Post by BALLS on May 9, 2011 1:03:39 GMT 8
Comic Images RAW DEAL Expansion V. 15.0 - ARMAGEDDON
Version FINAL (2.4) (181 Card Set)
Rarity Breakdown:
Card Type Common Uncommon Rare
High Risk 2 2 2
Strike 4 4 4
Grapple 4 4 4
Submission 4 4 4
Maneuvers 14 14 14
Reversals 1 1 1
Actions 8 8 9
Pre-match 5 5 4
Mid-match 5 5 5
Non-Superstar Card Total (99) 33 33 33
Featured Superstars: 8 Total
Starter Superstars: 6
Babe of the Year (Trish Stratus remake)
John Bradshaw Layfield
The Phenom (The Undertaker remake)
Randy Orton
Shane O' Mac
Shelton Benjamin
Booster Superstars: 2
Eugene
René Duprée
Rulebook Changes:
THROWBACK: With Armageddon being the first set outside of Survivor Series 3, Throwback cards are those cards of yore revamped with the new era in mind. Throwback versions of original cards count as their original counterpart. (For example: if something lets you search for the card titled STF, you could search for a STF with the Throwback trait.) If you are packing a Throwback version of a card, you cannot pack a non-Throwback version of that card. [Note: not all Throwback cards have the same title as a previous card - the no-packing rule only applies to those cards with identical titles. Also, Throwback cards are NOT beholden to the Most Recent Printing rule - original cards STILL read in their original form, Throwback versions likewise only count as the Throwback version.]
VOLLEY: #: Your opponent may reverse your Volley cards and end your turn by randomly removing # cards in his Ringside pile from the game. If your opponent plays a Reversal card to reverse your Volley card, during his next turn, the cards he plays can only be maneuvers from his hand or Set-up Action cards and if he doesn't play a maneuver, you may put 1 Volley card from your Ringside pile into your hand.
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ARSENAL CARDS: 69
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Maneuvers: 42
---------------------
-------------------------------------
Maneuvers - High Risk: 6
-------------------------------------
COMMON (2)
01/181
Flying Head Scissors
High Risk
When your Fortitude Rating is less than your opponent's Fortitude Rating, this card is -4F.
Can only be played after a successfully played 2D or greater maneuver.
This card is +1D for each card in your Ring area with the SmackDown! logo.
Throwback
SmackDown! logo
F: 6 D: 7
02/181
Double Axe Handle
High Risk: Volley: 6
Can only be played after a successfully played 3D or greater maneuver.
"Folks, that Edge sure has pinpoint accuracy - ouch!" - Jim Ross
Throwback
SV: 2
F: 3 D: 8
UNCOMMON (2)
03/181
Leg Drop
High Risk / Action
As a maneuver, can only be played after a successfully played 5D or greater maneuver.
As an action, this card is -8F and -12D, either discard this card or shuffle this card into your Arsenal and then draw 1 card.
Throwback
SV: 1
F: 8 D: 12
04/181
Splash
High Risk
Can only be played after a successfully played 4D or greater maneuver.
When successfully played, look at your opponent's hand, choose 1 card, and he discards the chosen card.
Throwback
F: 6 D: 8
RARE (2)
05/181
Flying Clothesline
High Risk
Can only be played after a successfully played maneuver.
When successfully played, overturn 2 cards.
"I didn't know Rhynos could fly!" - Jerry Lawler
Throwback
F: 5 D: 10
06/181
Moonsault
High Risk
Can only be played after a successfully played 5D or greater maneuver.
When successfully played, shuffle up to 4 cards from your Ringside pile into your Arsenal and you may put 1 Trademark Finisher from your Ringside pile into your hand.
Throwback
SV: 3
F: 14 D: 11
---------------------------------
Maneuvers - Strike: 12
---------------------------------
COMMON (4)
07/81
Chump Punch
Strike: Volley: 4
When successfully played, you may remove up to 2 cards in your opponent's Ringside pile from the game.
"That's not cool..." - Tazz
SV: 1
F: 0 D: 3
08/181
Slap
Strike: Heat
When successfully played, you may draw 1 card or shuffle 1 card from your Ringside pile into your Arsenal.
"Of all people, Nunzio should know not to cross the family." - Michael Cole
F: 0 D: 2
09/181
Super Punch
Strike: Volley: 4
This card is +2D when played after a card with the word "punch" in the title.
Cannot be reversed by the card titled Step Aside.
When this card is in your Ringside pile, during your turn you may discard 1 Volley card and then put this card into your hand.
SV: 1
F: 0 D: 3
10/181
Struck by a Kendo Stick
Strike: Foreign Object
When successfully played, search your Arsenal for 1 Foreign Object card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
Throwback
F: 3 D: 7
UNCOMMON (4)
11/181
Shoulder Thrust
Strike: Heat
When successfully played, you may put 1 Heat card from your Ringside pile into your hand.
"I never thought he could take down the big man." - Michael Cole
SV: 1
F: 2 D: 5
12/181
Solarplex Knife Chop
Strike: Volley: 5
When this card is in your Ring area, if your opponent successfully plays a maneuver, you may put this card into your Ringside pile and that maneuver has blank text for the rest of the turn.
¶ ¶ ¶ (Activated Card Effect Symbol)
SV: 2
F: 3 D: 7
13/181
Cold-cocked
Strike: Volley: 6
If this card is not successfully played, put up to 2 other Volley cards from your Ringside pile into your hand.
"I haven't seen JBL this mad since the last time the market crashed." - Tazz
SV: 3
F: 10 D: 12
14/181
Ensugiri
Strike / Reversal: Strike
When your Fortitude Rating is less than your opponent's Fortitude Rating, this card is -3F.
As a reversal, when overturned, reverse any Strike maneuver and end your opponent's turn. When there is a card in your Ring area with the word "kick" in the title, you may play this card as a reversal from your hand.
Throwback
F: 8 D: 8
RARE (4)
15/181
Knee Lift
Strike / Reversal: Action
As a maneuver, this card is -7F.
As a reversal, when your Fortitude Rating is less than your opponent's Fortitude Rating, reverse any non-unique Action card and end his turn.
Throwback
F: 7 D: 5
16/181
Whirling Backhand
Strike
When successfully played, you may remove 1 card in your opponent's Ringside pile from the game.
"After that shot, he ain't gonna be representin' nothin'." - Tazz
SV: 1
F: 6 D: 8
17/181
European Uppercut
Strike
Your opponent cannot play the card titled Over Sell Maneuver immediately after you play this card.
When successfully played, you may draw 1 card.
Throwback
F: 2 D: 6
18/181
Flurry of Strikes
Strike + Strike: Volley: 5 / Reversal: Special
Cannot be packed by Female Superstars.
As a maneuver, when played, remove any number of Strike maneuvers in your Ringside pile from the game. This card is +# Stun Value and +#D, where # is equal to the number of cards removed.
As a reversal, this card is -10F and -10D, reverse any Heat card and end your opponent's turn.
Multi
F: 15 D: 10
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Maneuvers - Grapple: 12
------------------------------------
COMMON (4)
19/181
Throw
Grapple: Chain
When successfully played, shuffle up to 2 cards from your Ringside pile into your Arsenal or remove 1 card in your opponent's Ringside pile from the game.
F: 0 D: 2
20/181
Inverse Atomic Drop
Grapple
When successfully played, you may look at the top card of your Arsenal and you may put it on the bottom of your Arsenal.
"Michaels knows exactly what he needs to do to defeat The Game." - Jim Ross
Throwback
SV: 1
F: 6 D: 9
21/181
Rib Breaker
Grapple
When this card is in your Ring area, your cards with the word "breaker" in the title are +1D.
