Post by BALLS on May 9, 2011 0:27:36 GMT 8
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Maneuvers - High Risk: 10
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COMMON (3)
#1/383 Spinning Crescent Kick (M)
High Risk
Can only be played after a successfully played maneuver.
When successfully played by X-Pac, Lita, Rob Van Dam, or Tajiri, your opponent discards 1 card.
SV: 1
F: 3 D: 5
#2/383 Knee Smash (S)
High Risk
Can only be played after a successfully played 4D or greater maneuver.
When successfully played, overturn 1 card.
F: 4 D: 9
#3/383 Big Splash in the Corner (B)
High Risk
Must be played after the card titled Throw Into the Corner Turnbuckle.
Reversals to this card are +2D.
When successfully played, your opponent discards 1 card.
SV: 1
F: 8 D: 10
UNCOMMON (4)
#4/383 Inverted Body Block (SS)
High Risk / Reversal: Special
As a maneuver, can only be played after a successfully played 4D or greater maneuver. On your opponent's next turn, he cannot play actions.
As a reversal, reverse any card that would remove any number of cards from your Ring area and end your opponent's turn.
F: 5 D: 5
#5/383 Flying Body Press (PR)
High Risk
Can only be played after a successfully played 5D or greater maneuver.
If reversed from your opponent's hand, discard 3 cards.
F: 7 D: 12
#6/383 Flying Tope (M)
High Risk / Reversal: Special
As a maneuver, can only be played after a successfully played 5D or greater maneuver or the card titled Throw Opponent Out of the Ring. Discard any number of cards and your opponent discards the same number of cards.
As a reversal, reverse the card titled Roll Out of the Ring and end your opponent's turn.
SV: 1
F: 10 D: 9
#7/383 Drive Opponent Thru Announcer's Table! (B)
High Risk
Can only be played after the cards titled Roll Out of the Ring, Throw Opponent Out of the Ring, Announcer's Table, Baseball Slide, Giant Swing, or Suicide Plancha, or after a maneuver played after the card titled Irish Whip.
When successfully played, your opponent discards 2 cards.
SV: 1
F: 13 D: 12
RARE (2)
#8/383 Back Splash (SS)
High Risk
Can only be played after the card titled From the Top Rope.
Can only be reversed from your opponent's hand.
F: 9 D: 11
#9/383 Superplex (F)
High Risk / Reversal: Special
Can only be reversed by cards that specifically reverse the card titled Superplex.
As a maneuver, must be played after the card titled Throw Into the Corner Turnbuckle.
As a reversal, reverse the card titled Superplex or any High Risk maneuver played after the card titled From the Top Rope and end your opponent's turn.
F: 18 D: 15
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Maneuvers - Strike: 17
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COMMON (5)
#10/383 Atomic Back Body Drop (SS)
Strike
Can only be reversed by unique Reversal cards, Reversal cards that specifically reverse a maneuver if that maneuver is played after the card titled Irish Whip, or by Reversal cards that specifically reverse the card titled Back Body Drop.
Can only be played after the card titled Irish Whip.
SV: 1
F: 5 D: 8
#11/383 Struck by a Kendo Stick (B)
Strike: Foreign Object
Cannot be reversed by the cards titled Elbow to the Face, Double Digits, or Triple H's Reverse Neck Breaker.
SV: 1
F: 6 D: 5
#12/383 Gut Punch (M)
Strike
When successfully played, discard # cards and put # non-Maneuver cards from your opponent's Ring area into his Ringside pile. # cannot be greater than 3.
F: 7 D: 5
#13/383 Back Rake (SS)
Strike / Reversal: Strike / Heel
Cannot be played if the card titled First to Tap Out Match is in your Ring area.
As a maneuver, if your next card played this turn is a Strike or Submission maneuver, it cannot be reversed.
As a reversal, reverse any Strike maneuver and end your opponent's turn. If the first card you play on your next turn is a Strike or Submission maneuver, it cannot be reversed.
F: 7 D: 1
#14/383 Eye Rake (S)
Strike / Reversal: Grapple / Heel
As a maneuver, if your next card played this turn is a Strike or Grapple maneuver, it cannot be reversed.
As a reversal, reverse any Grapple maneuver and end your opponent's turn. If the first card you play on your next turn is a Strike or Grapple maneuver, it cannot be reversed.
F: 7 D: 1
UNCOMMON (6)
#15/383 Shoulder Block (S)
Strike / Reversal: Special
As a reversal, reverse any maneuver played after the card titled Irish Whip and end your opponent's turn.
F: 0 D: 3
#16/383 Kick (S)
Strike
When successfully played, overturn 1 card.
F: 0 D: 5
#17/383 Running Lariat (B)
Strike
Cannot be reversed by the card titled Elbow to the Face.
Reversals to this card are +2D.
If reversed from your opponent's hand, if the first card played on his next turn is a maneuver, it cannot be reversed.
F: 0 D: 6
#18/383 Discus Punch (P)
Strike
Reversals to this card are +2D.
F: 7 D: 9
#19/383 Garbage Can Lid (B)
Strike: Foreign Object / Reversal: Special
When this card is in your Ring area, you may put this card into your Ringside pile to reverse any Strike or Grapple maneuver and end your opponent's turn. Your opponent overturns 3 cards.
SV: 1
F: 10 D: 6
#20/383 Brass "Nuks" Shot (SS)
Strike: Foreign Object / Reversal: High Risk / Heel
When played by William Regal, this card is -3F.
As a reversal, reverse any High Risk maneuver and end your opponent's turn.
When this card is in your Ring area, your cards with the word "punch" in the title, and your cards titled Haymaker and European Uppercut, cannot be reversed from your opponent's Arsenal and are +2D.
Active
F: 3 D: 5
RARE (6)
#21/383 Pump Kick (M)
Strike
Cannot be played by the Brothers of Destruction.
Cannot be reversed from your opponent's hand if this is the first non-Pre-match card played in the game.
SV: 1
F: 0 D: 4
#22/383 Superkick (S)
Strike
When played after a successfully played 5D or greater maneuver, this card is +5D.
SV: 1
F: 0 D: 5
#23/383 European Uppercut (S)
Strike
When successfully played, you may draw 1 card.
F: 2 D: 5
#24/383 360-Degree Clothesline (SS)
Strike / Reversal: Special
Cannot be reversed when played after the card titled Gut Punch.
As a reversal, reverse any maneuver with the word "kick" in the title and end your opponent's turn.
When successfully played, shuffle up to 3 cards from your Ringside pile into your Arsenal.
SV: 1
F: 12 D: 10
#25/383 Running Clothesline (B)
Strike
Can only be reversed from your opponent's Arsenal when played after the card titled Irish Whip.
This card is +1D for each Maneuver card with the word "clothesline" in the title in your Ring area.
SV: 1
F: 15 D: 10
#26/383 Chair Shot (S)
Strike: Foreign Object: Heel
SV: 1
F: 10 D: 10
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Maneuvers - Grapple: 13
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COMMON (3)
#27/383 Within Your Grasp (M)
Grapple
If reversed from your opponent's hand, he discards 2 cards.
When successfully played, you may put 1 Action card from your opponent's Ring area into his Ringside pile.
¶ (Restricted Modification Symbol)
F: 0 D: 1
#28/383 Double Underhook Back Breaker (SS)
Grapple
When successfully played, you must put 2 cards from your hand on top of your Arsenal.
F: 0 D: 7
#29/383 Neck Breaker (B)
Grapple / Reversal: Special
As a reversal, reverse the card titled Back Body Drop and end your opponent's turn.
When successfully played, your opponent discards 1 card. If your opponent is Stone Cold Steve Austin, you may also look at his hand.
F: 5 D: 8
UNCOMMON (6)
#30/383 Headlock Takedown (S)
Grapple
When successfully played, your opponent draws 1 card.
F: 0 D: 5
#31/383 Backslide (M)
Grapple / Reversal: Strike
As a maneuver, can only be played after a successfully played 5D or greater maneuver.
As a reversal, reverse any Strike maneuver and end your opponent's turn.
When successfully played, if your Fortitude Rating is at least 20F greater than your opponent's Fortitude Rating, or if the Stun Value in your Ring area is at least 5 greater than the Stun Value in your opponent's Ring area, you win the game via Pinfall victory.
¶ (Restricted Modification Symbol)
F: 5 D: 1
#32/383 German Suplex (F)
Grapple
When successfully played, overturn 1 card.
SV: 1
F: 7 D: 9
#33/383 Spine Buster (B)
Grapple / Reversal: Grapple
As a reversal, reverse any Grapple maneuver and end your opponent's turn.
When successfully played, your opponent discards 1 card.
When successfully played by The Rock, search your Ringside pile and Arsenal for the card titled The People's Elbow, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
F: 10 D: 6
#34/383 Face-buster Suplex (SS)
Grapple
When successfully played, you may put 1 High Risk Maneuver card from your Ringside pile into your hand and then put 1 card from your hand on top of your Arsenal.
SV: 2
F: 11 D: 9
#35/383 Tilt-a-Whirl Powerslam (SS)
Grapple / Reversal: Special
Can only be reversed by unique Reversal cards or by Reversal cards that specifically reverse a maneuver if that maneuver is played after the card titled Irish Whip.
As a maneuver, can only be played after the cards titled Irish Whip or Gut Wrench.
As a reversal, reverse any maneuver played after the card titled Irish Whip and end your opponent's turn.
F: 13 D: 12
RARE (5)
#36/383 Samoan Drop (S)
Grapple
When successfully played, your opponent discards 1 card.
F: 0 D: 4
#37/383 Fisherman's Suplex (S)
Grapple
When successfully played, overturn 1 card and you may draw 1 card.
F: 10 D: 10
#38/383 DDT (S)
Grapple
When successfully played, overturn 1 card and your opponent discards 2 cards.
SV: 1
F: 11 D: 9
#39/383 Running Bulldog (M)
Grapple
Cannot be reversed when played after a successfully played or greater maneuver.
When successfully played by Chris Jericho or Raven, you may draw 1 card.
SV: 1
F: 12 D: 8
#40/383 Back Breaker Torture Rack (SS)
Grapple / Submission
Can only be played if your Fortitude Rating is greater than your opponent's Fortitude Rating.
When successfully played and damage has been applied, end your turn.
Multi
¶ (Restricted Modification Symbol)
SV: 3
F: 17 D: 13
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Maneuvers - Submission: 12
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COMMON (3)
#41/383 Clutch onto Opponent (B)
Submission
Can only be reversed by cards that specifically reverse the card titled Clutch onto Opponent.
You cannot play the card titled Maintain Hold immediately after this card.
F: 0 D: 1
#42/383 Short Arm Hammerlock (M)
Submission
When successfully played, you must put 1 card from your hand on top of your Arsenal.
F: 0 D: 4
#43/383 Nerve Hold (SS)
Submission / Reversal: Grapple/Submission
Cannot be played if the card titled First to Tap Out Match is in your Ring area.
As a maneuver, if your next card played this turn is a Submission maneuver of 6D or greater, it cannot be reversed from your opponent's hand or Backlash deck.
As a reversal, reverse any Grapple or Submission maneuver and end your opponent's turn.
F: 6 D: 1
UNCOMMON (5)
#44/383 Ankle Lock (S)
Submission
When successfully played, your opponent discards 1 card.
F: 0 D: 2
#45/383 Standing Side Headlock (S)
Submission
When successfully played, your opponent draws 1 card.
F: 0 D: 4
#46/383 Strangle Hold (M)
Submission / Reversal: Submission / Heel
As a maneuver, can only be played after a successfully played maneuver. The cards titled Maintain Hold and Apply Illegal Leverage cannot be played immediately after this card.
As a reversal, when played from your hand, reverse any Submission maneuver (including the card titled Clutch onto Opponent) and end your opponent's turn.
When successfully played, your opponent discards 2 cards.
F: 2 D: 3
#47/383 Apply Illegal Leverage (B)
Submission: Heel
Can only be played after a successfully played Submission maneuver.
When played, this card is considered to have the same text as the previously played Submission maneuver.
F: 3 D: 7
#48/383 Half Crab (SS)
Submission
Cannot be played if the card titled First to Tap Out Match is in your Ring area.
When successfully played, you may search your Arsenal for the card titled Boston Crab, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
If you do not search your Arsenal and if your next card played this turn is the card titled Boston Crab, it cannot be reversed.
F: 6 D: 4
RARE (4)
#49/383 Sleeper (S)
Submission
When successfully played, search your Arsenal for the card titled Maintain Hold, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
F: 4 D: 5
#50/383 Boston Crab (S)
Submission
When successfully played, your opponent discards 1 card.
F: 10 D: 8
#51/383 Claw (S)
Submission
Cannot be reversed from your opponent's hand.
When successfully played, search your opponent's Arsenal for 1 card, put it into his Ringside pile, and your opponent shuffles his Arsenal.
F: 14 D: 5
#52/383 Sharpshooter (B)
Submission
When played by The Rock, this card is -2F.
When successfully played, search your Arsenal for the card titled Maintain Hold, reveal it to your opponent, put it into your hand, shuffle your Arsenal, and you may put 1 card from your opponent's Ring area into his Ringside pile.
When successfully played by The Rock, you may draw 1 card.
F: 16 D: 8
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Reversals: 22
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COMMON (8)
#53/383 Step Aside (S)
Reversal: Strike
Reverse any Strike maneuver and end your opponent's turn.
F: 0 D: 0
#54/383 Escape Move (S)
Reversal: Grapple
Reverse any Grapple maneuver and end your opponent's turn.
F: 0 D: 0
#55/383 Break the Hold (S)
Reversal: Submission
Reverse any Submission maneuver and end your opponent's turn.
F: 0 D: 0
#56/383 Roll Out of the Way (S)
Action / Reversal: High Risk
As an action, shuffle this card into your Arsenal and draw 1 card.
As a reversal, when overturned, reverse any High Risk maneuver and end your opponent's turn.
F: 0 D: 0
#57/383 Clumsy Opponent (B)
Reversal: Special
Reverse any maneuver of 4D or less and end your opponent's turn. You may draw 1 card.
F: 0 D: 1
#58/383 No Sell Maneuver (B)
Reversal: Special
Can only be played by Stone Cold Steve Austin, Undertaker / Deadman Inc, Kane, Big Show, Al Snow, Hollywood Hulk Hogan, Brock Lesnar, The Rattlesnake, and Big Poppa Pump.
