Post by BALLS on May 9, 2011 0:55:34 GMT 8
Comic Images RAW DEAL Expansion V. 13.0 - VENGEANCE
Version 2.8 (181 Card Set)
Rarity Breakdown:
Card Type Common Uncommon Rare
High Risk 1 1 1
Strike 3 3 3
Grapple 4 4 4
Submission 3 3 3
Maneuvers 11 11 11
Reversals 3 3 3
Actions 6 6 6
Venue Pre-match 4 4 4
Other Pre-match 4 4 4
Mid-match 5 5 5
Non-Superstar Card Total (99) 33 33 33
Featured Superstars: 8 Total
Starter Superstars: 6
Evolution
The Highlight of the Night
The Mystery Wrestler
The Leader of the Edge Army
Paul Heyman
Your Freaking Hero
Booster Superstars: 2
FBI (Full Blooded Italians)
A-Train
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ARSENAL CARDS: 60
-------------------------------
---------------------
Maneuvers: 33
---------------------
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Maneuvers - High Risk: 3
-------------------------------------
COMMON (1)
01/181
Leaping Neck Snap
High Risk / Action
As a maneuver, can only be played after a successfully played 5D or greater maneuver. # is equal to the total number of cards removed from the game, read as 0 in your Ring area.
As an action, this card is -20F, remove this card from the game, look at your opponent's hand and then shuffle up to 2 cards from your Ringside pile into your Arsenal. Doing this will cause no damage to him.
¶ (Restricted Modification Symbol)
F: 20 D: #
UNCOMMON (1)
02/181
Revolving Takedown
High Risk: Heat / Reversal: Special
As a maneuver, this card is -5F and can only be played after a successfully played maneuver.
As a reversal, reverse any card with the word "takedown" in the title, and end your opponent's turn.
F: 9 D: 5
RARE (1)
03/181
Flying Leg Scissors
High Risk
Can only be played after a successfully played 2D or greater maneuver.
SV: 1
"This kind of innovative offense will make all the predecessors obsolete." - Michael Cole
F: 4 D: 8
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Maneuvers - Strike: 9
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COMMON (3)
04/181
Spinning Kick
Strike: Heat
"Boom! Sooner or later, you knew he'd nail it." - Jim Ross
F: 0 D: 4
05/181
Right Cross Punch
Strike
This card is +1D for every card in your Ring area with the word "cross" in the title.
When successfully played, you may search your Arsenal for the card titled Left Cross Punch, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
F: 4 D: 4
06/181
Left Cross Punch
Strike
This card is +1D for every card in your Ring area with the word "cross" in the title.
When successfully played, you may search your Arsenal for the card titled Right Cross Punch, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
F: 4 D: 4
UNCOMMON (3)
07/181
Judo Thrust
Strike
When this card is in your hand, if your opponent successfully plays a non-Pre-match card that allows him to see your hand, you may immediately put this card into your Ring area.
"C'mon, Tazz, he should've kept his nose out of his business!" - Michael Cole
F: 0 D: 4
08/181
Lariat
Strike: Heat
SV: 1
"I've seen it before, but never quite this vicious!" ... "Absolutely heinous!" - Tazz & Michael Cole
F: 4 D: 7
09/181
Steel Chain Shot
Strike: Heel: Foreign Object
When packed or played by Deadman Inc. or John Cena, this card is not a Heel card.
Can only be played after a successfully played card.
When this card is in your Ring area, your maneuvers without text are +5D and you may discard 1 card and then put this card into your Ringside pile to reverse any Action card and end your opponent's turn.
When this card is in your Ringside pile, during your turn when you successfully play a maneuver, you may discard 1 card and then put this card into your hand.
Active
F: 7 D: 7
RARE (3)
10/181
Short Arm Rib Breaker
Strike / Submission
¶ (Restricted Modification Symbol)
Multi
"I could give you a whole song and dance, folks, about what's going on here, but sometimes it's just a matter of a quick shot to the ribs. Speaking of ribs..." - Tazz
F: 5 D: 5
11/181
Blindside Kick
Strike
When this card is in your Ringside pile, once during each of your turns you may put this card into your hand and then remove all Reversal cards in your Ringside pile from the game. If this card is not your next card played this turn or if you end your turn without playing another card, discard this card.
SV: 1
F: 9 D: 9
12/181
Struck by an Unknown Foreign Object
Strike: Heel: Foreign Object
Can only be played when the card titled Roll Out of the Ring is in any Ring area.
When successfully played, put up to 2 non-Maneuver cards from your opponent's Ring area into his Ringside pile. If he has an Enforcer revealed, he also chooses 1 different Enforcer.
SV: 1
F: 12 D: 8
------------------------------------
Maneuvers - Grapple: 12
------------------------------------
COMMON (4)
13/181
Snap Neckbreaker
Grapple: Heat
"My God! He could have a crushed larynx!" - Jim Ross
F: 0 D: 4
14/181
Pretzel Jerk
Grapple
When successfully played, you may discard 1 card and then search your Arsenal for 1 non-unique Action card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
"You wouldn't wish this on your worst enemy." - Jim Ross
F: 0 D: 3
15/181
Face Driver
Grapple: Chain
Can only be played after a successfully played Chain card.
"I can't believe what we're seeing here today..." - Michael Cole
F: 3 D: 7
16/181
Vertical DDT Drop
Grapple: Chain
Can only be played after a successfully played maneuver or if you reversed a Set-up card to end your opponent's last turn and this is the first card played this turn.
SV: 1
"We could be just one second away..." - Paul Heyman
F: 14 D: 11
UNCOMMON (4)
17/181
Judo Takedown
Grapple
When this card is in your hand, if an effect your opponent controls allows him to remove any number of cards from your Ring area, you may immediately put this card into your Ring area.
Permanent
"He should've known better - it's a mystery he didn't see it coming!" - Tazz
F: 0 D: 4
18/181
Quick Snap Body Slam
Grapple: Chain
When successfully played, if your next card played this turn is a maneuver, it cannot be reversed from your opponent's Backlash deck.
"Very quick, but can he parlay that into anything more, folks?" - Jim Ross
F: 0 D: 4
19/181
Double Underhook Power Bomb
Grapple: Heat
SV: 1
"Wrap him up, lift him up, drop him down - it ain't rocket science!" - Jim Ross
F: 4 D: 7
20/181
Blindside Slam
Grapple
When this card is in your Ringside pile, once during each of your turns you may put this card into your hand and then remove all Action cards in your Ringside pile from the game. If this card is not your next card played this turn or if you end your turn without playing another card, discard this card.
F: 16 D: 14
RARE (4)
21/181
Suplex
Grapple
When successfully played, you may choose 1 different Enforcer for your opponent. If you do not, your next card played this turn is -2F.
"Nice basic - I like it!" - Jerry Lawler
F: 0 D: 5
22/181
Military Slam
Grapple: Heat
SV: 1
"This was a long time in the making... There is no escaping fate." - Michael Cole
F: 11 D: 12
23/181
Takedown
Grapple / Reversal: Action
As a maneuver, this card is -14F.
As a reversal, reverse any non-unique Action card and end your opponent's turn.
"It doesn't take much to set her off." - Jerry Lawler
F: 14 D: 3
24/181
Death Valley Driver
Grapple / Reversal: High Risk
As a maneuver, this card is -5F.
As a reversal, reverse any High Risk maneuver and end your opponent's turn.