'It's only going to get worse from here for Hardcore Holly..." - Michael Cole
Throwback
F: 7 D: 9
22/181
Back Breaker
Grapple
When this card is in your Ring area, your cards with the word "breaker" in the title are +1 Stun Value.
"My God! The Legend Killer just done got his back broken!" - Jim Ross
Throwback
F: 9 D: 10
UNCOMMON (4)
23/181
Double Leg Takedown
Grapple
When successfully played, remove 1 card in your opponent's Ringside pile from the game.
"Bubba just isn't quick enough to avoid Nunzio." - Michael Cole
Throwback
F: 0 D: 4
24/181
Fireman's Carry
Grapple
When successfully played, draw 1 card or look at your opponent's hand.
"You're just like Kurt Angle, 'cause you really suck, forget your Five Times this and that, 'cause I so don't give a..." - John Cena
Throwback
F: 2 D: 6
25/181
Toss
Grapple: Chain
When successfully played, if your next card played this turn is a maneuver, it cannot be reversed from your opponent's Backlash deck.
"He's getting thrown like an Olympic rag doll..." - Tazz
F: 2 D: 5
26/181
Leg Drag
Grapple / Reversal: Special
As a maneuver, this card is -3F.
As a reversal, reverse any Strike maneuver of 6D or greater and end your opponent's turn.
Throwback
F: 3 D: 3
RARE (4)
27/181
Brainbuster
Grapple
When successfully played, look at your opponent's Backlash deck, choose 1 non-unique card, and he discards the chosen card.
"He's Evolution's animal, folks!" - Jim Ross
Throwback
F: 8 D: 9
28/181
Airplane Spin
Grapple
When successfully played, your opponent may discard his Backlash deck. If he does not, all players discard their hands.
"Eugene doesn't know that this isn't the way you play The Game." - Jerry Lawler
Throwback
¶ (Restricted Modification Symbol)
SV: 1
F: 9 D: 8
29/181
Power Slam
Grapple / Reversal: Strike
As a maneuver, your opponent discards # cards, where # is equal to the number of Throwback maneuvers in your Ring area.
As a reversal, when played from your hand, reverse any Strike maneuver that does not have the word "kick" in the title and end your opponent's turn.
Throwback
SV: 1
F: 13 D: 10
30/181
Atomic Driver
Grapple: Chain
When successfully played, search your Arsenal for 1 Unique card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
When this card is in your Ring area, your card titled Atomic Spine Buster is considered a High Risk maneuver instead of a Grapple maneuver.
SV: 1
F: 13 D: 12
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Maneuvers - Submission: 12
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COMMON (4)
31/181
Short Arm Hammerlock
Submission
When successfully played, your opponent may put 1 Backlash deck card from his Ringside pile into his Backlash deck.
Throwback
F: 0 D: 4
32/181
Cranial Crunch
Submission + Submission: Heel
Cannot be packed by Female Superstars.
When successfully played, reveal your hand to your opponent, he chooses 1 card, and you discard the chosen card.
¶ (Restricted Modification Symbol)
Multi
F: 0 D: 4
33/181
Chin Lock
Submission
When successfully played, you may discard 1 card and then put 1 Throwback card from your Ringside pile into your hand.
"It seems our hero has himself in a predicament..." - Gregory Helms
Throwback
F: 3 D: 6
34/181
Go-behind
Submission: Chain
When successfully played, look at your opponent's hand and Backlash deck. If your next card played this turn is a maneuver, it is -5F and his Reversal card to it is +5F.
"Please, no comments." - Tazz
F: 4 D: 1
UNCOMMON (4)
35/181
Grab
Submission: Chain
When successfully played, you may search your Arsenal for 1 non-unique card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
"I don't even want to know what's coming." - Michael Cole
F: 0 D: 1
36/181
Head Vise
Submission
When successfully played, randomly discard 1 card from your Backlash deck.
"Wrench it, D-Von, and tell him The Boss wants him to testify!" - Spike Dudley
Throwback
F: 0 D: 5
37/181
Chicken Wing
Submission
When successfully played, shuffle up to 3 cards from your Ringside pile into your Arsenal.
"Looks like Nunzio is sleeping with the fishes tonight..." - Tazz
Throwback
F: 6 D: 6
38/181
Asphyxiater
Submission: Heat
This card is +1D for every Heat card in your Ring area.
"Spell it, Cole." ... "Tazz, I know how it's spelled." ... "Then spell it!" - Tazz & Michael Cole
SV: 2
F: 19 D: 11
RARE (4)
39/181
Rest Hold
Submission: Chain
Your opponent cannot play the card titled Over Sell Maneuver immediately after you play this card.
When successfully played, choose 1: put 1 Mid-match card from your Ringside pile into your Backlash deck, put 1 non-unique card from your opponent's Ring area into his Ringside pile, or choose 1 non-Pre-match card in his Ring area and when this card is in your Ring area that card has blank text.
F: 0 D: 0
40/181
Abdominal Stretch
Submission
When successfully played, search your Arsenal for 1 card, put it into your hand, and shuffle your Arsenal.
"The Naughty Boy has The Nature Boy right where he wants him!" - Jim Ross
Throwback
F: 12 D: 8
41/181
STF
Submission
Can only be played after a successfully played card.
This card is +1D for every Throwback maneuver in your Ring area.
"Palmadita! PALMADITA!" - Eddie Guerrero
Throwback
F: 13 D: 12
42/181
Figure Four Leg Lock
Submission
Can only be played after a successfully played maneuver.
Can only be reversed from your opponent's hand or Arsenal.
"Now, pal - woooo! - you're going to school!" - Ric Flair
Throwback
SV: 2
F: 15 D: 15
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Reversals: 3
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COMMON (1)
43/181
Anything and Hate It
Reversal: Special: Heel
When played from your hand, reverse any non-unique maneuver and end your opponent's turn. He may draw up to # cards, where # is equal to the maneuver's Fortitude.
¶ (Restricted Modification Symbol)
F: 3 D: 0
UNCOMMON (1)
44/181
I Gotta Say, Out of Play
Reversal: Special
Reverse any Throwback or Volley card and end your opponent's turn. The reversed card is removed from the game.
"Yo, yo - no, no!" - John Cena
F: 0 D: 0
RARE (1)
45/181
Raw & Ready
Reversal: Special
Can only be played after a successfully played maneuver.
Search your Arsenal for 1 card, put it into your hand, shuffle your Arsenal, and then overturn cards equal to the maneuver's Damage. Your opponent continues his turn.
Raw logo
F: 0 D: 0
----------------
Actions: 25
----------------
COMMON (8)
46/181
Ask Yourself: How Many Are There?
Action: Set-up
Put 1 card from your Ringside pile on top of your Arsenal, then search your Arsenal for the card titled Ask Yourself: How Many Are There?, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
F: 0 D: 0
47/181
I Got That, Too
Action
Search your Arsenal for 1 card with the same title as a card in your opponent's Ring area, reveal it to him, put it into your hand, and shuffle your Arsenal.
"I want that, J.R.!" - Jerry Lawler
F: 0 D: 0
48/181
Hmmmm... Don't Think Too Hard
Action
Look at the top 8 cards of your Arsenal and then put them back in any order. You may shuffle your Arsenal. Look at the top 8 cards of your opponent's Arsenal and put them back in any order. Choose if he shuffles his Arsenal or not.
Throwback
F: 0 D: 0
49/181
Back in Style
Action
Shuffle up to 5 Throwback cards from your Ringside pile into your Arsenal.