When played from your hand, reverse any maneuver and end your opponent's turn. Discard 2 cards.
F: 0 D: 0
#59/383 Over Sell Maneuver (B)
Reversal: Special
Cannot be played by Stone Cold Steve Austin, Undertaker / Deadman Inc, Kane, Tazz, The Rattlesnake, or Big Poppa Pump.
Can only be played after a successfully played maneuver.
Blank that maneuver's text and end your opponent's turn. The maneuver does its normal damage, regardless of overturned Reversal cards. Draw up to 2 cards.
F: 0 D: 0
#60/383 All Talk, No Action! (M)
Reversal: Action
Reverse any Action card and end your opponent's turn.
When this card is in your Ring area, you cannot play actions from your hand.
F: 3 D: 0
UNCOMMON (9)
#61/383 Elbow to the Face (S)
Reversal: Special
Reverse any maneuver of 7D or less and end your opponent's turn.
F: 0 D: 2
#62/383 Knee to the Gut (S)
Reversal: Strike
Reverse any Strike maneuver of 7D or less and end your opponent's turn.
# is equal to the reversed maneuver's Damage, read as 0 in your Ring area.
F: 1 D: #
#63/383 Rolling Takedown (S)
Reversal: Grapple
Reverse any Grapple maneuver of 7D or less and end your opponent's turn.
# is equal to the reversed maneuver's Damage, read as 0 in your Ring area.
F: 1 D: #
#64/383 There Are Two Things You Can Do: Nothing, and Like It (SS)
Reversal: Action
Reverse any Action card and end your opponent's turn.
Your opponent may draw up to # cards, where # is equal to the reversed Action's printed Fortitude.
F: 5 D: 0
#65/383 Clean Break (P)
Reversal: Special: Face
When played from your hand, reverse the cards titled Jockeying for Position, Clutch onto Opponent, Half Hour Suplex, Gut Wrench, or Indian Deathlock and end your opponent's turn. Draw 1 card and your opponent discards 4 cards.
F: 0 D: 0
#66/383 Just Bring It! (S)
Reversal: Action: Face
When played from your hand, reverse any Action card if it is not the first action played this turn and end your opponent's turn. Your opponent reveals his hand and discards all Action cards.
When successfully played by The Rock, draw 1 card.
F: 0 D: 0
#67/383 Hebner Calls It (S)
Reversal: Special: Face
Reverse any Run-in Action, Heel Action, or Foreign Object card played from your opponent's hand and end his turn.
F: 0 D: 0
#68/383 Kissing Up to the Stinkin' Fans (B)
Reversal: Action: Heel
Reverse any Face Action card if it is not the first Face action played this turn or if your opponent has at least 5 Face cards in his Ring area, and end your opponent's turn. Search your Arsenal for 1 card, put it into your hand, and shuffle your Arsenal.
F: 0 D: 0
#69/383 Partner Interference (S)
Reversal: Special: Heel
When played from your hand and you are an inactive member of your team, reverse any maneuver and end your opponent's turn. Your active partner may begin his turn.
(Tag Team Only Symbol)
F: 5 D: 1
RARE (5)
#70/383 Iron Will (M)
Action / Reversal: Special
Cannot be played by The Rock.
As an action, discard this card, shuffle up to 2 cards from your Ringside pile into your Arsenal that are not titled Iron Will, and draw 1 card.
As a reversal, when overturned, reverse the cards titled Sleeper, Claw, Clutch onto Opponent, Apply Illegal Leverage, Indian Deathlock, or Test of Strength and end your opponent's turn.
F: 0 D: 0
#71/383 Not Today, Pal! (M)
Reversal: Special
Reverse any non-unique Mid-match card or any card with the word "J.R." in the title and end your opponent's turn.
F: 0 D: 0
#72/383 No Chance in Hell (S)
Reversal: Action
Reverse any Action card played from your opponent's hand and end his turn.
F: 12 D: 0
#73/383 ... I Change the Questions (SS)
Reversal: Special
Reverse any non-Trademark-Finisher maneuver and end your opponent's turn. Search your Arsenal for 1 Trademark Finisher, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
When this card is in your Ring area, your opponent cannot play the card titled When You Thought You Had All the Answers...
F: 18 D: 0
#74/383 Manager Interferes (S)
Reversal: Special: Heel
Reverse any maneuver and end your opponent's turn. Draw 1 card.
F: 10 D: 1
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Actions: 39
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COMMON (14)
#75/383 Tag in Partner (S)
Action
You may draw 1 card and your partner is now the active player and may begin his turn.
(Tag Team Only Symbol)
F: 0 D: 0
#76/383 You Feeling Lucky? (SS)
Action
Your opponent chooses Strike, Grapple, or Submission. If your next card played this turn is a maneuver of the chosen type, it cannot be reversed.
F: 0 D: 0
#77/383 Great Technical Knowledge (B)
Action
Draw 1 card.
When this card is in your Ring area, your Submission maneuvers are +1D.
When this card is in Kurt Angle's or Chris Benoit's Ring area, your Submission maneuvers are instead +3D.
Active
F: 1 D: 0
#78/383 Jockeying for Position (S)
Action: Set-up / Reversal: Special
As an action, if your next card played this turn is a Grapple maneuver, it is +4D or your opponent's Reversal card to it is +8F.
As a reversal, reverse the card titled Jockeying for Position and end your opponent's turn. At the beginning of your next turn, your first card played is considered to be played after the card titled Jockeying for Position. If it is a Grapple maneuver, it is +4D or your opponent's Reversal card to it is +8F.
F: 4 D: 0
#79/383 Turn the Match into a Pier Six Brawl (B)
Action
When played by Rikishi or X-Pac, this card is -4F.
Draw 1 card.
When this card is in your Ring area, your Strike maneuvers are +2D.
Active
F: 4 D: 0
#80/383 Irish Whip (S)
Action: Set-up / Reversal: Special
As an action, if your next card played this turn is a Strike maneuver, it is +5D.
As a reversal, reverse the card titled Irish Whip and end your opponent's turn. At the beginning of your next turn, your first card played is considered to be played after the card titled Irish Whip. If it is a Strike maneuver, it is +5D.
F: 5 D: 0
#81/383 Throw Into the Corner Turnbuckle (S)
Action: Set-up / Reversal: Special
As an action, if your next card played this turn is a Strike maneuver, it is +6D, if it is a Grapple maneuver, your opponent's Reversal card to it is +12F.
As a reversal, reverse the card titled Throw Into the Corner Turnbuckle and end your opponent's turn. Your opponent discards 1 card. At the beginning of your next turn, your first card played is considered to be played after the card titled Throw Into the Corner Turnbuckle. If it is a Strike maneuver, it is +6D, if it is a Grapple maneuver, your opponent's Reversal card to it is +12F.
F: 6 D: 0
#82/383 From the Top Rope (S)
Action: Set-up
Can only be played after a successfully played Strike or Grapple maneuver.
Search your Arsenal for 1 High Risk maneuver, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. If your next card played this turn is a High Risk maneuver, you can ignore the "Can only be played after..." text, it is +3D and +1 Stun Value.
F: 7 D: 0
#83/383 Little She Devil (M)
Action
Can only be played if you cannot play any Title Belt except the Tag Team Title Belts or if this is a Tag Team format match.
Reversal cards to your next maneuver played this turn are +#F, where # is equal to your Fortitude Rating, or discard this card and draw up to 3 cards.
(Tag Team Symbol)
F: 7 D: 0
#84/383 Gut Wrench (M)
Action: Set-up / Reversal: Special
As an action, put 1 Grapple maneuver from your Ringside pile into your hand. If your next card played this turn is a Grapple maneuver, your opponent's Reversal card to it is +10F.
As a reversal, reverse the card titled Gut Wrench and end your opponent's turn. Your opponent discards 1 card. At the beginning of your next turn, your first card played is considered to be played after the card titled Gut Wrench. If it is a Grapple maneuver, your opponent's Reversal card is +15F.
F: 8 D: 0
#85/383 Amazing Display of Power (B)
Action
Cannot be played by Stone Cold Steve Austin or Tazz.
Draw 1 card.
When this card is in your Ring area, your Grapple maneuvers are +3D.
Active
F: 9 D: 0
#86/375 Charismatic Style (B)
Action: Face
Put 1 non-unique Action or non-unique Maneuver card from your Ringside pile into your hand. If it is not the next card you play this turn, end your turn.
When successfully played by Kurt Angle, the card does not have to be non-unique.
F: 0 D: 0
#87/383 Cole Calls It Right! (M)
Action: Face
Cannot be played by Tazz.
Name a card, look at your opponent's hand, choose 1 card you named, and your opponent discards the chosen card.
F: 3 D: 0
#88/383 Trailer Park Trash (M)
Action: Heel
You may put 1 non-unique card from your Ringside pile into your hand.
Your opponent may put 1 non-unique card from his Ringside pile into his hand.
When this card is in your Ring area, ignore the word "face" in the text of the cards titled Kissing Up to the Stinkin' Fans.
F: 0 D: 0
UNCOMMON (13)
#89/383 ...Where the Hell Are We? (PR)
Action
Draw up to 3 cards and your opponent draws up to 3 cards.
F: 0 D: 0
"Greetings to our fans here in... Where are we? Oh, Okay - greetings to our fans here in Santiago, Chile!" - Edge
#90/383 J.R. Style Slobber-knocker (S, but go back to the original photo in P)
Action
When this card is in your Ring area, if your Fortitude Rating is less than your opponent's Fortitude Rating, your opponent cannot play actions, unless they are set-ups or run-ins.
F: 2 D: 0
#91/383 Roll Out of the Ring (S)
Action
Discard # cards and put # cards from your Ringside pile into your hand. # cannot be greater than 2.
F: 2 D: 0
#92/383 Shake It Off (P)
Action
Can only be played if your Fortitude Rating is less than your opponent's Fortitude Rating.
Put 1 card from your opponent's Ring area into his Ringside pile. The removed card's Damage cannot be greater than your Fortitude Rating.
F: 2 D: 0
#93/383 Defensive Posture (S)
Action
When successfully played, choose Strike, Grapple, Submission, or High Risk.
When this card is in your Ring area, you may put this card into your Ringside pile to reverse the chosen type of maneuver and end your opponent's turn.
Active
F: 4 D: 0
#94/383 Energy Burst (SS)
Action
Shuffle up to 4 cards from your Ringside pile into your Arsenal or your maneuvers are +2D for the rest of the turn.
F: 6 D: 0
#95/383 Table! Table! Table! (FL)
Action: Foreign Object
Can only be played after a successfully played 4D or greater maneuver.
When this card is in your Ring area, you may put this card in your Ringside pile and your next Grapple maneuver played this turn is + and +1 Stun Value, and your opponent's Reversals to it are +4D.
When successfully played by the Dudley Boyz, you may put 1 Grapple maneuver from your Ringside pile into your hand.
F: 6 D: 0
#96/383 Backed by Stephanie McMahon (S)
Action
Shuffle up to 3 cards from your Ringside pile into your Arsenal and your opponent overturns # cards, where # is equal to his Superstar Value.
F: 7 D: 0
#97/383 Offer Handshake (S)
Action: Face
Draw up to 3 cards and then discard 1 card.
F: 2 D: 0
#98/383 Who Booked This Match? (F)
Action: Face
Can only be played if your Fortitude Rating is less than your opponent's Fortitude Rating.
Draw 2 cards or your opponent discards 2 cards.
F: 2 D: 0
#99/383 Well Deserved Push (B)
Action: Face
Can only be played if your Superstar Value is 2 or less.
Shuffle up to 4 cards from your Ringside pile into your Arsenal or put 1 Mid-match card from your Ringside pile into your Backlash deck.
F: 3 D: 0
#100/383 Get Crowd Support (S)
Action: Face
Draw 1 card.
Your next maneuver played this turn is +4D and your opponent's Reversal card to it is +12F.
F: 10 D: 0
#101/383 Spit at Opponent (S)
Action: Heel
You must discard 1 card and your opponent discards 4 cards.
F: 4 D: 0
RARE (12)
#102/383 Beating the Odds (SS)
Action
Draw 1 card.
When this card is in your Ring area, you may put this card into your Ringside pile when your opponent plays a maneuver that "cannot be reversed" in some way to allow that maneuver to be reversed normally.
If an effect your opponent controls removes this card from your Ring area, he ends his turn.
Active
F: 0 D: 0
#103/383 Ego Boost (S)
Action
Your next card played this turn is -5F.
If an effect your opponent controls forces you to discard a card and you discard this card, draw up to 2 cards.
F: 0 D: 0
#104/383 Lita to the Xtreme (B)
Action: Run-in
Cannot be played by Lita or if your opponent is Lita.
When this card is in your Ring area, if your opponent reverses a maneuver of 4D or greater, you may put this card into your Ringside pile and continue your turn. If your next card played this turn is a High Risk maneuver, you can ignore the "Can only be played after..." text. If a High Risk maneuver is not the next card you play this turn, end your turn.
Active
F: 4 D: 0
#105/383 Simply the Best (SS)
Action
This card is not affected by the card titled J.R. Style Slobber-knocker.
Put up to # cards from your opponent's Ring area into his Ringside pile, where # is equal to the number of different non-Trademark-Finisher maneuver types in your Ring area.
F: 8 D: 0
#106/383 Maintain Hold (S)
Action
Can only be played after a successfully played non-Restricted-Modification-Symbol Submission maneuver.
End your turn. You and your opponent cannot play any cards that do not reverse the maintained maneuver until it is reversed. Once during each of your turns, the maintained maneuver does its damage along with any effects. If the maintained maneuver is reversed, it is no longer considered maintained.
F: 10 D: 0
#107/383 Enter the Stratusphere (S)
Action
Cannot be played if your opponent is Trish Stratus.
Your opponent overturns 2 cards.
When this card is in your Ring area, once during each of your turns, you may discard 1 card before your Draw Segment and then your opponent overturns 2 cards.
F: 10 D: 0
#108/383 Puppies! Puppies! (S)
Action
Cannot be played if your opponent is a Female Superstar.
Shuffle up to 5 cards from your Ringside pile into your Arsenal and draw 2 cards.
F: 14 D: 0
#109/383 Ring Steps (M)
Action: Foreign Object
You must discard 1 card, overturn 2 cards, and end your turn.
When this card is in your Ring area, during your turn, you may put this card into your Ringside pile and your opponent may discard the card titled Step Aside. If he does not, he discards 5 cards and overturns 10 cards.
