Post by BALLS on May 8, 2011 23:56:15 GMT 8
Card List for World Wrestling Federation Collectible Card Game RAW DEAL
Expansion #2: Backlash
Vol. 3.95
Maneuvers - High Risk: 5 total
COMMON (2)
01/150
Flying Head Scissors
High Risk
Can only be played after a 3D or greater maneuver. If played by Eddie Guerrero, Hardy Boyz, Matt Hardy or Jeff Hardy a 2D or greater maneuver.
When successfully played, if your next card played this turn is a High Risk maneuver, your opponent's reversal to it is +8F.
F: 6 D: 6
02/150
Big Splash in the Corner
High Risk
You must play the card titled Throw Into the Corner Turnbuckle before playing this card.
When successfully played, opponent must discard 1 card.
Reversals to this maneuver are +2D.
SV: 1
F: 8 D: 10
UNCOMMON (2)
03/150
Flying Clothesline
High Risk
The card titled From the Top Rope must be played before playing this card.
When successfully played, you must take the top card from your Arsenal and put it into your Ringside pile.
SV: 1
F: 9 D: 12
"That's a flyin' freight train!" - Jim Ross
04/150
Drive Opponent Thru Announcer's Table!
High Risk: Foreign Object
Can only be played after the cards titled Roll Out of the Ring, Throw Opponent Out of the Ring, Announcer's Table, Baseball Slide, Giant Swing, or Suicide Palancha or after a maneuver played after the card titled Irish Whip.
When successfully played, opponent must discard 2 cards.
SV: 1
F: 13 D: 12
RARE (1)
05/150
Crucifix Rollup
High Risk / Reversal: Special
As a maneuver, can only be played after a successfully played maneuver.
May only reverse the cards titled Fireman's Carry or Samoan Drop. Can also reverse any card played after the card titled Irish Whip.
If opponent has 5 or less cards in his Arsenal after the resolution of this card's damage, you win the game via a Pinfall Victory.
F: 11 D: 5
Maneuvers - Strike: 10 total
COMMON (4)
06/150
Chop to the Chest
Strike
When successfully played, if your next card played this turn is a maneuver it is +1D and your opponent's reversal to it is +1F; when played by Chris Benoit, you may also search your Arsenal for a card titled Chop to the Chest, place that card in your hand then shuffle your Arsenal.
F: 0 D: 2
"That's gotta hurt!" - Michael Cole
07/150
Slap the Taste Out of Your Mouth
Strike
Playable only if your Fortitude Rating is less than your opponent's Fortitude Rating.
May not be reversed by the card titled Elbow to the Face.
When successfully played, you may search your Arsenal for a card titled Shake It Off, put it in your hand, then shuffle your Arsenal.
F: 0 D: 2
08/150
Leg Sweep
Strike / Reversal: Special
Can only reverse the cards titled Double Leg Takedown and European Uppercut.
F: 3 D: 3
"Takin' his legs out from under him - the mark of a great ring general." - Jim Ross
09/150
Struck by a Kendo Stick
Strike: Foreign Object
May not be reversed by the cards titled Elbow to the Face, Double Digits, or Triple H's Reverse Neck Breaker.
SV: 1
F: 6 D: 5
"That is one lethal weapon!" ... "How on earth do you have a job with this company?" - Michael Cole and Tazz
UNCOMMON (3)
10/150
Pop the Guy On the Apron (TAG TEAM ONLY SYMBOL)
Strike
To play this card you must be an "inactive" player of your team and one of your "inactive" opponent's must have a card titled Cheap Shot From the Corner, Trip, Partner Interference, That's Gonna Cost You!, Double Team, Propel Partner or Jump the Bell in his Ring area. Only your "inactive" opponent may reverse this maneuver as usual, if he does he ends your "active" partner's turn; otherwise he will take the damage.
F: 0 D: 4
11/150
Running Lariat
Strike
May not be reversed by the card titled Elbow to the Face. Reversals to this maneuver are +2D. If reversed from your opponent's hand, and his first card played on his next turn is a maneuver it cannot be reversed.
F: 0 D: 6
"Sometimes... you have to take a chance and take it... to the EXTREME!!!" - Paul Heyman
12/150
Garbage Can Lid
Strike: Foreign Object / Reversal: Special
As a reversal, if this card is in your Ring area, you may place it in your Ringside pile to reverse any Strike or Grapple maneuver. Opponent must put the top 3 cards of his Arsenal into his Ringside pile. End opponent's turn.
SV: 1
F: 10 D: 6
"He's got great street smarts." - Tazz
RARE (3)
13/150
Stun Gun
Strike / Reversal: Special
Can only be played after the card titled Irish Whip.
When successfully played, if this card is not reversed from opponent's Arsenal, search your Arsenal for a card titled Hung Out to Dry, show it to your opponent, put it in your hand, then shuffle your Arsenal.
If played from your hand, may reverse a maneuver played after the card titled Irish Whip.
SV: 2
F: 5 D: 8
14/150
Hung Out to Dry
Strike
Can only be played after a Strike maneuver.
If the previous card played this turn was titled Stun Gun, your opponent's reversal to this maneuver is +15F.
When successfully played, opponent must discard 2 cards.
F: 13 D: 10
15/150
Running Clothesline
Strike
If played after the card titled Irish Whip, may only be reversed by an opponent's reversal card overturned while applying damage.
Add +1D for every maneuver with the word "Clothesline" in the title in your Ring area.
SV: 1
F: 15 D: 10
"He almost took his fool head clean off!" - Jim Ross
Maneuvers - Grapple: 11 total
COMMON (5)
16/150
Scoop Slam
Grapple
When successfully played, discard 1 card and opponent must discard 2 cards.
F: 0 D: 2
"That's a totally cool move!" ... "Yeah, we should do it more often!" - Edge & Christian
17/150
Leg Drag
Grapple / Reversal: Special
Can only reverse the cards titled Kick, Superkick, and Spinning Heel Kick.
F: 3 D: 3
"That's what you get for going to that well time after time..." - Jim Ross
18/150
Neck Breaker
Grapple / Reversal: Special
As a reversal, may reverse the card titled Back Body Drop.
When successfully played, your opponent must discard 1 card, and if played against Stone Cold Steve Austin, look at his hand.
F: 5 D: 8
"He might've just broken his neck!" - Michael Cole
19/150
Rib Breaker
Grapple
When successfully played, you may search your Arsenal for the card titled Power Slam and put it in your hand, then shuffle your Arsenal.
F: 7 D: 6
"Right on the ribs, folks! Hey, do you all know what goes great on ribs? Some of Good Ol' JR's Barbeque sauce...." - Jim Ross
20/150
Tiger Bomb
Grapple
When successfully played, if you discard 2 cards your next card played may not be reversed.
F: 16 D: 10
"He drove him straight down into the mat!!! He's going to be feeling that for weeks!!!" - Paul Heyman
UNCOMMON (4)
21/150
Single Arm DDT
Grapple
If not reversed from opponent's hand or Arsenal, search your Arsenal for a card titled DDT and put it into your hand. If DDT is not the next card you play this turn, end your turn.
F: 7 D: 4
"Drop him down, go for something bigger - tremendous chain wrestling being displayed here!" - Jim Ross
22/150
Tandem Atomic Drop (TAG TEAM ONLY SYMBOL)
Grapple
When successfully played, a single "inactive" tag team partner must discard 1 card. If that partner chooses, he may declare to "tag" in as the "active" partner at the resolution of this card's damage.
F: 8 D: 6
"He won't be sitting down... anytime soon!" - Jim Ross
23/150
Brainbuster
Grapple
If successfully played against Stone Cold Steve Austin, he must discard 2 cards.
SV: 1
F: 9 D: 8
"Looked like a suplex - then he just dropped him on his head! I like it!" - Tazz
24/150
Spine Buster
Grapple / Reversal: Grapple
Reverse any Grapple maneuver and end your opponent's turn.
When successfully played, opponent must discard 1 card.
If successfully played by the Rock, look through your Ringside pile and then search your Arsenal for the card titled The People's Elbow, put that card in your hand; then shuffle your Arsenal. When this card is in your Ring area, you may play the card titled The People's Elbow.
F: 10 D: 6
RARE (2)
25/150
Workin' on the Knee
Grapple
Can only be played after a successfully played maneuver.
When successfully played, you may place a card titled Knee Breaker, Stump Puller, or Figure Four Leg Lock from your Ringside pile into your hand.
F: 7 D: 4
"Woooooohhh!" - Name Censored by RTC
26/150
Half Hour Suplex
Grapple
Can be reversed by the card titled Clean Break.
When played, prior to opponent's attempted reversal, discard any number of cards and add +2D for every card discarded to this maneuver.
SV: 2
F: 15 D: 10
"Amazing move! How long do you think he can keep him up there?" - Michael Cole
Maneuvers - Submission: 8 total
COMMON (4)
27/150
Clutch onto Opponent
Submission
May only be reversed by the card titled Clean Break.
The card titled Maintain Hold cannot be played after this card.
F: 0 D: 1
"If only he could keep this going, somehow maintain this hold, he'd win for sure!" - Kevin Kelly
28/150
Captive Tag Out (TAG TEAM ONLY SYMBOL)
Submission / Action
As a maneuver, when successfully played as the "active" legal player of your team you may "tag" in a partner.
Your partner is now the "active" legal player and may begin his turn.
As an action, you may discard this card to draw 1 card.
F: 2 D: 1
"Who's the legal man?" - JR
29/150
Arm Wrench
Submission
Add +1D for every maneuver card with the word "Arm" in the title in your Ring Area.
F: 3 D: 3
"Old school wrestling: you pick a body part, and you work it." - Jim Ross
30/150
Entangle In the Ropes
Submission: Heel
Can only be played after a 4D or greater maneuver.
When successfully played, you may draw 1 card and your opponent must discard 1 card.
F: 4 D: 1
"Hey, ref, stop him! He's torturing the hell outta him!" - Jim Ross
UNCOMMON (2)
31/150
Apply Illegal Leverage
Submission: Heel
Can only be played after a successfully played Submission maneuver.
When this card is played, it is considered to have the same effects (not the same damage) as the previously played Submission maneuver. If the card Maintain Hold is played after this card, refer to the previous Submission initially played.
F: 3 D: 7
32/150
Texas Cloverleaf
Submission
When successfully played, look through your Arsenal for a card titled Maintain Hold and place that card in your hand, then shuffle your Arsenal.
If played by Dean Malenko this maneuver is -2F and +1D.
F: 18 D: 9
"Great state he's in, now!" - Jim Ross
RARE (2)
33/150
Microphone Cord
Submission: Foreign Object: Heel
Can only be played after the cards titled Throw Opponent Out of the Ring, Giant Swing or Announcer's Table. When successfully played, look through your Arsenal for a card titled Maintain Hold, put it into your hand, then shuffle your Arsenal.
Your next card played this turn cannot be reversed.
F: 8 D: 6
34/150
Sharpshooter
Submission
When successfully played, look through your Arsenal for a card titled Maintain Hold and place that card in your hand, then shuffle your Arsenal.
Also, you may take 1 card in your opponent's Ring area and put it into his Ringside pile.
If played by the Rock this maneuver is -2F and when successfully played he may draw 1 card.
F: 16 D: 8
Reversals: 6 total
COMMON (3)
35/150
Clumsy Opponent
Reversal: Special
May reverse any maneuver of 4D or less and end opponent's turn.
You may draw 1 card.
F: 0 D: 1
"No one's ever going to call me a clumsy opponent - I don't trip over my own feet like some kind of dummy!" - Tazz
36/150
No Sell Maneuver
Reversal: Special
Can only be played by Stone Cold Steve Austin, Undertaker, Kane, Big Show or Al Snow.
If played from your hand, may reverse any maneuver and ends your opponent's turn. Discard 2 cards from your hand.
F: 0 D: 0
"It's like he's not even being hit - he's just taking it!" - Kevin Kelly
37/150
Over Sell Maneuver
Reversal: Special
Cannot be played by Stone Cold Steve Austin, Undertaker, Kane, or Tazz.
If played from your hand, opponent's maneuver stays in his Ring area; but ignore any of the maneuver's other effects, overturn the appropriate amount of damage ignoring any reversals. You may then draw up to 2 cards, and end opponent's turn.
F: 0 D: 0
UNCOMMON (2)
38/150
Kissing Up to the Stinkin' Fans
Reversal: Special: Heel
Reverse any Face Action card if it is the second Face Action played this turn OR if opponent has five or more Face cards in his Ring area. End opponent's turn.
When played, search your Arsenal and put any 1 card in your hand, then shuffle your Arsenal.
F: 0 D: 0
"For this crowd, we put our heart and soul into that match!" - Jeff Hardy
39/150
Hey! That's Cheap Heat!
