Post by BALLS on May 8, 2011 23:49:40 GMT 8
Card List for World Wrestling Federation Collectible Card Game RAW DEAL
Expansion #1: Fully Loaded
4.01
Maneuvers - High Risk:
COMMON (4)
01/150
Falling Fist
High Risk
Can only be played after a 4D or greater maneuver.
When successfully played, reveal your hand to your opponent.
F: 4 D: 8
"I couldn't have done it better myself!" - Jerry "The King" Lawler
02/150
Knee Smash
High Risk
Can only be played after a 4D or greater maneuver.
When successfully played, you must take the top card of your Arsenal and put it into your Ringside pile.
F: 4 D: 9
"What unbelievable accuracy!" - Michael Cole
03/150
Elbow Drop
High Risk
Can only be played after a 4D or greater maneuver.
When successfully played, you may draw 1 card.
F: 6 D: 7
"Great chain wrestling: dropped him, then planted him!" - Jim Ross
04/150
Foot Stomp
High Risk
Can only be played after a 4D or greater maneuver.
SV: 1
F: 7 D: 8
"He's stompin' a mudhole in him and walkin' it dry!" - Jim Ross
UNCOMMON (4)
05/150
Splash
High Risk
Can only be played after a 5D or greater maneuver.
When successfully played, discard 1 card of your choice from your hand and your opponent must discard 1 card.
F: 5 D: 9
"He's using his own body as a weapon, JR!" - Jerry "The King" Lawler
06/150
Leg Drop
High Risk
Can only be played after a 5D or greater maneuver.
When successfully played, end your turn.
SV: 1
F: 5 D: 10
"The most devastating move in professional wrestling ... at least in the eighties!" - Jim Ross
07/150
Double Axe Handle
High Risk
Can only be played after a 5D or greater maneuver.
When successfully played, if your next card played this turn is a maneuver, your opponent's reversal to it is +6F.
F: 7 D: 7
"An amazing display of agility!" - Kevin Kelly
08/150
Shooting Star Press
High Risk
The card titled From the Top Rope must be played before playing this card.
If reversed from your opponent's hand, take the top 2 cards of your Arsenal and put them into your Ringside pile.
F: 12 D: 15
"Absolutely Amazing!" - Jim Ross
RARE (4)
09/150
Missile Dropkick
High Risk
The card titled From the Top Rope must be played before playing this card.
Add +2D for every card titled Drop Kick in your Ring area.
SV: 1
F: 10 D: 13
"That's 250-pounds flying through the air and crashing into your face, folks!" - Jim Ross
10/150
Suicide Plancha
High Risk / Reversal: Special
As a maneuver, can only be played after a Strike maneuver played after the card titled Irish Whip, or after the card titled Throw Opponent Out of the Ring or Giant Swing.
If reversed from your opponent's hand, take the top 4 cards of your Arsenal and put them into your Ringside pile.
As a reversal, may only reverse the card titled Roll Out of the Ring.
SV: 1
F: 16 D: 18
No room
11/150
Superplex
High Risk / Reversal: Special
As a maneuver, the card titled Throw Into the Corner Turnbuckle must be played before playing this card. May only be reversed by the cards titled: Superplex or Shove Off the Top Rope.
As a reversal, may reverse any High Risk maneuver played after the card titled From the Top Rope. End your opponent's turn.
F: 18 D: 15
"Oh Lord!" - Jim Ross
12/150
Moonsault
High Risk
Can only be played after a 6D or greater maneuver.
When successfully played, you may take 1 card from your Ringside pile and put it into your hand. End your turn.
During your opponent's next turn, he can not play any maneuver cards.
SV: 1
F: 17 D: 10
"She's putting it all on the line, hoping to put her opponent away!"- Jim Ross
Maneuvers - Strikes:
COMMON (3)
13/150
Backhand Slap
Strike
When successfully played, choose one: draw 1 card, or you may look at your opponent's hand.
F: 0 D: 1
"That'll wipe the taste outta your mouth!" - Jim Ross
14/150
Turnbuckle Smash
Strike
The card titled Throw Into the Corner Turnbuckle must be played before playing this card. Add +1D for every card titled: Punch, Head Butt, or Turnbuckle Smash in your Ring area.
Opponent must discard 1 card.
SV: 2
F: 6 D: 3
"... Six ... Seven ... Eight ... Nine ... Ten ... !" - Arena Fans' Chant
15/150
Eye Rake
Strike / Reversal: Grapple / Heel
As a maneuver, when successfully played, if the next card you play this turn is a Strike or Grapple, it can not be reversed.
As a reversal, can reverse any Grapple maneuver and ends your opponent's turn. If the first card you play on your turn is a Strike or Grapple maneuver, it can not be reversed.
F: 7 D: 1
No room
UNCOMMON (3)
16/150
Knee Lift
Strike / Reversal: Special
As a maneuver, if the next card you play this turn is titled Clothesline, it can not be reversed.
As a reversal, may only reverse the card titled Back Body Drop. End your opponent's turn.
F: 6 D: 5
"He put his head down - and paid for it!" - Michael Cole
17/150
Baseball Slide
Strike / Reversal: Special
As a maneuver, can only be played after a Strike maneuver played after the card titled Irish Whip, or after the card titled Throw Opponent Out of the Ring or Giant Swing.
If reversed from your opponent's hand, and if the first card played on his next turn is a maneuver, your reversals to that maneuver are at +5F.
As a reversal, may only reverse the card titled Roll Out of the Ring. End your opponent's turn.
F: 8 D: 11
No Room ("An extremely innovative maneuver!" - Jim Ross)
18/150
Surprise Hit
Strike: Heel (TAG TEAM ONLY SYMBOL)
May only be played against an "inactive" opponent. That opponent may attempt to reverse the maneuver as usual but at +4F.
F: 4 D: 7
"That's what you get when you don't pay attention!" - Jerry "The King" Lawler
RARE (3)
19/150
European Uppercut
Strike
When successfully played, you may draw 1 card.
F: 2 D: 5
"Brought to you by the European Champion!" - Al Snow
20/150
Trash Can
Strike: Foreign Object
When the card titled Trash Can is in the Ring, once per turn, any player on their turn may discard a card to "use" the Trash Can. For each "use" Trash Can may be reversed as usual. If reversed, put it into owner's Ringside pile.
In the event there is more than one Trash Can in the Ring, declare the one you are using; each can be used only once per turn.
SV: 1
F: 5 D: 7
No room ("It's as legal as a headlock!" - Jim Ross)
21/150
Double Clothesline
Strike (TAG TEAM ONLY SYMBOL)
When successfully played, a single "inactive" tag team partner must discard 1 card. If that partner chooses he may declare to "tag" in as the "active" partner at the resolution of this card's damage.
F: 10 D: 9
"That'll take your head off!" - Jim Ross
Maneuvers - Grapple:
COMMON (6)
22/150
Jaw Jammer
Grapple
When successfully played, opponent must place 1 card in his hand back on top of his Arsenal.
F: 0 D: 2
"Sumph-ugh-umph-bunch!" - Quote from the last wrestler who received a Jaw Jammer.
23/150
Japanese Arm Drag
Grapple
When successfully played, you may search your Arsenal for the card titled Japanese Arm Drag and put it in your hand, then shuffle your Arsenal.
F: 6 D: 4
"Again?!?" - Jerry "The King" Lawler
24/150
Jackhammer
Grapple
When successfully played, opponent must place 1 card in his hand back on top of his Arsenal.
SV: 1
F: 8 D: 6
"What's next?" - Kevin Kelly
25/150
Drop Toe Hold
Grapple
When successfully played, you may take 1 card in your opponent's Ring area and put it into his Ringside pile.
F: 9 D: 5
"That will set you back! Right, JR?" - Jerry "The King" Lawler
26/150
Shoulder Breaker
Grapple
When successfully played, you may search your Arsenal for the card titled Arm Bar and put it in your hand, then shuffle your Arsenal. If Arm Bar is the next card you play this turn it is +2D.
F: 10 D: 5
"Folks, this can't be good!" - Jim Ross
27/150
Small Package
Grapple / Reversal: Special
As a maneuver, when successfully played, search your Arsenal for the card titled Small Package, put it in your hand, then shuffle your Arsenal. If on the same turn, you play three Small Package cards in a row, not reversed, you win the game via a Pin Victory condition.
As a reversal, may only reverse the maneuvers titled DDT, Body Slam or Back Body Drop. You may search your Arsenal for the card titled Small Package, put it into your hand, then shuffle your Arsenal. If the first two cards you play on your next turn are Small Package in a row, and not reversed, you win the game via a Pin Victory condition.
F: 21 D: 3
No Room ("Old School Style!" - Jim Ross)
UNCOMMON (6)
28/150
Monkey Flip
Grapple
The card titled Throw Into the Corner Turnbuckle must be played before playing this card. When successfully played, you may draw 1 card and opponent must discard 2 cards.
If reversed from your opponent's hand, you must discard 1 card.
SV: 1
F: 6 D: 8
"You don't see this every day!" - Michael Cole
29/150
Knee Breaker
Grapple
When successfully played, you may search your Arsenal for the card titled Figure Four Leg Lock and put it in your hand, then shuffle your Arsenal. If Figure Four Leg Lock is the next card you play this turn, it is -8F.
F: 7 D: 4
"I heard somethin' give! ... Wait, wait - Now what?!" - Jim Ross
30/150
Full Nelson Slam
Grapple
When successfully played, you may search your Arsenal for the card titled Elbow Drop and put it in your hand, then shuffle your Arsenal.
F: 8 D: 5
"I wasn't expecting that! Ouch!" - Jerry "The King" Lawler
31/150
German Suplex
Grapple
When successfully played, you must take the top card from your Arsenal and put it into your Ringside pile.
SV: 1
F: 7 D: 9
"You can't call squat, Michael Cole, that's a German Suplex!" - Tazz
32/150
Airplane Spin
Grapple
When successfully played, you may discard up to 3 cards from your hand, your opponent must discard the same amount.
SV: 2
F: 11 D: 7
"What's he thinking? I'm even feeling dizzy!" - Jerry "The King" Lawler
33/150
Swinging Neck Breaker
Grapple / Reversal: Special
As a maneuver, you may search your Arsenal for the card titled Piledriver, put it in your hand, then shuffle your Arsenal.
As a reversal, may only reverse the maneuver titled Back Body Drop. End your opponent's turn.
F: 11 D: 6
"This has been done by all the greats of our business!" - Jim Ross
RARES (5)
34/150
Fall-Away Slam
Grapple / Reversal: Special
As a maneuver, the card titled Jockeying for Position must be played before playing this card.
As a reversal, may only reverse the card titled Cross Body Block or a maneuver played after the card titled From the Top Rope. End your opponent's turn.
SV: 1
F: 4 D: 9
No room ("Wow, that's one wild maneuver, JR!" - Jerry "The King" Lawler )
35/150
Double Underhook Suplex
Grapple
If played by Tazz, this maneuver is - 1F.
SV: 1
F: 5 D: 7
"Another suplex variation!" - Michael Cole
36/150
Sidewalk Slam
Grapple / Reversal: Special
As a maneuver, you may search your Arsenal for a High Risk maneuver, put it in your hand, then shuffle your Arsenal.
As a reversal, may only reverse the card titled Irish Whip or Throw Into the Corner Turnbuckle. End your opponent's turn.
F: 10 D: 6
No room
("Just when he thought he had something going...." - Jerry "The King" Lawler)
37/150
Giant Swing
Grapple
When successfully played, discard 2 cards. If your next card played this turn is a maneuver, your opponent's reversal to it is +20F.
SV: 1
F: 12 D: 10
"I'm really about to lose my lunch now, JR!" - Jerry "The King" Lawler
38/150
Northern Lights Suplex
Grapple / Reversal: Special
As a maneuver, when successfully played, you may put up to 2 maneuver cards from your Ringside pile into your Arsenal, then shuffle your Arsenal.
If played by Tazz, you may instead search your Arsenal for any card with the word "plex" in it, put that card in your hand, then shuffle your Arsenal.
As a reversal, may only reverse the maneuver titled Piledriver. End your opponent's turn.
F: 20 D: 12
No room
Maneuvers - Submission:
COMMON (3)
39/150
Hair Pull
Submission: Heel
When successfully played, you may look at your opponent's hand.
F: 0 D: 1
"I know you're enjoying this, King!" - Jim Ross
40/150
Front Face Lock
Submission
If your next card played this turn is a maneuver, it is +1D.
F: 1 D: 2
"Did he quit?" ... "Who are you kiddin'?" - Jerry "The King" Lawler & Jim Ross
41/150
Hammerlock
Submission
F: 1 D: 3
"He's got that arm all locked up!" - Kevin Kelly
UNCOMMON (3)
42/150
Head Vise
Submission
Can only be played after a 3D or greater maneuver.
F: 3 D: 6
"He's gonna pop his head off like a grape!" - Jim Ross
43/150
Surfboard
Submission
Add +1D for every card titled Arm Bar, Back Breaker or Shoulder Breaker in your Ring area.
F: 6 D: 4
"Swimming is a total body workout - and the Surfboard is a total body work OVER - HAH!" - Jerry "The King" Lawler
44/150
Stump Puller
Submission
Can only be played after a 5D or greater maneuver.
The card titled Maintain Hold can not be played after this card.
F: 7 D: 10
"This jams your knee and knocks the wind out of you, I've always said that about the-" <whisper, whisper> "-oh, that's what it's called?"" - Michael Cole
RARE (2)
45/150
Claw
Submission
Can not be reversed from your opponent's hand.
Search your opponent's Arsenal for any 1 card and put it into his Ringside pile, then shuffle his Arsenal.
F: 14 D: 5
"He's got him on his knees!" - Jim Ross
46/150
STF
Submission
Add +1D for every card in your Ring area with the word(s) "suplex" or "neck breaker" in the title.
If played by Chris Benoit, opponent must discard 1 card.
F: 15 D: 10
"Technical brilliance; unparalleled excellence!" - Jim Ross
Reversals:
COMMON (4)
47/150
Roll Out of the Way
Action / Reversal: High Risk: Special
As an action, you may shuffle this card into your Arsenal and draw 1 card.
As a reversal, this card can not be played from your hand. When overturned from your Arsenal may reverse any High Risk maneuver and end your opponent's turn.
F: 0 F: 0
"Oh, that's a huge miss!" - Jim Ross
48/150
Borrring ... Borrring ...!!!
Action / Reversal: Action: Special
As an action, you may discard this card to draw 1 card.
As a reversal, if played from your hand, and your opponent has 5 or more ACTION cards that are not Set-up cards in his Ring Area, reverse any ACTION card that is not a Set-up card. It is unsuccessful, goes to his Ringside pile, has no effect and ends his turn.
F: 0 D: 0
"Borrring ... Borrring ...!" - Arena Fans' Chant
49/150
Shove Off the Top Rope
Action / Reversal: Special
As an action, you may discard this card to draw 1 card.
As a reversal, reverse the card titled Superplex and end your opponent's turn.
If played from your hand, may reverse the card titled From the Top Rope. Opponent must take the top 3 cards from his Arsenal and put them into his Ringside pile. End your opponent's turn and if the first card played on your turn is a maneuver it is +3D.
F: 0 D: 0
No room
50/150
Tornado DDT
Reversal: Special
Can only reverse a maneuver played after the card titled Throw Into the Corner Turnbuckle, unless that card is titled Monkey Flip. End your opponent's turn.
If the first card played on your turn is a High Risk maneuver, you may disregard the "Can only be played after..." text.
F: 4 D: 7
No room
UNCOMMON (4)
51/150
Just Bring It!
Reversal: Action: Face
If played from your hand, reverse any ACTION card if that Action card is not the first Action card played this turn by your opponent. It is unsuccessful, goes to his Ringside pile, and has no effect. Look at your opponent's hand and discard any ACTION cards you find. End your opponent's turn.
If played by The Rock, draw 1 card.
F: 0 D: 0
"Just bring it!" - The Rock
52/150
Hebner Calls It
Reversal: Special: Face
Reverse any RUN-IN Action, HEEL Action or FOREIGN OBJECT card being played by your opponent from his hand. It is unsuccessful, goes to his Ringside pile, has no effect and ends his turn.
F: 0 D: 0
"The referee isn't going to allow that!" - Michael Cole
53/150
Lift a Boot
Reversal: High Risk: Special
May only reverse a High Risk maneuver if played from your hand. End your opponent's turn.
F: 1 D: 2
"He came to at the last moment." - Jim Ross
54/150
That's Gonna Cost You! (TAG TEAM ONLY SYMBOL)
Reversal: Strike/High Risk: Special
Can only reverse a Strike or High Risk maneuver that does or greater. End your opponent's turn.
# = total D of maneuver being reversed. Damage is applied to the opponent who's maneuver is being reversed. Read as 0 when in your Ring area.
F: 1 D: #
No room
RARE (2)
55/150
Ref KO'd!
Reversal: Special: Heel
Can only be played after an opponent plays the card titled Step Aside, Escape Move, or That's Gonna Cost You! from his hand. Your maneuver does no damage, your opponent deals no damage; and your turn does not end.
You may draw 1 card.
When this card is in your Ring area, the card titled Disqualification reads as blank text if played from an opponent's hand.
F: 6 D: 0
No room
56/150
Attitude Adjustment
Reversal: Special
If your Fortitude Rating is equal to or less than your opponent's Fortitude Rating you may reverse any Grapple or Submission maneuver and end your opponent's turn.
If played from your hand, the first card played on your next turn is - #F, where # = F of the maneuver being reversed.
F: 5 D: 0
No room
-----------------------------------------------------------------------
Actions:
-----------------------------------------------------------------------
COMMON (14)
57/150
In This Very Ring
Action
When this card is in your Ring area, at the start of your opponent's turn, before his draw segment, he must place 1 ACTION card of his choice, if he has one, from his Ring area into his Ringside pile.
F: 0 D: 0
"On tonight's card..." - Commissioner Mick Foley
58/150
Defensive Cover
Action
When this card is in your Ring area, your opponent's maneuvers are -2D until you successfully play a maneuver card. Then disregard the text of this card.
The damage modifier of this card is not cumulative with other cards titled Defensive Cover.
F: 0 D: 0
"Looks like he's looking for an opening." - Jim Ross
59/150
Ho Train!
Action
All players must shuffle the cards in their hand into their Arsenal. Then all players must draw the same number of cards they shuffled into their Arsenal.
F: 0 D: 0
"All Aboard!" - Jerry "The King" Lawler
60/150
Playing With Fire
Action
Put the top card of your Arsenal in your Ringside Pile.
Put any ACTION card in your opponent's Ring area into his Ringside pile.
F: 1 D: 0
"Aaarrrggghhh!" - Kane
61/150
Stare Down Opponent
Action
Playable only if your opponent has at least one card in his hand. You and opponent must each select a card from your hand and place it face down, then reveal your cards.
If your card has a lower F Value, then you may play it, regardless if you have the Fortitude Rating, and it may not be reversed. If your opponent's card has a lower F Value, then your turn ends. On your opponent's turn, he may play the card he revealed as his first card, regardless if he has the Fortitude Rating, and it may not be reversed. If both cards revealed have the same F Value, nothing occurs.
F: 2 D: 0 No room
62/150
Moongoose In the House
Action
Look at the top 5 cards of your Arsenal. Put 1 of the 5 into your hand, and then put the other 4 on the bottom of your Arsenal in any order.
If played by Chris Jericho this card can not be reversed.
F: 3 D: 0
"Searching for a hit?" - Chris Jericho
63/150
Commission-er Rules!
Action
Look at your opponent's hand. If you find any Reversal cards you may choose 1 and your opponent must discard the card chosen.
F: 4 D: 0
"This will be a No Holds Barred match!" - Commissioner Mick Foley
64/150
McMahon-Helmsley Era
Action
Playable only if your Fortitude Rating is less than your opponent's Fortitude Rating.
Draw 2 cards. After you do this, if your opponent has more cards in his hand than you, draw 1 more card.
F: 5 D: 0
"Boys, it's a whole new game!" - Triple H
65/150
Throw Into the Corner Turnbuckle
Action: Set-up / Reversal: Special
As an action, if your next card played this turn is a Strike it is +6D or if it is a Grapple your opponent's reversal will be +12F.
As a reversal, may only reverse the card titled Throw Into the Corner Turnbuckle, opponent must discard 1 card. You end your opponent's turn; and if your next card played on your turn is a Strike it is +6D or if it is a Grapple your opponent's reversal will be +12F.
F: 6 D: 0
No room
66/150
From the Top Rope
Action: Set-up
Can only be played after a successfully played Strike or Grapple maneuver. Search your Arsenal for any High Risk maneuver, put it in your hand and shuffle your Arsenal. If your next card played this turn is a High Risk maneuver you may disregard the "Can only be played after... " text and it is +3D and is considered to have +1(*) Stun Value.
F: 7 D: 0
No room
67/150
Hardyz' Ambush
Action: Run-in
Can not be played by The Hardy Boyz, Matt Hardy and/or Jeff Hardy.
Take any High Risk maneuver card from your Ringside pile and put it in your hand. Your opponent's reversal to the next High Risk maneuver card you play this turn is +10F.
F: 8 D: 0
No room ("Not these high flying maniacs!" - Jerry "The King" Lawler)
68/150
American Bad A%$
Action
End your turn. All the F Values of your opponent's cards are doubled until the end of his second full turn from now. (Example: Punch F: 0 is F: 0, but Knee to the Gut F: 1 is F: 2)
If played by the Undertaker, you may draw 1 card.
F: 8 D: 0
"You've never been where I've ridden!" - The Undertaker
69/150
Do You Like Pie?
Action
Search your Arsenal for up to 3 cards and reveal them to your opponent. He chooses 1 card. Put that card into your hand, and the rest into your Ringside pile.
This card can not be reversed if played by The Rock.
F: 11 D: 0
"Jabroni, so have you ever had pie before?" - The Rock
70/150
Doing the Job
Action
End your turn. Skip your next turn. When your opponent completes his second turn he must then skip his next 2 turns.
F: 20 D: 0
"Looks like he's lost the upper hand in this match." - Jim Ross
UNCOMMON (11)
71/150
Go for the Cheap Pop!
Action: Face
Shuffle up to 3 cards from your Ringside pile into your Arsenal.
F: 0 D: 0
"The title's on the line, right here, tonight in Milwaukee!" - Commissioner Mick Foley
72/150
Predictable Opponent
Action
If there are 5 or more maneuvers cards in your opponent's Ring area that are the same type of maneuver (All Strike, Grapple, Submission, High Risk, etc.) you may search your opponent's Arsenal. Remove up to 5 maneuvers of the same type, that your opponent has in his Ring area; and put them in his Ringside pile. Shuffle his Arsenal.
F: 0 D: 0
"He telegraphed that move!" - Jim Ross
73/150
Who Booked This Match?
Action: Face
Playable only if your Fortitude Rating is less than your opponent's Fortitude Rating.
You may either draw 2 cards or force your opponent to discard 2 cards.
F: 2 D: 0
"You're facing the Brooklyn Brawler tonight, any thoughts on that?" - Kevin Kelly
74/150
JR Style Slobberknocker
Action
When this card is in your Ring area, if your Fortitude Rating is less than your opponent's Fortitude Rating; your opponent may not play ACTION cards, unless they are Set-up or Run-in cards.
F: 2 D: 0
"... business is definitely about to pick up!" - Jim Ross
75/150
Bait Opponent
Action: Heel
Your next maneuver this turn is -6F and your opponent's reversal to it is +6F.
F: 4 D: 0
"Why don't you come down here and we'll see about that, right now!" - Triple H
76/150
Defensive Posture
Action
When you play this card announce one of the following: Strike, Grapple, Submission, or High Risk maneuver. You may not have more than one Defensive Posture card in your Ring area at a time.
When this card is in your Ring area, you may put it into your Ringside pile to reverse the type of maneuver named and end your opponent's turn.
F: 4 D: 0
No room
77/150
Table! Table! Table!
Action: Foreign Object
Can only be played after a 4D or greater maneuver.
When this card is in your Ring area, you may put this card in your Ringside pile and your next Grapple maneuver is + and considered to have +1 Stun Value (*). Reversals to this Grapple maneuver will be +4D.
If played by the Dudley Boyz, you may take 1 Grapple maneuver from your Ringside pile and put it in your hand.
F: 6 D: 0
No room ("Table! Table! Table!" - Arena Fans' Chant)
78/150
Backed by Stephanie McMahon
Action
Your opponent must take the top # of cards from his Arsenal and put them into his Ringside pile. # = Total Superstar Value of your opponent.
Shuffle any 3 cards from your Ringside pile into your Arsenal.
F: 7 D: 0
"I'm certain you'll be wearing the gold!" - Stephanie McMahon
79/150
Here Kitty, Kitty!
Action
Search your Arsenal for any 1 card and put it into your hand, then shuffle your Arsenal. Without showing him, display your hand to your opponent and have him randomly pick 1 card for you to discard.
F: 8 D: 0
"I think I've got Kat scratch fever!" - Jerry "The King" Lawler
80/150
Throw Opponent Out of the Ring
Action: Set-up
Can only be played after a maneuver of 5D or greater or the card titled Irish Whip.
Search your Arsenal for any non-unique maneuver, or for the card titled Roll Out of the Ring, put it in your hand; then shuffle your Arsenal. If your next card played this turn is Roll Out the Ring it can not be reversed.
F: 8 D: 0
"That's concrete, folks, there ain't no give!" - Jerry "The King" Lawler
81/150
Quick Count Ref
Action: Heel
Can only be played after an or greater maneuver.
When successfully played, you win the game via a Pin Victory condition.
F: 30 D: 0
"And your guest referee is none other than, Shane McMahon!" - Vince McMahon
RARE (9)
82/150
Turn the Tide
Action: Face
Playable only if your Fortitude Rating is less than your opponent's Fortitude Rating. Your next maneuver this turn, can be played as if you have your opponent's Fortitude Rating and it can not be reversed.
F: 0 D: 0
"He's tougher than a two-dollar steak!" - Jim Ross
83/150
Time Keeper's Bell
Action: Foreign Object: Heel
The card titled Roll Out of the Ring must be played before playing this card.
When this card is in your Ring area, you may put this card in your Ringside pile after a successfully played maneuver, your opponent must discard 4 cards and take the top 4 cards from his Arsenal and put them into his Ringside pile.
Unique
F: 0 D: 0
"His head will be ringing after that, ha!" - Jerry "The King" Lawler
84/150
Inferno Match
Action
When this card is in your Ring area, whenever a card is successfully played to any player's Ring area, whomever's Ring area the card is going into takes the top card from his Arsenal and puts it into his Ringside pile. (This occurs after all other card effects.)
If played by Kane, you may draw 1 card.
F: 1 D: 1
"It's an inferno!" - Michael Cole
85/150
Call to the Crowd
Action: Face
Opponent must discard 1 card for every HEEL card he has in his Ring area.
All your maneuvers are +1D for the rest of the turn.
F: 6 D: 0
"He's looking to the fans to give him the big push." - Jim Ross
86/150
Dem Damn Dudleyz!
Action: Run-in
Search your Arsenal for a FOREIGN OBJECT card, and put it in your hand. Then shuffle your Arsenal.
Unique
F: 9 D: 0
"These two are completely out of their minds!" - Jerry "The King" Lawler
87/150
Reeking of Awesomeness (TAG TEAM ONLY SYMBOL)
Action
All opponents must discard 1 card, and all opponents' reversals are +15F to your next maneuver this turn.
If played by Edge and/or Christian this card can not be reversed.
F: 9 D: 0
"We are SO winning this match!" - Christian
88/150
Enter the Stratus-phere
Action
When successfully played, opponent must take the top 2 cards from his Arsenal and put them into his Ringside pile.
At the start of your turn, before your draw segment, once per turn you may discard 1 card and your opponent must take the top 2 cards from his Arsenal and put them into his Ringside pile.
F: 10 D: 0
"You want a little of this?" - Trish Stratus
89/ 150
Kick Out!
Action
When this card is in your Ring area, you may choose to put it into your Ringside pile at the conclusion of overturning an opponent's entire maneuver damage. (This is not considered a reversal.) End your opponent's turn.
F: 10 D: 0
"... and that's three, no wait, that's a kick out!" - Jim Ross
90/150
Acolyte Protection Agency
Action: Run-in
Can not be played by the APA, Bradshaw and/or Faarooq.
Choose one: Your opponent can not play maneuvers on his next 2 turns, or all your maneuvers are +2D for this turn and your next turn.
Unique
F: 13 D: 0
"Doesn't the sign say: Please Knock?" - Faarooq
SUPERSTAR STARTER & BOOSTER FOIL CARDS:
RIKISHI:
91/150 (FOIL)
Rikishi Driver
Grapple (Maneuver)
When successfully played, first search your Ringside pile and then your Arsenal for the card titled A%$ Drop and put that card in your hand, shuffle your Arsenal if you searched it.
Unique
SV: 2
F: 15 D: 10
"Driven for performance, not style, ha, ha!" - Jerry "The King" Lawler
92/150 (FOIL)
A%$ Drop
Trademark Finisher (Maneuver)
Can only be played after an or greater maneuver.
Unique
SV: 3
F: 30 D: 25
"He'll crush a man's chest someday with that move!" - Jim Ross
93/150 (FOIL)
Rikishi (logo & signature)
(Superstar Card)
Starting Hand Size: 6
Star Value: 4
Superstar Ability:
Once during your turn, you may discard 2 cards to your Ringside pile and then search your Arsenal for any 1 maneuver card. Place the chosen card in your hand and shuffle your Arsenal.
94/150 (FOIL)
Drive, Rikishi, Drive!
Action
Draw 6 cards, and then end your turn.
Unique
F: 3 D: 0
"That's assault with a motor vehicle... why he oughta be arrested!" - Jim Ross
95/150 (FOIL)
Back That A%$ Up
High Risk (maneuver)
You must play the card titled Throw Into the Corner Turnbuckle before playing this card.
When successfully played, first search your Ringside pile and then your Arsenal for the card titled Stink Face and put that card in your hand, shuffle your Arsenal if you searched it.
Unique
SV: 1
F: 8 D: 14
No room
96/150 (FOIL)
Stink Face
Submission (maneuver)
Can only be played after a 4D or greater maneuver.
When successfully played, opponent must discard all cards in his hand.
Unique
SV: 1
F: 18 D: 9
"Oh, I can't even look at this!" - Jerry "The King" Lawler
KURT ANGLE:
97/150 (FOIL)
Olympic Slam
Trademark Finisher (Maneuver)
If you reversed an opponent's maneuver during his last turn and this is the first card you are playing this turn, it is -5F.
Unique
SV: 3
F: 30 D: 25
"Oh it's true, you just lost your title." - Kurt Angle
98/150 (FOIL)
It's True, It's True!
Reversal: Special: Face / Heel
Reverse any Strike, Grapple, or Submission Maneuver. End your opponent's turn.
If played from your hand, look at your opponent's hand and choose 1 card that he must discard. Then place any 1 card from your Ringside pile in your hand.
Unique
F: 12 D: 0
"Oh I'm afraid it's ... " - Kurt Angle
99/150 (FOIL)
Kurt Angle (logo & signature)
(Superstar card)
Starting Hand Size: 6
Star Value: 3
Superstar Ability:
Your Kurt Angle Arsenal may contain both FACE and HEEL cards.
100/150 (FOIL)
Intensity
Action
If the card titled Intensity is in your Ring area, all of your maneuvers are +3D.
When successfully played, if you have the cards titled Integrity and Intelligence in your Ring area at the same time, you may take up to 7 Face and/or Heel cards from your Ringside pile and shuffle them into your Arsenal.
Unique
F: 10 D: 0
"The first 'I' is for ... " - Kurt Angle
101/150 (FOIL)
Integrity
Action
If the card titled Integrity is in your Ring area, you may draw 1 additional card during the draw segment of your turn.
When successfully played, if you have the cards titled Intensity and Intelligence in your Ring area at the same time, you may take up to 7 Face and/or Heel cards from your Ringside pile and shuffle them into your Arsenal.
Unique
F: 10 D: 0
"The second 'I' is for ... " - Kurt Angle
102/150 (FOIL)
Intelligence
Action
If the card titled Intelligence is in your Ring area, your opponent must play with his hand face up on the table.
When successfully played, if you have the cards titled Integrity and Intensity in your Ring area at the same time, you may take up to 7 Face and/or Heel cards from your Ringside pile and shuffle them into your Arsenal.
Unique
F: 10 D: 0
"And the third 'I' is for ... " - Kurt Angle
CHYNA:
103/150 (FOIL)
Chyna's Pedigree
Trademark Finisher / Action (Maneuver)
As an action, you may discard this card and draw up to 2 cards. Doing this will not cause any damage to opponent, and the F Value for this ACTION is F: 0.
Unique
SV: 3
F: 25 D: 20
"Wonder where she learned that move?" - Jerry "The King" Lawler
104/150 (FOIL)
The 9th Wonder of the World
Action
Draw 1 card. Your opponent must return up to 3 maneuvers, of your choice, in his Ring area to his hand.
If the card titled The 9th Wonder of the World is in play at the start of your turn, you may return it to your hand during your draw segment.
Unique
F: 9 D: 0
"I take what I like, and get what I want!" - Chyna
105/150 (FOIL)
Chyna (logo & signature)
(Superstar Card)
Starting Hand Size: 7
Star Value: 3
Superstar Ability:
You can reverse any maneuver and end your opponent's turn by discarding a maneuver of the same type from your hand to your Ringside pile.
Chyna's opponent can not play the cards titled: Chyna Interferes or Puppies! Puppies!
106/150 (FOIL)
Handspring Elbow
Strike (Maneuver)
May not be reversed.
You must play the card titled Throw Into the Corner Turnbuckle before playing this card.
You may draw up to 3 cards
Unique
F: 6 D: 7
"Not an easy maneuver to pull off!" - Jim Ross
107/150 (FOIL)
I'd Rather Be In Chyna!
Action
Opponent may not play any maneuvers during his next 3 turns.
Unique
F: 0 D: 0
"I don't think you're concentrating hard enough." - Chyna
108/150 (FOIL)
Chyna's Patented Low Blow
Strike / Reversal: Grapple (Maneuver)
May reverse any Grapple maneuver and end your opponent's turn.
When successfully played against any male Superstar, opponent must discard 2 cards.
Unique
SV: 1
F: 9 D: 8
"She's going downstairs!" - Michael Cole
TAZZ:
109/150 (FOIL)
Tazzmission
Trademark Finisher / Reversal: Special (Maneuver)
As a maneuver, you may play the card titled Maintain Hold after this card as if it were a Submission maneuver.
As a reversal, can reverse any Strike, Grapple or Submission maneuver. End your opponent's turn.
Unique
SV: 3
F: 25 D: 13
"Katahajame or Tazzmission! It still does the job." - Tazz
110/150 (FOIL)
Thug It - Dead
Action
Take up to 10 cards with the word "suplex" in the title in your Ringside pile and shuffle them back into your Arsenal.
Draw 3 cards and end your turn.
Unique
F: 13 D: 0
"He's just a common street thug!" - Jim Ross
111/150 (FOIL)
Tazz (logo & signature)
(Superstar Card)
Starting Hand Size: 5
Star Value: 2
Superstar Ability:
Once during your turn, discard 1 card and search your Arsenal for a card with the word "suplex" in the title and put that card in your hand, shuffle your Arsenal. All maneuvers you play with the word "suplex" in the title are -4F. Plus, Tazz's suplex cards can not be reversed by an opponent's suplex card!
112/150 (FOIL)
T-Bone Tazzplex
Grapple (Maneuver)
May not be reversed
When successfully played, you may draw 1 card.
Unique
F: 22 D: 13
"The human suplex machine in action!" - Jim Ross
113/150 (FOIL)
Head-and-Arms Tazzplex
Grapple / Reversal: High Risk (Maneuver)
May reverse any High Risk maneuver and end your opponent's turn.
When successfully played, you may draw 1 card.
Unique
SV: 2
F: 13 D: 10
"Red Hook Style!" - Tazz
114/150 (FOIL)
Northern Lights Tazzplex
Grapple / Reversal: Grapple (Maneuver)
May reverse any Grapple maneuver and end your opponent's turn.
When successfully played, you may draw 1 card.
SV: 1
Unique
F: 15 D: 13
"Oh, what a maneuver!" - Michael Cole
CHRIS BENOIT:
115/150 (FOIL)
Crippler Crossface
Trademark Finisher / Reversal: Special
As a maneuver, you may play the card titled Maintain Hold after this card as if it were a Submission maneuver.
As a reversal, you may reverse any Strike or Grapple maneuver but you must first discard 1 card.
Unique
SV: 3
F: 30 D: 20
"An absolutely devastating hold!" - Jim Ross
116/150 (FOIL)
Big Stupid Grin
Reversal: Special
Reverse any maneuver and end your opponent's turn.
If played from your hand, take 1 card from your Ringside pile and place it in your hand.
Unique
F: 5 D: 0
"Would you look at the expression on his puss!" - Jim Ross
117/150 (FOIL)
Chris Benoit (logo & signature)
(Superstar Card)
Starting Hand Size: 6
Star Value: 1
Superstar Ability:
Each turn, the first maneuver you do in a turn is +1D, the next is +2D, the next is +3D, and so forth.
118/150 (FOIL)
Kamikaze Headbutt
High Risk
May not be reversed.
Can only be played after a maneuver that does 5D or greater.
When successfully played, you must take the top 2 cards of your Arsenal and put them in your Ringside pile.
Unique
F: 8 D: 15
"He's sacrificing his body to win this match!" - Michael Cole
119/150 (FOIL)
Series of Suplexes
Grapple (maneuver)
When successfully played, and not reversed upon applying damage you may immediately discard 1 card. If you do so, it is considered another Grapple maneuver (Base of D: 6) which can be reversed as usual.
You may continue this discarding of a card to perform a Grapple maneuver until you are reversed, run out of cards to discard, or choose not to discard.
Unique
SV: 1
F: 6 D: 6
"He's like a machine!" - Jim Ross
120/150 (FOIL)
Rabid Wolverine
Action
When the card Rabid Wolverine is in your Ring area, you may discard 1 card to continue your turn even if an opponent successfully reverses your maneuver. Your opponent's reversal will still stop damage and trigger other effects as usual.
Unique
F: 7 D: 0
"Good God, he's like a rabid animal!" - Jim Ross
EDDIE GUERRERO:
121/150 (FOIL)
Guerrero Frog Splash (Isn't this... a different name for him?)
Trademark Finisher
Can only be played: after a 5D or greater maneuver, or if this is the first card played on your turn after having reversed a High Risk maneuver to end your opponent's last turn.
Unique
SV: 3
F: 25 D: 20
"Tremanda Plancha Voladora!" - Carlos Cabrera
122/150 (FOIL)
Get Your GED
Action
Can only be played if the card titled Study for Your GED is in your Ring area.
Choose up to 15 cards from your Ringside pile and shuffle them into your Arsenal, then draw 3 cards and end your turn.
Unique
F: 15 D: 0
"Aced that, amigo!" - Eddie Guerrero
123/150 (FOIL)
Eddie Guerrero (logo & signature)
(Superstar Card)
Starting Hand Size: 7
Star Value: 1
Superstar Ability:
Each turn, the very first High Risk Maneuver you play in a turn cannot be reversed.
124/150 (FOIL)
Snap Senton Splash
High Risk
Can only be played: after a 4D or greater maneuver, or if this is the first card played on your turn after having reversed a High Risk maneuver to end your opponent's last turn.
Unique
SV: 2
F: 5 D: 10
"Esa maniobra esta espectacular!" - Hugo Savinovich
125/150 (FOIL)
Study for Your GED
Action
Choose up to 6 cards from your Arsenal, and set them aside. Your opponent first randomly chooses 3 cards that you may place in your hand, and then up to 3 cards you must shuffle back in your Arsenal.
Unique
F: 7 D: 0
"Me thinks, I need an education." - Eddie Guerrero
126/150 (FOIL)
Latino Heeeeeeeat!
Action
Search your Arsenal for up to 3 maneuver cards, place them in your hand and shuffle your Arsenal.
If the card titled Get Your GED is in your Ring area, this card can not be reversed.
Unique
F: 20 D: 0
"Te dije que soy el mejor!!!" - Eddie Guerrero
ROAD DOGG:
127/150 (FOIL)
Doggy Pump Handle Slam
Trademark Finisher
When successfully played, opponent must discard 2 cards.
Unique
SV: 3
F: 18 D: 15
"Kids don't try this at home!" - Jim Ross
128/150 (UNCOMMON)
Road Dogg (logo & signature)
(Superstar Card)
Starting Hand Size: 8
Star Value: 2
Superstar Ability:
If your Fortitude Rating is equal to or greater than your opponent's, once during your turn, you may discard 1 card, and opponent must take the top 3 cards from his Arsenal and put them into his Ringside pile. This can not be reversed and is not considered damage.
129/150 (RARE)
Kickin' The Shizt-nit Doggy Style
Reversal: Special
Can reverse any Strike, Grapple, Submission or High Risk maneuver that does 9D or less. Ends your opponent's turn.
# = D of maneuver card being reversed. Read as 0 when in your Ring area.
Unique
F: 9 D: #
"That's one vicious Dogg!." - X-Pac
130/150 (RARE)
Juke "N" Jive
Strike (Maneuver)
May not be reversed.
Put the top 2 cards of your Arsenal into your Ringside pile and your opponent(s) must put the top 8 cards of his Arsenal into his Ringside pile.
Unique
F: 5 D: 0
"Put another quarter in him!" - Jerry "The King" Lawler
131/150 (RARE)
Let's Make Some Noise ...
Action
When this card is in your Ring area, whenever you must discard a card from your hand; you must discard, but you may then draw 1 card for each card discarded.
Unique
F: 10 D: 0
"Ladies, and Gentlemen, children of all ages... " - Road Dogg
X-PAC:
132/150 (FOIL)
X-Factor
Trademark Finisher / Reversal: High Risk
Reverse any High Risk maneuver and end your opponent's turn.
Unique
SV: 3
F: 25 D: 20
"And that's: X to the P to the A to the C, that's all she wrote!" - Road Dogg
133/150 (UNCOMMON)
X-Pac (logo & signature)
(Superstar Card)
Starting Hand Size: 0
Star Value: 2
Superstar Ability:
During your draw segment, you must draw 2 additional cards to your hand, then discard 1 card.
134/150 (RARE)
Leaping Spin Kick
Strike / Reversal: Grapple
Reverse any Grapple maneuver and end your opponent's turn.
Unique
SV: 1
F: 9 D: 8
"A patended X-Pac blindsided kick!" - Jim Ross
135/150 (RARE)
Bronco Buster
Strike (Maneuver)
May not be reversed.
You must play the card titled Throw Into the Corner Turnbuckle before playing this card.
When successfully played, opponent must discard 3 cards.
Unique
F: 16 D: 10
"Oh, yee ha!" - X-Pac
136/150 (RARE)
Huge Bump Out of the Ring
Reversal: Special
Reverse any Strike, Grapple or the card titled Irish Whip and end your opponent's turn.
If played from your hand, overturn the appropriate damage regardless of the appearance of any Reversals. Opponent's Strike, Grapple or Irish Whip card stays in his Ring area. After you're done overturning, you may search for any 2 cards in your Arsenal and place them in your hand, shuffle your Arsenal and your opponent's turn ends.
Unique
F: 0 D: 0
B.A. BILLY GUNN:
137/150 (FOIL)
Fame-A$%-er
Trademark Finisher / Reversal: Special
Reverse any High Risk maneuver and end your opponent's turn.
If played from your hand, may reverse any High Risk maneuver, or a Strike maneuver played after the card titled Irish Whip. End your opponent's turn.
Unique
SV: 3
F: 25 D: 20
"I'll make you famous!" - B.A. Billy Gunn
138/150 (UNCOMMON)
B. A. Billy Gunn (logo & signature)
(Superstar Card)
Starting Hand Size: 5
Star Value: 2
Superstar Ability:
Once a turn, reveal your hand to your opponent(s). If you have no maneuvers, reveal cards from your Arsenal to all players, one at a time, until you reveal a maneuver. Put the first maneuver revealed in your hand; all other cards revealed are put back in your Arsenal and shuffled.
139/150 (RARE)
I'm an A%$ Man
Action
Choose one: Look through your Arsenal and put 1 card in your hand, then shuffle your Arsenal; OR look at your opponent's hand and put 2 cards into his Ringside pile.
Unique
F: 9 D: 0
"Like the song says..." - B.A. Billy Gunn
140/150 (RARE)
B.A.'s Military Press Slam
Grapple (Maneuver)
When successfully played, you may draw 1 card.
Unique
SV: 2
F: 14 D: 12
"What's the view like from up there, pffhhh!" - Road Dogg
141/150 (RARE)
The Federation's Purest Athlete
Reversal: Special
Reverse any Strike, Grapple, or Submission maneuver. End your opponent's turn. If played from your hand, all your maneuvers next turn are +2D.
Unique
F: 0 D: 0
"100% Athlete, thru and thru!" - Jim Ross
142/150 (FOIL)
I've Got Two Words For Ya ... (Formally S*CK IT!)
(Works with Road Dogg, X-PAC, B.A. Billy Gunn, and Triple H decks)
Action
When successfully played, choose one: every player must discard his entire hand; or every player must place all cards in his Ring area into his Ringside pile.
You may draw up to 2 cards.
Unique
F: 15 D: 0
"If you're not down with that, I've got two words for ya! ..." - B.A. Billy Gunn
143/150 (FOIL)
Tori Enters the Fray!
(Works with Road Dogg, X-PAC, B.A. Billy Gunn, and Kane decks)
Reversal: Special
Reverse any Strike, Grapple, Submission or High Risk maneuver and end your opponent's turn.
If played from your hand, take 3 cards from your Ringside pile and shuffle them into your Arsenal.
Unique
F: 7 D: 2
"In who's corner is she?" - Jim Ross
144/150 (FOIL)
Patented Rock Footstomp
Strike (Maneuver)
When successfully played, you may draw 1 card or shuffle 1 card from your Ringside pile back into your Arsenal.
F: 5 D: 5
"The Chosen One knows how to lay the Smackdown!" - Jim Ross
145/150 (FOIL)
Patented Austin Kick to the Gut
Strike (Maneuver)
When successfully played, you may draw 1 card.
Your next maneuver played is -6F.
F: 3 D: 4
"The 3:16 Express is gearing up!" - Jim Ross
146/150 (FOIL)
Rest In Peace
Action
Take any 6 cards from your Arsenal and place them in your hand. Place all remaining cards in your Arsenal into your Ringside Pile.
Unique
F: 9 D: 0
"You're time is over!" - The Undertaker
147/150 (FOIL)
Get Hardcore
Action
When this card is in your Ringside area all maneuvers played by all players are +3D.
Unique
F: 8 D: 0
"You don't want to go where I've been, trust me... you won't like it!"- Mankind
148/150 (FOIL)
Triple H's Reverse Neck Breaker
Grapple / Reversal: Strike
As a maneuver, when successfully played, you may draw 1 card.
As a reversal, may reverse any Strike maneuver and end your opponent's turn.
Unique
SV: 1
F: 6 D: 6
"Game Over." - Triple H
149/150 (FOIL)
Masked Vengence
Reversal: Special
Reverse any Strike, Grapple, Submission or High Risk maneuver and end your opponent's turn.
If played from your hand, you may draw 10 cards, keep them separate from your hand. Your opponent picks 5 random cards from that group and places them in your Ringside pile. Place the remaining 5 cards in your hand.
Unique
F: 6 D: 3
"Errr ... I am the personification of evil." - Kane
150/150 (FOIL)
Springboard Drop Kick
High Risk / Reversal: Special
As a maneuver, can only be played after the card titled Throw Opponent Out of the Ring.
Can only reverse the card titled Roll Out of the Ring.
SV: 1
F: 12 D: 18
"This Jericho is like an acrobat, he's unbelievable!" - Jerry "The King" Lawler
Expansion #1: Fully Loaded
4.01
Maneuvers - High Risk:
COMMON (4)
01/150
Falling Fist
High Risk
Can only be played after a 4D or greater maneuver.
When successfully played, reveal your hand to your opponent.
F: 4 D: 8
"I couldn't have done it better myself!" - Jerry "The King" Lawler
02/150
Knee Smash
High Risk
Can only be played after a 4D or greater maneuver.
When successfully played, you must take the top card of your Arsenal and put it into your Ringside pile.
F: 4 D: 9
"What unbelievable accuracy!" - Michael Cole
03/150
Elbow Drop
High Risk
Can only be played after a 4D or greater maneuver.
When successfully played, you may draw 1 card.
F: 6 D: 7
"Great chain wrestling: dropped him, then planted him!" - Jim Ross
04/150
Foot Stomp
High Risk
Can only be played after a 4D or greater maneuver.
SV: 1
F: 7 D: 8
"He's stompin' a mudhole in him and walkin' it dry!" - Jim Ross
UNCOMMON (4)
05/150
Splash
High Risk
Can only be played after a 5D or greater maneuver.
When successfully played, discard 1 card of your choice from your hand and your opponent must discard 1 card.
F: 5 D: 9
"He's using his own body as a weapon, JR!" - Jerry "The King" Lawler
06/150
Leg Drop
High Risk
Can only be played after a 5D or greater maneuver.
When successfully played, end your turn.
SV: 1
F: 5 D: 10
"The most devastating move in professional wrestling ... at least in the eighties!" - Jim Ross
07/150
Double Axe Handle
High Risk
Can only be played after a 5D or greater maneuver.
When successfully played, if your next card played this turn is a maneuver, your opponent's reversal to it is +6F.
F: 7 D: 7
"An amazing display of agility!" - Kevin Kelly
08/150
Shooting Star Press
High Risk
The card titled From the Top Rope must be played before playing this card.
If reversed from your opponent's hand, take the top 2 cards of your Arsenal and put them into your Ringside pile.
F: 12 D: 15
"Absolutely Amazing!" - Jim Ross
RARE (4)
09/150
Missile Dropkick
High Risk
The card titled From the Top Rope must be played before playing this card.
Add +2D for every card titled Drop Kick in your Ring area.
SV: 1
F: 10 D: 13
"That's 250-pounds flying through the air and crashing into your face, folks!" - Jim Ross
10/150
Suicide Plancha
High Risk / Reversal: Special
As a maneuver, can only be played after a Strike maneuver played after the card titled Irish Whip, or after the card titled Throw Opponent Out of the Ring or Giant Swing.
If reversed from your opponent's hand, take the top 4 cards of your Arsenal and put them into your Ringside pile.
As a reversal, may only reverse the card titled Roll Out of the Ring.
SV: 1
F: 16 D: 18
No room
11/150
Superplex
High Risk / Reversal: Special
As a maneuver, the card titled Throw Into the Corner Turnbuckle must be played before playing this card. May only be reversed by the cards titled: Superplex or Shove Off the Top Rope.
As a reversal, may reverse any High Risk maneuver played after the card titled From the Top Rope. End your opponent's turn.
F: 18 D: 15
"Oh Lord!" - Jim Ross
12/150
Moonsault
High Risk
Can only be played after a 6D or greater maneuver.
When successfully played, you may take 1 card from your Ringside pile and put it into your hand. End your turn.
During your opponent's next turn, he can not play any maneuver cards.
SV: 1
F: 17 D: 10
"She's putting it all on the line, hoping to put her opponent away!"- Jim Ross
Maneuvers - Strikes:
COMMON (3)
13/150
Backhand Slap
Strike
When successfully played, choose one: draw 1 card, or you may look at your opponent's hand.
F: 0 D: 1
"That'll wipe the taste outta your mouth!" - Jim Ross
14/150
Turnbuckle Smash
Strike
The card titled Throw Into the Corner Turnbuckle must be played before playing this card. Add +1D for every card titled: Punch, Head Butt, or Turnbuckle Smash in your Ring area.
Opponent must discard 1 card.
SV: 2
F: 6 D: 3
"... Six ... Seven ... Eight ... Nine ... Ten ... !" - Arena Fans' Chant
15/150
Eye Rake
Strike / Reversal: Grapple / Heel
As a maneuver, when successfully played, if the next card you play this turn is a Strike or Grapple, it can not be reversed.
As a reversal, can reverse any Grapple maneuver and ends your opponent's turn. If the first card you play on your turn is a Strike or Grapple maneuver, it can not be reversed.
F: 7 D: 1
No room
UNCOMMON (3)
16/150
Knee Lift
Strike / Reversal: Special
As a maneuver, if the next card you play this turn is titled Clothesline, it can not be reversed.
As a reversal, may only reverse the card titled Back Body Drop. End your opponent's turn.
F: 6 D: 5
"He put his head down - and paid for it!" - Michael Cole
17/150
Baseball Slide
Strike / Reversal: Special
As a maneuver, can only be played after a Strike maneuver played after the card titled Irish Whip, or after the card titled Throw Opponent Out of the Ring or Giant Swing.
If reversed from your opponent's hand, and if the first card played on his next turn is a maneuver, your reversals to that maneuver are at +5F.
As a reversal, may only reverse the card titled Roll Out of the Ring. End your opponent's turn.
F: 8 D: 11
No Room ("An extremely innovative maneuver!" - Jim Ross)
18/150
Surprise Hit
Strike: Heel (TAG TEAM ONLY SYMBOL)
May only be played against an "inactive" opponent. That opponent may attempt to reverse the maneuver as usual but at +4F.
F: 4 D: 7
"That's what you get when you don't pay attention!" - Jerry "The King" Lawler
RARE (3)
19/150
European Uppercut
Strike
When successfully played, you may draw 1 card.
F: 2 D: 5
"Brought to you by the European Champion!" - Al Snow
20/150
Trash Can
Strike: Foreign Object
When the card titled Trash Can is in the Ring, once per turn, any player on their turn may discard a card to "use" the Trash Can. For each "use" Trash Can may be reversed as usual. If reversed, put it into owner's Ringside pile.
In the event there is more than one Trash Can in the Ring, declare the one you are using; each can be used only once per turn.
SV: 1
F: 5 D: 7
No room ("It's as legal as a headlock!" - Jim Ross)
21/150
Double Clothesline
Strike (TAG TEAM ONLY SYMBOL)
When successfully played, a single "inactive" tag team partner must discard 1 card. If that partner chooses he may declare to "tag" in as the "active" partner at the resolution of this card's damage.
F: 10 D: 9
"That'll take your head off!" - Jim Ross
Maneuvers - Grapple:
COMMON (6)
22/150
Jaw Jammer
Grapple
When successfully played, opponent must place 1 card in his hand back on top of his Arsenal.
F: 0 D: 2
"Sumph-ugh-umph-bunch!" - Quote from the last wrestler who received a Jaw Jammer.
23/150
Japanese Arm Drag
Grapple
When successfully played, you may search your Arsenal for the card titled Japanese Arm Drag and put it in your hand, then shuffle your Arsenal.
F: 6 D: 4
"Again?!?" - Jerry "The King" Lawler
24/150
Jackhammer
Grapple
When successfully played, opponent must place 1 card in his hand back on top of his Arsenal.
SV: 1
F: 8 D: 6
"What's next?" - Kevin Kelly
25/150
Drop Toe Hold
Grapple
When successfully played, you may take 1 card in your opponent's Ring area and put it into his Ringside pile.
F: 9 D: 5
"That will set you back! Right, JR?" - Jerry "The King" Lawler
26/150
Shoulder Breaker
Grapple
When successfully played, you may search your Arsenal for the card titled Arm Bar and put it in your hand, then shuffle your Arsenal. If Arm Bar is the next card you play this turn it is +2D.
F: 10 D: 5
"Folks, this can't be good!" - Jim Ross
27/150
Small Package
Grapple / Reversal: Special
As a maneuver, when successfully played, search your Arsenal for the card titled Small Package, put it in your hand, then shuffle your Arsenal. If on the same turn, you play three Small Package cards in a row, not reversed, you win the game via a Pin Victory condition.
As a reversal, may only reverse the maneuvers titled DDT, Body Slam or Back Body Drop. You may search your Arsenal for the card titled Small Package, put it into your hand, then shuffle your Arsenal. If the first two cards you play on your next turn are Small Package in a row, and not reversed, you win the game via a Pin Victory condition.
F: 21 D: 3
No Room ("Old School Style!" - Jim Ross)
UNCOMMON (6)
28/150
Monkey Flip
Grapple
The card titled Throw Into the Corner Turnbuckle must be played before playing this card. When successfully played, you may draw 1 card and opponent must discard 2 cards.
If reversed from your opponent's hand, you must discard 1 card.
SV: 1
F: 6 D: 8
"You don't see this every day!" - Michael Cole
29/150
Knee Breaker
Grapple
When successfully played, you may search your Arsenal for the card titled Figure Four Leg Lock and put it in your hand, then shuffle your Arsenal. If Figure Four Leg Lock is the next card you play this turn, it is -8F.
F: 7 D: 4
"I heard somethin' give! ... Wait, wait - Now what?!" - Jim Ross
30/150
Full Nelson Slam
Grapple
When successfully played, you may search your Arsenal for the card titled Elbow Drop and put it in your hand, then shuffle your Arsenal.
F: 8 D: 5
"I wasn't expecting that! Ouch!" - Jerry "The King" Lawler
31/150
German Suplex
Grapple
When successfully played, you must take the top card from your Arsenal and put it into your Ringside pile.
SV: 1
F: 7 D: 9
"You can't call squat, Michael Cole, that's a German Suplex!" - Tazz
32/150
Airplane Spin
Grapple
When successfully played, you may discard up to 3 cards from your hand, your opponent must discard the same amount.
SV: 2
F: 11 D: 7
"What's he thinking? I'm even feeling dizzy!" - Jerry "The King" Lawler
33/150
Swinging Neck Breaker
Grapple / Reversal: Special
As a maneuver, you may search your Arsenal for the card titled Piledriver, put it in your hand, then shuffle your Arsenal.
As a reversal, may only reverse the maneuver titled Back Body Drop. End your opponent's turn.
F: 11 D: 6
"This has been done by all the greats of our business!" - Jim Ross
RARES (5)
34/150
Fall-Away Slam
Grapple / Reversal: Special
As a maneuver, the card titled Jockeying for Position must be played before playing this card.
As a reversal, may only reverse the card titled Cross Body Block or a maneuver played after the card titled From the Top Rope. End your opponent's turn.
SV: 1
F: 4 D: 9
No room ("Wow, that's one wild maneuver, JR!" - Jerry "The King" Lawler )
35/150
Double Underhook Suplex
Grapple
If played by Tazz, this maneuver is - 1F.
SV: 1
F: 5 D: 7
"Another suplex variation!" - Michael Cole
36/150
Sidewalk Slam
Grapple / Reversal: Special
As a maneuver, you may search your Arsenal for a High Risk maneuver, put it in your hand, then shuffle your Arsenal.
As a reversal, may only reverse the card titled Irish Whip or Throw Into the Corner Turnbuckle. End your opponent's turn.
F: 10 D: 6
No room
("Just when he thought he had something going...." - Jerry "The King" Lawler)
37/150
Giant Swing
Grapple
When successfully played, discard 2 cards. If your next card played this turn is a maneuver, your opponent's reversal to it is +20F.
SV: 1
F: 12 D: 10
"I'm really about to lose my lunch now, JR!" - