Event
The maximum number of Mid-match your opponent may have in his Ring is equal to the number of Pre-match you have in your Ring.
Uncommons (3)
73/130
Ring Psychology: Assault
Pre-match: Event
Successfully play an Assault: put up to 1 Hold or 1 Throw from your Ringside into your hand.
74/130
Ring Psychology: Hold
Pre-match: Event
Successfully play a Hold: put up to 1 Assault and up to 1 Throw from your Ringside on the bottom of your Arsenal.
75/130
Ring Psychology: Throw
Pre-match: Event
Successfully play a Throw and you have an Assault and a Hold in your Ring: draw up to 1 card.
Rares (5)
76/130
Hardcore Hell
Pre-match: Event
If your Fortitude is less than your opponent: your first non-F:0 Core of this turn cannot be reversed from his hand.
77/130
Gone—Not Forgotten
Pre-match: Event
A card from your hand is not successfully played: put that card on the bottom of your Arsenal instead of your Ringside.
78/130
Climbing the Ladder
Pre-match: Event
Requirement: Lower Superstar Value
Successfully play a Mean: draw up to 2 cards.
Successfully play a Colossal: draw up to 1 card.
79/130
Underestimate the Competition
Pre-match: Event
Overturn 8 cards.
Your opponent’s non-unique Reversals deal no damage.
80/130
Your Chance in the Limelight
Pre-match: Event
Requirement: Higher Superstar Value
Your opponent discards 1 random card.
He starts the match.
Mid-match (10)
Commons (2)
81/130
Before This Gets Out of Hand
Mid-match Reversal: Mean
Overturn 3 cards.
If the reversed card was played from your opponent’s hand, it goes into his hand instead of his Ringside.
F:0 D:0
82/130
Wreckless Intent
Mid-match Antic
Reveal the top 2 cards of your Arsenal: put up to 1 Maneuver into your hand and put the rest into your Ringside.
F:1 D:0
Uncommons (3)
83/130
Knife-Edge Chop
Mid-match Assault: Mean
Discard 1 card.
chest
F:10 D:8
84/130
Boston Crab
Mid-match Hold: Mean
Your opponent draws up to 1 card.
back
F:11 D:9
85/130
Fall-away Suplex
Mid-match Throw: Mean
Your opponent shuffles up to 2 cards from his Ringside into his Arsenal.
back
F:12 D:10
Rares (5)
86/130
Talk Is Cheap
Mid-match Reversal: Antic
Requirement: Not Your Opponent’s First Card This Turn
If your Fortitude is greater than your opponent's: you cannot play Antics.
F:0 D:3
87/130
Layla: <WWE logo> Diva to the Core
Mid-match Antic
Requirement: Less Fortitude
Discard up to 3 Means and/or Colossals: search your Arsenal for up to that many Cores, reveal them, put them into your hand, and shuffle your Arsenal.
F:0 D:0
88/130
Keep Your Eyes Open or It’s Game Over
Mid-match Reversal: Mean or Antic
Requirement: Not Your Opponent’s First Card This Turn
Discard 2 random cards.
F:3 D:2
89/130
I Can Do Anything I Want
Mid-match Reversal: Colossal
Discard 3 cards.
Put cards of D:1 or greater from your Ring into your Ringside until you have removed at least D:8.
F:8 D:0
90/130
It’s All Led to This
Mid-match Antic
If you have 4 or more cards in your Ring with the same Target: if your next card this turn is a Maneuver, it has Momentum and is +10D.
F:15 D:0
Batista
91/130 (STARTER DECK – FOIL – Batista)
Batista (Superstar Card)
Starting Hand Size: 9
Superstar Value: 5
Superstar Ability:
Successfully play a Throw: your opponent puts 1 random card from his hand on the bottom of his Arsenal.
92/130 (STARTER DECK – FOIL – Batista)
The Animalistic Clothesline
Trademark: Mean
Discard 2 cards.
Put up to 2 cards from your opponent’s Ring into his Ringside.
Unique
neck
F:6 D:10
93/130 (STARTER DECK – FOIL – Batista)
The Hanging Tree
Trademark: Mean
Put up to 3 Throws from your Ringside into your hand.
Unique
neck
F:16 D:14
94/130 (STARTER DECK – FOIL – Batista)
The Guardian Powerslam
Trademark: Mean / Reversal: Hold
If played as a Trademark: –20F
Unique
back
F:30 D:10
95/130 (STARTER DECK – FOIL – Batista)
Inside This Pit of Danger
Reversal: Antic
Your opponent discards 1 random card.