Reversal: Special: Face
Reverse any Heel Action card if it is the second one played this turn OR if opponent has five or more Heel cards in his Ring area. End opponent's turn.
When played, opponent must discard 2 cards.
F: 0 D: 0
"He's not gonna be a favorite in the locker room now!" - Jonathan Coachman
RARE (1)
40/150
Blown Spot
Reversal: Special
If your Fortitude Rating is equal to or less than your opponent's Fortitude Rating you may reverse any Strike or High Risk maneuver and end your opponent's turn.
If played from your hand, the first card played on your next turn is - #F, where # = F of the maneuver being reversed.
F: 5 D: 0
Actions: 20 total
COMMON (7)
41/150
Charismatic Style
Action: Face
Put any non-unique Action or non-unique Maneuver card from your Ringside pile into your hand. If that is not the next card you play, then end your turn.
If played by Kurt Angle, he is not restricted to selecting a non-unique card.
F: 0 D: 0
"No good, Rattlesnake!" - Jim Ross
42/150
Set Him Up
Action: Set-up
Can only be played if you reversed a maneuver from your hand to end your opponent's last turn and this is the first card you play on your turn.
You may search your Arsenal for any non-unique maneuver, show it to opponent, put it into your hand and then shuffle your Arsenal.
F: 0 D: 0
43/150
Great Technical Knowledge
Action
Draw 1 card.
When this card is in your Ring area, all your Submission maneuvers are +1D.
You may not have more than one Great Technical Knowledge card in your Ring area at a time.
If played by Kurt Angle or Chris Benoit, submissions are instead +3D.
F: 1 D: 0
44/150
Turn the Match into a Pier Six Brawl
Action
Draw 1 card.
When this card is in your Ring area, all your Strike maneuvers are +2D.
You may not have more than one Turn the Match into a Pier Six Brawl card in your Ring area at a time.
If played by Rikishi or X-Pac, this action is -4F.
F: 4 D: 0
45/150
Amazing Display of Power
Action
Cannot be played by Stone Cold Steve Austin or Tazz.
Draw 1 card.
When this card is in your Ring area, all your Grapple maneuvers are +3D.
You may not have more than one Amazing Display of Power card in your Ring area at a time.
F: 9 D: 0
46/150
Adrenaline Rush
Action
Choose up to 10 cards in your Ringside pile; your opponent returns 3 to your Ringside pile and the others you may shuffle into your Arsenal.
F: 20 D: 0
"Something just surged inside him - there's no way anybody will be able to stop him!!!" - Paul Heyman
47/150
Let's Take it Home!
Action
When this card is in your Ring area, any successfully played maneuver by any player is +2D and the player may draw 1 card from his Arsenal.
There may only be one card titled Let's Take it Home in all of the players' Ring areas at any time.
F: 25 D: 0
"This thing is gonna be over quick!" - Jim Ross
UNCOMMON (5)
48/150
Drawing Extra Heat
Action: Heel
Can only be played by a Superstar with a total Superstar Value of 3 or less.
You may draw 1 card; your opponent must discard 1 card and then put the top card of his Arsenal into his Ringside pile.
F: 3 D: 0
"Regal is surely enraging the hometown audience, what's he doing waving like that?" - Paul Heyman
49/150
Well-Deserved Push
Action: Face
Can only be played by a Superstar with a total Superstar Value of 2 or less.
Shuffle 4 cards from your Ringside pile into your Arsenal, OR choose 1 Mid-match card from your Ringside pile and place it back in your Backlash deck.
F: 3 D: 0
"... going far in this business." - Jim Ross
50/150
Propel Partner (TAG TEAM ONLY SYMBOL)
Action
To play this card you must be an "inactive" player of your team. May only be played after a successfully played maneuver by your "active" partner. If your partner's next card played this turn is a Strike or Grapple maneuver it is to be only considered as a High Risk maneuver and is +3D.
Draw 1 card.
F: 4 D: 0
51/150
Ladder In the Ring
Action: Foreign Object
Can only be played after a 4D or greater maneuver.
When this card is in your Ring area, you may put this card in your Ringside pile and your next High Risk maneuver is +6D and considered to have +2 * (Stun Value). Reversals to this High Risk maneuver will be +4D.
If played by Hardy Boyz, Matt Hardy or Jeff Hardy you may take 1 High Risk maneuver from your Ringside pile, put it in your hand.
F: 8 D: 0
52/150
Giving Away the Business
Action / Reversal: Special: Heel
As an action, search your Arsenal for any 1 card, put it in your hand, then shuffle your Arsenal. Reveal your hand to your opponent.
As a reversal, reverse any Action card that would allow your opponent to draw one or more cards.
F: 10 D: 0
RARE (Cool
53/150
Heel Turn
Action: Heel
May not be played if your opponent is Kurt Angle.
Look at opponent's hand. If you find any Face cards, opponent must discard them all to his Ringside pile. Then you may search his Arsenal and put any Face cards you find into his Ringside pile, then shuffle his Arsenal.
If you don't find any Face cards in opponent's hand, do not search his Arsenal, and you must discard your hand.
F: 0 D: 0
54/150
Lita to the Xtreme
Action: Run-in
Cannot be played by Lita. You may not have more than one Lita to the Xtreme card in your Ring area at a time.
When this card is in your Ring area, you may put it into your Ringside pile if an opponent reverses a maneuver of 4D or greater to continue your turn, but you must play a High Risk maneuver from what is presently in your hand or end your turn.
F: 4 D: 0
55/150
You're Not in My League
Action: Heel
This card can only be played if the total Stun Value in your Ring area is greater than the Stun Value in your opponent's Ring area. Look at your opponent's hand, choose up to 2 cards that he must discard. You may draw up to 2 cards.
F: 9 D: 0
"Period!" - Undertaker
56/150
Busted Wide Open
Action
Can only be played if the last two cards you played this turn were 5D or greater Strike maneuvers. Cannot be played against a female Superstar. Cannot be reversed.
Look at opponent's hand. Choose up to 2 cards in his hand, put them in his Ringside pile.
At the start of each of his turns, opponent that has been "Busted Wide Open," must take the top 2 cards of his Arsenal and put them in his Ringside pile.
F: 10 D: 0
57/150
Seeing Stars
Action: Face
This card can only be played if the total Stun Value in your Ring area is greater than the Stun Value in your opponent's Ring area.
Search your Arsenal for any 2 non-unique maneuvers with a Stun Value, show your opponent and place them in your hand, then shuffle your Arsenal.
F: 12 D: 0
58/150
Announcer's Table
Action: Foreign Object
Can only be played after the cards titled Roll Out of the Ring, Throw Opponent Out of the Ring, Baseball Slide, Giant Swing, or Suicide Palancha or after a maneuver played after the card titled Irish Whip.
Return any maneuver from your Ringside pile to your hand. If the next card you play this turn is Drive Opponent Thru Announcer's Table or Piledriver it is +5D, and reversals to it are +20F.
F: 13 D: 0
"Hide behind your desk Ross!" - Tazz
59/150
I'm Gonna Put You Through the Ring
Action
Cannot be reversed.
If your next card played this turn is a Grapple maneuver of 10D or greater and it is not reversed from your opponent's hand, it does twice the damage.
F: 15 D: 0
"Good, God, would someone stop the damn match?!?" - Jim Ross
60/150
Watching My Back
Action
You may look at your opponent's Backlash deck. Select any 1 card and place it in his Ringside pile. Then select any 1 card in your Backlash deck and place it in your Ringside pile.
Unique
F: 20 D: 0
"The Rock didn't ask for your help, The Rock doesn't want your help, and The Rock doesn't ..." - his voice lowers - "... need your help." - The Rock
Pre-match
COMMON (5)
61/150
Study the Tapes
Pre-match Event
You must take the top 4 cards from your Arsenal and put them into your Ringside pile.
When the regular game sequence begins your (active) opponent must start the match with his hand face up on the table. At the end of your first turn your opponent may return his cards to his hand.
F: 0 D: 0
62/150
Student of the Sport
Pre-match Event
You must take the top 2 cards from your Arsenal and put them into your Ringside pile.
When this card is in your Ring area, you may put it in your Ringside pile as a Mid-match Action, then select one: look at your opponent's Backlash deck or his hand.
F: 0 D: 0
63/150
Awesome Pyro!
Pre-match Event
At the end of the Pre-match phase, place this card in your Ringside pile and look at your starting hand. You may then choose to shuffle your starting hand into your Arsenal and redraw the same number of cards.
If played by Kane, Chris Jericho, Chyna or Kurt Angle, draw 1 additional card when redrawing.
F: 0 D: 0
64/150
Givin' 'em High Fives
Pre-match Event: Face
You must take the top 5 cards from your Arsenal and put them into your Ringside pile.
At the end of the Pre-match phase, choose any 1 card in your Ringside pile and add it to your starting hand.
F: 0 D: 0
65/150
Taunt the Fans
Pre-match Event: Heel
At the end of the Pre-match phase, you may search your Arsenal for 1 non-unique card, show it to your opponent and add it into your starting hand. Then your opponent randomly chooses 1 card from your hand that is discarded (no other card effects apply).
F: 0 D: 0
UNCOMMON (3)
66/150
Fans Love an Underdog
Pre-match Event
At the end of the Pre-match phase, determine if you are the player with the lowest Superstar Value. If you do not have the lowest Superstar Value then you must put this card in your Ringside pile.
When this card is in your Ring area, you may put it in your Ringside pile as a Mid-match Action, draw 1 card and your opponent's reversal to the next card you play this turn is +8F.
F: 0 D: 0
67/150
Trash Talkin' Interview
Pre-match Event: Heel
When this card is in your Ring area, you may place it in your Ringside pile as a Mid-match Action and choose any 4 cards in your Ringside pile and shuffle them back into your Arsenal.
F: 0 D: 0
68/150
Jump the Bell (TAG TEAM ONLY SYMBOL)
Pre-match Event
You must take the top 3 cards from your Arsenal and put them into your Ringside pile.
At the end of the Pre-match phase, if all members of your tag team Jump the Bell in their Ring areas and all opposing team members do not; when the regular game sequence begins, prior to the first player's turn, you may play 1 maneuver against an opponent and it cannot be reversed, and your partner can play 1 maneuver against another opponent and it cannot be reversed, and so forth.
Unique
F: 0 D: 0
RARE (4)
69/150
Old School Wrestling Match
Pre-match Event
Your opponent's next Pre-match card played reads as blank text. When played their card has no effect and should be placed in their Ringside pile.
Unique
F: 0 D: 0
70/150
Here a Mark, There a Mark, Everywhere a Mark Mark...
Pre-match Event
Only playable if your Superstar Value is 5 or greater.
When this card is in your Ring area, you may place it in your Ringside pile as a Mid-match action, then look at the top 5 cards of your Arsenal. Arrange those 5 cards in any order and place them back on top of your Arsenal, or shuffle them into your Arsenal.
Unique
F: 0 D: 0
71/150
Premiere WWF (logo) Superstar
Pre-match Event
At the end of the Pre-match phase, the Superstar with the greatest total Superstar Value may force an opponent to take a number of cards equal to the greatest Superstar Value and put them into his respective Ringside pile.
If no Superstar has a greater Superstar Value than the others then nothing occurs.
Unique
F: 0 D: 0
72/150
Underrated Superstar
Pre-match Event
At the end of the Pre-match phase, if your Superstar Value is 2 or less, draw 3 cards and add them to your starting hand. If your Superstar Value is the same as or higher than any other player, you must then discard 1 card of your choice.
This card cannot be played by Tazz.
Unique
F: 0 D: 0
Mid-match:
COMMON (4)
73/150
Backlash!
Mid-match Reversal: Special
Only playable if your Fortitude Rating is less than your opponent's Fortitude Rating and your opponent has successfully played a maneuver against you this turn.
Reverse any Strike, Grapple, or Submission maneuver and end your opponent's turn.
F: 0 D: 3
74/150
Dirty Low Blow
Mid-match Strike: Heel
Only playable if your Fortitude Rating is less than your opponent's Fortitude Rating.
May not be reversed from your opponent's hand.
SV: 1
F: 0 D: 2
75/150
Small Concealed Foreign Object
Mid-match Action: Foreign Object: Heel
Can only be played after a successfully played Strike maneuver. Draw 1 card.
When this card is in your Ring area all your Strike maneuvers are +1D.
If you attempt to play any other maneuver card other than a Strike while this card is in your Ring area, put this card in your Ringside pile.
F: 1 D: 1
76/150
Armageddon (WWF Logo) Style
Mid-match Action
Can only be played if your opponent's Fortitude Rating is equal to or greater than your Fortitude Rating.
When successfully played, every player must place all cards in their Ring area into their Ringside pile. (This card remains in the Ring.) You may draw 1 card.
If played by Undertaker or Kane, this action is -10F.