"You know what he says, Cole: In JBL We Trust." - Tazz
F: 3 D: 0
50/181
From the Middle Turnbuckle
Action: Set-up
Can only be played after a successfully played maneuver or if you reversed a card from your Arsenal to end your opponent's last turn.
Put 1 non-unique High Risk maneuver from your Ringside pile into your hand and if your next card played this turn is a High Risk maneuver, you may ignore the "Can only be played after..." text and it cannot be reversed from your opponent's Backlash deck.
F: 5 D: 0
51/181
Throw Opponent Out of the Ring
Action: Set-up
Can only be played after a successfully played maneuver or a Set-up card.
You may search your Arsenal for 1 non-unique Maneuver card and the card titled Roll Out of the Ring, reveal them to your opponent, put them into your hand, and shuffle your Arsenal. You cannot play the card titled Throw Opponent Out of the Ring for the rest of the turn.
Throwback
F: 6 D: 0
52/181
From the Top Rope
Action: Set-up
Can only be played after a successfully played Strike or Grapple maneuver or if you reversed a card from your hand or Backlash deck to end your opponent's last turn.
Search your Arsenal for 1 High Risk maneuver, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. If your next card played this turn is a High Risk maneuver, you may ignore the "Can only be played after..." text and it is +5D and a +2 Stun Value.
Throwback
F: 9 D: 0
53/181
I'm Desperate
Action: Face
Can only be played when your Fortitude Rating is less than your opponent's Fortitude Rating or you have at least 5 fewer cards in your hand than him.
Your next card played this turn cannot be reversed.
F: 2 D: 0
UNCOMMON (8)
54/181
J.R. Style Action
Action
If your next card played this turn is a maneuver, it is considered a Multi.
"Yeah, yeah, J.R., I know: Business is about to pick up!" - Jerry Lawler
Raw logo
F: 0 D: 0
55/181
Volley This!
Action: Volley: 7 / Reversal: Action
As an action, this card is -2D, discard this card and search your Arsenal for 1 Volley card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
As a reversal, if you randomly remove # cards in your Ringside pile from the game, where # is equal to the Fortitude of the Action card played by your opponent, reverse that card and end his turn. During your next turn the only cards you can play are Maneuver cards from your hand.
F: 0 D: 2
56/181
Flawless Execution
Action: Chain
When this card is in your Ring area, if you successfully play a maneuver, you may put 1 card from your Ringside pile on the bottom of your Arsenal.
"Amazing athleticism, folks!" - Jim Ross
F: 3 D: 0
57/181
Great Power Brawl
Action
Draw 1 card.
When this card is in your Ring area, your Submission maneuvers are +1D, your Strike maneuvers are +2D, and your Grapple maneuvers are +3D.
Throwback
Active
F: 4 D: 0
58/181
The Rub
Action
Can only be played when you have fewer cards in your hand than your opponent or the card titled The Show Must Go On is in your Ring area.
Cannot be reversed when the card titled The Show Must Go On is in your Ring area.
Your opponent chooses 2: you may draw 2 cards, you may shuffle 3 cards from your Ringside pile into your Arsenal, or he discards 4 cards.
SmackDown! logo
F: 4 D: 0
59/181
Egomaniacal
Action
This card is -10F when played after the card titled Ego Boost.
When this card is in your Ring area, your opponent's overturned cards are removed from the game instead of going to his Ringside pile.
Active
F: 20 D: 0
60/181
It's Not Always the Charisma
Action: Face
Can only be played when your Superstar Value is less than your opponent's Superstar Value or your Fortitude Rating is greater than his Fortitude Rating.
His Reversal cards to your next maneuver played this turn are +#F, where # is equal to your Superstar Value +6.
F: 0 D: 0
61/181
Throwback Represent
Action: Set-up
Search your Arsenal for 1 non-Superstar-specific Throwback card, reveal it to your opponent, put it into your hand, discard 1 card, and shuffle your Arsenal.
F: 2 D: 0
RARE (9)
62/181
Calculated Revenge
Action
Can only be played when your opponent successfully played a maneuver last turn.
Search your Arsenal for 1 Maneuver card and 1 non-unique Hybrid card, reveal them to him, put them into your hand, and shuffle your Arsenal.
F: 0 D: 0
63/181
The Show Must Go On
Action
Draw 1 card and then discard 1 card.
When this card is in your Ring area, during your turn you may put this card into your Ringside pile and you are considered to have not played any cards this turn.
¶ ¶ ¶ (Activated Card Effect Symbol)
SmackDown! logo
Active
F: 0 D: 0
64/181
I'm Giving You a Chance
Action: Face
Search your Arsenal for 2 cards with different titles and reveal them to your opponent. Randomly shuffle 1 of them into your Arsenal and put the other into your hand.
F: 5 D: 0
65/181
Personal Vendetta
Action: Heat: Chain
Cannot be reversed when your opponent has a Feud card in his Ring area.
Discard up to 3 cards; put up to that many cards from your Ringside pile on the bottom of your Arsenal; and then you may search your Arsenal for that many Chain cards, reveal them to your opponent, put them into your hand, and shuffle your Arsenal.
F: 4 D: 0
66/181
I Won't Stop
Action: Chain
When this card is in your Ring area, if your opponent reverses a maneuver from his hand, you may remove this card from the game, discard 1 card, and then put 1 Chain card from your Ringside pile into your hand and continue your turn.
¶ ¶ ¶ (Activated Card Effect Symbol)
Active
F: 5 D: 0
67/181
Defensive Style
Action
When this card is in your Ring area, you may remove it from the game to reverse any non-unique Strike, Grapple, or Submission maneuver and end your opponent's turn.
¶ ¶ ¶ (Activated Card Effect Symbol)
Throwback
F: 6 D: 0
68/181
Take It Back
Action
Shuffle up to # cards from your Ringside pile into your Arsenal, where # is equal to the number of Throwback cards in your Ring area.
When this card and 3 or more Throwback cards are in your Ring area, once during each of your turns you may discard 1 Throwback card and then shuffle 3 cards from your Ringside pile into your Arsenal.
¶ ¶ ¶ (Activated Card Effect Symbol)
Active
F: 7 D: 0
69/181
The Switch
Action: Chain
Discard up to 6 cards and then put that many cards from your Ringside pile into your hand.
"Looks like he got fed up with rolling out of the ring after his opponent..." - Jerry Lawler
F: 8 D: 0
70/181
Like a Bat Out of Hell
Action
Your next card played this turn may be 1 of your cards that has been removed from the game. It is considered to be played from your hand.
"Sometimes they come back." - Michael Cole
F: 10 D: 0
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BACKLASH DECK CARDS: 29
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Pre-match: 14
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COMMON (5)
71/181
Boston, Massachusetts
Pre-match Venue
When the first card played on any player's turn is a Set-up Action card, it cannot be reversed.
Universally Active
Permanent
F: 0 D: 0
72/181
I Want to Play the Game
Pre-match Feud
Look at your opponent's Backlash deck, choose 1 non-Superstar-specific Unique Event card, he discards the chosen card; he looks at your Backlash deck, chooses 1 non-Superstar-specific Event card, and you discard the chosen card.
F: 0 D: 0
73/181
Old School Antics
Pre-match Event
The maximum number of Pre-match cards you may have in your Ring area is increased by 1.
When this card is in your Ring area, during your turn you may put this card into your Ringside pile and then shuffle up to 2 cards from your Ringside pile into your Arsenal.
¶ ¶ ¶ (Activated Card Effect Symbol)
F: 0 D: 0
74/181
San Diego, California
Pre-match Venue
All players discard 3 Pre-match cards and 3 Mid-match cards.
Universally Active
Permanent
F: 0 D: 0
75/181
Unbreakable Chain
Pre-match Event
When this card is in your Ring area, if your opponent reverses a Chain card, you may put this card into your Ringside pile, put up to 3 Chain cards from your Ringside pile on the bottom of your Arsenal, and continue your turn.
¶ ¶ ¶ (Activated Card Effect Symbol)
F: 0 D: 0
UNCOMMON (5)
76/181
All Alone in the Night
Pre-match Feud
Can only be played when your opponent has 3 or more Enforcer cards revealed.
Randomly choose 1 of his revealed Enforcer cards, hide the rest, and randomly choose 1 Enforcer from the revealed Enforcer card.
When this card is in your Ring area, Run-in cards cannot be played by any player.
F: 0 D: 0
77/181
Managed by William Regal
Pre-match Manager
Can only be played when your Superstar Value is less than your opponent's Superstar Value.
At the end of the Pre-match phase, search your Arsenal for 1 non-unique Maneuver card, 1 non-unique Action card, and 1 non-unique Reversal card and reveal them to your opponent. He chooses 2 of them. Shuffle 1 of the chosen cards into your Arsenal and then put the other chosen card into your hand. Put the card not chosen into your Ringside pile.
Universally Unique
F: 0 D: 0
78/181
New Orleans, Louisiana
Pre-match Venue: Heat
When you successfully play a Heat maneuver, you may shuffle 1 card from your Ringside pile into your Arsenal.
When this card is put into your Ringside pile, remove it from the game instead.
Universally Active
Permanent
F: 0 D: 0
79/181
Buried Alive Match
Pre-match Stipulation
Any player that has at least 5 fewer cards in his hand than his opponent, 10 or more Fortitude less than him, and 20 or more cards removed from the game than him loses the game by Pinfall Victory.
Active
Permanent
F: 0 D: 0
80/181
Washington, DC
Pre-match Venue
At the end of the Pre-match phase, search your Arsenal for 1 non-unique Throwback card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
Universally Active
Permanent
F: 0 D: 0
RARE (4)
81/181
Little Rock, Arkansas
Pre-match Venue
Your Volley maneuvers are +3D.
Universally Active
Permanent
F: 0 D: 0
82/181
Managed by The Coach
Pre-match Manager
At the end of the Pre-match phase, you may search your Arsenal for 1 non-unique High Risk maneuver, reveal it to your opponent, put it into your hand, discard 1 card, and shuffle your Arsenal.
When this card is in your Ring area, your opponent cannot play any card with the word "coach" in the title and once during each of your turns you may discard 2 cards and then put 1 Throwback card from your Ringside pile into your hand.
¶ ¶ ¶ (Activated Card Effect Symbol)
Raw logo
Universally Unique
F: 0 D: 0
83/181
Evening Gown Match
Pre-match Stipulation
Cannot be packed by Male Superstars.
When any player successfully plays a maneuver, if his opponent does not have the card titled Drastic Times - Drastic Measures in his Ring area, he may look at his opponent's hand. He may then have his opponent shuffle his hand into his Arsenal and then draw the same number of cards he had -1.
Permanent
F: 0 D: 0
84/181
Singapore City, Singapore
Pre-match Venue
Can only be played when your Superstar Value is equal to or less than your opponent's Superstar Value.
During your turn, you may put this card into your Ringside pile and your next card played this turn from your hand is -15F.
¶ ¶ ¶ (Activated Card Effect Symbol)
Universally Active
Permanent
F: 0 D: 0
--------------------
Mid-match: 15
--------------------
COMMON (5)
85/181
Clear the Way
Mid-match Action
Look at your opponent's hand. If your next card played this turn is a maneuver, it is +3D.
F: 0 D: 0
86/181
Old-fashioned Lock-up
Mid-match Grapple + Submission
Cannot be packed by Female Superstars.
When successfully played, look at your opponent's hand and he overturns 2 cards.
Multi
F: 0 D: 0
87/181
Pop You One
Mid-match Strike
When successfully played, you may draw 1 card.
SV: 1
F: 0 D: 1
88/181
Atomic Bear Hug
Mid-match Submission: Chain
Can only be played after a successfully played Grapple or Submission maneuver.
Cannot be reversed from your opponent's Backlash deck.
F: 3 D: 7
89/181
Here Comes The Coach
Mid-match Action: Run-in / Reversal: Special
As an action, your opponent's Reversal cards to your next card played this turn are +8F.
As a reversal, can only be played after a successfully played Action card, discard this card, you may put 1 card with the Raw logo from your Ringside pile into your hand, and your opponent continues his turn.
Raw logo
Active
F: 6 D: 0
UNCOMMON (5)
90/181
Out of Control
Mid-match Action
Can only be played when your Fortitude Rating is at least 15F less than your opponent's.
Shuffle up to 10 cards from your Ringside pile into your Arsenal.
Active
F: 1 D: 0
91/181
You'll Really Be Stunned
Mid-match Action
Can only be played after a successfully played card with Stun Value.
When this card is in your Ring area, if you successfully play a card with Stun Value, your opponent overturns 3 cards and if he reverses a successfully played card with Stun Value, you may put this card into your Ringside pile and continue your turn.
¶ ¶ ¶ (Activated Card Effect Symbol)
Active
F: 1 D: 0
92/181
The Darkness Before The Dawn
Mid-match Action: Run-in
Can only be played when you have more cards in your hand than your opponent.
Cannot be reversed when the card titled Managed by Dawn Marie is in any Ring area or Ringside pile.
All players discard their hands and end your turn.
When this card is in your Ring area, during your turn you may put this card into your Ringside pile and then put 1 card from your Ringside pile into your hand.
¶ ¶ ¶ (Activated Card Effect Symbol)
SmackDown! logo
F: 20 D: 0
93/181
Goodnight, Everybody!
Mid-match Action
You win the game via Pinfall Victory.
¶ (Restricted Modification Symbol)
F: 70 D: 0
94/181
Sometimes You Need to Take a Chance
Mid-Match Action: Heel
You may put 1 Heel card from your Ringside pile into your hand.
If your next card played this turn is a Heel card, it is -5F.
F: 0 D: 0
RARE (5)
95/181
Here Comes the Headache!
Mid-Match Action
This card is -5F when you have 2 or more Foreign Objects in your Ringside pile.
Put up to 2 cards from your Ringside pile on top of your Arsenal, and then search your Arsenal for 1 Set-up card or 1 Foreign Object card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
Active
F: 5 D: 0
96/181
Suicide Plancha
Mid-match High Risk
Can only be played after a successfully played 5D or greater maneuver.
Can only be reversed from your opponent's Arsenal and +5D when played after a maneuver played after the card titled Irish Whip.
¶ (Restricted Modification Symbol)
Throwback
SV: 2
F: 25 D: 15
97/181
I'm Making This Up As I Go Along
Mid-match Strike + Grapple + Submission
Cannot be packed by Female Superstars.
When played, choose Strike, Grapple, or Submission.
This card is considered to be the two types not chosen.
¶ (Restricted Modification Symbol)
Multi
SV: 3
Active
F: 40 D: 20
98/181
It's All For My Fans
Mid-match Action: Face
Draw cards equal to the number of Face cards in your Ring area.
Active
F: 10 D: 0
99/181
Anybody Can Be King of This Town!
Mid-Match Action: Heel
Can only be played when there is a Venue card in any Ring area.
Discard 2 cards and you may put 1 card from your opponent's Ring area into his Ringside pile. If you do not, choose 1 card in his Ring area and when this card is in your Ring area, that card has blank text.
F: 10 D: 0
------------------------------------------------------------------------------------------------------------
Version FINAL (2.4) (181 Card Set)
Rarity Breakdown:
Card Type Common Uncommon Rare
High Risk 2 2 2
Strike 4 4 4
Grapple 4 4 4
Submission 4 4 4
Maneuvers 14 14 14
Reversals 1 1 1
Actions 8 8 9
Pre-match 5 5 4
Mid-match 5 5 5
Non-Superstar Card Total (99) 33 33 33
Featured Superstars: 8 Total
Starter Superstars: 6
Babe of the Year (Trish Stratus remake)
John Bradshaw Layfield
The Phenom (The Undertaker remake)
Randy Orton
Shane O' Mac
Shelton Benjamin
Booster Superstars: 2
Eugene
René Duprée
Rulebook Changes:
THROWBACK: With Armageddon being the first set outside of Survivor Series 3, Throwback cards are those cards of yore revamped with the new era in mind. Throwback versions of original cards count as their original counterpart. (For example: if something lets you search for the card titled STF, you could search for a STF with the Throwback trait.) If you are packing a Throwback version of a card, you cannot pack a non-Throwback version of that card. [Note: not all Throwback cards have the same title as a previous card - the no-packing rule only applies to those cards with identical titles. Also, Throwback cards are NOT beholden to the Most Recent Printing rule - original cards STILL read in their original form, Throwback versions likewise only count as the Throwback version.]
VOLLEY: #: Your opponent may reverse your Volley cards and end your turn by randomly removing # cards in his Ringside pile from the game. If your opponent plays a Reversal card to reverse your Volley card, during his next turn, the cards he plays can only be maneuvers from his hand or Set-up Action cards and if he doesn't play a maneuver, you may put 1 Volley card from your Ringside pile into your hand.
-------------------------------
ARSENAL CARDS: 69
-------------------------------
---------------------
Maneuvers: 42
---------------------
-------------------------------------
Maneuvers - High Risk: 6
-------------------------------------
COMMON (2)
01/181
Flying Head Scissors
High Risk
When your Fortitude Rating is less than your opponent's Fortitude Rating, this card is -4F.
Can only be played after a successfully played 2D or greater maneuver.
This card is +1D for each card in your Ring area with the SmackDown! logo.
Throwback
SmackDown! logo
F: 6 D: 7
02/181
Double Axe Handle
High Risk: Volley: 6
Can only be played after a successfully played 3D or greater maneuver.
"Folks, that Edge sure has pinpoint accuracy - ouch!" - Jim Ross
Throwback
SV: 2
F: 3 D: 8
UNCOMMON (2)
03/181
Leg Drop
High Risk / Action
As a maneuver, can only be played after a successfully played 5D or greater maneuver.
As an action, this card is -8F and -12D, either discard this card or shuffle this card into your Arsenal and then draw 1 card.
Throwback
SV: 1
F: 8 D: 12
04/181
Splash
High Risk
Can only be played after a successfully played 4D or greater maneuver.
When successfully played, look at your opponent's hand, choose 1 card, and he discards the chosen card.
Throwback
F: 6 D: 8
RARE (2)
05/181
Flying Clothesline
High Risk
Can only be played after a successfully played maneuver.
When successfully played, overturn 2 cards.
"I didn't know Rhynos could fly!" - Jerry Lawler
Throwback
F: 5 D: 10
06/181
Moonsault
High Risk
Can only be played after a successfully played 5D or greater maneuver.
When successfully played, shuffle up to 4 cards from your Ringside pile into your Arsenal and you may put 1 Trademark Finisher from your Ringside pile into your hand.
Throwback
SV: 3
F: 14 D: 11
---------------------------------
Maneuvers - Strike: 12
---------------------------------
COMMON (4)
07/81
Chump Punch
Strike: Volley: 4
When successfully played, you may remove up to 2 cards in your opponent's Ringside pile from the game.
"That's not cool..." - Tazz
SV: 1
F: 0 D: 3
08/181
Slap
Strike: Heat
When successfully played, you may draw 1 card or shuffle 1 card from your Ringside pile into your Arsenal.
"Of all people, Nunzio should know not to cross the family." - Michael Cole
F: 0 D: 2
09/181
Super Punch
Strike: Volley: 4
This card is +2D when played after a card with the word "punch" in the title.
Cannot be reversed by the card titled Step Aside.
When this card is in your Ringside pile, during your turn you may discard 1 Volley card and then put this card into your hand.
SV: 1
F: 0 D: 3
10/181
Struck by a Kendo Stick
Strike: Foreign Object
When successfully played, search your Arsenal for 1 Foreign Object card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
Throwback
F: 3 D: 7
UNCOMMON (4)
11/181
Shoulder Thrust
Strike: Heat
When successfully played, you may put 1 Heat card from your Ringside pile into your hand.
"I never thought he could take down the big man." - Michael Cole
SV: 1
F: 2 D: 5
12/181
Solarplex Knife Chop
Strike: Volley: 5
When this card is in your Ring area, if your opponent successfully plays a maneuver, you may put this card into your Ringside pile and that maneuver has blank text for the rest of the turn.
¶ ¶ ¶ (Activated Card Effect Symbol)
SV: 2
F: 3 D: 7
13/181
Cold-cocked
Strike: Volley: 6
If this card is not successfully played, put up to 2 other Volley cards from your Ringside pile into your hand.
"I haven't seen JBL this mad since the last time the market crashed." - Tazz
SV: 3
F: 10 D: 12
14/181
Ensugiri
Strike / Reversal: Strike
When your Fortitude Rating is less than your opponent's Fortitude Rating, this card is -3F.
As a reversal, when overturned, reverse any Strike maneuver and end your opponent's turn. When there is a card in your Ring area with the word "kick" in the title, you may play this card as a reversal from your hand.
Throwback
F: 8 D: 8
RARE (4)
15/181
Knee Lift
Strike / Reversal: Action
As a maneuver, this card is -7F.
As a reversal, when your Fortitude Rating is less than your opponent's Fortitude Rating, reverse any non-unique Action card and end his turn.
Throwback
F: 7 D: 5
16/181
Whirling Backhand
Strike
When successfully played, you may remove 1 card in your opponent's Ringside pile from the game.
"After that shot, he ain't gonna be representin' nothin'." - Tazz
SV: 1
F: 6 D: 8
17/181
European Uppercut
Strike
Your opponent cannot play the card titled Over Sell Maneuver immediately after you play this card.
When successfully played, you may draw 1 card.
Throwback
F: 2 D: 6
18/181
Flurry of Strikes
Strike + Strike: Volley: 5 / Reversal: Special
Cannot be packed by Female Superstars.
As a maneuver, when played, remove any number of Strike maneuvers in your Ringside pile from the game. This card is +# Stun Value and +#D, where # is equal to the number of cards removed.
As a reversal, this card is -10F and -10D, reverse any Heat card and end your opponent's turn.
Multi
F: 15 D: 10
------------------------------------
Maneuvers - Grapple: 12
------------------------------------
COMMON (4)
19/181
Throw
Grapple: Chain
When successfully played, shuffle up to 2 cards from your Ringside pile into your Arsenal or remove 1 card in your opponent's Ringside pile from the game.
F: 0 D: 2
20/181
Inverse Atomic Drop
Grapple
When successfully played, you may look at the top card of your Arsenal and you may put it on the bottom of your Arsenal.
"Michaels knows exactly what he needs to do to defeat The Game." - Jim Ross
Throwback
SV: 1
F: 6 D: 9
21/181
Rib Breaker
Grapple
When this card is in your Ring area, your cards with the word "breaker" in the title are +1D.
'It's only going to get worse from here for Hardcore Holly..." - Michael Cole
Throwback
F: 7 D: 9
22/181
Back Breaker
Grapple
When this card is in your Ring area, your cards with the word "breaker" in the title are +1 Stun Value.
"My God! The Legend Killer just done got his back broken!" - Jim Ross
Throwback
F: 9 D: 10
UNCOMMON (4)
23/181
Double Leg Takedown
Grapple
When successfully played, remove 1 card in your opponent's Ringside pile from the game.
"Bubba just isn't quick enough to avoid Nunzio." - Michael Cole
Throwback
F: 0 D: 4
24/181
Fireman's Carry
Grapple
When successfully played, draw 1 card or look at your opponent's hand.
"You're just like Kurt Angle, 'cause you really suck, forget your Five Times this and that, 'cause I so don't give a..." - John Cena
Throwback
F: 2 D: 6
25/181
Toss
Grapple: Chain
When successfully played, if your next card played this turn is a maneuver, it cannot be reversed from your opponent's Backlash deck.
"He's getting thrown like an Olympic rag doll..." - Tazz
F: 2 D: 5
26/181
Leg Drag
Grapple / Reversal: Special
As a maneuver, this card is -3F.
As a reversal, reverse any Strike maneuver of 6D or greater and end your opponent's turn.
Throwback
F: 3 D: 3
RARE (4)
27/181
Brainbuster
Grapple
When successfully played, look at your opponent's Backlash deck, choose 1 non-unique card, and he discards the chosen card.
"He's Evolution's animal, folks!" - Jim Ross
Throwback
F: 8 D: 9
28/181
Airplane Spin
Grapple
When successfully played, your opponent may discard his Backlash deck. If he does not, all players discard their hands.
"Eugene doesn't know that this isn't the way you play The Game." - Jerry Lawler
Throwback
¶ (Restricted Modification Symbol)
SV: 1
F: 9 D: 8
29/181
Power Slam
Grapple / Reversal: Strike
As a maneuver, your opponent discards # cards, where # is equal to the number of Throwback maneuvers in your Ring area.
As a reversal, when played from your hand, reverse any Strike maneuver that does not have the word "kick" in the title and end your opponent's turn.
Throwback
SV: 1
F: 13 D: 10
30/181
Atomic Driver
Grapple: Chain
When successfully played, search your Arsenal for 1 Unique card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
When this card is in your Ring area, your card titled Atomic Spine Buster is considered a High Risk maneuver instead of a Grapple maneuver.
SV: 1
F: 13 D: 12
------------------------------------------
Maneuvers - Submission: 12
------------------------------------------
COMMON (4)
31/181
Short Arm Hammerlock
Submission
When successfully played, your opponent may put 1 Backlash deck card from his Ringside pile into his Backlash deck.
Throwback
F: 0 D: 4
32/181
Cranial Crunch
Submission + Submission: Heel
Cannot be packed by Female Superstars.
When successfully played, reveal your hand to your opponent, he chooses 1 card, and you discard the chosen card.
¶ (Restricted Modification Symbol)
Multi
F: 0 D: 4
33/181
Chin Lock
Submission
When successfully played, you may discard 1 card and then put 1 Throwback card from your Ringside pile into your hand.
"It seems our hero has himself in a predicament..." - Gregory Helms
Throwback
F: 3 D: 6
34/181
Go-behind
Submission: Chain
When successfully played, look at your opponent's hand and Backlash deck. If your next card played this turn is a maneuver, it is -5F and his Reversal card to it is +5F.
"Please, no comments." - Tazz
F: 4 D: 1
UNCOMMON (4)
35/181
Grab
Submission: Chain
When successfully played, you may search your Arsenal for 1 non-unique card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
"I don't even want to know what's coming." - Michael Cole
F: 0 D: 1
36/181
Head Vise
Submission
When successfully played, randomly discard 1 card from your Backlash deck.
"Wrench it, D-Von, and tell him The Boss wants him to testify!" - Spike Dudley
Throwback
F: 0 D: 5
37/181
Chicken Wing
Submission
When successfully played, shuffle up to 3 cards from your Ringside pile into your Arsenal.
"Looks like Nunzio is sleeping with the fishes tonight..." - Tazz
Throwback
F: 6 D: 6
38/181
Asphyxiater
Submission: Heat
This card is +1D for every Heat card in your Ring area.
"Spell it, Cole." ... "Tazz, I know how it's spelled." ... "Then spell it!" - Tazz & Michael Cole
SV: 2
F: 19 D: 11
RARE (4)
39/181
Rest Hold
Submission: Chain
Your opponent cannot play the card titled Over Sell Maneuver immediately after you play this card.
When successfully played, choose 1: put 1 Mid-match card from your Ringside pile into your Backlash deck, put 1 non-unique card from your opponent's Ring area into his Ringside pile, or choose 1 non-Pre-match card in his Ring area and when this card is in your Ring area that card has blank text.
F: 0 D: 0
40/181
Abdominal Stretch
Submission
When successfully played, search your Arsenal for 1 card, put it into your hand, and shuffle your Arsenal.
"The Naughty Boy has The Nature Boy right where he wants him!" - Jim Ross
Throwback
F: 12 D: 8
41/181
STF
Submission
Can only be played after a successfully played card.
This card is +1D for every Throwback maneuver in your Ring area.
"Palmadita! PALMADITA!" - Eddie Guerrero
Throwback
F: 13 D: 12
42/181
Figure Four Leg Lock
Submission
Can only be played after a successfully played maneuver.
Can only be reversed from your opponent's hand or Arsenal.
"Now, pal - woooo! - you're going to school!" - Ric Flair
Throwback
SV: 2
F: 15 D: 15
------------------
Reversals: 3
------------------
COMMON (1)
43/181
Anything and Hate It
Reversal: Special: Heel
When played from your hand, reverse any non-unique maneuver and end your opponent's turn. He may draw up to # cards, where # is equal to the maneuver's Fortitude.
¶ (Restricted Modification Symbol)
F: 3 D: 0
UNCOMMON (1)
44/181
I Gotta Say, Out of Play
Reversal: Special
Reverse any Throwback or Volley card and end your opponent's turn. The reversed card is removed from the game.
"Yo, yo - no, no!" - John Cena
F: 0 D: 0
RARE (1)
45/181
Raw & Ready
Reversal: Special
Can only be played after a successfully played maneuver.
Search your Arsenal for 1 card, put it into your hand, shuffle your Arsenal, and then overturn cards equal to the maneuver's Damage. Your opponent continues his turn.
Raw logo
F: 0 D: 0
----------------
Actions: 25
----------------
COMMON (8)
46/181
Ask Yourself: How Many Are There?
Action: Set-up
Put 1 card from your Ringside pile on top of your Arsenal, then search your Arsenal for the card titled Ask Yourself: How Many Are There?, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
F: 0 D: 0
47/181
I Got That, Too
Action
Search your Arsenal for 1 card with the same title as a card in your opponent's Ring area, reveal it to him, put it into your hand, and shuffle your Arsenal.
"I want that, J.R.!" - Jerry Lawler
F: 0 D: 0
48/181
Hmmmm... Don't Think Too Hard
Action
Look at the top 8 cards of your Arsenal and then put them back in any order. You may shuffle your Arsenal. Look at the top 8 cards of your opponent's Arsenal and put them back in any order. Choose if he shuffles his Arsenal or not.
Throwback
F: 0 D: 0
49/181
Back in Style
Action
Shuffle up to 5 Throwback cards from your Ringside pile into your Arsenal.