Unique
F:2 D:1
96/130 (STARTER DECK – FOIL – Batista)
I’ll Chew Them Up and Spit Them Out
Antic
Draw up to 8 cards.
Discard 2 cards.
Unique
F:6 D:0
97/130 (ULTRA RARE – FOIL – Batista)
I Walk Alone
Pre-match: Storyline
Discard 2 cards.
Superstar Value: +4
New Superstar Ability:
Your Colossals are -6F.
Successfully play a Colossal: draw up to 1 card.
Unique
98/130 (ULTRA RARE – FOIL – Batista)
A Thousand Years of Anger
Mid-match Reversal: Mean or Colossal
Put 1 random card from your hand on the bottom of your Arsenal.
Unique
F:3 D:3
99/130 (ULTRA RARE – FOIL – Batista)
The Evolved Spinebuster
Trademark: Colossal / Reversal: Assault or Throw
Reversal: your opponent discards 5 cards.
Unique
back
F:20 D:15
100/130 (ULTRA RARE – FOIL – Batista)
The Demon Bomb
Trademark: Colossal
Shuffle up to 5 cards from your Ringside into your Arsenal.
Unique
back
F:35 D:35
John Cena
101/130 (STARTER DECK – FOIL – John Cena)
John Cena (Superstar Card)
Starting Hand Size: 6
Superstar Value: 6
Superstar Ability:
Once during each of your turns, you may discard 1 Hold: draw up to 2 cards.
102/130 (STARTER DECK – FOIL – John Cena)
Freestyle Shoulder Block
Trademark: Mean
All players discard 1 random card.
Unique
chest
F:5 D:8
103/130 (STARTER DECK – FOIL – John Cena)
Chain Gang Headlock
Trademark: Mean
Search your Arsenal for up to 1 Unique, reveal it, put it into your hand, and shuffle your Arsenal.
Unique
head
F:7 D:10
104/130 (STARTER DECK – FOIL – John Cena)
The Marine Slam
Trademark: Colossal: Follow-up: Card
Unique
back
F:13 D:17
105/130 (STARTER DECK – FOIL – John Cena)
You Hear Those Horns? You’re Finished!
Reversal: Antic
Put up to 1 card from your Ringside into your hand.
Unique
F:5 D:3
106/130 (STARTER DECK – FOIL – John Cena)
I’m Tougher than Nails
Antic
Put all cards from your Ringside into your hand: shuffle all cards from your hand into your Arsenal except for 2.
Unique
F:12 D:0
107/130 (ULTRA RARE – FOIL – John Cena)
Doctor of Thuganomics
Pre-match: Storyline
Superstar Value: +2
New Superstar Ability:
Successfully play a Core: put up to 1 Mean from your Ringside into your hand.
Your opponent reverses a Core or a Mean from his hand: draw up to 1 card.
Unique
108/130 (ULTRA RARE – FOIL – John Cena)
Knock Your Shell Off
Mid-match Trademark: Mean
Put up to 1 card from your opponent’s Ring into his Ringside.
Unique
head
F:8 D:9
109/130 (ULTRA RARE – FOIL – John Cena)
The STFU
Trademark: Colossal
Discard up to 5 cards: your opponent discards the same number of cards.
Unique
neck
F:15 D:15
110/130 (ULTRA RARE – FOIL – John Cena)
The Untouchable FU
Trademark: Colossal / Reversal: Momentum
Shuffle any number of Holds from your Ringside into your Arsenal.
Unique
back
F:30 D:30
Rey Mysterio
111/130 (STARTER DECK – FOIL – Rey Mysterio)
Rey Mysterio (Superstar Card)
Starting Hand Size: 8
Superstar Value: 4
Superstar Ability:
Once during each of your turns, you may discard 1 card: search your Arsenal for up to 1 Assault, reveal it, put it into your hand, and shuffle your Arsenal.
112/130 (STARTER DECK – FOIL – Rey Mysterio)
The Original 619
Trademark: Mean: Follow-up: Card
Your opponent discards 1 random card.
Unique
head
F:6 D:9
113/130 (STARTER DECK – FOIL – Rey Mysterio)
The 1904
Trademark: Mean: Follow-up: Maneuver
Your opponent discards cards equal to the number of Uniques in your Ring.
Unique
chest
F:8 D:12
114/130 (STARTER DECK – FOIL – Rey Mysterio)
Rey-Rey’s Wheelbarrow Bulldog
Trademark: Mean / Reversal: Throw
If played as a Trademark: –10F
Unique
head
F:12 D:8
115/130 (STARTER DECK – FOIL – Rey Mysterio)
Think Nothing of It … But Love It
Reversal: Mean or Colossal
Shuffle up to 11 cards from your Ringside into your Arsenal.