SV: 1
"No excuses, Tazz, there is just one guilty party here." - Michael Cole
F: 15 D: 10
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Maneuvers - Submission: 9
----------------------------------------
COMMON (3)
25/181
Ankle Torque
Submission
When successfully played, you may search your Arsenal for the card titled Minute Hold, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
"This came out of nowhere..." - Michael Cole
F: 0 D: 2
26/181
Triangle Choke
Submission: Heat
"Where did he pull that maneuver from? Looks like things are heating up now!" - Tazz
F: 0 D: 3
27/181
Body Lock
Submission: Chain
"He's got him locked in this painful hold and he ain't lettin' go, folks - I tell ya, he ain't lettin' go!" - Jim Ross
F: 5 D: 7
UNCOMMON (3)
28/181
Judo Choke
Submission
When this card is in your hand, if your opponent successfully plays an Action card and it is not his first Action card played this turn, you may immediately put this card into your Ring area.
"I'd like to think this isn't going to continue like this." - Jim Ross
F: 0 D: 3
29/181
Wraparound Wrist Lock
Submission: Chain
When successfully played, if your next card played this turn is a maneuver, it cannot be reversed from your opponent's Backlash deck.
"Nice set-up - now what?" - Tazz
F: 0 D: 3
30/181
Headlock
Submission: Heat
"This ain't too refined, folks, but it sure is painful, I can guarantee you." - Jim Ross
F: 3 D: 6
RARE (3)
31/181
Apply Legal Leverage
Submission: Chain
Can only be played after a successfully played Submission maneuver or Chain maneuver.
"Great follow-through on display here - terrific scientific action!" - Tazz
F: 2 D: 7
32/181
Blindside Choke
Submission
When this card is in your Ringside pile, once during each of your turns you may put this card into your hand and then remove all Maneuver cards in your Ringside pile from the game. If this card is not your next card played this turn or if you end your turn without playing another card, discard this card.
F: 6 D: 8
33/181
Super Hold
Submission
When your Fortitude Rating is less than your opponent's Fortitude Rating, this card is -7F.
¶ (Restricted Modification Symbol)
"What on earth is this?" ... "Ain't it obvious, Cole?" - Michael Cole & Tazz
F: 7 D: 7
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Reversals: 9
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COMMON (3)
34/181
I Already Warned You
Reversal: Special: Heat
Can only be played from your Ringside pile.
When played from your Ringside pile and when your Fortitude Rating is equal to or less than your opponent's Fortitude Rating, reverse any Action card if it is not the first Action card played this turn or reverse any card if it is not the first or second card played this turn and end his turn.
F: 0 D: 0
35/181
Quick Reflexes
Reversal: Strike
You cannot pack this card when you are packing the card titled Step Aside.
Reverse any Strike maneuver of 7D or less and end your opponent's turn. When his Superstar Value is 4 or greater and also greater than your Superstar Value, the maneuver may be of 10D or less.
Draw 1 card.
¶ (Restricted Modification Symbol)
Permanent
F: 0 D: 1
36/181
Unexpected Turn of Events
Reversal: Grapple
You cannot pack this card when you are packing the card titled Escape Move.
Reverse any Grapple maneuver of 7D or less and end your opponent's turn. When his Superstar Value is 4 or greater and also greater than your Superstar Value, the maneuver may be of 10D or less.
Draw 1 card.
¶ (Restricted Modification Symbol)
Permanent
F: 0 D: 1
UNCOMMON (3)
37/181
Blindsided Ego
Reversal: Special
Can only be played from your Ringside pile.
When played from your Ringside pile, reverse any non-unique maneuver or any card with the word "ego" in the title and end your opponent's turn. You must discard 2 cards and then remove all Reversal cards in your Ringside pile from the game.
F: 7 D: 0
38/181
Leave Me Alone
Reversal: Special: Heat
Can only be played from your Ringside pile.
When played from your Ringside pile, reverse any non-Set-up Action card and end your opponent's turn. Search your Arsenal for 1 Maneuver card without text, reveal it to him, put it into your hand, and shuffle your Arsenal. On your next turn, if your first card played is not a maneuver without text, discard your hand and end your turn.
F: 9 D: 0
39/181
Blindsided Control
Reversal: Action
Can only be played from your Ringside pile.
When played from your Ringside pile, reverse any non-unique Action card and end your opponent's turn. Remove all Action cards in your Ringside pile from the game.
F: 11 D: 0
RARE (3)
40/181
Two!
Reversal: Special
When overturned, you may remove this card from the game to reverse any non-Trademark-Finisher maneuver and end your opponent's turn. Remove 2 cards in your Ringside pile from the game and then discard 2 cards.
"One..." - WWE Fans' Chant
F: 2 D: 0
41/181
Headstrong
Reversal: Special: Heat
Can only be played from your Ringside pile.
When played from your Ringside pile, reverse any non-unique maneuver of 10D or less and end your opponent's turn. Unless you are Al Snow, remove all Action cards in your Ring area and Ringside pile from the game.
Permanent
F: 3 D: 2
42/181
Sloppy ... Very Sloppy
Reversal: Special: Face
When played by Mae Young or Moolah, this card is -10F.
When played from your hand, reverse any card and end your opponent's turn.
"Ugh! I don't want to stay around for the seconds..." - Tazz
F: 15 D: 0
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Actions: 18
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COMMON (6)
43/181
Suplex into the Ring
Action / Reversal: Special
As an action, discard this card and you may put 1 non-unique Maneuver card or 2 Maneuver cards with the word "suplex" in the title from your Ringside pile into your hand.
As a reversal, reverse the card titled Roll Out of the Ring and end your opponent's turn. He overturns 2 cards.
When successfully played, you may choose 1 different Enforcer.
F: 0 D: 0
44/181
Chain Wrestling
Action: Chain: Set-up
Search your Arsenal for 1 Chain maneuver, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. Your next card played this turn cannot be the card titled Chain Wrestling.
"He's arguably the greatest technician in the game today..." - Jim Ross
F: 0 D: 0
45/181
When Hell Freezes Over!
Action / Reversal: Special
As an action, discard this card and then draw 1 card.
As a reversal, reverse any card with the word "hell" in the title and end your opponent's turn.
When this card is in your Ringside pile, you may remove this card from the game to reverse any card played from your opponent's Ringside pile and end his turn. Remove the reversed card from the game.
F: 0 D: 0
46/181
Minute Hold
Action
Can only be played after a successfully played Submission maneuver.
Draw 1 card.
When this card is in your Ring area, your Submission maneuvers are +1D, your opponent cannot play the card titled Elbow to the Face, and if you play a non-Submission maneuver, put this card into your Ringside pile.
F: 2 D: 0
47/181
Throw Into the Ring
Action
Search your Arsenal for up to 2 non-unique cards and put them into your Ringside pile, then your opponent searches your Arsenal for the same number of cards and puts them into your Ringside pile. Shuffle your Arsenal.
When there is a Venue card in any Ring area, your opponent doesn't search your Arsenal.
F: 3 D: 0
48/181
J.R. Style Donnybrook
Action
When this card is in your Ring area, your opponent cannot play Face or Heel Action or Maneuver cards. If your turn ends without playing a maneuver, put this card into your Ringside pile.
When this card is in your Ringside pile, during your turn, if your opponent has an Enforcer revealed, you may put this card into your hand and he may change Enforcers. If he does, discard this card and end your turn.
Raw logo
F: 5 D: 0
UNCOMMON (6)
49/181
Chained Heat
Action: Chain / Reversal: Special
As an action, discard this card and then shuffle up to 2 other Chain cards from your Ringside pile into your Arsenal.
As a reversal, reverse any Chain card or Heat card and end your opponent's turn. If the reversed card is a Chain card, you do not need to discard 2 cards in order to reverse it from your hand. If the reversed card is a Heat card, it is removed from the game.
F: 0 D: 0
50/181
Down and Out
Action
When your opponent does not have an Enforcer card revealed, discard this card and then draw 1 card. When there is a Venue card in any Ring area, you may then shuffle 1 card from your Ringside pile into your Arsenal. If your next card played this turn is not a Maneuver card, end your turn.
When your opponent has an Enforcer card revealed, he may choose 1 different Enforcer. When he does not, he skips his next two turns.
F: 0 D: 0
51/181
According to the Contract Table
Action: Foreign Object
When this card is in your Ring area, once during each of your turns, as a Mid-match Action, you may name 1 non-unique non-Superstar-specific card and then all copies of this card in all Ring areas are considered to also have that title until the start of your next turn.
Active
F: 3 D: 0
52/181
Last Chance
Action / Action
This card is -5F and Permanent when your Fortitude Rating is less than your opponent's Fortitude Rating.
When this card is in your Ring area, once during each of your turns you may discard 2 cards and then put 1 Maneuver card from your Ringside pile into your hand. If it is not your next card played this turn, discard it and end your turn. If it is your next card played this turn and it is not successfully played, remove it from the game.
Active
Multi
F: 5 D: 0
53/181
J.R. Style Authentic BBQ Sauce!
Action: Face
Reveal 1 non-unique card in your hand to your opponent and then he can reveal 1 card. If they have the same title, put this card into your Ringside pile.
When this card is in your Ring area, during your turn you may remove this card from the game and then draw up to # cards, where # is equal to the number of cards in your Ring area with the word "J.R." in the title +2.
Raw logo
F: 5 D: 0
54/181
For the Love of God - Why, King, Why?
Action: Heel
This card is not affected by the card titled J.R. Style Slobber-knocker.
Choose 1 non-Pre-match card in your opponent's Ring area and when this card is in your Ring area, that card's text is blank.
When he has an Enforcer revealed, you may also choose 1 different Enforcer for him.
F: 5 D: 0
RARE (6)
55/181
Escape the Rules
Action / Action Reversal: Special
As an action, shuffle this card into your Arsenal and you may either: put 1 non-unique non-Action card from your Ringside pile into your hand and end your turn; or put 1 non-unique card with an Activated Card Effect from your opponent's Ring area into his Ringside pile.
As a reversal, when overturned, reverse any High Risk maneuver (including the card titled Superplex) or any maneuver played after the card titled Throw Into the Corner Turnbuckle and end your opponent's turn.
Multi
F: 0 D: 0
56/181
That's Broken!
Action / Action
Search your Arsenal for 1 card, put it under this card, and shuffle your Arsenal.
When this card is in your Ring area, if the card under this card is a non-unique Maneuver or Reversal card, you may play it as if it were in your hand.
When this card is put from your Ring area into your Ringside pile, put the card under this card into your hand.
Multi
F: 0 D: 0
57/181
He's Playing Possum?
Action
Your opponent overturns 1 card.
When this card is in your Ring area, whenever he successfully plays a maneuver, he overturns 1 card.
"Damned if you do; damned if you don't." - Michael Cole
F: 1 D: 0
58/181
J.R. Style Push
Action
When this card is in your Ring area, if your opponent reverses an Action card, you may put this card into your Ringside pile and continue your turn. Your next card played this turn cannot be an Action card.
When your Superstar Value is less than your opponent's Superstar Value, this card is not Active.
Active
F: 4 D: 0
59/181
Now or Never
Action
Can only be played when you have fewer Reversal cards in your Ring area than your opponent.
He skips a turn for every 3 Reversal cards in his Ring area.
"You had your chance." - Dawn Marie
F: 12 D: 0
60/181
Enough With the Trash Talk
Action / Reversal: Special: Face
As an action, remove 1 card in your opponent's Ringside pile from the game.
As a reversal, reverse any card that would allow your opponent to draw any number of cards or search his Arsenal for any number of cards and end his turn.
F: 7 D: 0
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BACKLASH DECK CARDS: 39
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Pre-match: 24
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Venue Pre-match: 12
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COMMON (4)
61/181
Anaheim, California
Pre-match Venue
All players may only play 1 non-unique Raw or SmackDown! card during each of their turns.
¶ (Restricted Modification Symbol)
Universally Active
Permanent
F: 0 D: 0
62/181
Atlanta, Georgia
Pre-match Venue
Cannot be packed by Edge.
Your Superstar Value is +1 and your opponent's Superstar Value is +2.
Universally Active
Permanent
F: 0 D: 0
63/181
Newcastle, England
Pre-match Venue
All players may only play 1 Face or Heel card during each of their turns.
All players are considered to have double the number of Face or Heel cards they have in their Ring area.
Universally Active
Permanent
F: 0 D: 0
64/181
Omaha, Nebraska
Pre-match Venue
Your Superstar Value is -2 and your opponent's Superstar Value is -3.
Universally Active
Permanent
F: 0 D: 0
UNCOMMON (4)
65/181
Calgary, Alberta, Canada
Pre-match Venue
Whenever your opponent reverses a Chain card from his hand or Backlash deck, you may shuffle 2 cards from your Ringside pile into your Arsenal.
Universally Active
Permanent
F: 0 D: 0
66/181
Las Vegas, Nevada
Pre-match Venue
Your card titled Raw Roulette Wheel has the added text of "The maximum number of Pre-match cards you may have in your Ring area is increased by 1."
At the end of Pre-match phase, reveal the top 3 cards of your Arsenal, put 1 into your hand, put 1 into your Ringside pile, and remove 1 from the game; then randomly determine who starts the match.
Universally Active
Permanent
F: 0 D: 0
67/181
New York, New York
Pre-match Venue
Cannot be packed by Edge.
Your Superstar Value is +2 and your opponent's Superstar Value is +4.
Universally Active
Permanent
F: 0 D: 0
68/181
Saskatoon, Saskatchewan, Canada
Pre-match Venue
Your Superstar Value is -4 and your opponent's Superstar Value is -6.
Universally Active
Permanent
F: 0 D: 0
RARE (4)
69/181
Houston, Texas
Pre-match Venue
You and your opponent draw 6 cards. Randomly pick 1 card in his hand. If it is an Action or Maneuver card, he discards it and you randomly pick another card. If it is a non-hybrid Reversal card, he discards it and you stop picking cards.
Discard cards until you have the same number of cards in your hand as him.
All players' Starting Hand Sizes are -3.
Universally Active
Permanent
F: 0 D: 0
70/181
Philadelphia, Pennsylvania
Pre-match Venue
Search your Arsenal for 3 non-unique Foreign Objects or cards with the word "hardcore" in the title, reveal them to your opponent, put them into your hand, shuffle your Arsenal, and skip your first turn of the game.
Universally Active
Permanent
F: 0 D: 0
71/181
Raleigh, North Carolina
Pre-match Venue
When your Superstar Value is less than your opponent's Superstar Value, your Starting Hand Size is +1 and the maximum number of Pre-match cards he may have in his Ring area is reduced by 1.
Universally Active
Permanent
F: 0 D: 0
72/181
Springfield, Illinois
Pre-match Venue
When your Superstar Value is less than your opponent's Superstar Value, the maximum number of Mid-match cards you may have in your Ring area is increased by 2.
Universally Active
Permanent
F: 0 D: 0
-----------------------------
Other Pre-match: 12
-----------------------------
COMMON (4)
73/181
A Chorus of Boos
Pre-match Event
When this card is in your Ring area, during your turn you may put this card into your Ringside pile and your next card played this turn is -#F, where # is equal to your opponent's Superstar Value.
Active
F: 0 D: 0
74/181
Spontaneous Combustion
Pre-match Event
At the end of the Pre-match phase, you may search your Arsenal for 1 Heat card, reveal it to your opponent, put it into your Ringside pile, and shuffle your Arsenal.
When this card is in your Ring area, your Heat maneuvers are +1D.
F: 0 D: 0
75/157
This Is Gonna Be a Rocket Buster
Pre-match Event
When this card is in your Ring area, during your turn you may put this card into your Ringside pile and if your next card played this turn is a non-unique non-Multi maneuver, it is instead a Multi maneuver.