F: 16 D: 0
#110/383 Diversion (P)
Action
If your next card played this turn is a maneuver, it cannot be reversed.
F: 17 D: 0
#111/383 Turn the Tide (S)
Action: Face
Can only be played if your Fortitude Rating is less than your opponent's Fortitude Rating.
Your next maneuver played this turn can be played as if you have your opponent's Fortitude Rating and it cannot be reversed.
F: 0 D: 0
#112/383 Don't Hate da Playa, Hate da Game! (SS)
Action / Reversal: Special / Heel
When played by Booker T, this card is -3F.
Cannot be reversed if your opponent is Triple H.
As an action, discard 3 cards and put 3 cards from your Ringside pile into your hand.
As a reversal, reverse any card that would force you to discard any number of cards and end your opponent's turn.
F: 7 D: 0
#113/375 You're Not in My League (B)
Action: Heel
Can only be played if the Stun Value in your Ring area is greater than the Stun Value in your opponent's Ring area.
Look at your opponent's hand, choose up to 2 cards, and your opponent discards the chosen cards. Draw up to 2 cards.
F: 9 D: 0
------------------------------------
Backlash Deck Cards: 37
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Pre-match: 21
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COMMON (7)
#114/383 Awesome Pyro! (B)
Pre-match Event
At the end of the Pre-match phase, put this card into your Ringside pile and you may shuffle your hand into your Arsenal and draw # cards, where # is equal to the number of cards shuffled in.
When played by Kane, Chris Jericho, Chyna, Kurt Angle, The Dudleyz Boyz, Buh Buh Ray Dudley, D-Von Dudley, Christian, Booker T, The Big Freak'n Machine, or Rey Mysterio draw 1 additional card.
#115/383 It's Showtime! (SS)
Pre-match Event
When this card is in your Ring area, if it is the first turn of the game, you may reveal your hand to your opponent before his Draw Segment, overturn 2 cards, and end your opponent's turn.
F: 0 D: 0
#116/383 J.R. Style Clubberin' (SS)
Pre-match Event
When this card is in your Ring area, once during each of your turns you may discard 1 card and then shuffle 2 Maneuver cards from your Ringside pile into your Arsenal.
F: 0 D: 0
#117/383 Pick Your Spots (SS)
Pre-match Event
Cannot be played if the card titled First to Tap Out Match is in your Ring area.
Choose Strike, Grapple, or Submission.
When this card is in your Ring area, your maneuvers of the chosen type are +1D and your maneuvers of the types not chosen are -1D.
F: 0 D: 0
#118/383 Glass Ceiling (SS)
Pre-match Stipulation
When this card is in your Ring area, cards cannot raise any player's Superstar Value.
Active
Permanent
F: 0 D: 0
#119/383 Givin' 'em High Fives (B)
Pre-match Event: Face
Overturn 5 cards.
At the end of the Pre-match phase, put 1 card from your Ringside pile into your hand.
F: 0 D: 0
#120/383 Taunt the Fans (B)
Pre-match Event: Heel
At the end of the Pre-match phase, you may search your Arsenal for 1 non-unique card, reveal it to your opponent, put it into your hand, shuffle your Arsenal, and randomly discard 1 card.
F: 0 D: 0
UNCOMMON (4)
#121/383 Fans Love an Underdog (B)
Pre-match Event
At the end of the Pre-match phase, if you are not the player with the lowest Superstar Value, put this card into your Ringside pile.
When this card is in your Ring area, as a Mid-match Action, you may put this card into your Ringside pile, draw 1 card, and your opponent's Reversal card to your next card played this turn is +8F.
F: 0 D: 0
#122/383 Chicago Street Fight (M)
Pre-match Stipulation
This card is not affected by the card titled Hell in a Cell Match.
Overturn 3 cards.
When this card is in your Ring area, once during each player's turn, that player may discard 1 card and then put 1 Foreign Object card from his Ringside pile into his hand.
If the card titled Dem Damn Dudleyz! is in your Ring area, you may discard 1 card and then put 1 Foreign Object card from your Ring area into your hand.
Active
Permanent
F: 0 D: 0
#123/383 Trash Talkin' Interview (B)
Pre-match Event: Heel
When this card is in your Ring area, as a Mid-match action, you may put this card into your Ringside pile and shuffle up to 4 cards from your Ringside pile into your Arsenal.
F: 0 D: 0
#124/383 Snubbed by the Fans (M)
Pre-match Event: Heel
When this card is in your Ring area, if your opponent does not have a Pre-match Heel card in his Ring area, his Superstar Value is +1.
F: 0 D: 0
RARE (10)
#125/383 Old School Wrestling Match (B)
Pre-match Event
The next Pre-match card your opponent plays is blank. At the end of the Pre-match phase, put that card into your opponent's Ringside pile.
Unique
F: 0 D: 0
#126/383 Underrated Superstar (B)
Pre-match Event
Cannot be played by Tazz.
At the end of the Pre-match phase, if your Superstar Value is 2 or less, draw 3 cards. If you are not the player with the lowest Superstar Value, discard 1 card.
Unique
F: 0 D: 0
#127/383 Hell in a Cell Match (M)
Pre-match Stipulation
Cannot be played by The Rock, the Brothers of Destruction, or Booker T.
When this card is in your Ring area, Run-ins cannot be played and no card or card effect can move cards from any Ringside pile to any other location.
Mankind / Cactus Jack, Undertaker / Deadman Inc, and Triple H Superstar-specific Foil cards are not affected by this card.
Active
Permanent
F: 0 D: 0
#128/383 Indian Strap Match (M)
Pre-match Stipulation
Cannot be played by Chyna.
When this card is in your Ring area, the card titled J.R. Style Slobber-knocker cannot be played and any player must discard 1 card from his hand in order to play a non-Set-up action.
Active
Permanent
F: 0 D: 0
#129/383 Duchess of Queensbury Rules (M)
Pre-match Stipulation
Cannot be played by The Rock, Undertaker / Deadman Inc., the Brothers of Destruction, or Booker T.
When this card is in your Ring area, you may ignore the Permanent trait on this card and put it into your Ringside pile to either: ignore the Permanent trait on the card titled Hell in a Cell Match and put it from your opponent's Ring area into his Ringside pile or if you are about to lose the game via Count Out Victory, shuffle up to 8 cards from your Ringside pile into your Arsenal and end the current turn. William Regal may shuffle in an additional 4 cards.
Active
Permanent
F: 0 D: 0
#130/383 Handicap Match (M)
Pre-match Stipulation
Can only be played if you cannot play any Title Belt except the Tag Team Title Belts and your opponent cannot play the Tag Team Title Belts.
At the end of the Pre-match phase, your opponent chooses one: play the game with his hand revealed, overturn 10 cards, or the maximum number of Mid-match cards he may have in his Ring area is reduced by 2.
Active
Permanent
F: 0 D: 0
#131/383 Bra and Panties Match (SS)
Pre-match Stipulation
Can only be played by a Female Superstar.
When this card is in your Ring area, the text on a Stipulation card in your opponent's Ring area is blank.
Active
Permanent
F: 0 D: 0
#132/383 Managed by Stephanie McMahon (SS)
Pre-match Manager
The maximum number of Pre-match cards you may have in your Ring area is reduced by 1 and the maximum number of Mid-match cards you may have in your Ring area is increased by 1.
When this card is in your Ring area, if your Fortitude Rating is greater than your opponent's Fortitude Rating, the text on a Stipulation card in his Ring area is blank.
Universally Unique
F: 0 D: 0
#133/383 Managed by Torrie Wilson (SS)
Pre-match Manager
Your Starting Hand Size is +1.
When this card is in your Ring area, you may put this card into your Ringside pile to reverse any card that would allow your opponent to look at your hand and end his turn.
Universally Unique
F: 0 D: 0
#134/383 Managed by Terri Runnels (SS)
Pre-match Manager: Heel
Your opponent's Starting Hand Size is -1.
When this card is in your Ring area, you may put this card into your Ringside pile to reverse any card that would allow your opponent to search his Arsenal for any number of cards and end his turn.
Universally Unique
F: 0 D: 0
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Mid-match: 16
--------------------
COMMON (7)
#135/383 Backlash! (B)
Mid-match Reversal: Special
Can only be played if your Fortitude Rating is less than your opponent's Fortitude Rating.
Reverse any Strike, Grapple, or Submission maneuver if it is not the first maneuver played this turn and end your opponent's turn.
F: 0 D: 3
#136/383 Fortitude Surge (M)
Mid-match Reversal: Special
Can only be played if an effect your opponent controls is modifying your Reversal cards.
When this card is in your Ring area, you may put this card into your Ringside pile and your Reversal cards are unaffected by Fortitude modification for the rest of the turn.
F: 0 D: 0
#137/383 Business Is About to Pick Up (SS)
Mid-match Action
When this card is in your Ring area, once during each of your turns you may discard 1 card and then search your Arsenal for 1 Set-up card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
F: 4 D: 0
#138/383 Silent, But Violent (SS)
Mid-match / Reversal: Special
As an action, put 1 Maneuver card from your Ringside pile into your hand and end your turn.
As a reversal, if your Fortitude Rating is greater than your opponent's Fortitude Rating, reverse any Strike, Grapple, or Submission maneuver and end your opponent's turn. Reveal your hand to your opponent and put all Action cards in your hand at the bottom of your Arsenal.
F: 10 D: 0
#139/383 Fan Appreciation Day! (M)
Mid-match Action: Face
Shuffle up to 2 cards from your Ringside pile into your Arsenal.
Your next card played this turn is -#F, where # is equal to your Superstar Value.
F: 0 D: 0
#140/383 Dirty Low Blow (B)
Mid-match Strike: Heel
Can only be played if your Fortitude Rating is less than your opponent's Fortitude Rating.
Cannot be reversed from your opponent's hand.
SV: 1
F: 0 D: 2
#141/383 Tag Out (SS)
Mid-match Action
Action
Can only be played if your Fortitude Rating is greater than your opponent's Fortitude Rating.
Your partner is now the active player and may begin his turn.
(Tag Team Only Symbol)
F: 5 D: 0
UNCOMMON (3)
#142/383 When You Thought You Had All the Answers... (B)
Mid-match Reversal: Trademark Finisher
Cannot be played if a Trademark Finisher is in your Ring area.
Reverse any Trademark Finisher, even if it cannot be reversed, and end your opponent's turn. It is shuffled into his Arsenal and he may draw 1 card.
F: 0 D: 0
#143/383 Turn Up the Heat (SS)
Mid-match Action
You must discard 1 Reversal card. If your next card played this turn is a maneuver of 5D or less, it cannot be reversed. After you have applied damage, end your turn.
F: 0 D: 0
#144/383 Over the Top Rope (M)
Mid-match Action: Set-up / Reversal: Special
Cannot be reversed by the card titled Just Bring It!
As an action, can only be played after a successfully played 5D or greater maneuver or the card titled Jockeying for Position. Your next card played this turn is considered to be played after the card titled Throw Opponent Out of the Ring.
As a reversal, reverse the card titled Jockeying for Position and end your opponent's turn. At the beginning of your next turn, your first card played is considered to be played after the card titled Throw Opponent Out of the Ring.
When successfully played, choose one: your opponent discards 3 cards or overturns 6 cards.
F: 10 D: 0
RARE (6)
#145/383 Don't Mess with the Champ! (B)
Mid-match Action
Can only be played if your Fortitude Rating is less than your opponent's Fortitude Rating and you have a Pre-match Title Belt in your Ring area.
Shuffle # cards from your Ringside pile into your Arsenal and draw 2 cards, where # is equal to your Superstar Value.
F: 0 D: 0
#146/383 Sustained Damage (M)
Mid-match Reversal: Special
Can only be played after a successfully played maneuver.
When this card is in your Ring area, before damage has been applied from a card successfully played by your opponent, you can discard any number of cards and reduce the damage by 2 for each card discarded.
Unique
F: 0 D: 0
#147/383 Been There, Done That (SS)
Reversal: Special
Reverse any card that has the same title as a card in your Ring area and end your opponent's turn.
F: 6 D: 0
#148/383 Fully Loaded! (B)
Mid-match Action
If your Fortitude Rating is less than your opponent's Fortitude Rating, this card is -7F.
Shuffle up to 4 Reversal cards from your Ringside pile into your Arsenal or, if you have no cards in your hand, you may instead draw up to 4 cards.
Unique
F: 15 D: 0
#149/383 Ring General (SS)
Mid-match Action
Can only be played if your Superstar Value is greater than your opponent's Superstar Value or if you have more cards in your hand than your opponent.
When this card is in your Ring area, during your Draw Segment draw an additional 2 cards and then put 2 cards from your hand at the bottom of your Arsenal.
Unique
F: 16 D: 0
#150/383 No Mercy! (B)
Mid-match Action
Can only be played after a successfully played maneuver and if your Fortitude Rating is greater than your opponent's Fortitude Rating.
If your next card played this turn is a maneuver, it cannot be reversed.
Unique
F: 20 D: 0
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Dude Love
#151/383 Dude Love Superstar Card (SS2) (STARTER DECK - FOIL) NEW CARD
Starting Hand Size: 4
Superstar Value: 2
Superstar Ability:
Your Arsenal may contain up to 3 Mankind and up to 3 Cactus Jack Superstar cards. These cards are blank except where specifically mentioned on the card titled Split Personalities Have Benefits.
During your opponent's Draw Segment, he may draw 1 additional card.
Once during each of your turns, you may put 1 non-unique card from your Ringside pile into your hand. Your maneuvers are -1D.
#152/383 Feel the Love! (SS2) (STARTER DECK - FOIL) NEW CARD
Reversal: Special
Reverse any Strike, Grapple, or Submission maneuver and end your opponent's turn. Your opponent discards his hand.
Unique
F: 5 D: 0
"Groovy, can you feel the love!?!" - Dude Love
#153/383 Psychedelic Dance Fever (SS2) (STARTER DECK - FOIL) NEW CARD
Action
You must shuffle 3 cards from your hand into your Arsenal. Draw up to 6 cards and end your turn.
Unique
F: 1 D: 0
"That's not square dancin', folks, that's that flashy flash dancin' stuff." - Jim Ross
#154/383 Tree of Woe (SS2) (STARTER DECK - FOIL) NEW CARD
Grapple
Cannot be reversed.
When successfully played, your opponent discards 2 cards.
Unique
F: 18 D: 10
"Yeah, we've seen this before, and nobody ever escapes it!" - Michael Cole
155/383 The Love Handle (SS2) (ULTRA RARE - FOIL) NEW CARD
Grapple / Submission
Can only be reversed from your opponent's Arsenal.
When successfully played and damage has been applied, end your turn.
Multi
¶ (Restricted Modification Symbol)
Unique
SV: 3
F: 28 D: 14
"It's just too much to handle, so just deal with it!" - Dude Love
155/383 Sweet Shin Music (SS2) (ULTRA RARE - FOIL) NEW CARD
Trademark Finisher
Cannot be played by Mankind or Cactus Jack.
When successfully played, shuffle up to 3 cards from your Ringside pile into your Arsenal, draw up to 3 cards, and your opponent discards 3 cards.
Unique
SV: 3
F: 28 D: 15
"It's just too much to handle, so just deal with it!" - Dude Love
156/383 Split Personalities Have Benefits (SS2) (ULTRA RARE - FOIL) NEW CARD
Mid-match Action
Search your Arsenal for 1 Mankind or Cactus Jack Superstar card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. You may put the Mankind or Cactus Jack Superstar card on top of your Dude Love Superstar card and you are now considered that Superstar.
If this card is removed from your Ring area, put the Superstar card on top of the Dude Love Superstar card into your Ringside pile and you are now considered Dude Love.
Unique
F: 7 D: 0
157/375 Get Softcore! (S) (ULTRA RARE - FOIL) - NEW CARD
Action
You must put 1 Superstar card on top of the Dude Love Superstar card into your Ringside pile.
When this card is in your Ring area, all players' maneuvers are -3D.
Unique
F: 8 D: 0
"You don't want to go where I've been, trust me... you won't look good in tye-dyes!" - Dude Love
#158/383 Three Faces of Foley (B) (ULTRA RARE - FOIL Dude Love + Mankind + Cactus Jack)
Mid-match Action
Can only be played as the first card of your turn.
Shuffle your Ringside pile into your Arsenal, discard your hand, and end your turn.
Unique
F: 15 D: 0
#159/375 Foley is Good! (M) (PREMIUM RARE Dude Love + Mankind + Cactus Jack) - NEW PHOTO
Pre-match Event
When this card is in your Ring area, your opponent's maneuvers are not affected by damage modifiers that increase damage.
Active
F: 0 D: 0
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#160/383 Chris Jericho Superstar Card (S) (STARTER DECK - FOIL)
Starting Hand Size: 7
Superstar Value: 3
Superstar Ability:
Once during each of your turns you may discard 1 card and then your opponent discards 1 card.
#161/383 Lionsault (S) (STARTER DECK - FOIL)
High Risk
Can only be played after a successfully played 4D or greater maneuver.
When successfully played, your opponent discards 1 card.
Unique
SV: 2
F: 6 D: 12
#162/383 Y2J (S) (STARTER DECK - FOIL)
Action
Draw up to 5 cards or your opponent discards 5 cards.
Unique
F: 5 D: 0
#163/383 Don't You Never ... Eeeever! (S) (STARTER DECK - FOIL)
Reversal: Special
Reverse any Strike, Grapple, or Submission maneuver and end your opponent's turn. Your opponent discards 2 cards and on your next turn your maneuvers are +2D.
Unique
F: 2 D: 0
#164/383 Walls of Jericho (S) (ULTRA RARE - FOIL)
Trademark Finisher
When successfully played, if your next card played this turn is the card titled Maintain Hold, you can ignore the "Can only be played after..." text.
Unique
SV: 3
F: 30 D: 20
#165/383 Ayatollah of Rock 'n' Roll-a (S) (ULTRA RARE - FOIL)
Action
Look at your opponent's hand and he cannot reverse maneuvers from his Arsenal for the rest of the turn.
Unique
F: 12 D: 0
#166/383 Springboard Drop Kick (S) (ULTRA RARE - FOIL)
High Risk / Reversal: Special
As a maneuver, can only be played after the card titled Throw Opponent Out of the Ring.
As a reversal, reverse the card titled Roll Out of the Ring and end your opponent's turn.
SV: 1
F: 12 D: 18
#167/383 Superior Acrobatics (B) (ULTRA RARE - FOIL)
Mid-match Reversal: Special
Reverse any Strike, Grapple, or High Risk maneuver and end your opponent's turn.
On your next turn, after your Draw Segment, search your Arsenal for 1 Maneuver card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
Unique
F: 10 D: 0
#168/383 Would You Please ... Shut the Hell Up! (M) (PREMIUM RARE)
Pre-match Event
When this card is in your Ring area, your opponent randomly discards for your Superstar Ability.
Active
F: 0 D: 0
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#169/383 Eddie Guerrero Superstar Card (F) (STARTER DECK - FOIL)
Starting Hand Size: 7
Superstar Value: 1
Superstar Ability:
The first High Risk maneuver you play each turn cannot be reversed.
#170/383 Snap Senton Splash (F) (STARTER DECK - FOIL)
High Risk
Can only be played after a successfully played 4D or greater maneuver or if this is the first card played of your turn and you reversed a High Risk maneuver to end your opponent's last turn.
Unique
SV: 2
F: 5 D: 10
#171/383 Study for Your GED (F) (STARTER DECK - FOIL)
Action
Search your Arsenal for up to 6 cards, randomly shuffle 3 of them into your Arsenal, and put the rest into your hand.
Unique
F: 7 D: 0
#172/383 Latino Heeeeeeeat! (F) (STARTER DECK - FOIL)
Action
Cannot be reversed if the card titled Get Your GED is in your Ring area.
Search your Arsenal for up to 3 Maneuver cards, reveal them to your opponent, put them into your hand, and shuffle your Arsenal.
Unique
F: 20 D: 0
#173/383 Guerrero Frog Splash (F) (ULTRA RARE - FOIL)
Trademark Finisher
Can only be played after a successfully played 5D or greater maneuver or if this is the first card played of your turn and you reversed a High Risk maneuver to end your opponent's last turn.
Unique
SV: 3
F: 25 D: 20
#174/383 Get Your GED (F) (ULTRA RARE - FOIL)
Action
Can only be played if the card titled Study for Your GED is in your Ring area.
Shuffle up to 15 cards from your Ringside pile into your Arsenal, draw 3 cards, and end your turn.
Unique
F: 15 D: 0
#175/383 Eddie's Roll Up (B) (ULTRA RARE - FOIL)
Grapple
Can only be played after a successfully played 5D or greater maneuver or if this is the first card played of your turn and you reversed a card from your hand to end your opponent's last turn.
When successfully played and damage has been applied, if you have 5 or more cards in your hand than your opponent, you win the game via Pinfall victory.
Unique
F: 20 D: 5
#176/383 Ultimo Rechazo (M) (ULTRA RARE - FOIL)
Mid-match Reversal: Special
Reverse any non-Trademark-Finisher maneuver and end your opponent's turn. Draw up to 2 cards.
Unique
F: 0 D: 2
#177/383 Whatchoo Talkin' 'bout, Ese! (SS) (PREMIUM RARE)
Mid-match Reversal: Action
Reverse any Action card and end your opponent's turn. You must discard 1 card. If the first card you play on your next turn is a maneuver of #F or less, it cannot be reversed, where # is equal to the reversed action's printed Fortitude.
Unique
F: 2 D: 0
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#178/383 Edge Superstar Card (B) (STARTER DECK - FOIL)
Starting Hand Size: #
Superstar Value: 3
Superstar Ability:
# is equal to twice your opponent's Superstar Value and cannot be less than 6.
You start the game after the Pre-match phase.
#179/383 Listen, You Reekazoid! (B) (STARTER DECK - FOIL Edge + Edge & Christian)
Action
Can only be played if you have fewer cards in your hand than your opponent.
Draw cards until you have the same number of cards in your hand as your opponent.
Unique
F: 0 D: 0
#180/383 Sodas Rule! (B) (STARTER DECK - FOIL Edge + Edge & Christian)
Action
Shuffle up to # cards from your Ringside pile into your Arsenal, where # is equal to the number of cards in your hand +2.
Unique
F: 10 D: 0
#181/383 Million Dollar Smile (B) (STARTER DECK - FOIL)
Action
Draw up to 3 cards if you have fewer cards in your hand than your opponent.
If you began your turn with this card in your Ring area, you may discard 2 cards and your next card played this turn cannot be reversed.
Unique
F: 15 D: 0
#182/383 Edge-O-Matic (B) (ULTRA RARE - FOIL)
Trademark Finisher / Reversal: Strike
As a reversal, reverse any Strike maneuver and end your opponent's turn.
Unique
SV: 2
F: 25 D: 20
#183/383 You Think You Know Me? (M) (ULTRA RARE - FOIL Edge + Christian + Edge & Christian)
Mid-match Reversal: Special
Reverse any non-Trademark-Finisher maneuver and end your opponent's turn. You must discard 2 cards. When played by Edge, do not discard any cards.
Unique
F: 0 D: 0
#184/383 Edge-acution (SS) (ULTRA RARE - FOIL)
Trademark Finisher / Reversal: Submission
If this card is in your Ringside pile before your Draw Segment, you may put this card at the bottom of your Arsenal and draw 1 additional card during this Draw Segment.
As a maneuver, can only be played after a successfully played maneuver.
As a reversal, reverse any Submission maneuver and end your opponent's turn.
Unique
SV: 3
F: 30 D: 20
#185/383 Big Slide in the Ring (B) (PREMIUM RARE)
Pre-match Event / Mid-match Action
This card counts as either a Pre-match Event or a Mid-match Action in your Backlash deck for the purposes of deck construction.
Your Starting Hand Size is +2. At the end of the Pre-match phase, put this card into your Ringside pile.
As a Mid-match Action, can only be played after the card titled Roll Out of the Ring. Draw up to 4 cards.
F: 0 D: 0
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#186/383 Christian Superstar Card (B) (STARTER DECK - FOIL)
Starting Hand Size: 4
Superstar Value: 1
Superstar Ability:
Blank non-Stun-Value card-drawing effects on cards played from your opponent's hand.
#187/383 This is So Totally Unfair! (B) (STARTER DECK - FOIL Christian + Edge & Christian)
Reversal: Special
If your Fortitude Rating is less than your opponent's Fortitude Rating, reverse any maneuver and end your opponent's turn. You may draw 1 card.
Unique
F: 0 D: 0
#188/383 Greetings to Our Fans In ... Where the Hell Are We? (B) (STARTER DECK - FOIL Christian + Edge & Christian)
Action
Draw up to 4 cards and shuffle 1 card from your Ringside pile into your Arsenal.
Unique
F: 0 D: 0
#189/383 Kazoo Theme Songs (B) (STARTER DECK - FOIL)
Action
Shuffle up to # cards from your Ringside pile into your Arsenal, where # is equal to twice your opponent's Superstar Value.
Unique
F: 5 D: 0
#190/383 Unprettier (B) (ULTRA RARE - FOIL)
Trademark Finisher / Reversal: Grapple
As a reversal, reverse any Grapple maneuver and end your opponent's turn.
Unique
SV: 2
F: 25 D: 20
#191/383 Temper Tantrum (SS) (ULTRA RARE - FOIL)
Mid-match Action
Can only be played if your Fortitude Rating is less than your opponent's Fortitude Rating or if you have fewer cards in your hand than your opponent.
Search your Arsenal for 2 cards, put them into your hand, shuffle your Arsenal, and end your turn.
Unique
F: 7 D: 0
#192/383 Christian's Shades (B) (PREMIUM RARE)
Pre-match Object
When this card is in your Ring area, you may put this card into your Ringside pile to reverse any Action card and end your opponent's turn. Draw 1 card.
F: 0 D: 0
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#193/383 Matt Hardy Superstar Card (B) (STARTER DECK - FOIL)
Starting Hand Size: 7
Superstar Value: 1
Superstar Ability:
When you successfully play a High Risk maneuver, shuffle up to 6 cards from your Ringside pile into your Arsenal.
#194/383 Matt Hardy's Patented Leg Drop (B) (STARTER DECK - FOIL Matt Hardy + Hardy Boyz)
High Risk
Cannot be reversed.
Can only be played after a successfully played 2D or greater maneuver.
When successfully played, you may draw 1 card.
Unique
F: 4 D: 6
#195/383 Put It All On the Line (B) (STARTER DECK - FOIL Matt Hardy + Hardy Boyz)
Action
When this card is in your Ring area, you may put this card into your Ringside pile after a successfully played maneuver. If your next card played this turn is a High Risk maneuver and it is not reversed from your opponent's hand or Arsenal, shuffle your Ringside pile into your Arsenal; if it is reversed, discard 4 cards.
Unique
F: 0 D: 0
#196/383 Matt's Moonsault (B) (STARTER DECK - FOIL)
High Risk
Can only be played after a successfully played 4D or greater maneuver.
If reversed from your opponent's hand, discard 2 cards and your opponent draws up to 2 cards.
Unique
SV: 2
F: 10 D: 15
#197/383 Twist of Fate (B) (ULTRA RARE - FOIL)
Trademark Finisher / Reversal: Grapple
As a reversal, reverse any Grapple maneuver and end your opponent's turn.
Unique
SV: 2
F: 25 D: 20
#198/383 Live for the Moment (M) (ULTRA RARE - FOIL Matt Hardy + Jeff Hardy + Hardy Boyz)
Mid-match Action
Can only be played if your Fortitude Rating is less than your opponent's Fortitude Rating.
You must discard 1 card and if your next card played this turn is a maneuver of 7D or less, it cannot be reversed.
Unique
F: 0 D: 0
#199/383 Team X-Treme (SS) (ULTRA RARE - FOIL Matt Hardy + Jeff Hardy + Hardy Boyz + Lita)
Mid-match Action
Put all copies of the card titled Sustained Damage from your opponent's Ring area into his Ringside pile, and then search your Arsenal for 2 non-unique High Risk Maneuver cards, reveal them to your opponent, put them into your hand, and shuffle your Arsenal.
When this card is in your Ring area, your opponent cannot play the card titled Sustained Damage.
Unique
Permanent
F: 6 D: 0
#200/383 Roar For the Fans (B) (PREMIUM RARE)
Action
Draw 2 cards and if your next card played this turn is a maneuver, it is +3D.