F: 30 D: 0
UNCOMMON (4)
77/150
Per Order of the Chairman
Mid-match Action
When this card is in your Ring area, your opponent cannot play the cards titled: No Chance in Hell, Borrring... Borrring... !!!, Giving Away the Business, Again With This Crap!?!?!, or V.K.M.'s Patented Big Gulp.
F: 11 D: 0
78/150
Spectacular Ring Entrance!
Mid-match Action: Face
Can only be played when the regular game sequence begins and you start the game on your turn. This must be the first card you play.
You may take up to 4 cards from your starting hand, shuffle them into your Arsenal and redraw the same number of cards.
F: 0 D: 0
79/150
When You Thought You Had All the Answers ...
Mid-match Reversal: Trademark Finisher
Cannot be played if your Trademark Finisher is in your Ring area.
May reverse any Trademark Finisher, EVEN if it cannot be reversed. (Yeap!)
Your opponent must shuffle the Trademark Finisher back into his Arsenal and may draw 1. End your opponent's turn.
F: 0 D: 0
80/150
Referee Finally Catches Something!
Mid-match Reversal: Special: Face
Reverse any HEEL card played by your opponent, it is unsuccessful, must be placed in his Ringside pile, has no effect and ends his turn.
F: 35 D: 0
RARE (4)
81/150
Don't Mess with the Champ!
Mid-match Action
Only playable if you have a Pre-Match Title Belt card in play, and your Fortitude Rating is less than your opponent's Fortitude Rating.
Shuffle a number of cards equal to your total Superstar Value from your Ringside pile back into your Arsenal and draw 2 cards.
F: 0 D: 0
82/150
Fully Loaded!
Mid-match Action
If your opponent's Fortitude Rating is greater than yours, this card is F: 8; if your opponent's Fortitude Rating is less than or equal to yours, this card is F: 15. When played, choose one: If you have no cards in your hand you may draw up to 4 cards OR shuffle any 4 REVERSAL cards from your Ringside pile back into your Arsenal.
Unique
F: 8/15 D: 0
83/150
Again With This Crap!?!?!
Mid-match Reversal: Special
Can only be played if your Fortitude Rating is less than your opponent's Fortitude Rating.
Reverse any MANEUVER card or ACTION card that is not a Set-up card if your opponent already has a card in his Ring area with the same title. End your opponent's turn.
Unique
F: 7 D: 0
84/150
No Mercy!
Mid-match Action
Can only be played after a successfully played maneuver and if your Fortitude Rating is greater than your opponent's Fortitude Rating.
If your next card played this turn is a maneuver card, it cannot be reversed.
Unique
F: 20 D: 0
85/150 (STARTER - FOIL) Dudleyz Decks Only
Dudley Boyz (Superstar Card)
Starting Hand Size: 8
Star Value: 3
Superstar Ability:
Once a game, on your turn, you may search your Arsenal for a Foreign Object trait card; show your opponent and put it in your hand then shuffle your Arsenal. Foreign Object trait cards you play are not considered HEEL cards. You may not play any title belt except the Tag Team Title Belts.
86/150 (UR - FOIL) Dudleyz Decks Only
3D
Trademark Finisher / Reversal: Special
As a maneuver, the card titled Irish Whip must be played before playing this card.
If played from your hand, may reverse any Strike, Grapple, or the card titled Irish Whip, and ends your opponent's turn.
Unique
SV: 3
F: 28 D: 25
"Good God! Not the Dudley Death Drop!" - Jim Ross
87/150 (STARTER - FOIL) Dudleyz Decks Only
Wazzzzuuup?!?!?
High Risk
May not be reversed.
Can only be played after a 5D or greater maneuver.
When successfully played, you may draw 1 card, or if played after the card titled Body Slam, you may search your Arsenal for any 1 card, put it into your hand, then shuffle your Arsenal and end your turn.
Unique
F: 15 D: 10
88/150 (UNCOMMON) Buh-Buh Decks Only
Buh-Buh Ray Dudley (Superstar Card)
Starting Hand Size: 4
Star Value: 2
Superstar Ability:
Instead of drawing 1 card per turn, you may draw cards equal to the number of cards in both your opponent's and your Ring areas, less 2. However, you must discard your hand at the end of your turn.
89/150 (UR - FOIL) Buh-Buh Decks Only
Buh-Buh Bomb
Trademark Finisher / Reversal: High Risk
As a maneuver, the card titled Table! Table! Table! must be in your Ring area to play this card. This card is considered a Grapple maneuver for use with the card Table! Table! Table!
As a reversal, may reverse any High Risk maneuver and end your opponent's turn.
Unique
SV: 2
F: 25 D: 20
90/150 (RARE) Buh-Buh Decks Only
Catatonic Stare
Action
Determine how many cards you have in your hand. Place all cards you have in your hand on top of your Arsenal. Search your Arsenal for half the number of cards you had in your hand, rounded down, put the chosen cards into your hand. Then shuffle your Arsenal.
Unique
F: 15 D: 0
"What's your name?!? What's your name?!?" - old <RTC censored> fans chant.
91/150 (UNCOMMON) Buh-Buh Decks Only
My Name Is...
Action
Shuffle any 5 cards from your Ringside pile into your Arsenal.
Your opponent may draw 1 card OR you must end your turn.
F: 5 D: 0
"My name is... Buh-Buh?!? My name is... Bubba?!? My name is Bubba Ray."- Bubba Ray Dudley
92/150 (STARTER DECK EXCL. - FOIL) Dudleyz & Buh-Buh Decks Only
Buh-Buh Drop
Grapple / Reversal: Strike
As a maneuver, when successfully played, shuffle any 3 cards in your Ringside pile back into your Arsenal.
May reverse any Strike maneuver and ends your opponent's turn.
Unique
SV: 1
F: 12 D: 8
"He'll be looking for a soft place to sit after that one!"- Jim Ross
93/150 (RARE) Dudleyz & Buh-Buh Decks Only
Buh-Buh Punch
Strike / Reversal: Strike
If your next card played this turn is a Grapple maneuver, it may not be reversed.
May reverse any Strike maneuver and ends your opponent's turn.
Unique
SV: 1
F: 5 D: 5
"He's about to unload on his opponent!" - Kevin Kelly
94/150 (UNCOMMON) D-Von Decks Only
D-Von Dudley (Superstar Card)
Starting Hand Size: 5
Star Value: 1
Superstar Ability:
When you successfully play a maneuver, you may draw 1 card.
95/150 (UR - FOIL) D-Von Decks Only
Testify!
Action
Your opponent must skip his next turn.
Take any 5 cards in your Ringside pile and place them in your hand.
Unique
F: 30 D: 0
"And it's time to ... TESTIFY!" - D-Von Dudley
96/150 (RARE) D-Von Decks Only
Spinning Elbow
Strike / Reversal: Special
As a maneuver, can only be played after a successfully played maneuver.
As a reversal, may only reverse a maneuver played after the cards titled Irish Whip or Throw Into the Corner Turnbuckle. End your opponent's turn.
Unique
F: 7 D: 10
"The Dudley Way!" - D-Von Dudley
97/150 (UNCOMMON) D-Von Decks Only
Doin' the D-Von
Reversal: Strike / Grapple
Reverse any Strike or Grapple and end your opponent's turn.
If played from your hand, discard your hand and draw 4 cards. If you had more than 4 cards in your hand, then draw an additional card for every card over 4 that you originally had in your hand.
F: 0 D: 0
98/150 (STARTER - FOIL) Dudleyz & D-Von Decks Only
Thou Shall Not #### with the Dudleys!
Reversal: Special
May reverse any card that would force you to discard a card or cards, and ends your opponent's turn.
Unique
F: 0 D: 0
"Thou Shall Not Steal! ... Thou Shall Not Kill! ... And ..." - D-Von Dudley
99/150 (RARE) Dudleyz & D-Von Decks Only
D-Von ... Get the Table!
Mid-match Action
Search your Arsenal for the card titled Table! Table! Table! put it in your hand, then shuffle your Arsenal. Look at your opponent's hand. If you find any Reversal cards you may choose up to 2 and your opponent must discard the chosen card or cards.
Unique
F: 16 D: 0
100/150 (STARTER - FOIL) E&C Decks Only
Edge & Christian (Superstar Card)
Starting Hand Size: 5
Star Value: 4
Superstar Ability:
Whenever a maneuver or reversal card is played that makes you discard a card(s), you may instead draw an equal number of cards.
You may not play any title belt except the Tag Team Title Belts.
101/150 (UR - FOIL) E&C Decks Only
Con-Chair-To
Trademark Finisher
Cannot be reversed by the card titled When You Thought You Had All the Answers...
Can only be played after a 4D or greater maneuver.
When successfully played, opponent must discard 3 cards.
If reversed, the first card played on your opponent's next turn cannot be reversed.
Unique
SV: 3
F: 30 D: 25
102/150 (STARTER - FOIL) E&C Decks Only
For the Benefit of Those with Flash Photography...
Action
You may draw 1 card.
If your next 2 cards played this turn are maneuvers of 4D or less your opponent cannot reverse them.
Unique
F: 2 D: 0
"This is our newest five-second pose...." - Edge & Christian
103/150 (UNCOMMON) E Decks Only
Edge (Superstar Card)
Starting Hand Size: Varies
Star Value: 3
Superstar Ability:
Your Starting Hand Size is equal to twice your opponent's total Star Value. If this number is 6 or less, then your Starting Hand Size is 6.
At the start of any match you always go first.
104/150 (UR - FOIL) E Decks Only
Edge-O-Matic
Trademark Finisher / Reversal: Strike
As a reversal, may reverse any Strike maneuver and end your opponent's turn.
Unique
SV: 2
F: 25 D: 20
"Very impressive maneuver by the Canadian!" - Jim Ross
105/150 (RARE) E Decks Only
Million Dollar Smile
Action
When successfully played, if your opponent has more cards in his hand than you, you may draw up to 3 cards.
If you began your turn with this card in your Ring Area, you may discard 2 cards and your next card played this turn may not be reversed.
Unique
F: 15 D: 0
106/150 (UNCOMMON) E Decks Only
Big Slide Into the Ring
Pre-match Event / Mid-match Action (HYBRID)
If played as a Pre-match Event, you may put this card in your Ringside pile and add 2 cards to your starting hand.
As a Mid-match Action, can only be played after the card titled Roll Out of the Ring, you may draw up to 4 cards.
In a Backlash deck this card is considered either a Pre-match or Mid-match card but not both for deck construction.
F: 0 D: 0
107/150 (STARTER - FOIL) E&C, E Decks
Listen, You Reekazoid!
Action
When successfully played, if your opponent has more cards in his hand than you, draw cards until you have an equal number of cards in your hand.
Unique
F: 0 D: 0
"A total lack of respect displayed by the Tag Team Champions!" - Jim Ross
108/150 (RARE) E&C, E Decks
Sodas Rule!
Action
Shuffle up to X cards from your Ringside pile into your Arsenal, where X equals the number of cards in your hand plus 2.
Unique
F: 10 D: 0
"Antics and hijinks are one thing - but can he back it up in the ring? And the answer, folks, is yes." - Jim Ross
109/150 (UNCOMMON) C Decks Only
Christian (Superstar Card)
Starting Hand Size: 4
Star Value: 1
Superstar Ability:
Cancel any card drawing effect from a card played from an opponent's hand. This ability does not effect Stun Value card draw effects.
110/150 (UR - FOIL) C Decks Only
Unprettier
Trademark Finisher / Reversal: Grapple
As a reversal, may reverse any Grapple maneuver and end your opponent's turn.
Unique
SV: 2
F: 25 D: 20
"Phenomenal move by Christian!" - Michael Cole
"Yeah, Cole, looks like you need one yourself!" - Tazz
111/150 (RARE) C Decks Only
Kazoo Theme Songs
Action
Take X cards from your Ringside pile, where X is equal to twice your opponent's total Star Value and shuffle them into your Arsenal.
Unique
F: 5 D: 0
"Sometimes love... sounds like a fight - it's sounds like an argument - it sounds just like a... Crippler Crossface!" - alternate unused Chris Benoit theme song
112/150 (UNCOMMON) C Decks Only
Christian's Shades
Pre-match Object
When this card is in your Ring area, you may place it in your Ringside pile to reverse any Action card played by your opponent. Draw 1 card and end your opponent's turn.
F: 0 D: 0
113/150 (STARTER - FOIL) E&C, C Decks
This Is So Totally Unfair!
Reversal: Special
Reverse any maneuver if your Fortitude Rating is less than your opponent's Fortitude Rating. End your opponent's turn.
If played from your hand, you may draw 1 card.
Unique
F: 0 D: 0
"Woah, slow down there, fella... " - Christian, trying to sound like Good ol' JR
114/150 (RARE) E&C, C Decks
Greetings to Our Fans In ... Where the Hell Are We?