SmackDown! logo
F: 0 D: 0
76/181
Old School Beating
Pre-match Event: Heel
When this card is in your Ring area, your maneuvers are +1D and during your turn you may put this card into your Ringside pile and if your next card played this turn is a maneuver, it is +3D.
F: 0 D: 0
UNCOMMON (4)
77/181
First Blood Match
Pre-match Stipulation
Cannot be packed by a Female Superstar.
Can only be played when there is a Feud card in any Ring area.
Any player that has at least 6 Foreign Object Maneuver cards in his Ring area, or at least 3 Foreign Object Maneuver cards and then successfully plays the card titled Busted Wide Open, wins the game via Pinfall victory.
Active
Permanent
F: 0 D: 0
78/181
The Title Is On the Line!
Pre-match Event
Can only be played when there is a Title Belt card in any Ring area.
When this card is in your Ring area, during your turn you may put this card into your Ringside pile and if your next card played this turn is a maneuver, it can only be reversed from your opponent's Arsenal. If it is reversed, put 1 Title Belt card from your Ring area into your Ringside pile.
Permanent
F: 0 D: 0
79/157
You Rang?
Pre-match Event
When your opponent plays the card titled Calling You Out, he must choose this card, and then you may look at his Backlash deck, choose 1 Pre-match card that he can play as his next card, and his next card played is the chosen card.
When this card is in your Ring area, the maximum number of Mid-match cards you may have in your Ring area is increased by 1.
Active
Permanent
F: 0 D: 0
80/181
You, Me, and Whoever!?!
Pre-match Feud
When this card is in your Ring area, Pre-match cards with the Tag Team Symbol cannot be played by any player. No team may play more than 2 Superstar-specific Pre-match cards.
At the end of the Pre-match phase, randomly determine who is the active member of each team.
(Tag Team Symbol)
Unique
F: 0 D: 0
RARE (4)
81/181
Bad Blood
Pre-match Pay-Per-View Event
Can only be played when there is a Feud card in any Ring area.
Search your Arsenal for the cards titled Insurrextion and Vengeance and a Superstar-specific Maneuver card, reveal them to your opponent, put them into your hand, and shuffle your Arsenal.
Your Starting Hand Size is -3.
Raw logo
Unique
Permanent
F: 0 D: 0
82/181
Bitter Rivals
Pre-match Feud
If your Superstar Value is less than your opponent's Superstar Value, you get to play a Manager before him, a Stipulation before him, and you start the Event phase, repeating back and forth as usual from there on.
If your Superstar Value is greater than your opponent's Superstar Value, no player may play a Title Belt.
If your Superstar Value is equal to your opponent's Superstar Value, you may choose either of the above options.
Universally Unique
F: 0 D: 0
83/181
It's All About the Game
Pre-match Event
Cannot be played when there is an Event card in your Ring area.
All players discard their Backlash deck.
Your Starting Hand Size is -5.
Unique
F: 0 D: 0
84/181
Managed by Dawn Marie
Pre-match Manager
Your Starting Hand Size is +1.
When this card is in your Ring area, during your turn you may put this card into your Ringside pile and then put 1 card with an Activated Card Effect from your opponent's Ring area into his Ringside pile.
SmackDown! logo
Universally Unique
Permanent
F: 0 D: 0
--------------------
Mid-match: 15
--------------------
COMMON (5)
85/181
Hardcore Style
Mid-match Action
Can only be played when there is a Feud card in any Ring area.
When this card is in your Ring area, your Foreign Object cards are +2D and your non-Foreign Object maneuvers are +1D.
Active
F: 0 D: 0
86/181
Immune to Pain
Mid-match Action
When played by Mankind or Cactus Jack, this card is not Active.
When this card is in your Ring area, your opponent's maneuvers are -1D.
Active
F: 0 D: 0
87/181
Number One Contender
Mid-match Action
Can only be played when your opponent has a Title Belt card in his Ring area.
Cannot be reversed.
Search your Arsenal for 1 card, put it into your hand, and shuffle your Arsenal.
F: 0 D: 0
88/181
The Beautiful People
Mid-match Action: Face
Can only be played when your opponent has a card in his Ring area with the SmackDown! logo or if he is a Female Superstar.
When this card is in your Ring area, when you play a Reversal card you may draw 1 card and then discard 1 card.
F: 2 D: 0
89/181
Grab the Ref
Mid-match Action / Reversal: Special: Heel
As a reversal, can only be played when an effect your opponent controls is modifying your Reversal cards. Your Reversal cards are unaffected by Fortitude modification for the rest of the turn.
When this card is in your Ring area, when your opponent plays a Reversal card, you may draw 1 card and then discard 1 card.
F: 0 D: 0
UNCOMMON (5)
90/181
Desperate Tag
Mid-match Action/Action / Reversal: Special
As an action, this card is -2D and can only be played when your Fortitude Rating is less than your opponent's Fortitude Rating. Discard this card. Your "inactive" opponent is now considered active.
As a reversal, completely reverse any non-unique card when your opponents have at least 5 more non-Pre-match cards in their Ring area than you have in your Ring area and end your opponent's turn. Your partner is now "active" and may begin his turn.
(Tag Team Symbol)
Active
Multi
¶ (Restricted Modification Symbol)
F: 0 D: 2
91/181
Ringside Assistance
Mid-match Action: Run-in
Can only be played when you have a Pre-match Manager or Guest Ringside Announcer in your Ring area.
Overturn up to 15 cards.
If your next card played this turn is a maneuver, it is +2D for every 3 cards overturned.
F: 0 D: 0
92/181
You're as Graceful as a Cow on Ice
Mid-match Reversal: Special
Cannot be packed by Ric Flair.
Can only be played when you have fewer cards in your hand or less Fortitude than your opponent.
Reverse any card if it is not the first or second card played this turn and end your opponent's turn.
When this card is in your Ring area, your cards titled Really, That's Enough! are -6F.
Active
F: 0 D: 0
93/181
Revolutionizing the Business
Mid-Match Action
Draw up to 4 cards and then discard 6 cards.
SmackDown! logo
F: 13 D: 0
94/181
Chain Finisher
Mid-match Trademark Finisher: Chain
Can only be played after a successfully played Chain maneuver.
When successfully played and damage has been applied, end your turn.
SV: 2
F: 25 D: 15
RARE (5)
95/181
All That ... and Nothing?
Mid-match Action
Can only be played when your opponent did not attempt to play a maneuver during his last turn and you have fewer cards in your hand than him.
He discards # cards, where # is equal to the number of cards he has in his hand greater than you have in your hand.
F: 6 D: 0
96/181
Divas Revealed
Mid-Match Action
When your opponent is a Male Superstar, this card is -10F, discard this card and draw 1 card.
When your opponent is a Female Superstar, he discards 4 cards.
When this card is in your Ring area, if your opponent is a Diva Superstar, he plays with his hand revealed.
F: 10 D: 0
97/181
To the Rescue!
Mid-match Action
When this card is in your Ring area, during your turn you may put this card into your Ringside pile, put 1 card from your Ringside pile into your hand, and end your turn.
When this card is in your Ringside pile, during your turn you may discard 3 cards and then put this card into your Backlash deck.
F: 10 D: 0
98/181
Unscrupulous S.O.B.
Mid-Match Reversal: Special: Heel
This card is -10F when your Superstar Value is less than your opponent's Superstar Value.
Reverse any non-unique Action card or Activated Card Effect and end your opponent's turn.
Active
F: 15 D: 0
99/181
Cheap Accolades
Mid-Match Action: Face
This card is -8F when your Superstar Value is less than your opponent's Superstar Value.
Your next maneuver played this turn is +6D and your opponent's Reversal cards to it are +20F.