Unique
F:15 D:5
116/130 (STARTER DECK – FOIL – Rey Mysterio)
Too Much Damage for One to Manage
Antic
If your next card this turn is a Maneuver, it has Momentum.
Unique
F:0 D:0
117/130 (ULTRA RARE – FOIL – Rey Mysterio)
From Cruiserweight to Heavyweight Champ
Pre-match: Storyline
Draw 1 card.
Superstar Value: +2
New Superstar Ability:
Your non-F:0 Cores read as F:0.
Successfully play a printed non-F:0 Core: put up to 1 Core from your Ringside into your hand.
Unique
118/130 (ULTRA RARE – FOIL – Rey Mysterio)
Do It For My People
Mid-match Antic
Search your Arsenal for up to 1 card, put it into your hand, and shuffle your Arsenal.
Unique
F:8 D:0
119/130 (ULTRA RARE – FOIL – Rey Mysterio)
Droppin’ Da Dime
Trademark: Mean
All players discard 10 cards.
Unique
back
F:10 D:10
120/130 (ULTRA RARE – FOIL – Rey Mysterio)
Mysterio’s West Coast Pop
Trademark: Colossal: Follow-up: Card
Unique
chest
F:20 D:20
Triple H
121/130 (STARTER DECK – FOIL – Triple H)
Triple H (Superstar Card)
Starting Hand Size: 7
Superstar Value: 7
Superstar Ability:
Once during each of your turns, you may discard 1 Maneuver: put up to 1 non-unique Maneuver from your Ringside into your hand.
122/130 (STARTER DECK – FOIL – Triple H)
The Triple H High Knee
Trademark: Mean
Put up to 1 card from your Ringside on the bottom of your Arsenal.
Unique
head
F:5 D:8
123/130 (STARTER DECK – FOIL – Triple H)
The Cerebral Sleeper
Trademark: Mean
Put up to 2 cards from your opponent’s Ring into his Ringside.
Unique
neck
F:11 D:9
124/130 (STARTER DECK – FOIL – Triple H)
Smacked with the Sledgehammer
Trademark: Colossal / Reversal: Mean or Colossal
Search your Arsenal for up to 1 card, put it into your hand, and shuffle your Arsenal.
Unique
head
F:20 D:20
125/130 (STARTER DECK – FOIL – Triple H)
Behold The King
Antic
Your opponent overturns 7 cards.
Put up to 3 cards from your Ringside into your hand.
Unique
F:13 D:0
126/130 (STARTER DECK – FOIL – Triple H)
Bow Before the Throne
Reversal: Hold
Draw up to 2 cards.
Unique
F:0 D:3
127/130 (ULTRA RARE – FOIL – Triple H)
Ten Time World Champion
Pre-match: Storyline
Superstar Value: +3
New Superstar Ability:
If a Maneuver has dealt 10 Damage to you: draw up to 2 cards and it is reversed.
Unique
128/130 (ULTRA RARE – FOIL – Triple H)
Feel Your Fear
Mid-match Trademark: Mean
Shuffle any number of Uniques from your Ringside into your Arsenal.
Unique
neck
F:18 D:12
129/130 (ULTRA RARE – FOIL – Triple H)
The Game Spinebuster
Trademark: Mean / Reversal: Assault or Throw
If played as a Trademark: –15F
Unique
back
F:20 D:8
130/130 (ULTRA RARE – FOIL – Triple H)
The King of Kings Pedigree
Trademark: Colossal
Your opponent discards 7 cards.
Unique
head
F:40 D:30
Commons (7)
01/130
Slap
Assault: Core / Reversal: printed 1D—7D Hold
head
F:0 D:1
02/130
Chop
Assault: Core / Reversal: printed 2D—7D Hold
chest
F:0 D:2
03/130
Punch
Assault: Core / Reversal: printed 3D—7D Hold
head
F:0 D:3
04/130
Head Butt
Assault: Core / Reversal: printed 4D—7D Hold
head
F:0 D:4
05/130
Kick
Assault: Core / Reversal: printed 5D—7D Hold
chest
F:0 D:5
06/130
Running Elbow
Assault: Core / Reversal: printed 6D—7D Hold
head
F:0 D:6
07/130
Big Boot
Assault: Core / Reversal: Hold: Mean
Reversal: discard 2 cards and overturn 1 card.
head
F:0 D:7
Uncommons (6)
08/130
Haymaker
Assault: Core
Your opponent cannot play Antics during his next turn.
head
F:1 D:2
09/130
Roundhouse Punch
Assault: Core
Put up to 2 cards from your Ringside on top of your Arsenal.
head
F:2 D:3
10/130
Shoulder Block
Assault: Core
Look at the top 6 cards of your Arsenal: put them on the top and/or bottom of your Arsenal.
chest
F:3 D:4
11/130
Spinning Heel Kick
Assault: Core
Your opponent draws up to 1 card.
Put up to 1 card from your Ringside into your hand.
chest
F:4 D:5
12/130
Running Lariat
Assault: Core
Put up to 3 cards from your Ringside on the bottom of your Arsenal.
neck
F:5 D:6
13/130
Drop Kick
Assault: Core
Look at your opponent’s hand.
head
F:6 D:7
Rares (4)
14/130
Knee Lift
Assault: Mean
Your opponent discards 2 cards.
head
F:7 D:8
15/130
European Uppercut
Assault: Mean
Draw up to 2 cards.
head
F:10 D:11
16/130
Discus Punch
Assault: Mean
Overturn 3 cards.
Put up to 2 Uniques from your Ringside into your hand.
head
F:13 D:14
17/130
Clothesline
Assault: Colossal
Shuffle up to 2 Holds and up to 2 Throws from your Ringside into your Arsenal.
neck
F:16 D:17
Holds (17)
Commons (7)
18/130
Collar & Elbow Lockup
Hold: Core / Reversal: printed 1D—7D Throw
neck
F:0 D:1
19/130
Wrist Lock
Hold: Core / Reversal: printed 2D—7D Throw
arm
F:0 D:2
20/130
Arm Bar
Hold: Core / Reversal: printed 3D—7D Throw
arm
F:0 D:3
21/130
Standing Side Headlock
Hold: Core / Reversal: printed 4D—7D Throw
neck
F:0 D:4
22/130
Front Face Lock
Hold: Core / Reversal: printed 5D—7D Throw
neck
F:0 D:5
23/130
Full Nelson
Hold: Core / Reversal: printed 6D—7D Throw
neck
F:0 D:6
24/130
Chicken Wing
Hold: Core / Reversal: Throw: Mean
Reversal: discard 2 cards and overturn 1 card.
arm
F:0 D:7
Uncommons (6)
25/130
Chin Lock
Hold: Core
Your opponent puts 1 random card from his hand on the bottom of his Arsenal.
neck
F:1 D:2
26/130
Bear Hug
Hold: Core
Put 1 card from your hand on the top or bottom of your Arsenal.
Your opponent discards 1 random card.
chest
F:2 D:3
27/130
Head Vise
Hold: Core
Draw up to 2 cards.
Discard 1 card.
head
F:3 D:4
28/130
Sleeper
Hold: Core
Put up to 1 Maneuver from your Ringside into your hand.
neck
F:4 D:5
29/130
Bow & Arrow
Hold: Core
Shuffle up to 4 cards from your Ringside into your Arsenal.
arm
F:5 D:6
30/130
Abdominal Stretch
Hold: Core
Look at the top 5 cards of your opponent’s Arsenal: put 1 into his Ringside and the rest on the bottom of his Arsenal.
back
F:6 D:7
Rares (4)
31/130
Dragon Sleeper
Hold: Mean
Put up to 5 cards from your Ringside on the bottom of your Arsenal.
head
F:8 D:9
32/130
Ankle Lock
Hold: Mean
Put up to 1 Assault and up to 1 Throw from your Ringside into your hand.
leg
F:11 D:12
33/130
STF
Hold: Colossal
Shuffle up to 4 Uniques from your Ringside into your Arsenal.
neck
F:14 D:15
34/130
Figure Four Leg Lock
Hold: Colossal
Put 1 card from your hand on the bottom of your Arsenal.
Put up to 1 card from your opponent’s Ring into his Ringside.
leg
F:17 D:18
Throws (17)
Commons (7)
35/130
Headlock Takedown
Throw: Core / Reversal: printed 1D—7D Assault
back
F:0 D:1
36/130
Double Leg Takedown
Throw: Core / Reversal: printed 2D—7D Assault
back
F:0 D:2
37/130
Belly to Belly Suplex
Throw: Core / Reversal: printed 3D—7D Assault
back
F:0 D:3
38/130
Fireman’s Carry
Throw: Core / Reversal: printed 4D—7D Assault
back
F:0 D:4
39/130
Hip Toss
Throw: Core / Reversal: printed 5D—7D Assault
back
F:0 D:5
40/130
Body Slam
Throw: Core / Reversal: printed 6D—7D Assault
back
F:0 D:6
41/130
Inverted Atomic Drop
Throw: Core / Reversal: Assault: Mean
Reversal: discard 2 cards and overturn 1 card.
back
F:0 D:7
Uncommons (6)
42/130
Arm Bar Takedown
Throw: Core
Put up to 3 cards from your hand on the bottom of your Arsenal: draw the same number of cards.
back
F:1 D:2
43/130
Snap Mare
Throw: Core
Your opponent discards 2 cards.
back
F:2 D:3
44/130
Russian Leg Sweep
Throw: Core
Put up to 1 Mid-match from your Ringside into your Backlash.
back
F:3 D:4
45/130
Atomic Drop
Throw: Core
Put up to 1 Antic or 1 Reversal from your Ringside into your hand.
back
F:4 D:5
46/130
Gut Buster
Throw: Core
You may put all cards in your hand on the bottom of your Arsenal: draw the same number of cards.
chest
F:5 D:6
47/130
Bulldog
Throw: Core
Shuffle up to 5 Antics from your Ringside into your Arsenal.
head
F:6 D:7
Rares (4)
48/130
Back Breaker
Throw: Mean
Look at the top 7 cards of your Arsenal: put 1 of those into your hand and the rest on the bottom of your Arsenal.
back
F:9 D:10
49/130
Power Slam
Throw: Mean
Put up to 1 card from your Ringside into your hand.
back
F:12 D:13
50/130
DDT
Throw: Colossal
Put up to 1 Assault and up to 1 Hold from your opponent’s Ring into his Ringside.
neck
F:15 D:16
51/130
Press Slam
Throw: Colossal
Search your Arsenal for up to 1 card, put it into your hand, and shuffle your Arsenal.
back
F:18 D:19
Reversals (6)
Commons (1)
52/130
You Telegraphed It
Reversal: Momentum
Requirement: Overturned
F:4 D:0
Uncommons (3)
53/130
Masochist at Heart
Reversal: Colossal
Requirement: Overturned
F:0 D:0
54/130
Try To Get Away
Reversal: Mean
Discard 2 cards.
If the reversed card is Unique, instead discard 2 random cards.
F:4 D:0
55/130
I Won’t Be Beat Tonight
Reversal: Colossal
Put cards of D:1 or greater from your Ring into your Ringside until you have removed at least D:4.
F:7 D:0
Rares (2)
56/130
Why Don’t You Kiss My A%$?
Reversal: Antic
F:7 D:0
57/130
Inertia
Reversal: Momentum
F:15 D:5
Antics (13)
Commons (4)
58/130
Out Here All Night
Antic
Shuffle up to 4 cards from your Ringside into your Arsenal.
F:0 D:0
59/130
Snatch & Lift
Antic: Follow-up: Maneuver / Reversal: non-unique Follow-up
Antic: if your next card this turn is a Throw, it has Momentum.
Reversal: discard 1 card and if your first card on your next turn is a Throw, it has Momentum.
F:5 D:1
60/130
Cinch It In
Antic: Follow-up: Maneuver / Reversal: non-unique Follow-up
Antic: if your next card this turn is a Hold, it has Momentum.
Reversal: discard 1 card and if your first card on your next turn is a Hold, it has Momentum.
F:5 D:1
61/130
Throw into the Ring Ropes
Antic: Follow-up: Maneuver / Reversal: non-unique Follow-up
Antic: if your next card this turn is an Assault, it has Momentum.
Reversal: discard 1 card and if your first card on your next turn is an Assault, it has Momentum.
F:5 D:1
Uncommons (3)
62/130
Muster Some Moves
Antic
Requirement: Less Fortitude
Put Maneuvers from your Ringside into your hand equal up to the number of different Targets in your opponent’s Ring.
F:0 D:0
63/130
Run—Don’t Hide
Antic
Search your Arsenal for up to 2 non-F:0 Cores, reveal them, put them into your hand, and shuffle your Arsenal.
F:1 D:0
64/130
Look Under the Ring
Antic
Put up to 2 cards from your Ringside into your hand.
F:6 D:0
Rares (6)
65/130
Shock the World
Antic
Requirement: Less Fortitude
If your next card this turn is a Maneuver, it has Momentum.
F:0 D:0
66/130
Pacing My Match
Antic
At the end of this turn, if you overturn 6 cards for not playing a Maneuver: put up to 3 Maneuvers from your Ringside into your hand.
F:1 D:0
67/130
All I Got Left Is My Pride
Antic
Requirement: Fewer Cards in Hand
Draw up to 3 cards.
F:5 D:0
68/130
My Way or the Highway
Antic
Discard up to 4 Cores: put up to that many Means and up to that many Colossals from your Ringside into your hand.
F:7 D:0
69/130
Forget the History
Antic
Requirement: Fewer Cards in Hand
Your opponent discards 5 cards.
F:9 D:0
70/130
A Spirited Turn of Events
Antic
Put up to 9 cards from your Ringside on the bottom of your Arsenal.
Your opponent overturns 6 cards.
F:15 D:0
Pre-match (10)
Commons (2)
71/130
A New Plan
Pre-match: Event
Put all cards in your hand on the bottom of your Arsenal: draw the same number of cards.
72/130
Previously Unannounced Match
Pre-match: Event
The maximum number of Mid-match your opponent may have in his Ring is equal to the number of Pre-match you have in your Ring.
Uncommons (3)
73/130
Ring Psychology: Assault
Pre-match: Event
Successfully play an Assault: put up to 1 Hold or 1 Throw from your Ringside into your hand.
74/130
Ring Psychology: Hold
Pre-match: Event
Successfully play a Hold: put up to 1 Assault and up to 1 Throw from your Ringside on the bottom of your Arsenal.
75/130
Ring Psychology: Throw
Pre-match: Event
Successfully play a Throw and you have an Assault and a Hold in your Ring: draw up to 1 card.
Rares (5)
76/130
Hardcore Hell
Pre-match: Event
If your Fortitude is less than your opponent: your first non-F:0 Core of this turn cannot be reversed from his hand.
77/130
Gone—Not Forgotten
Pre-match: Event
A card from your hand is not successfully played: put that card on the bottom of your Arsenal instead of your Ringside.
78/130
Climbing the Ladder
Pre-match: Event
Requirement: Lower Superstar Value
Successfully play a Mean: draw up to 2 cards.
Successfully play a Colossal: draw up to 1 card.
79/130
Underestimate the Competition
Pre-match: Event
Overturn 8 cards.
Your opponent’s non-unique Reversals deal no damage.
80/130
Your Chance in the Limelight
Pre-match: Event
Requirement: Higher Superstar Value
Your opponent discards 1 random card.
He starts the match.
Mid-match (10)
Commons (2)
81/130
Before This Gets Out of Hand
Mid-match Reversal: Mean
Overturn 3 cards.
If the reversed card was played from your opponent’s hand, it goes into his hand instead of his Ringside.
F:0 D:0
82/130
Wreckless Intent
Mid-match Antic
Reveal the top 2 cards of your Arsenal: put up to 1 Maneuver into your hand and put the rest into your Ringside.
F:1 D:0
Uncommons (3)
83/130
Knife-Edge Chop
Mid-match Assault: Mean
Discard 1 card.
chest
F:10 D:8
84/130
Boston Crab
Mid-match Hold: Mean
Your opponent draws up to 1 card.
back
F:11 D:9
85/130
Fall-away Suplex
Mid-match Throw: Mean
Your opponent shuffles up to 2 cards from his Ringside into his Arsenal.
back
F:12 D:10
Rares (5)
86/130
Talk Is Cheap
Mid-match Reversal: Antic
Requirement: Not Your Opponent’s First Card This Turn
If your Fortitude is greater than your opponent's: you cannot play Antics.
F:0 D:3
87/130
Layla: <WWE logo> Diva to the Core
Mid-match Antic
Requirement: Less Fortitude
Discard up to 3 Means and/or Colossals: search your Arsenal for up to that many Cores, reveal them, put them into your hand, and shuffle your Arsenal.
F:0 D:0
88/130
Keep Your Eyes Open or It’s Game Over
Mid-match Reversal: Mean or Antic
Requirement: Not Your Opponent’s First Card This Turn
Discard 2 random cards.
F:3 D:2
89/130
I Can Do Anything I Want
Mid-match Reversal: Colossal
Discard 3 cards.
Put cards of D:1 or greater from your Ring into your Ringside until you have removed at least D:8.
F:8 D:0
90/130
It’s All Led to This
Mid-match Antic
If you have 4 or more cards in your Ring with the same Target: if your next card this turn is a Maneuver, it has Momentum and is +10D.
F:15 D:0
Batista
91/130 (STARTER DECK – FOIL – Batista)
Batista (Superstar Card)
Starting Hand Size: 9
Superstar Value: 5
Superstar Ability:
Successfully play a Throw: your opponent puts 1 random card from his hand on the bottom of his Arsenal.