Action
Draw up to 4 cards, then shuffle any 1 card from your Ringside pile into your Arsenal.
Unique
F: 0 D: 0
"We have always loved the great city of, um, ... this town." - Edge
115/150 (STARTER - FOIL) Hardy Decks Only
Hardy Boyz (Superstar Card)
Starting Hand Size: 6
Star Value: 2
Superstar Ability:
Once during your turn, you may discard 1 card and search your Arsenal for a High Risk maneuver card, show it to your opponent. Put that card in your hand, then shuffle your Arsenal.
You may not play any title belt except the Tag Team Title Belts.
116/150 (UR - FOIL) Hardy Decks Only
Poetry in Motion
Trademark Finisher
The card titled Throw Into the Corner Turnbuckle must be played before playing this card.
When successfully played, you must discard 1 card and your opponent must discard 4 cards.
Unique
SV: 3
F: 25 D: 25
"Believe me, these fellas have it all together, friends!" - Doc Hendrix
117/150 (STARTER - FOIL) Hardy Decks Only
Spin Cycle
Grapple / Reversal: Special
As a maneuver, can only be played after a 2D or greater maneuver.
As a reversal, may only reverse a maneuver played after the card titled Throw Into the Corner Turnbuckle and end your opponent's turn.
Unique
SV: 1
F: 8 D: 10
"Great tandem move by the Hardyz!" - Kevin Kelly
118/150 (UNCOMMON) Matt Decks Only
Matt Hardy (Superstar Card)
Starting Hand Size: 7
Star Value: 1
Superstar Ability:
When you successfully play a High Risk maneuver, you may choose up to 6 cards in your Ringside pile, and shuffle them back into your Arsenal.
119/150 (UR - FOIL) Matt Decks Only
Twist of Fate
Trademark Finisher / Reversal: Grapple
As a reversal, may reverse any Grapple maneuver and end your opponent's turn.
Unique
SV: 2
F: 25 D: 20
"He's calling for it... Matt Hardy has this opponent's fate in his hands."- Jim Ross
120/150 (RARE) Matt Decks Only
Matt's Moonsault
High Risk
Can only be played after a 4D or greater maneuver.
If reversed from your opponent's hand, opponent may draw up to 2 cards and you discard 2 cards.
Unique
SV: 2
F: 10 D: 15
"These youngsters are willing to put their bodies on the line in order to earn their place!" - Kevin Kelly
121/150 (UNCOMMON) Matt Decks Only
Roar for the Fans
Action
Draw 2 cards. If your next card played this turn is a maneuver it is +3D.
F: 7 D: 0
"He's building up for something big - folks, I can feel it down in my bones!" - Jim Ross
122/150 (STARTER - FOIL) Hardy & Matt Decks
Matt Hardy's Patented Leg Drop
High Risk
May not be reversed.
Can only be played after a 2D or greater maneuver.
You may draw 1 card.
Unique
F: 4 D: 6
"It might not be the most devastating move in his arsenal, but I've never seen anyone stop it neither!" - Jim Ross
123/150 (RARE) Hardy & Matt Decks
Put It All On the Line
Action
When this card is in your Ring area, you may put this card in your Ringside pile after a successfully played maneuver. If your next card played this turn is a High Risk maneuver and it is not reversed from opponent's hand or Arsenal upon applying damage, shuffle your entire Ringside pile into your Arsenal; otherwise if your maneuver is reversed discard 4 cards from your hand.
Unique
F: 0 D: 0
124/150 (UNCOMMON) Jeff Decks Only
Jeff Hardy (Superstar Card)
Starting Hand Size: 5
Star Value: 2
Superstar Ability:
When you successfully play a High Risk maneuver, you may draw 2 cards, or your opponent must discard 2 cards.
125/150 (UR - FOIL) Jeff Decks Only
Swanton Bomb
Trademark Finisher
You may search for this card as if it were a High Risk maneuver.
Can only be played after a 3D or greater maneuver. If reversed from your opponent's hand, you must discard 4 cards from your hand.
Unique
SV: 2
F: 20 D: 25
"Ah, I fear the day when he doesn't tuck in time on that... " - Kevin Kelly
126/150 (RARE) Jeff Decks Only
Ride the Barricade
High Risk / Reversal: Special
As a maneuver, the card titled Throw Opponent Out of Ring must be played before playing this card. May not be reversed.
As a reversal, may only reverse the card titled Roll Out of the Ring and ends your opponent's turn.
Unique
F: 8 D: 12
127/150 (UNCOMMON) Jeff Decks Only
No, Jeff, Don't Do It!
Action
Can only be played after a successfully played maneuver.
Search your Arsenal for any non-unique maneuver, show it to opponent and put it in your hand, then shuffle your Arsenal. If your next card played this turn is a High Risk maneuver, you may disregard the "Can only be played after..." text.
F: 4 D: 0
128/150 (STARTER - FOIL) Hardy & Jeff Decks
Whisper in the Wind
Reversal: Special
If played from your hand, may reverse a maneuver played after the card titled Throw Into the Corner Turnbuckle. End your opponent's turn.
Your opponent must discard 2 cards and you must discard 1 card.
Unique
F: 0 D: 12
"Dear God! What the <RTC censored>!" - Jim Ross
129/150 (RARE) Hardy & Jeff Decks
Incite the Fans!
Action
Draw up to 6 cards. Look at your opponent's hand, and then you must discard 2 cards from your hand.
Unique
F: 8 D: 0
"Behavior displayed by these dishonorable miscreants will not be tolerated!" - Steven Richards
130/150 (STARTER - FOIL) RTC Decks
Right to Censor (Superstar Card)
Starting Hand Size: 5
Star Value: 1
Superstar Ability:
You may not play FACE or HEEL cards. You may reverse any FACE or HEEL Action card and end opponent's turn by discarding a card from your hand.
Once during your turn, you may note the number of cards in your hand, place them on the bottom of your deck and draw the same number of cards.
You may not play any title belt except the Tag Team Title Belts.
131/150 (UR - FOIL) RTC Decks
Right to (Censor) Interfere
Mid-match Reversal: Special: Run-in
Playable only if your Fortitude Rating is less than your opponent's Fortitude Rating.
When successfully played, you must take the top 4 cards of your Arsenal and put them into your Ringside pile.
Reverse any maneuver and end your opponent's turn.
Unique
F: 0 D: 7
132/150 (RARE) RTC Decks
We're Doing This For Your Own Good!
Action
Search your Arsenal for 1 maneuver card, show it to your opponent, put it in your hand, then shuffle your Arsenal.
Your next maneuver this turn is +5D and reversals to it are +20F.
Unique
F: 15 D: 0
"You'll soon see the error of your ways!" - Steven Richards
133/150 (RARE) RTC Decks
What's Wrong with You People?
Action
Playable only if your opponent has more than 6 cards in his Arsenal.
Go through your opponent's Arsenal and put any 6 ACTION cards into his ringside pile, then shuffle his Arsenal.
Unique
F: 9 D: 0
"That is not the proper way a woman should be dressed!" - Ivory
134/150 (STARTER - FOIL) RTC Decks
We're Here to Clean Up the World Wrestling Federation!
Action
You may draw up to 2 cards.
Choose one, for the remainder of this turn: Your Fortitude Rating is +12F OR all your maneuvers are +3D.
Unique
F: 8 D: 0
"You people should be thanking us for coming here and saving you from yourselves... " - Steven Richards
135/150 (STARTER - FOIL) RTC Decks
This is Unacceptable Behavior!
Action/Reversal: Special
As an action, playable only if your Fortitude Rating is less than your opponent's Fortitude Rating, shuffle up to 5 cards from your Ringside pile back into your Arsenal.
As a reversal, if overturned from your Arsenal while applying damage, may reverse any maneuver and end your opponent's turn.
Unique
F: 3 D: 0
"Look at yourself, you're a disgrace!" - The Goodfather
136/150 (STARTER - FOIL) RTC Decks
Censored!
Reversal: Special
Reverse any CARD and end your opponent's turn.
If played from your hand, look at opponent's hand and place all copies of that same titled card in his Ringside pile. Then search his Arsenal, and put all copies of that same titled card in his Ringside pile, then shuffle his Arsenal.
Unique
F: 0 D: 0
137/150 (UR - FOILfor Stone Cold Steve Austin)
DTA
Mid-match Action
Look at your opponent's hand, then take 1 card in your Ringside pile and shuffle it into your Arsenal.
Unique
F: 1 D: 0
138/150 (UR - FOILfor Undertaker or Kane)
Brothers 'til the End
Mid-match Reversal: Special: Run-in
Cannot be played if your opponent is Undertaker or Kane. If played by Undertaker this reversal is -10F.
Reverse any maneuver and end your opponent's turn. You may draw 1 card.
If played in a tag team match, and your team consists of Undertaker and Kane, you may each draw 1 card.
Unique
F: 20 D: 4
139/150 (UR - FOILfor Mankind, Cactus, Dude Love, Mick Foley)
Three Faces of Foley
Mid-match Action
You cannot play this card if you have played any other card this turn.
Shuffle your Ringside pile into your Arsenal. Discard your hand. End your turn.
Unique
F: 15 D: 0
140/150 (UR - FOILfor The Rock)
The Brahma Bull
Pre-match Event
When this card is in your Ring area, all your opponent's maneuvers played from the hand of 4F or less are considered to have a D:1 and their text is considered blank. In the opponent's Ring area those cards are counted normally for purposes of Fortitude Rating.
Unique
F: 0 D: 0
141/150 (UR - FOILfor Triple H)
Sledge Hammer Shot
Mid-match Strike: Foreign Object: Heel
Can only be played after a 5D or greater maneuver.
When successfully played, you may draw 2 cards; and may not be reversed by an opponent's reversal card overturned while applying damage.
Unique
F: 40 D: 25
142/150 (UR - FOILfor Chris Jericho)
Superior Acrobatics
Mid-match Reversal: Special
May reverse any Strike, Grapple, or High Risk maneuver and end your opponent's turn.
On your next turn, after you draw, search your Arsenal for any 1 maneuver card, show it to your opponent and put it in your hand, then shuffle your Arsenal.
Unique
F: 10 D: 0
143/150 (UR - FOILfor Rikishi)
I Did It For You
Mid-match Action
If your opponent is The Rock, Stone Cold Steve Austin or Triple H this card cannot be reversed.
When this card is in your Ring area, your Superstar Ability may now be used by discarding 1 card, instead of 2 cards.
Unique
F: 5 D: 0
144/150 (UR - FOILfor Kurt Angle)
Where Are Your Medals?
Reversal: Special
Reverse any CARD played by your opponent and end his turn.
If played from your hand, your opponent must discard 3 cards.
Unique
F: 7 D: 0
"I am after all, the Federation's only three time decorated Olympic Champion." - Kurt Angle
145/150 (UR - FOILfor Chyna)
Ovicular Fortitude
Mid-match Action
Cannot be played if your opponent's Superstar is a female.
When this card is in your Ring area, opponent's maneuvers are +2D; but draw 1 additional card during the draw segment of your turn.
Unique
F: 10 D: 0
146/150 (UR - FOILfor Tazz)
Just Another Victim!
Action
When played, draw 2 cards and end your turn.
During your opponent's next turn, the first card he plays cannot be reversed; but he must then end his turn.
During your next turn, your opponent's reversals to the first 3 cards you play are at +13F.
Unique
F: 13 D: 0
"Anytime, anyday, anywhere." - Tazz
147/150 (UR - FOILfor Chris Benoit)
Prove Me Wrong
Action
Look at your opponent's hand. If the next maneuver you play this turn is not reversed from opponent's hand, you may search your Arsenal for any 2 cards and put them in your hand, then shuffle your Arsenal.
Unique
F: 0 D: 0
"... greatest technical athlete the Federation has ever seen! Well... " - Chris Benoit
148/150 (UR - FOILfor Eddie Guerrero)
Eddie's Roll Up
Grapple
Can only be played after a 5D or greater maneuver, or if this is the first card played on your turn after having reversed a card from your hand to end your opponent's turn.
When played successfully, if your opponent does not reverse this card and you have more than 5 cards in your hand than him, you win the game via a Pin Victory condition.
Unique
F: 20 D: 5
149/150 (UR - FOILfor X-Pac)
Pac's Back
Mid-match Action
Cannot be reversed.
Shuffle up to X cards from your Ringside pile into your Arsenal. Where X is equal to half, rounded up, of your opponent's Fortitude Rating.
Unique
F: 0 D: 0
150/150 (UR - FOILfor B.A. Billy Gunn)
The One Billy Gunn
Mid-match Action
All players must shuffle the cards in their hand into their Arsenal and draw the same number of cards they shuffled into their Arsenal.
When this card is in your Ring area, once per turn, you may discard 1 maneuver card and draw 1 card.
Unique
F: 1 D: 0
Expansion #2: Backlash
Vol. 3.95
Maneuvers - High Risk: 5 total
COMMON (2)
01/150
Flying Head Scissors
High Risk
Can only be played after a 3D or greater maneuver. If played by Eddie Guerrero, Hardy Boyz, Matt Hardy or Jeff Hardy a 2D or greater maneuver.
When successfully played, if your next card played this turn is a High Risk maneuver, your opponent's reversal to it is +8F.
F: 6 D: 6
02/150
Big Splash in the Corner
High Risk
You must play the card titled Throw Into the Corner Turnbuckle before playing this card.
When successfully played, opponent must discard 1 card.
Reversals to this maneuver are +2D.
SV: 1
F: 8 D: 10
UNCOMMON (2)
03/150
Flying Clothesline
High Risk
The card titled From the Top Rope must be played before playing this card.
When successfully played, you must take the top card from your Arsenal and put it into your Ringside pile.
SV: 1
F: 9 D: 12
"That's a flyin' freight train!" - Jim Ross
04/150
Drive Opponent Thru Announcer's Table!
High Risk: Foreign Object
Can only be played after the cards titled Roll Out of the Ring, Throw Opponent Out of the Ring, Announcer's Table, Baseball Slide, Giant Swing, or Suicide Palancha or after a maneuver played after the card titled Irish Whip.
When successfully played, opponent must discard 2 cards.
SV: 1
F: 13 D: 12
RARE (1)
05/150
Crucifix Rollup
High Risk / Reversal: Special
As a maneuver, can only be played after a successfully played maneuver.
May only reverse the cards titled Fireman's Carry or Samoan Drop. Can also reverse any card played after the card titled Irish Whip.
If opponent has 5 or less cards in his Arsenal after the resolution of this card's damage, you win the game via a Pinfall Victory.
F: 11 D: 5
Maneuvers - Strike: 10 total
COMMON (4)
06/150
Chop to the Chest
Strike
When successfully played, if your next card played this turn is a maneuver it is +1D and your opponent's reversal to it is +1F; when played by Chris Benoit, you may also search your Arsenal for a card titled Chop to the Chest, place that card in your hand then shuffle your Arsenal.
F: 0 D: 2
"That's gotta hurt!" - Michael Cole
07/150
Slap the Taste Out of Your Mouth
Strike
Playable only if your Fortitude Rating is less than your opponent's Fortitude Rating.
May not be reversed by the card titled Elbow to the Face.
When successfully played, you may search your Arsenal for a card titled Shake It Off, put it in your hand, then shuffle your Arsenal.
F: 0 D: 2
08/150
Leg Sweep
Strike / Reversal: Special
Can only reverse the cards titled Double Leg Takedown and European Uppercut.
F: 3 D: 3
"Takin' his legs out from under him - the mark of a great ring general." - Jim Ross
09/150
Struck by a Kendo Stick
Strike: Foreign Object
May not be reversed by the cards titled Elbow to the Face, Double Digits, or Triple H's Reverse Neck Breaker.
SV: 1
F: 6 D: 5
"That is one lethal weapon!" ... "How on earth do you have a job with this company?" - Michael Cole and Tazz
UNCOMMON (3)
10/150
Pop the Guy On the Apron (TAG TEAM ONLY SYMBOL)
Strike
To play this card you must be an "inactive" player of your team and one of your "inactive" opponent's must have a card titled Cheap Shot From the Corner, Trip, Partner Interference, That's Gonna Cost You!, Double Team, Propel Partner or Jump the Bell in his Ring area. Only your "inactive" opponent may reverse this maneuver as usual, if he does he ends your "active" partner's turn; otherwise he will take the damage.
F: 0 D: 4
11/150
Running Lariat
Strike
May not be reversed by the card titled Elbow to the Face. Reversals to this maneuver are +2D. If reversed from your opponent's hand, and his first card played on his next turn is a maneuver it cannot be reversed.
F: 0 D: 6
"Sometimes... you have to take a chance and take it... to the EXTREME!!!" - Paul Heyman
12/150
Garbage Can Lid
Strike: Foreign Object / Reversal: Special
As a reversal, if this card is in your Ring area, you may place it in your Ringside pile to reverse any Strike or Grapple maneuver. Opponent must put the top 3 cards of his Arsenal into his Ringside pile. End opponent's turn.
SV: 1
F: 10 D: 6
"He's got great street smarts." - Tazz
RARE (3)
13/150
Stun Gun
Strike / Reversal: Special
Can only be played after the card titled Irish Whip.
When successfully played, if this card is not reversed from opponent's Arsenal, search your Arsenal for a card titled Hung Out to Dry, show it to your opponent, put it in your hand, then shuffle your Arsenal.
If played from your hand, may reverse a maneuver played after the card titled Irish Whip.
SV: 2
F: 5 D: 8
14/150
Hung Out to Dry
Strike
Can only be played after a Strike maneuver.
If the previous card played this turn was titled Stun Gun, your opponent's reversal to this maneuver is +15F.
When successfully played, opponent must discard 2 cards.
F: 13 D: 10
15/150
Running Clothesline
Strike
If played after the card titled Irish Whip, may only be reversed by an opponent's reversal card overturned while applying damage.
Add +1D for every maneuver with the word "Clothesline" in the title in your Ring area.
SV: 1
F: 15 D: 10
"He almost took his fool head clean off!" - Jim Ross
Maneuvers - Grapple: 11 total
COMMON (5)
16/150
Scoop Slam
Grapple
When successfully played, discard 1 card and opponent must discard 2 cards.
F: 0 D: 2
"That's a totally cool move!" ... "Yeah, we should do it more often!" - Edge & Christian
17/150
Leg Drag
Grapple / Reversal: Special
Can only reverse the cards titled Kick, Superkick, and Spinning Heel Kick.
F: 3 D: 3
"That's what you get for going to that well time after time..." - Jim Ross
18/150
Neck Breaker
Grapple / Reversal: Special
As a reversal, may reverse the card titled Back Body Drop.
When successfully played, your opponent must discard 1 card, and if played against Stone Cold Steve Austin, look at his hand.
F: 5 D: 8
"He might've just broken his neck!" - Michael Cole
19/150
Rib Breaker
Grapple
When successfully played, you may search your Arsenal for the card titled Power Slam and put it in your hand, then shuffle your Arsenal.
F: 7 D: 6
"Right on the ribs, folks! Hey, do you all know what goes great on ribs? Some of Good Ol' JR's Barbeque sauce...." - Jim Ross
20/150
Tiger Bomb
Grapple
When successfully played, if you discard 2 cards your next card played may not be reversed.
F: 16 D: 10
"He drove him straight down into the mat!!! He's going to be feeling that for weeks!!!" - Paul Heyman
UNCOMMON (4)
21/150
Single Arm DDT
Grapple
If not reversed from opponent's hand or Arsenal, search your Arsenal for a card titled DDT and put it into your hand. If DDT is not the next card you play this turn, end your turn.
F: 7 D: 4
"Drop him down, go for something bigger - tremendous chain wrestling being displayed here!" - Jim Ross
22/150
Tandem Atomic Drop (TAG TEAM ONLY SYMBOL)
Grapple
When successfully played, a single "inactive" tag team partner must discard 1 card. If that partner chooses, he may declare to "tag" in as the "active" partner at the resolution of this card's damage.
F: 8 D: 6
"He won't be sitting down... anytime soon!" - Jim Ross
23/150
Brainbuster
Grapple
If successfully played against Stone Cold Steve Austin, he must discard 2 cards.
SV: 1
F: 9 D: 8
"Looked like a suplex - then he just dropped him on his head! I like it!" - Tazz
24/150
Spine Buster
Grapple / Reversal: Grapple
Reverse any Grapple maneuver and end your opponent's turn.
When successfully played, opponent must discard 1 card.
If successfully played by the Rock, look through your Ringside pile and then search your Arsenal for the card titled The People's Elbow, put that card in your hand; then shuffle your Arsenal. When this card is in your Ring area, you may play the card titled The People's Elbow.
F: 10 D: 6
RARE (2)
25/150
Workin' on the Knee
Grapple
Can only be played after a successfully played maneuver.
When successfully played, you may place a card titled Knee Breaker, Stump Puller, or Figure Four Leg Lock from your Ringside pile into your hand.
F: 7 D: 4
"Woooooohhh!" - Name Censored by RTC
26/150
Half Hour Suplex
Grapple
Can be reversed by the card titled Clean Break.
When played, prior to opponent's attempted reversal, discard any number of cards and add +2D for every card discarded to this maneuver.
SV: 2
F: 15 D: 10
"Amazing move! How long do you think he can keep him up there?" - Michael Cole
Maneuvers - Submission: 8 total
COMMON (4)
27/150
Clutch onto Opponent
Submission
May only be reversed by the card titled Clean Break.
The card titled Maintain Hold cannot be played after this card.
F: 0 D: 1
"If only he could keep this going, somehow maintain this hold, he'd win for sure!" - Kevin Kelly
28/150
Captive Tag Out (TAG TEAM ONLY SYMBOL)
Submission / Action
As a maneuver, when successfully played as the "active" legal player of your team you may "tag" in a partner.
Your partner is now the "active" legal player and may begin his turn.
As an action, you may discard this card to draw 1 card.
F: 2 D: 1
"Who's the legal man?" - JR
29/150
Arm Wrench
Submission
Add +1D for every maneuver card with the word "Arm" in the title in your Ring Area.
F: 3 D: 3
"Old school wrestling: you pick a body part, and you work it." - Jim Ross
30/150
Entangle In the Ropes
Submission: Heel
Can only be played after a 4D or greater maneuver.
When successfully played, you may draw 1 card and your opponent must discard 1 card.
F: 4 D: 1
"Hey, ref, stop him! He's torturing the hell outta him!" - Jim Ross
UNCOMMON (2)
31/150
Apply Illegal Leverage
Submission: Heel
Can only be played after a successfully played Submission maneuver.
When this card is played, it is considered to have the same effects (not the same damage) as the previously played Submission maneuver. If the card Maintain Hold is played after this card, refer to the previous Submission initially played.
F: 3 D: 7
32/150
Texas Cloverleaf
Submission
When successfully played, look through your Arsenal for a card titled Maintain Hold and place that card in your hand, then shuffle your Arsenal.
If played by Dean Malenko this maneuver is -2F and +1D.
F: 18 D: 9
"Great state he's in, now!" - Jim Ross
RARE (2)
33/150
Microphone Cord
Submission: Foreign Object: Heel
Can only be played after the cards titled Throw Opponent Out of the Ring, Giant Swing or Announcer's Table. When successfully played, look through your Arsenal for a card titled Maintain Hold, put it into your hand, then shuffle your Arsenal.
Your next card played this turn cannot be reversed.
F: 8 D: 6
34/150
Sharpshooter
Submission
When successfully played, look through your Arsenal for a card titled Maintain Hold and place that card in your hand, then shuffle your Arsenal.
Also, you may take 1 card in your opponent's Ring area and put it into his Ringside pile.
If played by the Rock this maneuver is -2F and when successfully played he may draw 1 card.
F: 16 D: 8
Reversals: 6 total
COMMON (3)
35/150
Clumsy Opponent
Reversal: Special
May reverse any maneuver of 4D or less and end opponent's turn.
You may draw 1 card.
F: 0 D: 1
"No one's ever going to call me a clumsy opponent - I don't trip over my own feet like some kind of dummy!" - Tazz
36/150
No Sell Maneuver
Reversal: Special
Can only be played by Stone Cold Steve Austin, Undertaker, Kane, Big Show or Al Snow.
If played from your hand, may reverse any maneuver and ends your opponent's turn. Discard 2 cards from your hand.
F: 0 D: 0
"It's like he's not even being hit - he's just taking it!" - Kevin Kelly
37/150
Over Sell Maneuver
Reversal: Special
Cannot be played by Stone Cold Steve Austin, Undertaker, Kane, or Tazz.
If played from your hand, opponent's maneuver stays in his Ring area; but ignore any of the maneuver's other effects, overturn the appropriate amount of damage ignoring any reversals. You may then draw up to 2 cards, and end opponent's turn.
F: 0 D: 0
UNCOMMON (2)
38/150
Kissing Up to the Stinkin' Fans
Reversal: Special: Heel
Reverse any Face Action card if it is the second Face Action played this turn OR if opponent has five or more Face cards in his Ring area. End opponent's turn.
When played, search your Arsenal and put any 1 card in your hand, then shuffle your Arsenal.
F: 0 D: 0
"For this crowd, we put our heart and soul into that match!" - Jeff Hardy
39/150
Hey! That's Cheap Heat!
Reversal: Special: Face
Reverse any Heel Action card if it is the second one played this turn OR if opponent has five or more Heel cards in his Ring area. End opponent's turn.