F: 7 D: 0
------------------------------------------------------------------------------------------------------------
Maneuvers - High Risk: 10
--------------------------------------
COMMON (3)
#1/383 Spinning Crescent Kick (M)
High Risk
Can only be played after a successfully played maneuver.
When successfully played by X-Pac, Lita, Rob Van Dam, or Tajiri, your opponent discards 1 card.
SV: 1
F: 3 D: 5
#2/383 Knee Smash (S)
High Risk
Can only be played after a successfully played 4D or greater maneuver.
When successfully played, overturn 1 card.
F: 4 D: 9
#3/383 Big Splash in the Corner (B)
High Risk
Must be played after the card titled Throw Into the Corner Turnbuckle.
Reversals to this card are +2D.
When successfully played, your opponent discards 1 card.
SV: 1
F: 8 D: 10
UNCOMMON (4)
#4/383 Inverted Body Block (SS)
High Risk / Reversal: Special
As a maneuver, can only be played after a successfully played 4D or greater maneuver. On your opponent's next turn, he cannot play actions.
As a reversal, reverse any card that would remove any number of cards from your Ring area and end your opponent's turn.
F: 5 D: 5
#5/383 Flying Body Press (PR)
High Risk
Can only be played after a successfully played 5D or greater maneuver.
If reversed from your opponent's hand, discard 3 cards.
F: 7 D: 12
#6/383 Flying Tope (M)
High Risk / Reversal: Special
As a maneuver, can only be played after a successfully played 5D or greater maneuver or the card titled Throw Opponent Out of the Ring. Discard any number of cards and your opponent discards the same number of cards.
As a reversal, reverse the card titled Roll Out of the Ring and end your opponent's turn.
SV: 1
F: 10 D: 9
#7/383 Drive Opponent Thru Announcer's Table! (B)
High Risk
Can only be played after the cards titled Roll Out of the Ring, Throw Opponent Out of the Ring, Announcer's Table, Baseball Slide, Giant Swing, or Suicide Plancha, or after a maneuver played after the card titled Irish Whip.
When successfully played, your opponent discards 2 cards.
SV: 1
F: 13 D: 12
RARE (2)
#8/383 Back Splash (SS)
High Risk
Can only be played after the card titled From the Top Rope.
Can only be reversed from your opponent's hand.
F: 9 D: 11
#9/383 Superplex (F)
High Risk / Reversal: Special
Can only be reversed by cards that specifically reverse the card titled Superplex.
As a maneuver, must be played after the card titled Throw Into the Corner Turnbuckle.
As a reversal, reverse the card titled Superplex or any High Risk maneuver played after the card titled From the Top Rope and end your opponent's turn.
F: 18 D: 15
---------------------------------
Maneuvers - Strike: 17
---------------------------------
COMMON (5)
#10/383 Atomic Back Body Drop (SS)
Strike
Can only be reversed by unique Reversal cards, Reversal cards that specifically reverse a maneuver if that maneuver is played after the card titled Irish Whip, or by Reversal cards that specifically reverse the card titled Back Body Drop.
Can only be played after the card titled Irish Whip.
SV: 1
F: 5 D: 8
#11/383 Struck by a Kendo Stick (B)
Strike: Foreign Object
Cannot be reversed by the cards titled Elbow to the Face, Double Digits, or Triple H's Reverse Neck Breaker.
SV: 1
F: 6 D: 5
#12/383 Gut Punch (M)
Strike
When successfully played, discard # cards and put # non-Maneuver cards from your opponent's Ring area into his Ringside pile. # cannot be greater than 3.
F: 7 D: 5
#13/383 Back Rake (SS)
Strike / Reversal: Strike / Heel
Cannot be played if the card titled First to Tap Out Match is in your Ring area.
As a maneuver, if your next card played this turn is a Strike or Submission maneuver, it cannot be reversed.
As a reversal, reverse any Strike maneuver and end your opponent's turn. If the first card you play on your next turn is a Strike or Submission maneuver, it cannot be reversed.
F: 7 D: 1
#14/383 Eye Rake (S)
Strike / Reversal: Grapple / Heel
As a maneuver, if your next card played this turn is a Strike or Grapple maneuver, it cannot be reversed.
As a reversal, reverse any Grapple maneuver and end your opponent's turn. If the first card you play on your next turn is a Strike or Grapple maneuver, it cannot be reversed.
F: 7 D: 1
UNCOMMON (6)
#15/383 Shoulder Block (S)
Strike / Reversal: Special
As a reversal, reverse any maneuver played after the card titled Irish Whip and end your opponent's turn.
F: 0 D: 3
#16/383 Kick (S)
Strike
When successfully played, overturn 1 card.
F: 0 D: 5
#17/383 Running Lariat (B)
Strike
Cannot be reversed by the card titled Elbow to the Face.
Reversals to this card are +2D.
If reversed from your opponent's hand, if the first card played on his next turn is a maneuver, it cannot be reversed.
F: 0 D: 6
#18/383 Discus Punch (P)
Strike
Reversals to this card are +2D.
F: 7 D: 9
#19/383 Garbage Can Lid (B)
Strike: Foreign Object / Reversal: Special
When this card is in your Ring area, you may put this card into your Ringside pile to reverse any Strike or Grapple maneuver and end your opponent's turn. Your opponent overturns 3 cards.
SV: 1
F: 10 D: 6
#20/383 Brass "Nuks" Shot (SS)
Strike: Foreign Object / Reversal: High Risk / Heel
When played by William Regal, this card is -3F.
As a reversal, reverse any High Risk maneuver and end your opponent's turn.
When this card is in your Ring area, your cards with the word "punch" in the title, and your cards titled Haymaker and European Uppercut, cannot be reversed from your opponent's Arsenal and are +2D.
Active
F: 3 D: 5
RARE (6)
#21/383 Pump Kick (M)
Strike
Cannot be played by the Brothers of Destruction.
Cannot be reversed from your opponent's hand if this is the first non-Pre-match card played in the game.
SV: 1
F: 0 D: 4
#22/383 Superkick (S)
Strike
When played after a successfully played 5D or greater maneuver, this card is +5D.
SV: 1
F: 0 D: 5
#23/383 European Uppercut (S)
Strike
When successfully played, you may draw 1 card.
F: 2 D: 5
#24/383 360-Degree Clothesline (SS)
Strike / Reversal: Special
Cannot be reversed when played after the card titled Gut Punch.
As a reversal, reverse any maneuver with the word "kick" in the title and end your opponent's turn.
When successfully played, shuffle up to 3 cards from your Ringside pile into your Arsenal.
SV: 1
F: 12 D: 10
#25/383 Running Clothesline (B)
Strike
Can only be reversed from your opponent's Arsenal when played after the card titled Irish Whip.
This card is +1D for each Maneuver card with the word "clothesline" in the title in your Ring area.
SV: 1
F: 15 D: 10
#26/383 Chair Shot (S)
Strike: Foreign Object: Heel
SV: 1
F: 10 D: 10
----------------------------------
Maneuvers - Grapple: 13
----------------------------------
COMMON (3)
#27/383 Within Your Grasp (M)
Grapple
If reversed from your opponent's hand, he discards 2 cards.
When successfully played, you may put 1 Action card from your opponent's Ring area into his Ringside pile.
¶ (Restricted Modification Symbol)
F: 0 D: 1
#28/383 Double Underhook Back Breaker (SS)
Grapple
When successfully played, you must put 2 cards from your hand on top of your Arsenal.
F: 0 D: 7
#29/383 Neck Breaker (B)
Grapple / Reversal: Special
As a reversal, reverse the card titled Back Body Drop and end your opponent's turn.
When successfully played, your opponent discards 1 card. If your opponent is Stone Cold Steve Austin, you may also look at his hand.
F: 5 D: 8
UNCOMMON (6)
#30/383 Headlock Takedown (S)
Grapple
When successfully played, your opponent draws 1 card.
F: 0 D: 5
#31/383 Backslide (M)
Grapple / Reversal: Strike
As a maneuver, can only be played after a successfully played 5D or greater maneuver.
As a reversal, reverse any Strike maneuver and end your opponent's turn.
When successfully played, if your Fortitude Rating is at least 20F greater than your opponent's Fortitude Rating, or if the Stun Value in your Ring area is at least 5 greater than the Stun Value in your opponent's Ring area, you win the game via Pinfall victory.
¶ (Restricted Modification Symbol)
F: 5 D: 1
#32/383 German Suplex (F)
Grapple
When successfully played, overturn 1 card.
SV: 1
F: 7 D: 9
#33/383 Spine Buster (B)
Grapple / Reversal: Grapple
As a reversal, reverse any Grapple maneuver and end your opponent's turn.
When successfully played, your opponent discards 1 card.
When successfully played by The Rock, search your Ringside pile and Arsenal for the card titled The People's Elbow, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
F: 10 D: 6
#34/383 Face-buster Suplex (SS)
Grapple
When successfully played, you may put 1 High Risk Maneuver card from your Ringside pile into your hand and then put 1 card from your hand on top of your Arsenal.
SV: 2
F: 11 D: 9
#35/383 Tilt-a-Whirl Powerslam (SS)
Grapple / Reversal: Special
Can only be reversed by unique Reversal cards or by Reversal cards that specifically reverse a maneuver if that maneuver is played after the card titled Irish Whip.
As a maneuver, can only be played after the cards titled Irish Whip or Gut Wrench.
As a reversal, reverse any maneuver played after the card titled Irish Whip and end your opponent's turn.
F: 13 D: 12
RARE (5)
#36/383 Samoan Drop (S)
Grapple
When successfully played, your opponent discards 1 card.
F: 0 D: 4
#37/383 Fisherman's Suplex (S)
Grapple
When successfully played, overturn 1 card and you may draw 1 card.
F: 10 D: 10
#38/383 DDT (S)
Grapple
When successfully played, overturn 1 card and your opponent discards 2 cards.
SV: 1
F: 11 D: 9
#39/383 Running Bulldog (M)
Grapple
Cannot be reversed when played after a successfully played or greater maneuver.
When successfully played by Chris Jericho or Raven, you may draw 1 card.
SV: 1
F: 12 D: 8
#40/383 Back Breaker Torture Rack (SS)
Grapple / Submission
Can only be played if your Fortitude Rating is greater than your opponent's Fortitude Rating.
When successfully played and damage has been applied, end your turn.
Multi
¶ (Restricted Modification Symbol)
SV: 3
F: 17 D: 13
-----------------------------------------
Maneuvers - Submission: 12
-----------------------------------------
COMMON (3)
#41/383 Clutch onto Opponent (B)
Submission
Can only be reversed by cards that specifically reverse the card titled Clutch onto Opponent.
You cannot play the card titled Maintain Hold immediately after this card.
F: 0 D: 1
#42/383 Short Arm Hammerlock (M)
Submission
When successfully played, you must put 1 card from your hand on top of your Arsenal.
F: 0 D: 4
#43/383 Nerve Hold (SS)
Submission / Reversal: Grapple/Submission
Cannot be played if the card titled First to Tap Out Match is in your Ring area.
As a maneuver, if your next card played this turn is a Submission maneuver of 6D or greater, it cannot be reversed from your opponent's hand or Backlash deck.
As a reversal, reverse any Grapple or Submission maneuver and end your opponent's turn.
F: 6 D: 1
UNCOMMON (5)
#44/383 Ankle Lock (S)
Submission
When successfully played, your opponent discards 1 card.
F: 0 D: 2
#45/383 Standing Side Headlock (S)
Submission
When successfully played, your opponent draws 1 card.
F: 0 D: 4
#46/383 Strangle Hold (M)
Submission / Reversal: Submission / Heel
As a maneuver, can only be played after a successfully played maneuver. The cards titled Maintain Hold and Apply Illegal Leverage cannot be played immediately after this card.
As a reversal, when played from your hand, reverse any Submission maneuver (including the card titled Clutch onto Opponent) and end your opponent's turn.
When successfully played, your opponent discards 2 cards.
F: 2 D: 3
#47/383 Apply Illegal Leverage (B)
Submission: Heel
Can only be played after a successfully played Submission maneuver.
When played, this card is considered to have the same text as the previously played Submission maneuver.
F: 3 D: 7
#48/383 Half Crab (SS)
Submission
Cannot be played if the card titled First to Tap Out Match is in your Ring area.
When successfully played, you may search your Arsenal for the card titled Boston Crab, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
If you do not search your Arsenal and if your next card played this turn is the card titled Boston Crab, it cannot be reversed.
F: 6 D: 4
RARE (4)
#49/383 Sleeper (S)
Submission
When successfully played, search your Arsenal for the card titled Maintain Hold, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
F: 4 D: 5
#50/383 Boston Crab (S)
Submission
When successfully played, your opponent discards 1 card.
F: 10 D: 8
#51/383 Claw (S)
Submission
Cannot be reversed from your opponent's hand.
When successfully played, search your opponent's Arsenal for 1 card, put it into his Ringside pile, and your opponent shuffles his Arsenal.
F: 14 D: 5
#52/383 Sharpshooter (B)
Submission
When played by The Rock, this card is -2F.
When successfully played, search your Arsenal for the card titled Maintain Hold, reveal it to your opponent, put it into your hand, shuffle your Arsenal, and you may put 1 card from your opponent's Ring area into his Ringside pile.
When successfully played by The Rock, you may draw 1 card.
F: 16 D: 8
--------------------
Reversals: 22
--------------------
COMMON (8)
#53/383 Step Aside (S)
Reversal: Strike
Reverse any Strike maneuver and end your opponent's turn.
F: 0 D: 0
#54/383 Escape Move (S)
Reversal: Grapple
Reverse any Grapple maneuver and end your opponent's turn.
F: 0 D: 0
#55/383 Break the Hold (S)
Reversal: Submission
Reverse any Submission maneuver and end your opponent's turn.
F: 0 D: 0
#56/383 Roll Out of the Way (S)
Action / Reversal: High Risk
As an action, shuffle this card into your Arsenal and draw 1 card.
As a reversal, when overturned, reverse any High Risk maneuver and end your opponent's turn.
F: 0 D: 0
#57/383 Clumsy Opponent (B)
Reversal: Special
Reverse any maneuver of 4D or less and end your opponent's turn. You may draw 1 card.
F: 0 D: 1
#58/383 No Sell Maneuver (B)
Reversal: Special
Can only be played by Stone Cold Steve Austin, Undertaker / Deadman Inc, Kane, Big Show, Al Snow, Hollywood Hulk Hogan, Brock Lesnar, The Rattlesnake, and Big Poppa Pump.
When played from your hand, reverse any maneuver and end your opponent's turn. Discard 2 cards.
F: 0 D: 0
#59/383 Over Sell Maneuver (B)
Reversal: Special
Cannot be played by Stone Cold Steve Austin, Undertaker / Deadman Inc, Kane, Tazz, The Rattlesnake, or Big Poppa Pump.
Can only be played after a successfully played maneuver.
Blank that maneuver's text and end your opponent's turn. The maneuver does its normal damage, regardless of overturned Reversal cards. Draw up to 2 cards.
F: 0 D: 0
#60/383 All Talk, No Action! (M)
Reversal: Action
Reverse any Action card and end your opponent's turn.
When this card is in your Ring area, you cannot play actions from your hand.
F: 3 D: 0
UNCOMMON (9)
#61/383 Elbow to the Face (S)
Reversal: Special
Reverse any maneuver of 7D or less and end your opponent's turn.
F: 0 D: 2
#62/383 Knee to the Gut (S)
Reversal: Strike
Reverse any Strike maneuver of 7D or less and end your opponent's turn.
# is equal to the reversed maneuver's Damage, read as 0 in your Ring area.
F: 1 D: #
#63/383 Rolling Takedown (S)
Reversal: Grapple
Reverse any Grapple maneuver of 7D or less and end your opponent's turn.
# is equal to the reversed maneuver's Damage, read as 0 in your Ring area.
F: 1 D: #
#64/383 There Are Two Things You Can Do: Nothing, and Like It (SS)
Reversal: Action
Reverse any Action card and end your opponent's turn.
Your opponent may draw up to # cards, where # is equal to the reversed Action's printed Fortitude.
F: 5 D: 0
#65/383 Clean Break (P)
Reversal: Special: Face
When played from your hand, reverse the cards titled Jockeying for Position, Clutch onto Opponent, Half Hour Suplex, Gut Wrench, or Indian Deathlock and end your opponent's turn. Draw 1 card and your opponent discards 4 cards.
F: 0 D: 0
#66/383 Just Bring It! (S)
Reversal: Action: Face
When played from your hand, reverse any Action card if it is not the first action played this turn and end your opponent's turn. Your opponent reveals his hand and discards all Action cards.
When successfully played by The Rock, draw 1 card.
F: 0 D: 0
#67/383 Hebner Calls It (S)
Reversal: Special: Face
Reverse any Run-in Action, Heel Action, or Foreign Object card played from your opponent's hand and end his turn.
F: 0 D: 0
#68/383 Kissing Up to the Stinkin' Fans (B)
Reversal: Action: Heel
Reverse any Face Action card if it is not the first Face action played this turn or if your opponent has at least 5 Face cards in his Ring area, and end your opponent's turn. Search your Arsenal for 1 card, put it into your hand, and shuffle your Arsenal.
F: 0 D: 0
#69/383 Partner Interference (S)
Reversal: Special: Heel
When played from your hand and you are an inactive member of your team, reverse any maneuver and end your opponent's turn. Your active partner may begin his turn.
(Tag Team Only Symbol)
F: 5 D: 1
RARE (5)
#70/383 Iron Will (M)
Action / Reversal: Special
Cannot be played by The Rock.
As an action, discard this card, shuffle up to 2 cards from your Ringside pile into your Arsenal that are not titled Iron Will, and draw 1 card.
As a reversal, when overturned, reverse the cards titled Sleeper, Claw, Clutch onto Opponent, Apply Illegal Leverage, Indian Deathlock, or Test of Strength and end your opponent's turn.
F: 0 D: 0
#71/383 Not Today, Pal! (M)
Reversal: Special
Reverse any non-unique Mid-match card or any card with the word "J.R." in the title and end your opponent's turn.
F: 0 D: 0
#72/383 No Chance in Hell (S)
Reversal: Action
Reverse any Action card played from your opponent's hand and end his turn.
F: 12 D: 0
#73/383 ... I Change the Questions (SS)
Reversal: Special
Reverse any non-Trademark-Finisher maneuver and end your opponent's turn. Search your Arsenal for 1 Trademark Finisher, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
When this card is in your Ring area, your opponent cannot play the card titled When You Thought You Had All the Answers...
F: 18 D: 0
#74/383 Manager Interferes (S)
Reversal: Special: Heel
Reverse any maneuver and end your opponent's turn. Draw 1 card.
F: 10 D: 1
----------------
Actions: 39
----------------
COMMON (14)
#75/383 Tag in Partner (S)
Action
You may draw 1 card and your partner is now the active player and may begin his turn.
(Tag Team Only Symbol)
F: 0 D: 0
#76/383 You Feeling Lucky? (SS)
Action
Your opponent chooses Strike, Grapple, or Submission. If your next card played this turn is a maneuver of the chosen type, it cannot be reversed.
F: 0 D: 0
#77/383 Great Technical Knowledge (B)
Action
Draw 1 card.
When this card is in your Ring area, your Submission maneuvers are +1D.
When this card is in Kurt Angle's or Chris Benoit's Ring area, your Submission maneuvers are instead +3D.
Active
F: 1 D: 0
#78/383 Jockeying for Position (S)
Action: Set-up / Reversal: Special
As an action, if your next card played this turn is a Grapple maneuver, it is +4D or your opponent's Reversal card to it is +8F.
As a reversal, reverse the card titled Jockeying for Position and end your opponent's turn. At the beginning of your next turn, your first card played is considered to be played after the card titled Jockeying for Position. If it is a Grapple maneuver, it is +4D or your opponent's Reversal card to it is +8F.
F: 4 D: 0
#79/383 Turn the Match into a Pier Six Brawl (B)
Action
When played by Rikishi or X-Pac, this card is -4F.
Draw 1 card.
When this card is in your Ring area, your Strike maneuvers are +2D.
Active
F: 4 D: 0
#80/383 Irish Whip (S)
Action: Set-up / Reversal: Special
As an action, if your next card played this turn is a Strike maneuver, it is +5D.
As a reversal, reverse the card titled Irish Whip and end your opponent's turn. At the beginning of your next turn, your first card played is considered to be played after the card titled Irish Whip. If it is a Strike maneuver, it is +5D.
F: 5 D: 0
#81/383 Throw Into the Corner Turnbuckle (S)
Action: Set-up / Reversal: Special
As an action, if your next card played this turn is a Strike maneuver, it is +6D, if it is a Grapple maneuver, your opponent's Reversal card to it is +12F.
As a reversal, reverse the card titled Throw Into the Corner Turnbuckle and end your opponent's turn. Your opponent discards 1 card. At the beginning of your next turn, your first card played is considered to be played after the card titled Throw Into the Corner Turnbuckle. If it is a Strike maneuver, it is +6D, if it is a Grapple maneuver, your opponent's Reversal card to it is +12F.
F: 6 D: 0
#82/383 From the Top Rope (S)
Action: Set-up
Can only be played after a successfully played Strike or Grapple maneuver.
Search your Arsenal for 1 High Risk maneuver, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. If your next card played this turn is a High Risk maneuver, you can ignore the "Can only be played after..." text, it is +3D and +1 Stun Value.
F: 7 D: 0
#83/383 Little She Devil (M)
Action
Can only be played if you cannot play any Title Belt except the Tag Team Title Belts or if this is a Tag Team format match.
Reversal cards to your next maneuver played this turn are +#F, where # is equal to your Fortitude Rating, or discard this card and draw up to 3 cards.
(Tag Team Symbol)
F: 7 D: 0
#84/383 Gut Wrench (M)
Action: Set-up / Reversal: Special
As an action, put 1 Grapple maneuver from your Ringside pile into your hand. If your next card played this turn is a Grapple maneuver, your opponent's Reversal card to it is +10F.
As a reversal, reverse the card titled Gut Wrench and end your opponent's turn. Your opponent discards 1 card. At the beginning of your next turn, your first card played is considered to be played after the card titled Gut Wrench. If it is a Grapple maneuver, your opponent's Reversal card is +15F.
F: 8 D: 0
#85/383 Amazing Display of Power (B)
Action
Cannot be played by Stone Cold Steve Austin or Tazz.
Draw 1 card.
When this card is in your Ring area, your Grapple maneuvers are +3D.
Active
F: 9 D: 0
#86/375 Charismatic Style (B)
Action: Face
Put 1 non-unique Action or non-unique Maneuver card from your Ringside pile into your hand. If it is not the next card you play this turn, end your turn.
When successfully played by Kurt Angle, the card does not have to be non-unique.
F: 0 D: 0
#87/383 Cole Calls It Right! (M)
Action: Face
Cannot be played by Tazz.
Name a card, look at your opponent's hand, choose 1 card you named, and your opponent discards the chosen card.
F: 3 D: 0
#88/383 Trailer Park Trash (M)
Action: Heel
You may put 1 non-unique card from your Ringside pile into your hand.
Your opponent may put 1 non-unique card from his Ringside pile into his hand.
When this card is in your Ring area, ignore the word "face" in the text of the cards titled Kissing Up to the Stinkin' Fans.
F: 0 D: 0
UNCOMMON (13)
#89/383 ...Where the Hell Are We? (PR)
Action
Draw up to 3 cards and your opponent draws up to 3 cards.
F: 0 D: 0
"Greetings to our fans here in... Where are we? Oh, Okay - greetings to our fans here in Santiago, Chile!" - Edge
#90/383 J.R. Style Slobber-knocker (S, but go back to the original photo in P)
Action
When this card is in your Ring area, if your Fortitude Rating is less than your opponent's Fortitude Rating, your opponent cannot play actions, unless they are set-ups or run-ins.
F: 2 D: 0
#91/383 Roll Out of the Ring (S)
Action
Discard # cards and put # cards from your Ringside pile into your hand. # cannot be greater than 2.
F: 2 D: 0
#92/383 Shake It Off (P)
Action
Can only be played if your Fortitude Rating is less than your opponent's Fortitude Rating.
Put 1 card from your opponent's Ring area into his Ringside pile. The removed card's Damage cannot be greater than your Fortitude Rating.
F: 2 D: 0
#93/383 Defensive Posture (S)
Action
When successfully played, choose Strike, Grapple, Submission, or High Risk.
When this card is in your Ring area, you may put this card into your Ringside pile to reverse the chosen type of maneuver and end your opponent's turn.
Active
F: 4 D: 0
#94/383 Energy Burst (SS)
Action
Shuffle up to 4 cards from your Ringside pile into your Arsenal or your maneuvers are +2D for the rest of the turn.
F: 6 D: 0
#95/383 Table! Table! Table! (FL)
Action: Foreign Object
Can only be played after a successfully played 4D or greater maneuver.
When this card is in your Ring area, you may put this card in your Ringside pile and your next Grapple maneuver played this turn is + and +1 Stun Value, and your opponent's Reversals to it are +4D.
When successfully played by the Dudley Boyz, you may put 1 Grapple maneuver from your Ringside pile into your hand.
F: 6 D: 0
#96/383 Backed by Stephanie McMahon (S)
Action
Shuffle up to 3 cards from your Ringside pile into your Arsenal and your opponent overturns # cards, where # is equal to his Superstar Value.
F: 7 D: 0
#97/383 Offer Handshake (S)
Action: Face
Draw up to 3 cards and then discard 1 card.
F: 2 D: 0
#98/383 Who Booked This Match? (F)
Action: Face
Can only be played if your Fortitude Rating is less than your opponent's Fortitude Rating.
Draw 2 cards or your opponent discards 2 cards.
F: 2 D: 0
#99/383 Well Deserved Push (B)
Action: Face
Can only be played if your Superstar Value is 2 or less.
Shuffle up to 4 cards from your Ringside pile into your Arsenal or put 1 Mid-match card from your Ringside pile into your Backlash deck.
F: 3 D: 0
#100/383 Get Crowd Support (S)
Action: Face
Draw 1 card.
Your next maneuver played this turn is +4D and your opponent's Reversal card to it is +12F.
F: 10 D: 0
#101/383 Spit at Opponent (S)
Action: Heel
You must discard 1 card and your opponent discards 4 cards.
F: 4 D: 0
RARE (12)
#102/383 Beating the Odds (SS)
Action
Draw 1 card.
When this card is in your Ring area, you may put this card into your Ringside pile when your opponent plays a maneuver that "cannot be reversed" in some way to allow that maneuver to be reversed normally.
If an effect your opponent controls removes this card from your Ring area, he ends his turn.
Active
F: 0 D: 0
#103/383 Ego Boost (S)
Action
Your next card played this turn is -5F.
If an effect your opponent controls forces you to discard a card and you discard this card, draw up to 2 cards.
F: 0 D: 0
#104/383 Lita to the Xtreme (B)
Action: Run-in
Cannot be played by Lita or if your opponent is Lita.
When this card is in your Ring area, if your opponent reverses a maneuver of 4D or greater, you may put this card into your Ringside pile and continue your turn. If your next card played this turn is a High Risk maneuver, you can ignore the "Can only be played after..." text. If a High Risk maneuver is not the next card you play this turn, end your turn.
Active
F: 4 D: 0
#105/383 Simply the Best (SS)
Action
This card is not affected by the card titled J.R. Style Slobber-knocker.
Put up to # cards from your opponent's Ring area into his Ringside pile, where # is equal to the number of different non-Trademark-Finisher maneuver types in your Ring area.
F: 8 D: 0
#106/383 Maintain Hold (S)
Action
Can only be played after a successfully played non-Restricted-Modification-Symbol Submission maneuver.
End your turn. You and your opponent cannot play any cards that do not reverse the maintained maneuver until it is reversed. Once during each of your turns, the maintained maneuver does its damage along with any effects. If the maintained maneuver is reversed, it is no longer considered maintained.
F: 10 D: 0
#107/383 Enter the Stratusphere (S)
Action
Cannot be played if your opponent is Trish Stratus.
Your opponent overturns 2 cards.
When this card is in your Ring area, once during each of your turns, you may discard 1 card before your Draw Segment and then your opponent overturns 2 cards.
F: 10 D: 0
#108/383 Puppies! Puppies! (S)
Action
Cannot be played if your opponent is a Female Superstar.
Shuffle up to 5 cards from your Ringside pile into your Arsenal and draw 2 cards.
F: 14 D: 0
#109/383 Ring Steps (M)
Action: Foreign Object
You must discard 1 card, overturn 2 cards, and end your turn.
When this card is in your Ring area, during your turn, you may put this card into your Ringside pile and your opponent may discard the card titled Step Aside. If he does not, he discards 5 cards and overturns 10 cards.
F: 16 D: 0
#110/383 Diversion (P)
Action
If your next card played this turn is a maneuver, it cannot be reversed.
F: 17 D: 0
#111/383 Turn the Tide (S)
Action: Face
Can only be played if your Fortitude Rating is less than your opponent's Fortitude Rating.
Your next maneuver played this turn can be played as if you have your opponent's Fortitude Rating and it cannot be reversed.
F: 0 D: 0
#112/383 Don't Hate da Playa, Hate da Game! (SS)
Action / Reversal: Special / Heel
When played by Booker T, this card is -3F.
Cannot be reversed if your opponent is Triple H.
As an action, discard 3 cards and put 3 cards from your Ringside pile into your hand.
As a reversal, reverse any card that would force you to discard any number of cards and end your opponent's turn.
F: 7 D: 0
#113/375 You're Not in My League (B)
Action: Heel
Can only be played if the Stun Value in your Ring area is greater than the Stun Value in your opponent's Ring area.
Look at your opponent's hand, choose up to 2 cards, and your opponent discards the chosen cards. Draw up to 2 cards.
F: 9 D: 0
------------------------------------
Backlash Deck Cards: 37
------------------------------------
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Pre-match: 21
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COMMON (7)
#114/383 Awesome Pyro! (B)
Pre-match Event
At the end of the Pre-match phase, put this card into your Ringside pile and you may shuffle your hand into your Arsenal and draw # cards, where # is equal to the number of cards shuffled in.
When played by Kane, Chris Jericho, Chyna, Kurt Angle, The Dudleyz Boyz, Buh Buh Ray Dudley, D-Von Dudley, Christian, Booker T, The Big Freak'n Machine, or Rey Mysterio draw 1 additional card.
#115/383 It's Showtime! (SS)
Pre-match Event
When this card is in your Ring area, if it is the first turn of the game, you may reveal your hand to your opponent before his Draw Segment, overturn 2 cards, and end your opponent's turn.
F: 0 D: 0
#116/383 J.R. Style Clubberin' (SS)
Pre-match Event
When this card is in your Ring area, once during each of your turns you may discard 1 card and then shuffle 2 Maneuver cards from your Ringside pile into your Arsenal.
F: 0 D: 0
#117/383 Pick Your Spots (SS)
Pre-match Event
Cannot be played if the card titled First to Tap Out Match is in your Ring area.
Choose Strike, Grapple, or Submission.
When this card is in your Ring area, your maneuvers of the chosen type are +1D and your maneuvers of the types not chosen are -1D.
F: 0 D: 0
#118/383 Glass Ceiling (SS)
Pre-match Stipulation
When this card is in your Ring area, cards cannot raise any player's Superstar Value.
Active
Permanent
F: 0 D: 0
#119/383 Givin' 'em High Fives (B)
Pre-match Event: Face
Overturn 5 cards.
At the end of the Pre-match phase, put 1 card from your Ringside pile into your hand.
F: 0 D: 0
#120/383 Taunt the Fans (B)
Pre-match Event: Heel
At the end of the Pre-match phase, you may search your Arsenal for 1 non-unique card, reveal it to your opponent, put it into your hand, shuffle your Arsenal, and randomly discard 1 card.
F: 0 D: 0
UNCOMMON (4)
#121/383 Fans Love an Underdog (B)
Pre-match Event
At the end of the Pre-match phase, if you are not the player with the lowest Superstar Value, put this card into your Ringside pile.
When this card is in your Ring area, as a Mid-match Action, you may put this card into your Ringside pile, draw 1 card, and your opponent's Reversal card to your next card played this turn is +8F.
F: 0 D: 0
#122/383 Chicago Street Fight (M)
Pre-match Stipulation
This card is not affected by the card titled Hell in a Cell Match.
Overturn 3 cards.
When this card is in your Ring area, once during each player's turn, that player may discard 1 card and then put 1 Foreign Object card from his Ringside pile into his hand.
If the card titled Dem Damn Dudleyz! is in your Ring area, you may discard 1 card and then put 1 Foreign Object card from your Ring area into your hand.
Active
Permanent
F: 0 D: 0
#123/383 Trash Talkin' Interview (B)
Pre-match Event: Heel
When this card is in your Ring area, as a Mid-match action, you may put this card into your Ringside pile and shuffle up to 4 cards from your Ringside pile into your Arsenal.
F: 0 D: 0
#124/383 Snubbed by the Fans (M)
Pre-match Event: Heel
When this card is in your Ring area, if your opponent does not have a Pre-match Heel card in his Ring area, his Superstar Value is +1.
F: 0 D: 0
RARE (10)
#125/383 Old School Wrestling Match (B)
Pre-match Event
The next Pre-match card your opponent plays is blank. At the end of the Pre-match phase, put that card into your opponent's Ringside pile.
Unique
F: 0 D: 0
#126/383 Underrated Superstar (B)
Pre-match Event
Cannot be played by Tazz.
At the end of the Pre-match phase, if your Superstar Value is 2 or less, draw 3 cards. If you are not the player with the lowest Superstar Value, discard 1 card.
Unique
F: 0 D: 0
#127/383 Hell in a Cell Match (M)
Pre-match Stipulation
Cannot be played by The Rock, the Brothers of Destruction, or Booker T.
When this card is in your Ring area, Run-ins cannot be played and no card or card effect can move cards from any Ringside pile to any other location.
Mankind / Cactus Jack, Undertaker / Deadman Inc, and Triple H Superstar-specific Foil cards are not affected by this card.
Active
Permanent
F: 0 D: 0
#128/383 Indian Strap Match (M)
Pre-match Stipulation
Cannot be played by Chyna.
When this card is in your Ring area, the card titled J.R. Style Slobber-knocker cannot be played and any player must discard 1 card from his hand in order to play a non-Set-up action.
Active
Permanent
F: 0 D: 0
#129/383 Duchess of Queensbury Rules (M)
Pre-match Stipulation
Cannot be played by The Rock, Undertaker / Deadman Inc., the Brothers of Destruction, or Booker T.
When this card is in your Ring area, you may ignore the Permanent trait on this card and put it into your Ringside pile to either: ignore the Permanent trait on the card titled Hell in a Cell Match and put it from your opponent's Ring area into his Ringside pile or if you are about to lose the game via Count Out Victory, shuffle up to 8 cards from your Ringside pile into your Arsenal and end the current turn. William Regal may shuffle in an additional 4 cards.
Active
Permanent
F: 0 D: 0
#130/383 Handicap Match (M)
Pre-match Stipulation
Can only be played if you cannot play any Title Belt except the Tag Team Title Belts and your opponent cannot play the Tag Team Title Belts.
At the end of the Pre-match phase, your opponent chooses one: play the game with his hand revealed, overturn 10 cards, or the maximum number of Mid-match cards he may have in his Ring area is reduced by 2.
Active
Permanent
F: 0 D: 0
#131/383 Bra and Panties Match (SS)
Pre-match Stipulation
Can only be played by a Female Superstar.
When this card is in your Ring area, the text on a Stipulation card in your opponent's Ring area is blank.
Active
Permanent
F: 0 D: 0
#132/383 Managed by Stephanie McMahon (SS)
Pre-match Manager
The maximum number of Pre-match cards you may have in your Ring area is reduced by 1 and the maximum number of Mid-match cards you may have in your Ring area is increased by 1.
When this card is in your Ring area, if your Fortitude Rating is greater than your opponent's Fortitude Rating, the text on a Stipulation card in his Ring area is blank.
Universally Unique
F: 0 D: 0
#133/383 Managed by Torrie Wilson (SS)
Pre-match Manager
Your Starting Hand Size is +1.
When this card is in your Ring area, you may put this card into your Ringside pile to reverse any card that would allow your opponent to look at your hand and end his turn.
Universally Unique
F: 0 D: 0
#134/383 Managed by Terri Runnels (SS)
Pre-match Manager: Heel
Your opponent's Starting Hand Size is -1.
When this card is in your Ring area, you may put this card into your Ringside pile to reverse any card that would allow your opponent to search his Arsenal for any number of cards and end his turn.
Universally Unique
F: 0 D: 0
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Mid-match: 16
--------------------
COMMON (7)
#135/383 Backlash! (B)
Mid-match Reversal: Special
Can only be played if your Fortitude Rating is less than your opponent's Fortitude Rating.
Reverse any Strike, Grapple, or Submission maneuver if it is not the first maneuver played this turn and end your opponent's turn.
F: 0 D: 3
#136/383 Fortitude Surge (M)
Mid-match Reversal: Special
Can only be played if an effect your opponent controls is modifying your Reversal cards.
When this card is in your Ring area, you may put this card into your Ringside pile and your Reversal cards are unaffected by Fortitude modification for the rest of the turn.
F: 0 D: 0
#137/383 Business Is About to Pick Up (SS)
Mid-match Action
When this card is in your Ring area, once during each of your turns you may discard 1 card and then search your Arsenal for 1 Set-up card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
F: 4 D: 0
#138/383 Silent, But Violent (SS)
Mid-match / Reversal: Special
As an action, put 1 Maneuver card from your Ringside pile into your hand and end your turn.
As a reversal, if your Fortitude Rating is greater than your opponent's Fortitude Rating, reverse any Strike, Grapple, or Submission maneuver and end your opponent's turn. Reveal your hand to your opponent and put all Action cards in your hand at the bottom of your Arsenal.
F: 10 D: 0
#139/383 Fan Appreciation Day! (M)
Mid-match Action: Face
Shuffle up to 2 cards from your Ringside pile into your Arsenal.
Your next card played this turn is -#F, where # is equal to your Superstar Value.
F: 0 D: 0
#140/383 Dirty Low Blow (B)
Mid-match Strike: Heel
Can only be played if your Fortitude Rating is less than your opponent's Fortitude Rating.
Cannot be reversed from your opponent's hand.
SV: 1
F: 0 D: 2
#141/383 Tag Out (SS)
Mid-match Action
Action
Can only be played if your Fortitude Rating is greater than your opponent's Fortitude Rating.
Your partner is now the active player and may begin his turn.
(Tag Team Only Symbol)
F: 5 D: 0
UNCOMMON (3)
#142/383 When You Thought You Had All the Answers... (B)
Mid-match Reversal: Trademark Finisher
Cannot be played if a Trademark Finisher is in your Ring area.
Reverse any Trademark Finisher, even if it cannot be reversed, and end your opponent's turn. It is shuffled into his Arsenal and he may draw 1 card.
F: 0 D: 0
#143/383 Turn Up the Heat (SS)
Mid-match Action
You must discard 1 Reversal card. If your next card played this turn is a maneuver of 5D or less, it cannot be reversed. After you have applied damage, end your turn.
F: 0 D: 0
#144/383 Over the Top Rope (M)
Mid-match Action: Set-up / Reversal: Special
Cannot be reversed by the card titled Just Bring It!
As an action, can only be played after a successfully played 5D or greater maneuver or the card titled Jockeying for Position. Your next card played this turn is considered to be played after the card titled Throw Opponent Out of the Ring.
As a reversal, reverse the card titled Jockeying for Position and end your opponent's turn. At the beginning of your next turn, your first card played is considered to be played after the card titled Throw Opponent Out of the Ring.
When successfully played, choose one: your opponent discards 3 cards or overturns 6 cards.
F: 10 D: 0
RARE (6)
#145/383 Don't Mess with the Champ! (B)
Mid-match Action
Can only be played if your Fortitude Rating is less than your opponent's Fortitude Rating and you have a Pre-match Title Belt in your Ring area.
Shuffle # cards from your Ringside pile into your Arsenal and draw 2 cards, where # is equal to your Superstar Value.
F: 0 D: 0
#146/383 Sustained Damage (M)
Mid-match Reversal: Special
Can only be played after a successfully played maneuver.
When this card is in your Ring area, before damage has been applied from a card successfully played by your opponent, you can discard any number of cards and reduce the damage by 2 for each card discarded.
Unique
F: 0 D: 0
#147/383 Been There, Done That (SS)
Reversal: Special
Reverse any card that has the same title as a card in your Ring area and end your opponent's turn.
F: 6 D: 0
#148/383 Fully Loaded! (B)
Mid-match Action
If your Fortitude Rating is less than your opponent's Fortitude Rating, this card is -7F.
Shuffle up to 4 Reversal cards from your Ringside pile into your Arsenal or, if you have no cards in your hand, you may instead draw up to 4 cards.
Unique
F: 15 D: 0
#149/383 Ring General (SS)
Mid-match Action
Can only be played if your Superstar Value is greater than your opponent's Superstar Value or if you have more cards in your hand than your opponent.
When this card is in your Ring area, during your Draw Segment draw an additional 2 cards and then put 2 cards from your hand at the bottom of your Arsenal.
Unique
F: 16 D: 0
#150/383 No Mercy! (B)
Mid-match Action
Can only be played after a successfully played maneuver and if your Fortitude Rating is greater than your opponent's Fortitude Rating.
If your next card played this turn is a maneuver, it cannot be reversed.
Unique
F: 20 D: 0
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Dude Love
#151/383 Dude Love Superstar Card (SS2) (STARTER DECK - FOIL) NEW CARD
Starting Hand Size: 4
Superstar Value: 2
Superstar Ability:
Your Arsenal may contain up to 3 Mankind and up to 3 Cactus Jack Superstar cards. These cards are blank except where specifically mentioned on the card titled Split Personalities Have Benefits.
During your opponent's Draw Segment, he may draw 1 additional card.
Once during each of your turns, you may put 1 non-unique card from your Ringside pile into your hand. Your maneuvers are -1D.
#152/383 Feel the Love! (SS2) (STARTER DECK - FOIL) NEW CARD
Reversal: Special
Reverse any Strike, Grapple, or Submission maneuver and end your opponent's turn. Your opponent discards his hand.
Unique
F: 5 D: 0
"Groovy, can you feel the love!?!" - Dude Love
#153/383 Psychedelic Dance Fever (SS2) (STARTER DECK - FOIL) NEW CARD
Action
You must shuffle 3 cards from your hand into your Arsenal. Draw up to 6 cards and end your turn.
Unique
F: 1 D: 0
"That's not square dancin', folks, that's that flashy flash dancin' stuff." - Jim Ross
#154/383 Tree of Woe (SS2) (STARTER DECK - FOIL) NEW CARD
Grapple
Cannot be reversed.
When successfully played, your opponent discards 2 cards.
Unique
F: 18 D: 10
"Yeah, we've seen this before, and nobody ever escapes it!" - Michael Cole
155/383 The Love Handle (SS2) (ULTRA RARE - FOIL) NEW CARD
Grapple / Submission
Can only be reversed from your opponent's Arsenal.
When successfully played and damage has been applied, end your turn.
Multi
¶ (Restricted Modification Symbol)
Unique
SV: 3
F: 28 D: 14
"It's just too much to handle, so just deal with it!" - Dude Love
155/383 Sweet Shin Music (SS2) (ULTRA RARE - FOIL) NEW CARD
Trademark Finisher
Cannot be played by Mankind or Cactus Jack.
When successfully played, shuffle up to 3 cards from your Ringside pile into your Arsenal, draw up to 3 cards, and your opponent discards 3 cards.
Unique
SV: 3
F: 28 D: 15
"It's just too much to handle, so just deal with it!" - Dude Love
156/383 Split Personalities Have Benefits (SS2) (ULTRA RARE - FOIL) NEW CARD
Mid-match Action
Search your Arsenal for 1 Mankind or Cactus Jack Superstar card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal. You may put the Mankind or Cactus Jack Superstar card on top of your Dude Love Superstar card and you are now considered that Superstar.
If this card is removed from your Ring area, put the Superstar card on top of the Dude Love Superstar card into your Ringside pile and you are now considered Dude Love.
Unique
F: 7 D: 0
157/375 Get Softcore! (S) (ULTRA RARE - FOIL) - NEW CARD
Action
You must put 1 Superstar card on top of the Dude Love Superstar card into your Ringside pile.
When this card is in your Ring area, all players' maneuvers are -3D.
Unique
F: 8 D: 0
"You don't want to go where I've been, trust me... you won't look good in tye-dyes!" - Dude Love
#158/383 Three Faces of Foley (B) (ULTRA RARE - FOIL Dude Love + Mankind + Cactus Jack)
Mid-match Action
Can only be played as the first card of your turn.
Shuffle your Ringside pile into your Arsenal, discard your hand, and end your turn.
Unique
F: 15 D: 0
#159/375 Foley is Good! (M) (PREMIUM RARE Dude Love + Mankind + Cactus Jack) - NEW PHOTO
Pre-match Event
When this card is in your Ring area, your opponent's maneuvers are not affected by damage modifiers that increase damage.
Active
F: 0 D: 0
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#160/383 Chris Jericho Superstar Card (S) (STARTER DECK - FOIL)
Starting Hand Size: 7
Superstar Value: 3
Superstar Ability:
Once during each of your turns you may discard 1 card and then your opponent discards 1 card.
#161/383 Lionsault (S) (STARTER DECK - FOIL)
High Risk
Can only be played after a successfully played 4D or greater maneuver.
When successfully played, your opponent discards 1 card.
Unique
SV: 2
F: 6 D: 12
#162/383 Y2J (S) (STARTER DECK - FOIL)
Action
Draw up to 5 cards or your opponent discards 5 cards.
Unique
F: 5 D: 0
#163/383 Don't You Never ... Eeeever! (S) (STARTER DECK - FOIL)
Reversal: Special
Reverse any Strike, Grapple, or Submission maneuver and end your opponent's turn. Your opponent discards 2 cards and on your next turn your maneuvers are +2D.
Unique
F: 2 D: 0
#164/383 Walls of Jericho (S) (ULTRA RARE - FOIL)
Trademark Finisher
When successfully played, if your next card played this turn is the card titled Maintain Hold, you can ignore the "Can only be played after..." text.
Unique
SV: 3
F: 30 D: 20
#165/383 Ayatollah of Rock 'n' Roll-a (S) (ULTRA RARE - FOIL)
Action
Look at your opponent's hand and he cannot reverse maneuvers from his Arsenal for the rest of the turn.
Unique
F: 12 D: 0
#166/383 Springboard Drop Kick (S) (ULTRA RARE - FOIL)
High Risk / Reversal: Special
As a maneuver, can only be played after the card titled Throw Opponent Out of the Ring.
As a reversal, reverse the card titled Roll Out of the Ring and end your opponent's turn.
SV: 1
F: 12 D: 18
#167/383 Superior Acrobatics (B) (ULTRA RARE - FOIL)
Mid-match Reversal: Special
Reverse any Strike, Grapple, or High Risk maneuver and end your opponent's turn.
On your next turn, after your Draw Segment, search your Arsenal for 1 Maneuver card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
Unique
F: 10 D: 0
#168/383 Would You Please ... Shut the Hell Up! (M) (PREMIUM RARE)
Pre-match Event
When this card is in your Ring area, your opponent randomly discards for your Superstar Ability.
Active
F: 0 D: 0
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#169/383 Eddie Guerrero Superstar Card (F) (STARTER DECK - FOIL)
Starting Hand Size: 7
Superstar Value: 1
Superstar Ability:
The first High Risk maneuver you play each turn cannot be reversed.
#170/383 Snap Senton Splash (F) (STARTER DECK - FOIL)
High Risk
Can only be played after a successfully played 4D or greater maneuver or if this is the first card played of your turn and you reversed a High Risk maneuver to end your opponent's last turn.
Unique
SV: 2
F: 5 D: 10
#171/383 Study for Your GED (F) (STARTER DECK - FOIL)
Action
Search your Arsenal for up to 6 cards, randomly shuffle 3 of them into your Arsenal, and put the rest into your hand.
Unique
F: 7 D: 0
#172/383 Latino Heeeeeeeat! (F) (STARTER DECK - FOIL)
Action
Cannot be reversed if the card titled Get Your GED is in your Ring area.
Search your Arsenal for up to 3 Maneuver cards, reveal them to your opponent, put them into your hand, and shuffle your Arsenal.
Unique
F: 20 D: 0
#173/383 Guerrero Frog Splash (F) (ULTRA RARE - FOIL)
Trademark Finisher
Can only be played after a successfully played 5D or greater maneuver or if this is the first card played of your turn and you reversed a High Risk maneuver to end your opponent's last turn.
Unique
SV: 3
F: 25 D: 20
#174/383 Get Your GED (F) (ULTRA RARE - FOIL)
Action
Can only be played if the card titled Study for Your GED is in your Ring area.
Shuffle up to 15 cards from your Ringside pile into your Arsenal, draw 3 cards, and end your turn.
Unique
F: 15 D: 0
#175/383 Eddie's Roll Up (B) (ULTRA RARE - FOIL)
Grapple
Can only be played after a successfully played 5D or greater maneuver or if this is the first card played of your turn and you reversed a card from your hand to end your opponent's last turn.
When successfully played and damage has been applied, if you have 5 or more cards in your hand than your opponent, you win the game via Pinfall victory.
Unique
F: 20 D: 5
#176/383 Ultimo Rechazo (M) (ULTRA RARE - FOIL)
Mid-match Reversal: Special
Reverse any non-Trademark-Finisher maneuver and end your opponent's turn. Draw up to 2 cards.
Unique
F: 0 D: 2
#177/383 Whatchoo Talkin' 'bout, Ese! (SS) (PREMIUM RARE)
Mid-match Reversal: Action
Reverse any Action card and end your opponent's turn. You must discard 1 card. If the first card you play on your next turn is a maneuver of #F or less, it cannot be reversed, where # is equal to the reversed action's printed Fortitude.
Unique
F: 2 D: 0
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#178/383 Edge Superstar Card (B) (STARTER DECK - FOIL)
Starting Hand Size: #
Superstar Value: 3
Superstar Ability:
# is equal to twice your opponent's Superstar Value and cannot be less than 6.
You start the game after the Pre-match phase.
#179/383 Listen, You Reekazoid! (B) (STARTER DECK - FOIL Edge + Edge & Christian)
Action
Can only be played if you have fewer cards in your hand than your opponent.
Draw cards until you have the same number of cards in your hand as your opponent.
Unique
F: 0 D: 0
#180/383 Sodas Rule! (B) (STARTER DECK - FOIL Edge + Edge & Christian)
Action
Shuffle up to # cards from your Ringside pile into your Arsenal, where # is equal to the number of cards in your hand +2.
Unique
F: 10 D: 0
#181/383 Million Dollar Smile (B) (STARTER DECK - FOIL)
Action
Draw up to 3 cards if you have fewer cards in your hand than your opponent.
If you began your turn with this card in your Ring area, you may discard 2 cards and your next card played this turn cannot be reversed.
Unique
F: 15 D: 0
#182/383 Edge-O-Matic (B) (ULTRA RARE - FOIL)
Trademark Finisher / Reversal: Strike
As a reversal, reverse any Strike maneuver and end your opponent's turn.
Unique
SV: 2
F: 25 D: 20
#183/383 You Think You Know Me? (M) (ULTRA RARE - FOIL Edge + Christian + Edge & Christian)
Mid-match Reversal: Special
Reverse any non-Trademark-Finisher maneuver and end your opponent's turn. You must discard 2 cards. When played by Edge, do not discard any cards.
Unique
F: 0 D: 0
#184/383 Edge-acution (SS) (ULTRA RARE - FOIL)
Trademark Finisher / Reversal: Submission
If this card is in your Ringside pile before your Draw Segment, you may put this card at the bottom of your Arsenal and draw 1 additional card during this Draw Segment.
As a maneuver, can only be played after a successfully played maneuver.
As a reversal, reverse any Submission maneuver and end your opponent's turn.
Unique
SV: 3
F: 30 D: 20
#185/383 Big Slide in the Ring (B) (PREMIUM RARE)
Pre-match Event / Mid-match Action
This card counts as either a Pre-match Event or a Mid-match Action in your Backlash deck for the purposes of deck construction.
Your Starting Hand Size is +2. At the end of the Pre-match phase, put this card into your Ringside pile.
As a Mid-match Action, can only be played after the card titled Roll Out of the Ring. Draw up to 4 cards.
F: 0 D: 0
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#186/383 Christian Superstar Card (B) (STARTER DECK - FOIL)
Starting Hand Size: 4
Superstar Value: 1
Superstar Ability:
Blank non-Stun-Value card-drawing effects on cards played from your opponent's hand.
#187/383 This is So Totally Unfair! (B) (STARTER DECK - FOIL Christian + Edge & Christian)
Reversal: Special
If your Fortitude Rating is less than your opponent's Fortitude Rating, reverse any maneuver and end your opponent's turn. You may draw 1 card.
Unique
F: 0 D: 0
#188/383 Greetings to Our Fans In ... Where the Hell Are We? (B) (STARTER DECK - FOIL Christian + Edge & Christian)
Action
Draw up to 4 cards and shuffle 1 card from your Ringside pile into your Arsenal.
Unique
F: 0 D: 0
#189/383 Kazoo Theme Songs (B) (STARTER DECK - FOIL)
Action
Shuffle up to # cards from your Ringside pile into your Arsenal, where # is equal to twice your opponent's Superstar Value.
Unique
F: 5 D: 0
#190/383 Unprettier (B) (ULTRA RARE - FOIL)
Trademark Finisher / Reversal: Grapple
As a reversal, reverse any Grapple maneuver and end your opponent's turn.
Unique
SV: 2
F: 25 D: 20
#191/383 Temper Tantrum (SS) (ULTRA RARE - FOIL)
Mid-match Action
Can only be played if your Fortitude Rating is less than your opponent's Fortitude Rating or if you have fewer cards in your hand than your opponent.
Search your Arsenal for 2 cards, put them into your hand, shuffle your Arsenal, and end your turn.
Unique
F: 7 D: 0
#192/383 Christian's Shades (B) (PREMIUM RARE)
Pre-match Object
When this card is in your Ring area, you may put this card into your Ringside pile to reverse any Action card and end your opponent's turn. Draw 1 card.
F: 0 D: 0
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#193/383 Matt Hardy Superstar Card (B) (STARTER DECK - FOIL)
Starting Hand Size: 7
Superstar Value: 1
Superstar Ability:
When you successfully play a High Risk maneuver, shuffle up to 6 cards from your Ringside pile into your Arsenal.
#194/383 Matt Hardy's Patented Leg Drop (B) (STARTER DECK - FOIL Matt Hardy + Hardy Boyz)
High Risk
Cannot be reversed.
Can only be played after a successfully played 2D or greater maneuver.
When successfully played, you may draw 1 card.
Unique
F: 4 D: 6
#195/383 Put It All On the Line (B) (STARTER DECK - FOIL Matt Hardy + Hardy Boyz)
Action
When this card is in your Ring area, you may put this card into your Ringside pile after a successfully played maneuver. If your next card played this turn is a High Risk maneuver and it is not reversed from your opponent's hand or Arsenal, shuffle your Ringside pile into your Arsenal; if it is reversed, discard 4 cards.
Unique
F: 0 D: 0
#196/383 Matt's Moonsault (B) (STARTER DECK - FOIL)
High Risk
Can only be played after a successfully played 4D or greater maneuver.
If reversed from your opponent's hand, discard 2 cards and your opponent draws up to 2 cards.
Unique
SV: 2
F: 10 D: 15
#197/383 Twist of Fate (B) (ULTRA RARE - FOIL)
Trademark Finisher / Reversal: Grapple
As a reversal, reverse any Grapple maneuver and end your opponent's turn.
Unique
SV: 2
F: 25 D: 20
#198/383 Live for the Moment (M) (ULTRA RARE - FOIL Matt Hardy + Jeff Hardy + Hardy Boyz)
Mid-match Action
Can only be played if your Fortitude Rating is less than your opponent's Fortitude Rating.
You must discard 1 card and if your next card played this turn is a maneuver of 7D or less, it cannot be reversed.
Unique
F: 0 D: 0
#199/383 Team X-Treme (SS) (ULTRA RARE - FOIL Matt Hardy + Jeff Hardy + Hardy Boyz + Lita)
Mid-match Action
Put all copies of the card titled Sustained Damage from your opponent's Ring area into his Ringside pile, and then search your Arsenal for 2 non-unique High Risk Maneuver cards, reveal them to your opponent, put them into your hand, and shuffle your Arsenal.
When this card is in your Ring area, your opponent cannot play the card titled Sustained Damage.
Unique
Permanent
F: 6 D: 0
#200/383 Roar For the Fans (B) (PREMIUM RARE)
Action
Draw 2 cards and if your next card played this turn is a maneuver, it is +3D.
F: 7 D: 0
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