"You know what he says, Cole: In JBL We Trust." - Tazz
F: 3 D: 0
50/181
From the Middle Turnbuckle
Action: Set-up
Can only be played after a successfully played maneuver or if you reversed a card from your Arsenal to end your opponent's last turn.
Put 1 non-unique High Risk maneuver from your Ringside pile into your hand and if your next card played this turn is a High Risk maneuver, you may ignore the "Can only be played after..." text and it cannot be reversed from your opponent's Backlash deck.
F: 5 D: 0
51/181
Throw Opponent Out of the Ring
Action: Set-up
Can only be played after a successfully played maneuver or a Set-up card.
You may search your Arsenal for 1 non-unique Maneuver card and the card titled Roll Out of the Ring, reveal them to your opponent, put them into your hand, and shuffle your Arsenal. You cannot play the card titled Throw Opponent Out of the Ring for the rest of the turn.
Throwback
F: 6 D: 0
52/181
From the Top Rope
Action: Set-up
Can only be played after a successfully played Strike or Grapple maneuver or if you reversed a card from your hand or Backlash deck to end your opponent's last turn.
Search your Arsenal for 1 High Risk maneuver, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. If your next card played this turn is a High Risk maneuver, you may ignore the "Can only be played after..." text and it is +5D and a +2 Stun Value.
Throwback
F: 9 D: 0
53/181
I'm Desperate
Action: Face
Can only be played when your Fortitude Rating is less than your opponent's Fortitude Rating or you have at least 5 fewer cards in your hand than him.
Your next card played this turn cannot be reversed.
F: 2 D: 0
UNCOMMON (8)
54/181
J.R. Style Action
Action
If your next card played this turn is a maneuver, it is considered a Multi.
"Yeah, yeah, J.R., I know: Business is about to pick up!" - Jerry Lawler
Raw logo
F: 0 D: 0
55/181
Volley This!
Action: Volley: 7 / Reversal: Action
As an action, this card is -2D, discard this card and search your Arsenal for 1 Volley card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
As a reversal, if you randomly remove # cards in your Ringside pile from the game, where # is equal to the Fortitude of the Action card played by your opponent, reverse that card and end his turn. During your next turn the only cards you can play are Maneuver cards from your hand.
F: 0 D: 2
56/181
Flawless Execution
Action: Chain
When this card is in your Ring area, if you successfully play a maneuver, you may put 1 card from your Ringside pile on the bottom of your Arsenal.
"Amazing athleticism, folks!" - Jim Ross
F: 3 D: 0
57/181
Great Power Brawl
Action
Draw 1 card.
When this card is in your Ring area, your Submission maneuvers are +1D, your Strike maneuvers are +2D, and your Grapple maneuvers are +3D.
Throwback
Active
F: 4 D: 0
58/181
The Rub
Action
Can only be played when you have fewer cards in your hand than your opponent or the card titled The Show Must Go On is in your Ring area.
Cannot be reversed when the card titled The Show Must Go On is in your Ring area.
Your opponent chooses 2: you may draw 2 cards, you may shuffle 3 cards from your Ringside pile into your Arsenal, or he discards 4 cards.
SmackDown! logo
F: 4 D: 0
59/181
Egomaniacal
Action
This card is -10F when played after the card titled Ego Boost.
When this card is in your Ring area, your opponent's overturned cards are removed from the game instead of going to his Ringside pile.
Active
F: 20 D: 0
60/181
It's Not Always the Charisma
Action: Face
Can only be played when your Superstar Value is less than your opponent's Superstar Value or your Fortitude Rating is greater than his Fortitude Rating.
His Reversal cards to your next maneuver played this turn are +#F, where # is equal to your Superstar Value +6.
F: 0 D: 0
61/181
Throwback Represent
Action: Set-up
Search your Arsenal for 1 non-Superstar-specific Throwback card, reveal it to your opponent, put it into your hand, discard 1 card, and shuffle your Arsenal.
F: 2 D: 0
RARE (9)
62/181
Calculated Revenge
Action
Can only be played when your opponent successfully played a maneuver last turn.
Search your Arsenal for 1 Maneuver card and 1 non-unique Hybrid card, reveal them to him, put them into your hand, and shuffle your Arsenal.
F: 0 D: 0
63/181
The Show Must Go On
Action
Draw 1 card and then discard 1 card.
When this card is in your Ring area, during your turn you may put this card into your Ringside pile and you are considered to have not played any cards this turn.
¶ ¶ ¶ (Activated Card Effect Symbol)
SmackDown! logo
Active
F: 0 D: 0
64/181
I'm Giving You a Chance
Action: Face
Search your Arsenal for 2 cards with different titles and reveal them to your opponent. Randomly shuffle 1 of them into your Arsenal and put the other into your hand.
F: 5 D: 0
65/181
Personal Vendetta
Action: Heat: Chain
Cannot be reversed when your opponent has a Feud card in his Ring area.
Discard up to 3 cards; put up to that many cards from your Ringside pile on the bottom of your Arsenal; and then you may search your Arsenal for that many Chain cards, reveal them to your opponent, put them into your hand, and shuffle your Arsenal.
F: 4 D: 0
66/181
I Won't Stop
Action: Chain
When this card is in your Ring area, if your opponent reverses a maneuver from his hand, you may remove this card from the game, discard 1 card, and then put 1 Chain card from your Ringside pile into your hand and continue your turn.
¶ ¶ ¶ (Activated Card Effect Symbol)
Active
F: 5 D: 0
67/181
Defensive Style
Action
When this card is in your Ring area, you may remove it from the game to reverse any non-unique Strike, Grapple, or Submission maneuver and end your opponent's turn.
¶ ¶ ¶ (Activated Card Effect Symbol)
Throwback
F: 6 D: 0
68/181
Take It Back
Action
Shuffle up to # cards from your Ringside pile into your Arsenal, where # is equal to the number of Throwback cards in your Ring area.
When this card and 3 or more Throwback cards are in your Ring area, once during each of your turns you may discard 1 Throwback card and then shuffle 3 cards from your Ringside pile into your Arsenal.
¶ ¶ ¶ (Activated Card Effect Symbol)
Active
F: 7 D: 0
69/181
The Switch
Action: Chain
Discard up to 6 cards and then put that many cards from your Ringside pile into your hand.
"Looks like he got fed up with rolling out of the ring after his opponent..." - Jerry Lawler
F: 8 D: 0
70/181
Like a Bat Out of Hell
Action
Your next card played this turn may be 1 of your cards that has been removed from the game. It is considered to be played from your hand.
"Sometimes they come back." - Michael Cole
F: 10 D: 0
-------------------------------------------
BACKLASH DECK CARDS: 29
-------------------------------------------
--------------------
Pre-match: 14
--------------------
COMMON (5)
71/181
Boston, Massachusetts
Pre-match Venue
When the first card played on any player's turn is a Set-up Action card, it cannot be reversed.
Universally Active
Permanent
F: 0 D: 0
72/181
I Want to Play the Game
Pre-match Feud
Look at your opponent's Backlash deck, choose 1 non-Superstar-specific Unique Event card, he discards the chosen card; he looks at your Backlash deck, chooses 1 non-Superstar-specific Event card, and you discard the chosen card.
F: 0 D: 0
73/181
Old School Antics
Pre-match Event
The maximum number of Pre-match cards you may have in your Ring area is increased by 1.
When this card is in your Ring area, during your turn you may put this card into your Ringside pile and then shuffle up to 2 cards from your Ringside pile into your Arsenal.
¶ ¶ ¶ (Activated Card Effect Symbol)
F: 0 D: 0
74/181
San Diego, California
Pre-match Venue
All players discard 3 Pre-match cards and 3 Mid-match cards.