When played, opponent must discard 2 cards.
F: 0 D: 0
"He's not gonna be a favorite in the locker room now!" - Jonathan Coachman
RARE (1)
40/150
Blown Spot
Reversal: Special
If your Fortitude Rating is equal to or less than your opponent's Fortitude Rating you may reverse any Strike or High Risk maneuver and end your opponent's turn.
If played from your hand, the first card played on your next turn is - #F, where # = F of the maneuver being reversed.
F: 5 D: 0
Actions: 20 total
COMMON (7)
41/150
Charismatic Style
Action: Face
Put any non-unique Action or non-unique Maneuver card from your Ringside pile into your hand. If that is not the next card you play, then end your turn.
If played by Kurt Angle, he is not restricted to selecting a non-unique card.
F: 0 D: 0
"No good, Rattlesnake!" - Jim Ross
42/150
Set Him Up
Action: Set-up
Can only be played if you reversed a maneuver from your hand to end your opponent's last turn and this is the first card you play on your turn.
You may search your Arsenal for any non-unique maneuver, show it to opponent, put it into your hand and then shuffle your Arsenal.
F: 0 D: 0
43/150
Great Technical Knowledge
Action
Draw 1 card.
When this card is in your Ring area, all your Submission maneuvers are +1D.
You may not have more than one Great Technical Knowledge card in your Ring area at a time.
If played by Kurt Angle or Chris Benoit, submissions are instead +3D.
F: 1 D: 0
44/150
Turn the Match into a Pier Six Brawl
Action
Draw 1 card.
When this card is in your Ring area, all your Strike maneuvers are +2D.
You may not have more than one Turn the Match into a Pier Six Brawl card in your Ring area at a time.
If played by Rikishi or X-Pac, this action is -4F.
F: 4 D: 0
45/150
Amazing Display of Power
Action
Cannot be played by Stone Cold Steve Austin or Tazz.
Draw 1 card.
When this card is in your Ring area, all your Grapple maneuvers are +3D.
You may not have more than one Amazing Display of Power card in your Ring area at a time.
F: 9 D: 0
46/150
Adrenaline Rush
Action
Choose up to 10 cards in your Ringside pile; your opponent returns 3 to your Ringside pile and the others you may shuffle into your Arsenal.
F: 20 D: 0
"Something just surged inside him - there's no way anybody will be able to stop him!!!" - Paul Heyman
47/150
Let's Take it Home!
Action
When this card is in your Ring area, any successfully played maneuver by any player is +2D and the player may draw 1 card from his Arsenal.
There may only be one card titled Let's Take it Home in all of the players' Ring areas at any time.
F: 25 D: 0
"This thing is gonna be over quick!" - Jim Ross
UNCOMMON (5)
48/150
Drawing Extra Heat
Action: Heel
Can only be played by a Superstar with a total Superstar Value of 3 or less.
You may draw 1 card; your opponent must discard 1 card and then put the top card of his Arsenal into his Ringside pile.
F: 3 D: 0
"Regal is surely enraging the hometown audience, what's he doing waving like that?" - Paul Heyman
49/150
Well-Deserved Push
Action: Face
Can only be played by a Superstar with a total Superstar Value of 2 or less.
Shuffle 4 cards from your Ringside pile into your Arsenal, OR choose 1 Mid-match card from your Ringside pile and place it back in your Backlash deck.
F: 3 D: 0
"... going far in this business." - Jim Ross
50/150
Propel Partner (TAG TEAM ONLY SYMBOL)
Action
To play this card you must be an "inactive" player of your team. May only be played after a successfully played maneuver by your "active" partner. If your partner's next card played this turn is a Strike or Grapple maneuver it is to be only considered as a High Risk maneuver and is +3D.
Draw 1 card.
F: 4 D: 0
51/150
Ladder In the Ring
Action: Foreign Object
Can only be played after a 4D or greater maneuver.
When this card is in your Ring area, you may put this card in your Ringside pile and your next High Risk maneuver is +6D and considered to have +2 * (Stun Value). Reversals to this High Risk maneuver will be +4D.
If played by Hardy Boyz, Matt Hardy or Jeff Hardy you may take 1 High Risk maneuver from your Ringside pile, put it in your hand.
F: 8 D: 0
52/150
Giving Away the Business
Action / Reversal: Special: Heel
As an action, search your Arsenal for any 1 card, put it in your hand, then shuffle your Arsenal. Reveal your hand to your opponent.
As a reversal, reverse any Action card that would allow your opponent to draw one or more cards.
F: 10 D: 0
RARE (Cool
53/150
Heel Turn
Action: Heel
May not be played if your opponent is Kurt Angle.
Look at opponent's hand. If you find any Face cards, opponent must discard them all to his Ringside pile. Then you may search his Arsenal and put any Face cards you find into his Ringside pile, then shuffle his Arsenal.
If you don't find any Face cards in opponent's hand, do not search his Arsenal, and you must discard your hand.
F: 0 D: 0
54/150
Lita to the Xtreme
Action: Run-in
Cannot be played by Lita. You may not have more than one Lita to the Xtreme card in your Ring area at a time.
When this card is in your Ring area, you may put it into your Ringside pile if an opponent reverses a maneuver of 4D or greater to continue your turn, but you must play a High Risk maneuver from what is presently in your hand or end your turn.
F: 4 D: 0
55/150
You're Not in My League
Action: Heel
This card can only be played if the total Stun Value in your Ring area is greater than the Stun Value in your opponent's Ring area. Look at your opponent's hand, choose up to 2 cards that he must discard. You may draw up to 2 cards.
F: 9 D: 0
"Period!" - Undertaker
56/150
Busted Wide Open
Action
Can only be played if the last two cards you played this turn were 5D or greater Strike maneuvers. Cannot be played against a female Superstar. Cannot be reversed.
Look at opponent's hand. Choose up to 2 cards in his hand, put them in his Ringside pile.
At the start of each of his turns, opponent that has been "Busted Wide Open," must take the top 2 cards of his Arsenal and put them in his Ringside pile.
F: 10 D: 0
57/150
Seeing Stars
Action: Face
This card can only be played if the total Stun Value in your Ring area is greater than the Stun Value in your opponent's Ring area.
Search your Arsenal for any 2 non-unique maneuvers with a Stun Value, show your opponent and place them in your hand, then shuffle your Arsenal.
F: 12 D: 0
58/150
Announcer's Table
Action: Foreign Object
Can only be played after the cards titled Roll Out of the Ring, Throw Opponent Out of the Ring, Baseball Slide, Giant Swing, or Suicide Palancha or after a maneuver played after the card titled Irish Whip.
Return any maneuver from your Ringside pile to your hand. If the next card you play this turn is Drive Opponent Thru Announcer's Table or Piledriver it is +5D, and reversals to it are +20F.
F: 13 D: 0
"Hide behind your desk Ross!" - Tazz
59/150
I'm Gonna Put You Through the Ring
Action
Cannot be reversed.
If your next card played this turn is a Grapple maneuver of 10D or greater and it is not reversed from your opponent's hand, it does twice the damage.
F: 15 D: 0
"Good, God, would someone stop the damn match?!?" - Jim Ross
60/150
Watching My Back
Action
You may look at your opponent's Backlash deck. Select any 1 card and place it in his Ringside pile. Then select any 1 card in your Backlash deck and place it in your Ringside pile.
Unique
F: 20 D: 0
"The Rock didn't ask for your help, The Rock doesn't want your help, and The Rock doesn't ..." - his voice lowers - "... need your help." - The Rock
Pre-match
COMMON (5)
61/150
Study the Tapes
Pre-match Event
You must take the top 4 cards from your Arsenal and put them into your Ringside pile.
When the regular game sequence begins your (active) opponent must start the match with his hand face up on the table. At the end of your first turn your opponent may return his cards to his hand.
F: 0 D: 0
62/150
Student of the Sport
Pre-match Event
You must take the top 2 cards from your Arsenal and put them into your Ringside pile.
When this card is in your Ring area, you may put it in your Ringside pile as a Mid-match Action, then select one: look at your opponent's Backlash deck or his hand.
F: 0 D: 0
63/150
Awesome Pyro!
Pre-match Event
At the end of the Pre-match phase, place this card in your Ringside pile and look at your starting hand. You may then choose to shuffle your starting hand into your Arsenal and redraw the same number of cards.
If played by Kane, Chris Jericho, Chyna or Kurt Angle, draw 1 additional card when redrawing.
F: 0 D: 0
64/150
Givin' 'em High Fives
Pre-match Event: Face
You must take the top 5 cards from your Arsenal and put them into your Ringside pile.
At the end of the Pre-match phase, choose any 1 card in your Ringside pile and add it to your starting hand.
F: 0 D: 0
65/150
Taunt the Fans
Pre-match Event: Heel
At the end of the Pre-match phase, you may search your Arsenal for 1 non-unique card, show it to your opponent and add it into your starting hand. Then your opponent randomly chooses 1 card from your hand that is discarded (no other card effects apply).
F: 0 D: 0
UNCOMMON (3)
66/150
Fans Love an Underdog
Pre-match Event
At the end of the Pre-match phase, determine if you are the player with the lowest Superstar Value. If you do not have the lowest Superstar Value then you must put this card in your Ringside pile.
When this card is in your Ring area, you may put it in your Ringside pile as a Mid-match Action, draw 1 card and your opponent's reversal to the next card you play this turn is +8F.
F: 0 D: 0
67/150
Trash Talkin' Interview
Pre-match Event: Heel
When this card is in your Ring area, you may place it in your Ringside pile as a Mid-match Action and choose any 4 cards in your Ringside pile and shuffle them back into your Arsenal.
F: 0 D: 0
68/150
Jump the Bell (TAG TEAM ONLY SYMBOL)
Pre-match Event
You must take the top 3 cards from your Arsenal and put them into your Ringside pile.
At the end of the Pre-match phase, if all members of your tag team Jump the Bell in their Ring areas and all opposing team members do not; when the regular game sequence begins, prior to the first player's turn, you may play 1 maneuver against an opponent and it cannot be reversed, and your partner can play 1 maneuver against another opponent and it cannot be reversed, and so forth.
Unique
F: 0 D: 0
RARE (4)
69/150
Old School Wrestling Match
Pre-match Event
Your opponent's next Pre-match card played reads as blank text. When played their card has no effect and should be placed in their Ringside pile.
Unique
F: 0 D: 0
70/150
Here a Mark, There a Mark, Everywhere a Mark Mark...
Pre-match Event
Only playable if your Superstar Value is 5 or greater.
When this card is in your Ring area, you may place it in your Ringside pile as a Mid-match action, then look at the top 5 cards of your Arsenal. Arrange those 5 cards in any order and place them back on top of your Arsenal, or shuffle them into your Arsenal.
Unique
F: 0 D: 0
71/150
Premiere WWF (logo) Superstar
Pre-match Event
At the end of the Pre-match phase, the Superstar with the greatest total Superstar Value may force an opponent to take a number of cards equal to the greatest Superstar Value and put them into his respective Ringside pile.
If no Superstar has a greater Superstar Value than the others then nothing occurs.
Unique
F: 0 D: 0
72/150
Underrated Superstar
Pre-match Event
At the end of the Pre-match phase, if your Superstar Value is 2 or less, draw 3 cards and add them to your starting hand. If your Superstar Value is the same as or higher than any other player, you must then discard 1 card of your choice.
This card cannot be played by Tazz.
Unique
F: 0 D: 0
Mid-match:
COMMON (4)
73/150
Backlash!
Mid-match Reversal: Special
Only playable if your Fortitude Rating is less than your opponent's Fortitude Rating and your opponent has successfully played a maneuver against you this turn.
Reverse any Strike, Grapple, or Submission maneuver and end your opponent's turn.
F: 0 D: 3
74/150
Dirty Low Blow
Mid-match Strike: Heel
Only playable if your Fortitude Rating is less than your opponent's Fortitude Rating.
May not be reversed from your opponent's hand.
SV: 1
F: 0 D: 2
75/150
Small Concealed Foreign Object
Mid-match Action: Foreign Object: Heel
Can only be played after a successfully played Strike maneuver. Draw 1 card.
When this card is in your Ring area all your Strike maneuvers are +1D.
If you attempt to play any other maneuver card other than a Strike while this card is in your Ring area, put this card in your Ringside pile.
F: 1 D: 1
76/150
Armageddon (WWF Logo) Style
Mid-match Action
Can only be played if your opponent's Fortitude Rating is equal to or greater than your Fortitude Rating.
When successfully played, every player must place all cards in their Ring area into their Ringside pile. (This card remains in the Ring.) You may draw 1 card.
If played by Undertaker or Kane, this action is -10F.
F: 30 D: 0
UNCOMMON (4)
77/150
Per Order of the Chairman
Mid-match Action
When this card is in your Ring area, your opponent cannot play the cards titled: No Chance in Hell, Borrring... Borrring... !!!, Giving Away the Business, Again With This Crap!?!?!, or V.K.M.'s Patented Big Gulp.
F: 11 D: 0
78/150
Spectacular Ring Entrance!
Mid-match Action: Face
Can only be played when the regular game sequence begins and you start the game on your turn. This must be the first card you play.
You may take up to 4 cards from your starting hand, shuffle them into your Arsenal and redraw the same number of cards.
F: 0 D: 0
79/150
When You Thought You Had All the Answers ...
Mid-match Reversal: Trademark Finisher
Cannot be played if your Trademark Finisher is in your Ring area.
May reverse any Trademark Finisher, EVEN if it cannot be reversed. (Yeap!)
Your opponent must shuffle the Trademark Finisher back into his Arsenal and may draw 1. End your opponent's turn.
F: 0 D: 0
80/150
Referee Finally Catches Something!
Mid-match Reversal: Special: Face
Reverse any HEEL card played by your opponent, it is unsuccessful, must be placed in his Ringside pile, has no effect and ends his turn.
F: 35 D: 0
RARE (4)
81/150
Don't Mess with the Champ!
Mid-match Action
Only playable if you have a Pre-Match Title Belt card in play, and your Fortitude Rating is less than your opponent's Fortitude Rating.
Shuffle a number of cards equal to your total Superstar Value from your Ringside pile back into your Arsenal and draw 2 cards.
F: 0 D: 0
82/150
Fully Loaded!
Mid-match Action
If your opponent's Fortitude Rating is greater than yours, this card is F: 8; if your opponent's Fortitude Rating is less than or equal to yours, this card is F: 15. When played, choose one: If you have no cards in your hand you may draw up to 4 cards OR shuffle any 4 REVERSAL cards from your Ringside pile back into your Arsenal.
Unique
F: 8/15 D: 0
83/150
Again With This Crap!?!?!
Mid-match Reversal: Special
Can only be played if your Fortitude Rating is less than your opponent's Fortitude Rating.
Reverse any MANEUVER card or ACTION card that is not a Set-up card if your opponent already has a card in his Ring area with the same title. End your opponent's turn.
Unique
F: 7 D: 0
84/150
No Mercy!
Mid-match Action
Can only be played after a successfully played maneuver and if your Fortitude Rating is greater than your opponent's Fortitude Rating.
If your next card played this turn is a maneuver card, it cannot be reversed.
Unique
F: 20 D: 0
85/150 (STARTER - FOIL) Dudleyz Decks Only
Dudley Boyz (Superstar Card)
Starting Hand Size: 8
Star Value: 3
Superstar Ability:
Once a game, on your turn, you may search your Arsenal for a Foreign Object trait card; show your opponent and put it in your hand then shuffle your Arsenal. Foreign Object trait cards you play are not considered HEEL cards. You may not play any title belt except the Tag Team Title Belts.
86/150 (UR - FOIL) Dudleyz Decks Only
3D
Trademark Finisher / Reversal: Special
As a maneuver, the card titled Irish Whip must be played before playing this card.
If played from your hand, may reverse any Strike, Grapple, or the card titled Irish Whip, and ends your opponent's turn.
Unique
SV: 3
F: 28 D: 25
"Good God! Not the Dudley Death Drop!" - Jim Ross
87/150 (STARTER - FOIL) Dudleyz Decks Only
Wazzzzuuup?!?!?
High Risk
May not be reversed.
Can only be played after a 5D or greater maneuver.
When successfully played, you may draw 1 card, or if played after the card titled Body Slam, you may search your Arsenal for any 1 card, put it into your hand, then shuffle your Arsenal and end your turn.
Unique
F: 15 D: 10
88/150 (UNCOMMON) Buh-Buh Decks Only
Buh-Buh Ray Dudley (Superstar Card)
Starting Hand Size: 4
Star Value: 2
Superstar Ability:
Instead of drawing 1 card per turn, you may draw cards equal to the number of cards in both your opponent's and your Ring areas, less 2. However, you must discard your hand at the end of your turn.
89/150 (UR - FOIL) Buh-Buh Decks Only
Buh-Buh Bomb
Trademark Finisher / Reversal: High Risk
As a maneuver, the card titled Table! Table! Table! must be in your Ring area to play this card. This card is considered a Grapple maneuver for use with the card Table! Table! Table!
As a reversal, may reverse any High Risk maneuver and end your opponent's turn.
Unique
SV: 2
F: 25 D: 20
90/150 (RARE) Buh-Buh Decks Only
Catatonic Stare
Action
Determine how many cards you have in your hand. Place all cards you have in your hand on top of your Arsenal. Search your Arsenal for half the number of cards you had in your hand, rounded down, put the chosen cards into your hand. Then shuffle your Arsenal.
Unique
F: 15 D: 0
"What's your name?!? What's your name?!?" - old <RTC censored> fans chant.
91/150 (UNCOMMON) Buh-Buh Decks Only
My Name Is...
Action
Shuffle any 5 cards from your Ringside pile into your Arsenal.
Your opponent may draw 1 card OR you must end your turn.
F: 5 D: 0
"My name is... Buh-Buh?!? My name is... Bubba?!? My name is Bubba Ray."- Bubba Ray Dudley
92/150 (STARTER DECK EXCL. - FOIL) Dudleyz & Buh-Buh Decks Only
Buh-Buh Drop
Grapple / Reversal: Strike
As a maneuver, when successfully played, shuffle any 3 cards in your Ringside pile back into your Arsenal.
May reverse any Strike maneuver and ends your opponent's turn.
Unique
SV: 1
F: 12 D: 8
"He'll be looking for a soft place to sit after that one!"- Jim Ross
93/150 (RARE) Dudleyz & Buh-Buh Decks Only
Buh-Buh Punch
Strike / Reversal: Strike
If your next card played this turn is a Grapple maneuver, it may not be reversed.
May reverse any Strike maneuver and ends your opponent's turn.
Unique
SV: 1
F: 5 D: 5
"He's about to unload on his opponent!" - Kevin Kelly
94/150 (UNCOMMON) D-Von Decks Only
D-Von Dudley (Superstar Card)
Starting Hand Size: 5
Star Value: 1
Superstar Ability:
When you successfully play a maneuver, you may draw 1 card.
95/150 (UR - FOIL) D-Von Decks Only
Testify!
Action
Your opponent must skip his next turn.
Take any 5 cards in your Ringside pile and place them in your hand.
Unique
F: 30 D: 0
"And it's time to ... TESTIFY!" - D-Von Dudley
96/150 (RARE) D-Von Decks Only
Spinning Elbow
Strike / Reversal: Special
As a maneuver, can only be played after a successfully played maneuver.
As a reversal, may only reverse a maneuver played after the cards titled Irish Whip or Throw Into the Corner Turnbuckle. End your opponent's turn.
Unique
F: 7 D: 10
"The Dudley Way!" - D-Von Dudley
97/150 (UNCOMMON) D-Von Decks Only
Doin' the D-Von
Reversal: Strike / Grapple
Reverse any Strike or Grapple and end your opponent's turn.
If played from your hand, discard your hand and draw 4 cards. If you had more than 4 cards in your hand, then draw an additional card for every card over 4 that you originally had in your hand.
F: 0 D: 0
98/150 (STARTER - FOIL) Dudleyz & D-Von Decks Only
Thou Shall Not #### with the Dudleys!
Reversal: Special
May reverse any card that would force you to discard a card or cards, and ends your opponent's turn.
Unique
F: 0 D: 0
"Thou Shall Not Steal! ... Thou Shall Not Kill! ... And ..." - D-Von Dudley
99/150 (RARE) Dudleyz & D-Von Decks Only
D-Von ... Get the Table!
Mid-match Action
Search your Arsenal for the card titled Table! Table! Table! put it in your hand, then shuffle your Arsenal. Look at your opponent's hand. If you find any Reversal cards you may choose up to 2 and your opponent must discard the chosen card or cards.
Unique
F: 16 D: 0
100/150 (STARTER - FOIL) E&C Decks Only
Edge & Christian (Superstar Card)
Starting Hand Size: 5
Star Value: 4
Superstar Ability:
Whenever a maneuver or reversal card is played that makes you discard a card(s), you may instead draw an equal number of cards.
You may not play any title belt except the Tag Team Title Belts.
101/150 (UR - FOIL) E&C Decks Only
Con-Chair-To
Trademark Finisher
Cannot be reversed by the card titled When You Thought You Had All the Answers...
Can only be played after a 4D or greater maneuver.
When successfully played, opponent must discard 3 cards.
If reversed, the first card played on your opponent's next turn cannot be reversed.
Unique
SV: 3
F: 30 D: 25
102/150 (STARTER - FOIL) E&C Decks Only
For the Benefit of Those with Flash Photography...
Action
You may draw 1 card.
If your next 2 cards played this turn are maneuvers of 4D or less your opponent cannot reverse them.
Unique
F: 2 D: 0
"This is our newest five-second pose...." - Edge & Christian
103/150 (UNCOMMON) E Decks Only
Edge (Superstar Card)
Starting Hand Size: Varies
Star Value: 3
Superstar Ability:
Your Starting Hand Size is equal to twice your opponent's total Star Value. If this number is 6 or less, then your Starting Hand Size is 6.
At the start of any match you always go first.
104/150 (UR - FOIL) E Decks Only
Edge-O-Matic
Trademark Finisher / Reversal: Strike
As a reversal, may reverse any Strike maneuver and end your opponent's turn.
Unique
SV: 2
F: 25 D: 20
"Very impressive maneuver by the Canadian!" - Jim Ross
105/150 (RARE) E Decks Only
Million Dollar Smile
Action
When successfully played, if your opponent has more cards in his hand than you, you may draw up to 3 cards.
If you began your turn with this card in your Ring Area, you may discard 2 cards and your next card played this turn may not be reversed.
Unique
F: 15 D: 0
106/150 (UNCOMMON) E Decks Only
Big Slide Into the Ring
Pre-match Event / Mid-match Action (HYBRID)
If played as a Pre-match Event, you may put this card in your Ringside pile and add 2 cards to your starting hand.
As a Mid-match Action, can only be played after the card titled Roll Out of the Ring, you may draw up to 4 cards.
In a Backlash deck this card is considered either a Pre-match or Mid-match card but not both for deck construction.
F: 0 D: 0
107/150 (STARTER - FOIL) E&C, E Decks
Listen, You Reekazoid!
Action
When successfully played, if your opponent has more cards in his hand than you, draw cards until you have an equal number of cards in your hand.
Unique
F: 0 D: 0
"A total lack of respect displayed by the Tag Team Champions!" - Jim Ross
108/150 (RARE) E&C, E Decks
Sodas Rule!
Action
Shuffle up to X cards from your Ringside pile into your Arsenal, where X equals the number of cards in your hand plus 2.
Unique
F: 10 D: 0
"Antics and hijinks are one thing - but can he back it up in the ring? And the answer, folks, is yes." - Jim Ross
109/150 (UNCOMMON) C Decks Only
Christian (Superstar Card)
Starting Hand Size: 4
Star Value: 1
Superstar Ability:
Cancel any card drawing effect from a card played from an opponent's hand. This ability does not effect Stun Value card draw effects.
110/150 (UR - FOIL) C Decks Only
Unprettier
Trademark Finisher / Reversal: Grapple
As a reversal, may reverse any Grapple maneuver and end your opponent's turn.
Unique
SV: 2
F: 25 D: 20
"Phenomenal move by Christian!" - Michael Cole
"Yeah, Cole, looks like you need one yourself!" - Tazz
111/150 (RARE) C Decks Only
Kazoo Theme Songs
Action
Take X cards from your Ringside pile, where X is equal to twice your opponent's total Star Value and shuffle them into your Arsenal.
Unique
F: 5 D: 0
"Sometimes love... sounds like a fight - it's sounds like an argument - it sounds just like a... Crippler Crossface!" - alternate unused Chris Benoit theme song
112/150 (UNCOMMON) C Decks Only
Christian's Shades
Pre-match Object
When this card is in your Ring area, you may place it in your Ringside pile to reverse any Action card played by your opponent. Draw 1 card and end your opponent's turn.
F: 0 D: 0
113/150 (STARTER - FOIL) E&C, C Decks
This Is So Totally Unfair!
Reversal: Special
Reverse any maneuver if your Fortitude Rating is less than your opponent's Fortitude Rating. End your opponent's turn.
If played from your hand, you may draw 1 card.
Unique
F: 0 D: 0
"Woah, slow down there, fella... " - Christian, trying to sound like Good ol' JR
114/150 (RARE) E&C, C Decks
Greetings to Our Fans In ... Where the Hell Are We?