F: 20 D: 0
------------------------------------------------------------------------------------------------------------
Version 2.8 (181 Card Set)
Rarity Breakdown:
Card Type Common Uncommon Rare
High Risk 1 1 1
Strike 3 3 3
Grapple 4 4 4
Submission 3 3 3
Maneuvers 11 11 11
Reversals 3 3 3
Actions 6 6 6
Venue Pre-match 4 4 4
Other Pre-match 4 4 4
Mid-match 5 5 5
Non-Superstar Card Total (99) 33 33 33
Featured Superstars: 8 Total
Starter Superstars: 6
Evolution
The Highlight of the Night
The Mystery Wrestler
The Leader of the Edge Army
Paul Heyman
Your Freaking Hero
Booster Superstars: 2
FBI (Full Blooded Italians)
A-Train
-------------------------------
ARSENAL CARDS: 60
-------------------------------
---------------------
Maneuvers: 33
---------------------
-------------------------------------
Maneuvers - High Risk: 3
-------------------------------------
COMMON (1)
01/181
Leaping Neck Snap
High Risk / Action
As a maneuver, can only be played after a successfully played 5D or greater maneuver. # is equal to the total number of cards removed from the game, read as 0 in your Ring area.
As an action, this card is -20F, remove this card from the game, look at your opponent's hand and then shuffle up to 2 cards from your Ringside pile into your Arsenal. Doing this will cause no damage to him.
¶ (Restricted Modification Symbol)
F: 20 D: #
UNCOMMON (1)
02/181
Revolving Takedown
High Risk: Heat / Reversal: Special
As a maneuver, this card is -5F and can only be played after a successfully played maneuver.
As a reversal, reverse any card with the word "takedown" in the title, and end your opponent's turn.
F: 9 D: 5
RARE (1)
03/181
Flying Leg Scissors
High Risk
Can only be played after a successfully played 2D or greater maneuver.
SV: 1
"This kind of innovative offense will make all the predecessors obsolete." - Michael Cole
F: 4 D: 8
-------------------------------
Maneuvers - Strike: 9
-------------------------------
COMMON (3)
04/181
Spinning Kick
Strike: Heat
"Boom! Sooner or later, you knew he'd nail it." - Jim Ross
F: 0 D: 4
05/181
Right Cross Punch
Strike
This card is +1D for every card in your Ring area with the word "cross" in the title.
When successfully played, you may search your Arsenal for the card titled Left Cross Punch, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
F: 4 D: 4
06/181
Left Cross Punch
Strike
This card is +1D for every card in your Ring area with the word "cross" in the title.
When successfully played, you may search your Arsenal for the card titled Right Cross Punch, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
F: 4 D: 4
UNCOMMON (3)
07/181
Judo Thrust
Strike
When this card is in your hand, if your opponent successfully plays a non-Pre-match card that allows him to see your hand, you may immediately put this card into your Ring area.
"C'mon, Tazz, he should've kept his nose out of his business!" - Michael Cole
F: 0 D: 4
08/181
Lariat
Strike: Heat
SV: 1
"I've seen it before, but never quite this vicious!" ... "Absolutely heinous!" - Tazz & Michael Cole
F: 4 D: 7
09/181
Steel Chain Shot
Strike: Heel: Foreign Object
When packed or played by Deadman Inc. or John Cena, this card is not a Heel card.
Can only be played after a successfully played card.
When this card is in your Ring area, your maneuvers without text are +5D and you may discard 1 card and then put this card into your Ringside pile to reverse any Action card and end your opponent's turn.
When this card is in your Ringside pile, during your turn when you successfully play a maneuver, you may discard 1 card and then put this card into your hand.
Active
F: 7 D: 7
RARE (3)
10/181
Short Arm Rib Breaker
Strike / Submission
¶ (Restricted Modification Symbol)
Multi
"I could give you a whole song and dance, folks, about what's going on here, but sometimes it's just a matter of a quick shot to the ribs. Speaking of ribs..." - Tazz
F: 5 D: 5
11/181
Blindside Kick
Strike
When this card is in your Ringside pile, once during each of your turns you may put this card into your hand and then remove all Reversal cards in your Ringside pile from the game. If this card is not your next card played this turn or if you end your turn without playing another card, discard this card.
SV: 1
F: 9 D: 9
12/181
Struck by an Unknown Foreign Object
Strike: Heel: Foreign Object
Can only be played when the card titled Roll Out of the Ring is in any Ring area.
When successfully played, put up to 2 non-Maneuver cards from your opponent's Ring area into his Ringside pile. If he has an Enforcer revealed, he also chooses 1 different Enforcer.
SV: 1
F: 12 D: 8
------------------------------------
Maneuvers - Grapple: 12
------------------------------------
COMMON (4)
13/181
Snap Neckbreaker
Grapple: Heat
"My God! He could have a crushed larynx!" - Jim Ross
F: 0 D: 4
14/181
Pretzel Jerk
Grapple
When successfully played, you may discard 1 card and then search your Arsenal for 1 non-unique Action card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
"You wouldn't wish this on your worst enemy." - Jim Ross
F: 0 D: 3
15/181
Face Driver
Grapple: Chain
Can only be played after a successfully played Chain card.
"I can't believe what we're seeing here today..." - Michael Cole
F: 3 D: 7
16/181
Vertical DDT Drop
Grapple: Chain
Can only be played after a successfully played maneuver or if you reversed a Set-up card to end your opponent's last turn and this is the first card played this turn.
SV: 1
"We could be just one second away..." - Paul Heyman
F: 14 D: 11
UNCOMMON (4)
17/181
Judo Takedown
Grapple
When this card is in your hand, if an effect your opponent controls allows him to remove any number of cards from your Ring area, you may immediately put this card into your Ring area.
Permanent
"He should've known better - it's a mystery he didn't see it coming!" - Tazz
F: 0 D: 4
18/181
Quick Snap Body Slam
Grapple: Chain
When successfully played, if your next card played this turn is a maneuver, it cannot be reversed from your opponent's Backlash deck.
"Very quick, but can he parlay that into anything more, folks?" - Jim Ross
F: 0 D: 4
19/181
Double Underhook Power Bomb
Grapple: Heat
SV: 1
"Wrap him up, lift him up, drop him down - it ain't rocket science!" - Jim Ross
F: 4 D: 7
20/181
Blindside Slam
Grapple
When this card is in your Ringside pile, once during each of your turns you may put this card into your hand and then remove all Action cards in your Ringside pile from the game. If this card is not your next card played this turn or if you end your turn without playing another card, discard this card.
F: 16 D: 14
RARE (4)
21/181
Suplex
Grapple
When successfully played, you may choose 1 different Enforcer for your opponent. If you do not, your next card played this turn is -2F.
"Nice basic - I like it!" - Jerry Lawler
F: 0 D: 5
22/181
Military Slam
Grapple: Heat
SV: 1
"This was a long time in the making... There is no escaping fate." - Michael Cole
F: 11 D: 12
23/181
Takedown
Grapple / Reversal: Action
As a maneuver, this card is -14F.
As a reversal, reverse any non-unique Action card and end your opponent's turn.
"It doesn't take much to set her off." - Jerry Lawler
F: 14 D: 3
24/181
Death Valley Driver
Grapple / Reversal: High Risk
As a maneuver, this card is -5F.
As a reversal, reverse any High Risk maneuver and end your opponent's turn.
SV: 1
"No excuses, Tazz, there is just one guilty party here." - Michael Cole
F: 15 D: 10
----------------------------------------
Maneuvers - Submission: 9
----------------------------------------
COMMON (3)
25/181
Ankle Torque
Submission
When successfully played, you may search your Arsenal for the card titled Minute Hold, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
"This came out of nowhere..." - Michael Cole
F: 0 D: 2
26/181
Triangle Choke
Submission: Heat
"Where did he pull that maneuver from? Looks like things are heating up now!" - Tazz
F: 0 D: 3
27/181
Body Lock
Submission: Chain
"He's got him locked in this painful hold and he ain't lettin' go, folks - I tell ya, he ain't lettin' go!" - Jim Ross
F: 5 D: 7
UNCOMMON (3)
28/181
Judo Choke
Submission
When this card is in your hand, if your opponent successfully plays an Action card and it is not his first Action card played this turn, you may immediately put this card into your Ring area.
"I'd like to think this isn't going to continue like this." - Jim Ross
F: 0 D: 3
29/181
Wraparound Wrist Lock
Submission: Chain
When successfully played, if your next card played this turn is a maneuver, it cannot be reversed from your opponent's Backlash deck.
"Nice set-up - now what?" - Tazz
F: 0 D: 3
30/181
Headlock
Submission: Heat
"This ain't too refined, folks, but it sure is painful, I can guarantee you." - Jim Ross
F: 3 D: 6
RARE (3)
31/181
Apply Legal Leverage
Submission: Chain
Can only be played after a successfully played Submission maneuver or Chain maneuver.
"Great follow-through on display here - terrific scientific action!" - Tazz
F: 2 D: 7
32/181
Blindside Choke
Submission
When this card is in your Ringside pile, once during each of your turns you may put this card into your hand and then remove all Maneuver cards in your Ringside pile from the game. If this card is not your next card played this turn or if you end your turn without playing another card, discard this card.
F: 6 D: 8
33/181
Super Hold
Submission
When your Fortitude Rating is less than your opponent's Fortitude Rating, this card is -7F.
¶ (Restricted Modification Symbol)
"What on earth is this?" ... "Ain't it obvious, Cole?" - Michael Cole & Tazz
F: 7 D: 7
------------------
Reversals: 9
------------------
COMMON (3)
34/181
I Already Warned You
Reversal: Special: Heat
Can only be played from your Ringside pile.
When played from your Ringside pile and when your Fortitude Rating is equal to or less than your opponent's Fortitude Rating, reverse any Action card if it is not the first Action card played this turn or reverse any card if it is not the first or second card played this turn and end his turn.
F: 0 D: 0
35/181
Quick Reflexes
Reversal: Strike
You cannot pack this card when you are packing the card titled Step Aside.
Reverse any Strike maneuver of 7D or less and end your opponent's turn. When his Superstar Value is 4 or greater and also greater than your Superstar Value, the maneuver may be of 10D or less.
Draw 1 card.
¶ (Restricted Modification Symbol)
Permanent
F: 0 D: 1
36/181
Unexpected Turn of Events
Reversal: Grapple
You cannot pack this card when you are packing the card titled Escape Move.
Reverse any Grapple maneuver of 7D or less and end your opponent's turn. When his Superstar Value is 4 or greater and also greater than your Superstar Value, the maneuver may be of 10D or less.
Draw 1 card.
¶ (Restricted Modification Symbol)
Permanent
F: 0 D: 1
UNCOMMON (3)
37/181
Blindsided Ego
Reversal: Special
Can only be played from your Ringside pile.
When played from your Ringside pile, reverse any non-unique maneuver or any card with the word "ego" in the title and end your opponent's turn. You must discard 2 cards and then remove all Reversal cards in your Ringside pile from the game.
F: 7 D: 0
38/181
Leave Me Alone
Reversal: Special: Heat
Can only be played from your Ringside pile.
When played from your Ringside pile, reverse any non-Set-up Action card and end your opponent's turn. Search your Arsenal for 1 Maneuver card without text, reveal it to him, put it into your hand, and shuffle your Arsenal. On your next turn, if your first card played is not a maneuver without text, discard your hand and end your turn.
F: 9 D: 0
39/181
Blindsided Control
Reversal: Action
Can only be played from your Ringside pile.
When played from your Ringside pile, reverse any non-unique Action card and end your opponent's turn. Remove all Action cards in your Ringside pile from the game.
F: 11 D: 0
RARE (3)
40/181
Two!
Reversal: Special
When overturned, you may remove this card from the game to reverse any non-Trademark-Finisher maneuver and end your opponent's turn. Remove 2 cards in your Ringside pile from the game and then discard 2 cards.
"One..." - WWE Fans' Chant
F: 2 D: 0
41/181
Headstrong
Reversal: Special: Heat
Can only be played from your Ringside pile.
When played from your Ringside pile, reverse any non-unique maneuver of 10D or less and end your opponent's turn. Unless you are Al Snow, remove all Action cards in your Ring area and Ringside pile from the game.
Permanent
F: 3 D: 2
42/181
Sloppy ... Very Sloppy
Reversal: Special: Face
When played by Mae Young or Moolah, this card is -10F.
When played from your hand, reverse any card and end your opponent's turn.
"Ugh! I don't want to stay around for the seconds..." - Tazz
F: 15 D: 0
----------------
Actions: 18
----------------
COMMON (6)
43/181
Suplex into the Ring
Action / Reversal: Special
As an action, discard this card and you may put 1 non-unique Maneuver card or 2 Maneuver cards with the word "suplex" in the title from your Ringside pile into your hand.
As a reversal, reverse the card titled Roll Out of the Ring and end your opponent's turn. He overturns 2 cards.
When successfully played, you may choose 1 different Enforcer.
F: 0 D: 0
44/181
Chain Wrestling
Action: Chain: Set-up
Search your Arsenal for 1 Chain maneuver, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. Your next card played this turn cannot be the card titled Chain Wrestling.
"He's arguably the greatest technician in the game today..." - Jim Ross
F: 0 D: 0
45/181
When Hell Freezes Over!
Action / Reversal: Special
As an action, discard this card and then draw 1 card.
As a reversal, reverse any card with the word "hell" in the title and end your opponent's turn.
When this card is in your Ringside pile, you may remove this card from the game to reverse any card played from your opponent's Ringside pile and end his turn. Remove the reversed card from the game.
F: 0 D: 0
46/181
Minute Hold
Action
Can only be played after a successfully played Submission maneuver.
Draw 1 card.
When this card is in your Ring area, your Submission maneuvers are +1D, your opponent cannot play the card titled Elbow to the Face, and if you play a non-Submission maneuver, put this card into your Ringside pile.
F: 2 D: 0
47/181
Throw Into the Ring
Action
Search your Arsenal for up to 2 non-unique cards and put them into your Ringside pile, then your opponent searches your Arsenal for the same number of cards and puts them into your Ringside pile. Shuffle your Arsenal.
When there is a Venue card in any Ring area, your opponent doesn't search your Arsenal.
F: 3 D: 0
48/181
J.R. Style Donnybrook
Action
When this card is in your Ring area, your opponent cannot play Face or Heel Action or Maneuver cards. If your turn ends without playing a maneuver, put this card into your Ringside pile.
When this card is in your Ringside pile, during your turn, if your opponent has an Enforcer revealed, you may put this card into your hand and he may change Enforcers. If he does, discard this card and end your turn.
Raw logo
F: 5 D: 0
UNCOMMON (6)
49/181
Chained Heat
Action: Chain / Reversal: Special
As an action, discard this card and then shuffle up to 2 other Chain cards from your Ringside pile into your Arsenal.
As a reversal, reverse any Chain card or Heat card and end your opponent's turn. If the reversed card is a Chain card, you do not need to discard 2 cards in order to reverse it from your hand. If the reversed card is a Heat card, it is removed from the game.
F: 0 D: 0
50/181
Down and Out
Action
When your opponent does not have an Enforcer card revealed, discard this card and then draw 1 card. When there is a Venue card in any Ring area, you may then shuffle 1 card from your Ringside pile into your Arsenal. If your next card played this turn is not a Maneuver card, end your turn.
When your opponent has an Enforcer card revealed, he may choose 1 different Enforcer. When he does not, he skips his next two turns.
F: 0 D: 0
51/181
According to the Contract Table
Action: Foreign Object
When this card is in your Ring area, once during each of your turns, as a Mid-match Action, you may name 1 non-unique non-Superstar-specific card and then all copies of this card in all Ring areas are considered to also have that title until the start of your next turn.
Active
F: 3 D: 0
52/181
Last Chance
Action / Action
This card is -5F and Permanent when your Fortitude Rating is less than your opponent's Fortitude Rating.
When this card is in your Ring area, once during each of your turns you may discard 2 cards and then put 1 Maneuver card from your Ringside pile into your hand. If it is not your next card played this turn, discard it and end your turn. If it is your next card played this turn and it is not successfully played, remove it from the game.
Active
Multi
F: 5 D: 0
53/181
J.R. Style Authentic BBQ Sauce!
Action: Face
Reveal 1 non-unique card in your hand to your opponent and then he can reveal 1 card. If they have the same title, put this card into your Ringside pile.
When this card is in your Ring area, during your turn you may remove this card from the game and then draw up to # cards, where # is equal to the number of cards in your Ring area with the word "J.R." in the title +2.
Raw logo
F: 5 D: 0
54/181
For the Love of God - Why, King, Why?
Action: Heel
This card is not affected by the card titled J.R. Style Slobber-knocker.
Choose 1 non-Pre-match card in your opponent's Ring area and when this card is in your Ring area, that card's text is blank.
When he has an Enforcer revealed, you may also choose 1 different Enforcer for him.
F: 5 D: 0
RARE (6)
55/181
Escape the Rules
Action / Action Reversal: Special
As an action, shuffle this card into your Arsenal and you may either: put 1 non-unique non-Action card from your Ringside pile into your hand and end your turn; or put 1 non-unique card with an Activated Card Effect from your opponent's Ring area into his Ringside pile.
As a reversal, when overturned, reverse any High Risk maneuver (including the card titled Superplex) or any maneuver played after the card titled Throw Into the Corner Turnbuckle and end your opponent's turn.
Multi
F: 0 D: 0
56/181
That's Broken!
Action / Action
Search your Arsenal for 1 card, put it under this card, and shuffle your Arsenal.
When this card is in your Ring area, if the card under this card is a non-unique Maneuver or Reversal card, you may play it as if it were in your hand.
When this card is put from your Ring area into your Ringside pile, put the card under this card into your hand.
Multi
F: 0 D: 0
57/181
He's Playing Possum?
Action
Your opponent overturns 1 card.
When this card is in your Ring area, whenever he successfully plays a maneuver, he overturns 1 card.
"Damned if you do; damned if you don't." - Michael Cole
F: 1 D: 0
58/181
J.R. Style Push
Action
When this card is in your Ring area, if your opponent reverses an Action card, you may put this card into your Ringside pile and continue your turn. Your next card played this turn cannot be an Action card.
When your Superstar Value is less than your opponent's Superstar Value, this card is not Active.
Active
F: 4 D: 0
59/181
Now or Never
Action
Can only be played when you have fewer Reversal cards in your Ring area than your opponent.
He skips a turn for every 3 Reversal cards in his Ring area.
"You had your chance." - Dawn Marie
F: 12 D: 0
60/181
Enough With the Trash Talk
Action / Reversal: Special: Face
As an action, remove 1 card in your opponent's Ringside pile from the game.
As a reversal, reverse any card that would allow your opponent to draw any number of cards or search his Arsenal for any number of cards and end his turn.
F: 7 D: 0
-------------------------------------------
BACKLASH DECK CARDS: 39
-------------------------------------------
--------------------
Pre-match: 24
--------------------
------------------------------
Venue Pre-match: 12
------------------------------
COMMON (4)
61/181
Anaheim, California
Pre-match Venue
All players may only play 1 non-unique Raw or SmackDown! card during each of their turns.
¶ (Restricted Modification Symbol)
Universally Active
Permanent
F: 0 D: 0
62/181
Atlanta, Georgia
Pre-match Venue
Cannot be packed by Edge.
Your Superstar Value is +1 and your opponent's Superstar Value is +2.
Universally Active
Permanent
F: 0 D: 0
63/181
Newcastle, England
Pre-match Venue
All players may only play 1 Face or Heel card during each of their turns.
All players are considered to have double the number of Face or Heel cards they have in their Ring area.
Universally Active
Permanent
F: 0 D: 0
64/181
Omaha, Nebraska
Pre-match Venue
Your Superstar Value is -2 and your opponent's Superstar Value is -3.
Universally Active
Permanent
F: 0 D: 0
UNCOMMON (4)
65/181
Calgary, Alberta, Canada
Pre-match Venue
Whenever your opponent reverses a Chain card from his hand or Backlash deck, you may shuffle 2 cards from your Ringside pile into your Arsenal.
Universally Active
Permanent
F: 0 D: 0
66/181
Las Vegas, Nevada
Pre-match Venue
Your card titled Raw Roulette Wheel has the added text of "The maximum number of Pre-match cards you may have in your Ring area is increased by 1."
At the end of Pre-match phase, reveal the top 3 cards of your Arsenal, put 1 into your hand, put 1 into your Ringside pile, and remove 1 from the game; then randomly determine who starts the match.
Universally Active
Permanent
F: 0 D: 0
67/181
New York, New York
Pre-match Venue
Cannot be packed by Edge.
Your Superstar Value is +2 and your opponent's Superstar Value is +4.
Universally Active
Permanent
F: 0 D: 0
68/181
Saskatoon, Saskatchewan, Canada
Pre-match Venue
Your Superstar Value is -4 and your opponent's Superstar Value is -6.
Universally Active
Permanent
F: 0 D: 0
RARE (4)
69/181
Houston, Texas
Pre-match Venue
You and your opponent draw 6 cards. Randomly pick 1 card in his hand. If it is an Action or Maneuver card, he discards it and you randomly pick another card. If it is a non-hybrid Reversal card, he discards it and you stop picking cards.
Discard cards until you have the same number of cards in your hand as him.
All players' Starting Hand Sizes are -3.
Universally Active
Permanent
F: 0 D: 0
70/181
Philadelphia, Pennsylvania
Pre-match Venue
Search your Arsenal for 3 non-unique Foreign Objects or cards with the word "hardcore" in the title, reveal them to your opponent, put them into your hand, shuffle your Arsenal, and skip your first turn of the game.
Universally Active
Permanent
F: 0 D: 0
71/181
Raleigh, North Carolina
Pre-match Venue
When your Superstar Value is less than your opponent's Superstar Value, your Starting Hand Size is +1 and the maximum number of Pre-match cards he may have in his Ring area is reduced by 1.
Universally Active
Permanent
F: 0 D: 0
72/181
Springfield, Illinois
Pre-match Venue
When your Superstar Value is less than your opponent's Superstar Value, the maximum number of Mid-match cards you may have in your Ring area is increased by 2.
Universally Active
Permanent
F: 0 D: 0
-----------------------------
Other Pre-match: 12
-----------------------------
COMMON (4)
73/181
A Chorus of Boos
Pre-match Event
When this card is in your Ring area, during your turn you may put this card into your Ringside pile and your next card played this turn is -#F, where # is equal to your opponent's Superstar Value.
Active
F: 0 D: 0
74/181
Spontaneous Combustion
Pre-match Event
At the end of the Pre-match phase, you may search your Arsenal for 1 Heat card, reveal it to your opponent, put it into your Ringside pile, and shuffle your Arsenal.
When this card is in your Ring area, your Heat maneuvers are +1D.
F: 0 D: 0
75/157
This Is Gonna Be a Rocket Buster
Pre-match Event
When this card is in your Ring area, during your turn you may put this card into your Ringside pile and if your next card played this turn is a non-unique non-Multi maneuver, it is instead a Multi maneuver.
SmackDown! logo
F: 0 D: 0
76/181
Old School Beating
Pre-match Event: Heel
When this card is in your Ring area, your maneuvers are +1D and during your turn you may put this card into your Ringside pile and if your next card played this turn is a maneuver, it is +3D.
F: 0 D: 0
UNCOMMON (4)
77/181
First Blood Match
Pre-match Stipulation
Cannot be packed by a Female Superstar.
Can only be played when there is a Feud card in any Ring area.
Any player that has at least 6 Foreign Object Maneuver cards in his Ring area, or at least 3 Foreign Object Maneuver cards and then successfully plays the card titled Busted Wide Open, wins the game via Pinfall victory.
Active
Permanent
F: 0 D: 0
78/181
The Title Is On the Line!
Pre-match Event
Can only be played when there is a Title Belt card in any Ring area.
When this card is in your Ring area, during your turn you may put this card into your Ringside pile and if your next card played this turn is a maneuver, it can only be reversed from your opponent's Arsenal. If it is reversed, put 1 Title Belt card from your Ring area into your Ringside pile.
Permanent
F: 0 D: 0
79/157
You Rang?
Pre-match Event
When your opponent plays the card titled Calling You Out, he must choose this card, and then you may look at his Backlash deck, choose 1 Pre-match card that he can play as his next card, and his next card played is the chosen card.
When this card is in your Ring area, the maximum number of Mid-match cards you may have in your Ring area is increased by 1.
Active
Permanent
F: 0 D: 0
80/181
You, Me, and Whoever!?!
Pre-match Feud
When this card is in your Ring area, Pre-match cards with the Tag Team Symbol cannot be played by any player. No team may play more than 2 Superstar-specific Pre-match cards.
At the end of the Pre-match phase, randomly determine who is the active member of each team.
(Tag Team Symbol)
Unique
F: 0 D: 0
RARE (4)
81/181
Bad Blood
Pre-match Pay-Per-View Event
Can only be played when there is a Feud card in any Ring area.
Search your Arsenal for the cards titled Insurrextion and Vengeance and a Superstar-specific Maneuver card, reveal them to your opponent, put them into your hand, and shuffle your Arsenal.
Your Starting Hand Size is -3.
Raw logo
Unique
Permanent
F: 0 D: 0
82/181
Bitter Rivals
Pre-match Feud
If your Superstar Value is less than your opponent's Superstar Value, you get to play a Manager before him, a Stipulation before him, and you start the Event phase, repeating back and forth as usual from there on.
If your Superstar Value is greater than your opponent's Superstar Value, no player may play a Title Belt.
If your Superstar Value is equal to your opponent's Superstar Value, you may choose either of the above options.
Universally Unique
F: 0 D: 0
83/181
It's All About the Game
Pre-match Event
Cannot be played when there is an Event card in your Ring area.
All players discard their Backlash deck.
Your Starting Hand Size is -5.
Unique
F: 0 D: 0
84/181
Managed by Dawn Marie
Pre-match Manager
Your Starting Hand Size is +1.
When this card is in your Ring area, during your turn you may put this card into your Ringside pile and then put 1 card with an Activated Card Effect from your opponent's Ring area into his Ringside pile.
SmackDown! logo
Universally Unique
Permanent
F: 0 D: 0
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Mid-match: 15
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COMMON (5)
85/181
Hardcore Style
Mid-match Action
Can only be played when there is a Feud card in any Ring area.
When this card is in your Ring area, your Foreign Object cards are +2D and your non-Foreign Object maneuvers are +1D.
Active
F: 0 D: 0
86/181
Immune to Pain
Mid-match Action
When played by Mankind or Cactus Jack, this card is not Active.
When this card is in your Ring area, your opponent's maneuvers are -1D.
Active
F: 0 D: 0
87/181
Number One Contender
Mid-match Action
Can only be played when your opponent has a Title Belt card in his Ring area.
Cannot be reversed.
Search your Arsenal for 1 card, put it into your hand, and shuffle your Arsenal.
F: 0 D: 0
88/181
The Beautiful People
Mid-match Action: Face
Can only be played when your opponent has a card in his Ring area with the SmackDown! logo or if he is a Female Superstar.
When this card is in your Ring area, when you play a Reversal card you may draw 1 card and then discard 1 card.
F: 2 D: 0
89/181
Grab the Ref
Mid-match Action / Reversal: Special: Heel
As a reversal, can only be played when an effect your opponent controls is modifying your Reversal cards. Your Reversal cards are unaffected by Fortitude modification for the rest of the turn.
When this card is in your Ring area, when your opponent plays a Reversal card, you may draw 1 card and then discard 1 card.
F: 0 D: 0
UNCOMMON (5)
90/181
Desperate Tag
Mid-match Action/Action / Reversal: Special
As an action, this card is -2D and can only be played when your Fortitude Rating is less than your opponent's Fortitude Rating. Discard this card. Your "inactive" opponent is now considered active.
As a reversal, completely reverse any non-unique card when your opponents have at least 5 more non-Pre-match cards in their Ring area than you have in your Ring area and end your opponent's turn. Your partner is now "active" and may begin his turn.
(Tag Team Symbol)
Active
Multi
¶ (Restricted Modification Symbol)
F: 0 D: 2
91/181
Ringside Assistance
Mid-match Action: Run-in
Can only be played when you have a Pre-match Manager or Guest Ringside Announcer in your Ring area.
Overturn up to 15 cards.
If your next card played this turn is a maneuver, it is +2D for every 3 cards overturned.
F: 0 D: 0
92/181
You're as Graceful as a Cow on Ice
Mid-match Reversal: Special
Cannot be packed by Ric Flair.
Can only be played when you have fewer cards in your hand or less Fortitude than your opponent.
Reverse any card if it is not the first or second card played this turn and end your opponent's turn.
When this card is in your Ring area, your cards titled Really, That's Enough! are -6F.
Active
F: 0 D: 0
93/181
Revolutionizing the Business
Mid-Match Action
Draw up to 4 cards and then discard 6 cards.
SmackDown! logo
F: 13 D: 0
94/181
Chain Finisher
Mid-match Trademark Finisher: Chain
Can only be played after a successfully played Chain maneuver.
When successfully played and damage has been applied, end your turn.
SV: 2
F: 25 D: 15
RARE (5)
95/181
All That ... and Nothing?
Mid-match Action
Can only be played when your opponent did not attempt to play a maneuver during his last turn and you have fewer cards in your hand than him.
He discards # cards, where # is equal to the number of cards he has in his hand greater than you have in your hand.
F: 6 D: 0
96/181
Divas Revealed
Mid-Match Action
When your opponent is a Male Superstar, this card is -10F, discard this card and draw 1 card.
When your opponent is a Female Superstar, he discards 4 cards.
When this card is in your Ring area, if your opponent is a Diva Superstar, he plays with his hand revealed.
F: 10 D: 0
97/181
To the Rescue!
Mid-match Action
When this card is in your Ring area, during your turn you may put this card into your Ringside pile, put 1 card from your Ringside pile into your hand, and end your turn.
When this card is in your Ringside pile, during your turn you may discard 3 cards and then put this card into your Backlash deck.
F: 10 D: 0
98/181
Unscrupulous S.O.B.
Mid-Match Reversal: Special: Heel
This card is -10F when your Superstar Value is less than your opponent's Superstar Value.
Reverse any non-unique Action card or Activated Card Effect and end your opponent's turn.
Active
F: 15 D: 0
99/181
Cheap Accolades
Mid-Match Action: Face
This card is -8F when your Superstar Value is less than your opponent's Superstar Value.
Your next maneuver played this turn is +6D and your opponent's Reversal cards to it are +20F.
F: 20 D: 0
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