Universally Active
Permanent
F: 0 D: 0
75/181
Unbreakable Chain
Pre-match Event
When this card is in your Ring area, if your opponent reverses a Chain card, you may put this card into your Ringside pile, put up to 3 Chain cards from your Ringside pile on the bottom of your Arsenal, and continue your turn.
¶ ¶ ¶ (Activated Card Effect Symbol)
F: 0 D: 0
UNCOMMON (5)
76/181
All Alone in the Night
Pre-match Feud
Can only be played when your opponent has 3 or more Enforcer cards revealed.
Randomly choose 1 of his revealed Enforcer cards, hide the rest, and randomly choose 1 Enforcer from the revealed Enforcer card.
When this card is in your Ring area, Run-in cards cannot be played by any player.
F: 0 D: 0
77/181
Managed by William Regal
Pre-match Manager
Can only be played when your Superstar Value is less than your opponent's Superstar Value.
At the end of the Pre-match phase, search your Arsenal for 1 non-unique Maneuver card, 1 non-unique Action card, and 1 non-unique Reversal card and reveal them to your opponent. He chooses 2 of them. Shuffle 1 of the chosen cards into your Arsenal and then put the other chosen card into your hand. Put the card not chosen into your Ringside pile.
Universally Unique
F: 0 D: 0
78/181
New Orleans, Louisiana
Pre-match Venue: Heat
When you successfully play a Heat maneuver, you may shuffle 1 card from your Ringside pile into your Arsenal.
When this card is put into your Ringside pile, remove it from the game instead.
Universally Active
Permanent
F: 0 D: 0
79/181
Buried Alive Match
Pre-match Stipulation
Any player that has at least 5 fewer cards in his hand than his opponent, 10 or more Fortitude less than him, and 20 or more cards removed from the game than him loses the game by Pinfall Victory.
Active
Permanent
F: 0 D: 0
80/181
Washington, DC
Pre-match Venue
At the end of the Pre-match phase, search your Arsenal for 1 non-unique Throwback card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
Universally Active
Permanent
F: 0 D: 0
RARE (4)
81/181
Little Rock, Arkansas
Pre-match Venue
Your Volley maneuvers are +3D.
Universally Active
Permanent
F: 0 D: 0
82/181
Managed by The Coach
Pre-match Manager
At the end of the Pre-match phase, you may search your Arsenal for 1 non-unique High Risk maneuver, reveal it to your opponent, put it into your hand, discard 1 card, and shuffle your Arsenal.
When this card is in your Ring area, your opponent cannot play any card with the word "coach" in the title and once during each of your turns you may discard 2 cards and then put 1 Throwback card from your Ringside pile into your hand.
¶ ¶ ¶ (Activated Card Effect Symbol)
Raw logo
Universally Unique
F: 0 D: 0
83/181
Evening Gown Match
Pre-match Stipulation
Cannot be packed by Male Superstars.
When any player successfully plays a maneuver, if his opponent does not have the card titled Drastic Times - Drastic Measures in his Ring area, he may look at his opponent's hand. He may then have his opponent shuffle his hand into his Arsenal and then draw the same number of cards he had -1.
Permanent
F: 0 D: 0
84/181
Singapore City, Singapore
Pre-match Venue
Can only be played when your Superstar Value is equal to or less than your opponent's Superstar Value.
During your turn, you may put this card into your Ringside pile and your next card played this turn from your hand is -15F.
¶ ¶ ¶ (Activated Card Effect Symbol)
Universally Active
Permanent
F: 0 D: 0
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Mid-match: 15
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COMMON (5)
85/181
Clear the Way
Mid-match Action
Look at your opponent's hand. If your next card played this turn is a maneuver, it is +3D.
F: 0 D: 0
86/181
Old-fashioned Lock-up
Mid-match Grapple + Submission
Cannot be packed by Female Superstars.
When successfully played, look at your opponent's hand and he overturns 2 cards.
Multi
F: 0 D: 0
87/181
Pop You One
Mid-match Strike
When successfully played, you may draw 1 card.
SV: 1
F: 0 D: 1
88/181
Atomic Bear Hug
Mid-match Submission: Chain
Can only be played after a successfully played Grapple or Submission maneuver.
Cannot be reversed from your opponent's Backlash deck.
F: 3 D: 7
89/181
Here Comes The Coach
Mid-match Action: Run-in / Reversal: Special
As an action, your opponent's Reversal cards to your next card played this turn are +8F.
As a reversal, can only be played after a successfully played Action card, discard this card, you may put 1 card with the Raw logo from your Ringside pile into your hand, and your opponent continues his turn.
Raw logo
Active
F: 6 D: 0
UNCOMMON (5)
90/181
Out of Control
Mid-match Action
Can only be played when your Fortitude Rating is at least 15F less than your opponent's.
Shuffle up to 10 cards from your Ringside pile into your Arsenal.
Active
F: 1 D: 0
91/181
You'll Really Be Stunned
Mid-match Action
Can only be played after a successfully played card with Stun Value.
When this card is in your Ring area, if you successfully play a card with Stun Value, your opponent overturns 3 cards and if he reverses a successfully played card with Stun Value, you may put this card into your Ringside pile and continue your turn.
¶ ¶ ¶ (Activated Card Effect Symbol)
Active
F: 1 D: 0
92/181
The Darkness Before The Dawn
Mid-match Action: Run-in
Can only be played when you have more cards in your hand than your opponent.
Cannot be reversed when the card titled Managed by Dawn Marie is in any Ring area or Ringside pile.
All players discard their hands and end your turn.
When this card is in your Ring area, during your turn you may put this card into your Ringside pile and then put 1 card from your Ringside pile into your hand.
¶ ¶ ¶ (Activated Card Effect Symbol)
SmackDown! logo
F: 20 D: 0
93/181
Goodnight, Everybody!
Mid-match Action
You win the game via Pinfall Victory.
¶ (Restricted Modification Symbol)
F: 70 D: 0
94/181
Sometimes You Need to Take a Chance
Mid-Match Action: Heel
You may put 1 Heel card from your Ringside pile into your hand.
If your next card played this turn is a Heel card, it is -5F.
F: 0 D: 0
RARE (5)
95/181
Here Comes the Headache!
Mid-Match Action
This card is -5F when you have 2 or more Foreign Objects in your Ringside pile.
Put up to 2 cards from your Ringside pile on top of your Arsenal, and then search your Arsenal for 1 Set-up card or 1 Foreign Object card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
Active
F: 5 D: 0
96/181
Suicide Plancha
Mid-match High Risk
Can only be played after a successfully played 5D or greater maneuver.
Can only be reversed from your opponent's Arsenal and +5D when played after a maneuver played after the card titled Irish Whip.
¶ (Restricted Modification Symbol)
Throwback
SV: 2
F: 25 D: 15
97/181
I'm Making This Up As I Go Along
Mid-match Strike + Grapple + Submission
Cannot be packed by Female Superstars.
When played, choose Strike, Grapple, or Submission.
This card is considered to be the two types not chosen.
¶ (Restricted Modification Symbol)
Multi
SV: 3
Active
F: 40 D: 20
98/181
It's All For My Fans
Mid-match Action: Face
Draw cards equal to the number of Face cards in your Ring area.
Active
F: 10 D: 0
99/181
Anybody Can Be King of This Town!
Mid-Match Action: Heel
Can only be played when there is a Venue card in any Ring area.
Discard 2 cards and you may put 1 card from your opponent's Ring area into his Ringside pile. If you do not, choose 1 card in his Ring area and when this card is in your Ring area, that card has blank text.
F: 10 D: 0
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