92/130 (STARTER DECK – FOIL – Batista)
The Animalistic Clothesline
Trademark: Mean
Discard 2 cards.
Put up to 2 cards from your opponent’s Ring into his Ringside.
Unique
neck
F:6 D:10
93/130 (STARTER DECK – FOIL – Batista)
The Hanging Tree
Trademark: Mean
Put up to 3 Throws from your Ringside into your hand.
Unique
neck
F:16 D:14
94/130 (STARTER DECK – FOIL – Batista)
The Guardian Powerslam
Trademark: Mean / Reversal: Hold
If played as a Trademark: –20F
Unique
back
F:30 D:10
95/130 (STARTER DECK – FOIL – Batista)
Inside This Pit of Danger
Reversal: Antic
Your opponent discards 1 random card.
Unique
F:2 D:1
96/130 (STARTER DECK – FOIL – Batista)
I’ll Chew Them Up and Spit Them Out
Antic
Draw up to 8 cards.
Discard 2 cards.
Unique
F:6 D:0
97/130 (ULTRA RARE – FOIL – Batista)
I Walk Alone
Pre-match: Storyline
Discard 2 cards.
Superstar Value: +4
New Superstar Ability:
Your Colossals are -6F.
Successfully play a Colossal: draw up to 1 card.
Unique
98/130 (ULTRA RARE – FOIL – Batista)
A Thousand Years of Anger
Mid-match Reversal: Mean or Colossal
Put 1 random card from your hand on the bottom of your Arsenal.
Unique
F:3 D:3
99/130 (ULTRA RARE – FOIL – Batista)
The Evolved Spinebuster
Trademark: Colossal / Reversal: Assault or Throw
Reversal: your opponent discards 5 cards.
Unique
back
F:20 D:15
100/130 (ULTRA RARE – FOIL – Batista)
The Demon Bomb
Trademark: Colossal
Shuffle up to 5 cards from your Ringside into your Arsenal.
Unique
back
F:35 D:35
John Cena
101/130 (STARTER DECK – FOIL – John Cena)
John Cena (Superstar Card)
Starting Hand Size: 6
Superstar Value: 6
Superstar Ability:
Once during each of your turns, you may discard 1 Hold: draw up to 2 cards.
102/130 (STARTER DECK – FOIL – John Cena)
Freestyle Shoulder Block
Trademark: Mean
All players discard 1 random card.
Unique
chest
F:5 D:8
103/130 (STARTER DECK – FOIL – John Cena)
Chain Gang Headlock
Trademark: Mean
Search your Arsenal for up to 1 Unique, reveal it, put it into your hand, and shuffle your Arsenal.
Unique
head
F:7 D:10
104/130 (STARTER DECK – FOIL – John Cena)
The Marine Slam
Trademark: Colossal: Follow-up: Card
Unique
back
F:13 D:17
105/130 (STARTER DECK – FOIL – John Cena)
You Hear Those Horns? You’re Finished!
Reversal: Antic
Put up to 1 card from your Ringside into your hand.
Unique
F:5 D:3
106/130 (STARTER DECK – FOIL – John Cena)
I’m Tougher than Nails
Antic
Put all cards from your Ringside into your hand: shuffle all cards from your hand into your Arsenal except for 2.
Unique
F:12 D:0
107/130 (ULTRA RARE – FOIL – John Cena)
Doctor of Thuganomics
Pre-match: Storyline
Superstar Value: +2
New Superstar Ability:
Successfully play a Core: put up to 1 Mean from your Ringside into your hand.
Your opponent reverses a Core or a Mean from his hand: draw up to 1 card.
Unique
108/130 (ULTRA RARE – FOIL – John Cena)
Knock Your Shell Off
Mid-match Trademark: Mean
Put up to 1 card from your opponent’s Ring into his Ringside.
Unique
head
F:8 D:9
109/130 (ULTRA RARE – FOIL – John Cena)
The STFU
Trademark: Colossal
Discard up to 5 cards: your opponent discards the same number of cards.
Unique
neck
F:15 D:15
110/130 (ULTRA RARE – FOIL – John Cena)
The Untouchable FU
Trademark: Colossal / Reversal: Momentum
Shuffle any number of Holds from your Ringside into your Arsenal.
Unique
back
F:30 D:30
Rey Mysterio
111/130 (STARTER DECK – FOIL – Rey Mysterio)
Rey Mysterio (Superstar Card)
Starting Hand Size: 8
Superstar Value: 4
Superstar Ability:
Once during each of your turns, you may discard 1 card: search your Arsenal for up to 1 Assault, reveal it, put it into your hand, and shuffle your Arsenal.
112/130 (STARTER DECK – FOIL – Rey Mysterio)
The Original 619
Trademark: Mean: Follow-up: Card
Your opponent discards 1 random card.
Unique
head
F:6 D:9
113/130 (STARTER DECK – FOIL – Rey Mysterio)
The 1904
Trademark: Mean: Follow-up: Maneuver
Your opponent discards cards equal to the number of Uniques in your Ring.
Unique
chest
F:8 D:12
114/130 (STARTER DECK – FOIL – Rey Mysterio)
Rey-Rey’s Wheelbarrow Bulldog
Trademark: Mean / Reversal: Throw
If played as a Trademark: –10F
Unique
head
F:12 D:8
115/130 (STARTER DECK – FOIL – Rey Mysterio)
Think Nothing of It … But Love It
Reversal: Mean or Colossal
Shuffle up to 11 cards from your Ringside into your Arsenal.
Unique
F:15 D:5
116/130 (STARTER DECK – FOIL – Rey Mysterio)
Too Much Damage for One to Manage
Antic
If your next card this turn is a Maneuver, it has Momentum.
Unique
F:0 D:0
117/130 (ULTRA RARE – FOIL – Rey Mysterio)
From Cruiserweight to Heavyweight Champ
Pre-match: Storyline
Draw 1 card.
Superstar Value: +2
New Superstar Ability:
Your non-F:0 Cores read as F:0.
Successfully play a printed non-F:0 Core: put up to 1 Core from your Ringside into your hand.
Unique
118/130 (ULTRA RARE – FOIL – Rey Mysterio)
Do It For My People
Mid-match Antic
Search your Arsenal for up to 1 card, put it into your hand, and shuffle your Arsenal.
Unique
F:8 D:0
119/130 (ULTRA RARE – FOIL – Rey Mysterio)
Droppin’ Da Dime
Trademark: Mean
All players discard 10 cards.
Unique
back
F:10 D:10
120/130 (ULTRA RARE – FOIL – Rey Mysterio)
Mysterio’s West Coast Pop
Trademark: Colossal: Follow-up: Card
Unique
chest
F:20 D:20
Triple H
121/130 (STARTER DECK – FOIL – Triple H)
Triple H (Superstar Card)
Starting Hand Size: 7
Superstar Value: 7
Superstar Ability:
Once during each of your turns, you may discard 1 Maneuver: put up to 1 non-unique Maneuver from your Ringside into your hand.
122/130 (STARTER DECK – FOIL – Triple H)
The Triple H High Knee
Trademark: Mean
Put up to 1 card from your Ringside on the bottom of your Arsenal.
Unique
head
F:5 D:8
123/130 (STARTER DECK – FOIL – Triple H)
The Cerebral Sleeper
Trademark: Mean
Put up to 2 cards from your opponent’s Ring into his Ringside.
Unique
neck
F:11 D:9
124/130 (STARTER DECK – FOIL – Triple H)
Smacked with the Sledgehammer
Trademark: Colossal / Reversal: Mean or Colossal
Search your Arsenal for up to 1 card, put it into your hand, and shuffle your Arsenal.
Unique
head
F:20 D:20
125/130 (STARTER DECK – FOIL – Triple H)
Behold The King
Antic
Your opponent overturns 7 cards.
Put up to 3 cards from your Ringside into your hand.
Unique
F:13 D:0
126/130 (STARTER DECK – FOIL – Triple H)
Bow Before the Throne
Reversal: Hold
Draw up to 2 cards.
Unique
F:0 D:3
127/130 (ULTRA RARE – FOIL – Triple H)
Ten Time World Champion
Pre-match: Storyline
Superstar Value: +3
New Superstar Ability:
If a Maneuver has dealt 10 Damage to you: draw up to 2 cards and it is reversed.
Unique
128/130 (ULTRA RARE – FOIL – Triple H)
Feel Your Fear
Mid-match Trademark: Mean
Shuffle any number of Uniques from your Ringside into your Arsenal.
Unique
neck
F:18 D:12
129/130 (ULTRA RARE – FOIL – Triple H)
The Game Spinebuster
Trademark: Mean / Reversal: Assault or Throw
If played as a Trademark: –15F
Unique
back
F:20 D:8
130/130 (ULTRA RARE – FOIL – Triple H)
The King of Kings Pedigree
Trademark: Colossal
Your opponent discards 7 cards.
Unique
head
F:40 D:30