Action
Draw up to 4 cards, then shuffle any 1 card from your Ringside pile into your Arsenal.
Unique
F: 0 D: 0
"We have always loved the great city of, um, ... this town." - Edge
115/150 (STARTER - FOIL) Hardy Decks Only
Hardy Boyz (Superstar Card)
Starting Hand Size: 6
Star Value: 2
Superstar Ability:
Once during your turn, you may discard 1 card and search your Arsenal for a High Risk maneuver card, show it to your opponent. Put that card in your hand, then shuffle your Arsenal.
You may not play any title belt except the Tag Team Title Belts.
116/150 (UR - FOIL) Hardy Decks Only
Poetry in Motion
Trademark Finisher
The card titled Throw Into the Corner Turnbuckle must be played before playing this card.
When successfully played, you must discard 1 card and your opponent must discard 4 cards.
Unique
SV: 3
F: 25 D: 25
"Believe me, these fellas have it all together, friends!" - Doc Hendrix
117/150 (STARTER - FOIL) Hardy Decks Only
Spin Cycle
Grapple / Reversal: Special
As a maneuver, can only be played after a 2D or greater maneuver.
As a reversal, may only reverse a maneuver played after the card titled Throw Into the Corner Turnbuckle and end your opponent's turn.
Unique
SV: 1
F: 8 D: 10
"Great tandem move by the Hardyz!" - Kevin Kelly
118/150 (UNCOMMON) Matt Decks Only
Matt Hardy (Superstar Card)
Starting Hand Size: 7
Star Value: 1
Superstar Ability:
When you successfully play a High Risk maneuver, you may choose up to 6 cards in your Ringside pile, and shuffle them back into your Arsenal.
119/150 (UR - FOIL) Matt Decks Only
Twist of Fate
Trademark Finisher / Reversal: Grapple
As a reversal, may reverse any Grapple maneuver and end your opponent's turn.
Unique
SV: 2
F: 25 D: 20
"He's calling for it... Matt Hardy has this opponent's fate in his hands."- Jim Ross
120/150 (RARE) Matt Decks Only
Matt's Moonsault
High Risk
Can only be played after a 4D or greater maneuver.
If reversed from your opponent's hand, opponent may draw up to 2 cards and you discard 2 cards.
Unique
SV: 2
F: 10 D: 15
"These youngsters are willing to put their bodies on the line in order to earn their place!" - Kevin Kelly
121/150 (UNCOMMON) Matt Decks Only
Roar for the Fans
Action
Draw 2 cards. If your next card played this turn is a maneuver it is +3D.
F: 7 D: 0
"He's building up for something big - folks, I can feel it down in my bones!" - Jim Ross
122/150 (STARTER - FOIL) Hardy & Matt Decks
Matt Hardy's Patented Leg Drop
High Risk
May not be reversed.
Can only be played after a 2D or greater maneuver.
You may draw 1 card.
Unique
F: 4 D: 6
"It might not be the most devastating move in his arsenal, but I've never seen anyone stop it neither!" - Jim Ross
123/150 (RARE) Hardy & Matt Decks
Put It All On the Line
Action
When this card is in your Ring area, you may put this card in your Ringside pile after a successfully played maneuver. If your next card played this turn is a High Risk maneuver and it is not reversed from opponent's hand or Arsenal upon applying damage, shuffle your entire Ringside pile into your Arsenal; otherwise if your maneuver is reversed discard 4 cards from your hand.
Unique
F: 0 D: 0
124/150 (UNCOMMON) Jeff Decks Only
Jeff Hardy (Superstar Card)
Starting Hand Size: 5
Star Value: 2
Superstar Ability:
When you successfully play a High Risk maneuver, you may draw 2 cards, or your opponent must discard 2 cards.
125/150 (UR - FOIL) Jeff Decks Only
Swanton Bomb
Trademark Finisher
You may search for this card as if it were a High Risk maneuver.
Can only be played after a 3D or greater maneuver. If reversed from your opponent's hand, you must discard 4 cards from your hand.
Unique
SV: 2
F: 20 D: 25
"Ah, I fear the day when he doesn't tuck in time on that... " - Kevin Kelly
126/150 (RARE) Jeff Decks Only
Ride the Barricade
High Risk / Reversal: Special
As a maneuver, the card titled Throw Opponent Out of Ring must be played before playing this card. May not be reversed.
As a reversal, may only reverse the card titled Roll Out of the Ring and ends your opponent's turn.
Unique
F: 8 D: 12
127/150 (UNCOMMON) Jeff Decks Only
No, Jeff, Don't Do It!
Action
Can only be played after a successfully played maneuver.
Search your Arsenal for any non-unique maneuver, show it to opponent and put it in your hand, then shuffle your Arsenal. If your next card played this turn is a High Risk maneuver, you may disregard the "Can only be played after..." text.
F: 4 D: 0
128/150 (STARTER - FOIL) Hardy & Jeff Decks
Whisper in the Wind
Reversal: Special
If played from your hand, may reverse a maneuver played after the card titled Throw Into the Corner Turnbuckle. End your opponent's turn.
Your opponent must discard 2 cards and you must discard 1 card.
Unique
F: 0 D: 12
"Dear God! What the <RTC censored>!" - Jim Ross
129/150 (RARE) Hardy & Jeff Decks
Incite the Fans!
Action
Draw up to 6 cards. Look at your opponent's hand, and then you must discard 2 cards from your hand.
Unique
F: 8 D: 0
"Behavior displayed by these dishonorable miscreants will not be tolerated!" - Steven Richards
130/150 (STARTER - FOIL) RTC Decks
Right to Censor (Superstar Card)
Starting Hand Size: 5
Star Value: 1
Superstar Ability:
You may not play FACE or HEEL cards. You may reverse any FACE or HEEL Action card and end opponent's turn by discarding a card from your hand.
Once during your turn, you may note the number of cards in your hand, place them on the bottom of your deck and draw the same number of cards.
You may not play any title belt except the Tag Team Title Belts.
131/150 (UR - FOIL) RTC Decks
Right to (Censor) Interfere
Mid-match Reversal: Special: Run-in
Playable only if your Fortitude Rating is less than your opponent's Fortitude Rating.
When successfully played, you must take the top 4 cards of your Arsenal and put them into your Ringside pile.
Reverse any maneuver and end your opponent's turn.
Unique
F: 0 D: 7
132/150 (RARE) RTC Decks
We're Doing This For Your Own Good!
Action
Search your Arsenal for 1 maneuver card, show it to your opponent, put it in your hand, then shuffle your Arsenal.
Your next maneuver this turn is +5D and reversals to it are +20F.
Unique
F: 15 D: 0
"You'll soon see the error of your ways!" - Steven Richards
133/150 (RARE) RTC Decks
What's Wrong with You People?
Action
Playable only if your opponent has more than 6 cards in his Arsenal.
Go through your opponent's Arsenal and put any 6 ACTION cards into his ringside pile, then shuffle his Arsenal.
Unique
F: 9 D: 0
"That is not the proper way a woman should be dressed!" - Ivory
134/150 (STARTER - FOIL) RTC Decks
We're Here to Clean Up the World Wrestling Federation!
Action
You may draw up to 2 cards.
Choose one, for the remainder of this turn: Your Fortitude Rating is +12F OR all your maneuvers are +3D.
Unique
F: 8 D: 0
"You people should be thanking us for coming here and saving you from yourselves... " - Steven Richards
135/150 (STARTER - FOIL) RTC Decks
This is Unacceptable Behavior!
Action/Reversal: Special
As an action, playable only if your Fortitude Rating is less than your opponent's Fortitude Rating, shuffle up to 5 cards from your Ringside pile back into your Arsenal.
As a reversal, if overturned from your Arsenal while applying damage, may reverse any maneuver and end your opponent's turn.
Unique
F: 3 D: 0
"Look at yourself, you're a disgrace!" - The Goodfather
136/150 (STARTER - FOIL) RTC Decks
Censored!
Reversal: Special
Reverse any CARD and end your opponent's turn.
If played from your hand, look at opponent's hand and place all copies of that same titled card in his Ringside pile. Then search his Arsenal, and put all copies of that same titled card in his Ringside pile, then shuffle his Arsenal.
Unique
F: 0 D: 0
137/150 (UR - FOILfor Stone Cold Steve Austin)
DTA
Mid-match Action
Look at your opponent's hand, then take 1 card in your Ringside pile and shuffle it into your Arsenal.
Unique
F: 1 D: 0
138/150 (UR - FOILfor Undertaker or Kane)
Brothers 'til the End
Mid-match Reversal: Special: Run-in
Cannot be played if your opponent is Undertaker or Kane. If played by Undertaker this reversal is -10F.
Reverse any maneuver and end your opponent's turn. You may draw 1 card.
If played in a tag team match, and your team consists of Undertaker and Kane, you may each draw 1 card.
Unique
F: 20 D: 4
139/150 (UR - FOILfor Mankind, Cactus, Dude Love, Mick Foley)
Three Faces of Foley
Mid-match Action
You cannot play this card if you have played any other card this turn.
Shuffle your Ringside pile into your Arsenal. Discard your hand. End your turn.
Unique
F: 15 D: 0
140/150 (UR - FOILfor The Rock)
The Brahma Bull
Pre-match Event
When this card is in your Ring area, all your opponent's maneuvers played from the hand of 4F or less are considered to have a D:1 and their text is considered blank. In the opponent's Ring area those cards are counted normally for purposes of Fortitude Rating.
Unique
F: 0 D: 0
141/150 (UR - FOILfor Triple H)
Sledge Hammer Shot
Mid-match Strike: Foreign Object: Heel
Can only be played after a 5D or greater maneuver.
When successfully played, you may draw 2 cards; and may not be reversed by an opponent's reversal card overturned while applying damage.
Unique
F: 40 D: 25
142/150 (UR - FOILfor Chris Jericho)
Superior Acrobatics
Mid-match Reversal: Special
May reverse any Strike, Grapple, or High Risk maneuver and end your opponent's turn.
On your next turn, after you draw, search your Arsenal for any 1 maneuver card, show it to your opponent and put it in your hand, then shuffle your Arsenal.
Unique
F: 10 D: 0
143/150 (UR - FOILfor Rikishi)
I Did It For You
Mid-match Action
If your opponent is The Rock, Stone Cold Steve Austin or Triple H this card cannot be reversed.
When this card is in your Ring area, your Superstar Ability may now be used by discarding 1 card, instead of 2 cards.
Unique
F: 5 D: 0
144/150 (UR - FOILfor Kurt Angle)
Where Are Your Medals?
Reversal: Special
Reverse any CARD played by your opponent and end his turn.
If played from your hand, your opponent must discard 3 cards.
Unique
F: 7 D: 0
"I am after all, the Federation's only three time decorated Olympic Champion." - Kurt Angle
145/150 (UR - FOILfor Chyna)
Ovicular Fortitude
Mid-match Action
Cannot be played if your opponent's Superstar is a female.
When this card is in your Ring area, opponent's maneuvers are +2D; but draw 1 additional card during the draw segment of your turn.
Unique
F: 10 D: 0
146/150 (UR - FOILfor Tazz)
Just Another Victim!
Action
When played, draw 2 cards and end your turn.
During your opponent's next turn, the first card he plays cannot be reversed; but he must then end his turn.
During your next turn, your opponent's reversals to the first 3 cards you play are at +13F.
Unique
F: 13 D: 0
"Anytime, anyday, anywhere." - Tazz
147/150 (UR - FOILfor Chris Benoit)
Prove Me Wrong
Action
Look at your opponent's hand. If the next maneuver you play this turn is not reversed from opponent's hand, you may search your Arsenal for any 2 cards and put them in your hand, then shuffle your Arsenal.
Unique
F: 0 D: 0
"... greatest technical athlete the Federation has ever seen! Well... " - Chris Benoit
148/150 (UR - FOILfor Eddie Guerrero)
Eddie's Roll Up
Grapple
Can only be played after a 5D or greater maneuver, or if this is the first card played on your turn after having reversed a card from your hand to end your opponent's turn.
When played successfully, if your opponent does not reverse this card and you have more than 5 cards in your hand than him, you win the game via a Pin Victory condition.
Unique
F: 20 D: 5
149/150 (UR - FOILfor X-Pac)
Pac's Back
Mid-match Action
Cannot be reversed.
Shuffle up to X cards from your Ringside pile into your Arsenal. Where X is equal to half, rounded up, of your opponent's Fortitude Rating.
Unique
F: 0 D: 0
150/150 (UR - FOILfor B.A. Billy Gunn)
The One Billy Gunn
Mid-match Action
All players must shuffle the cards in their hand into their Arsenal and draw the same number of cards they shuffled into their Arsenal.
When this card is in your Ring area, once per turn, you may discard 1 maneuver card and draw 1 card.
Unique
F: 1 D: 0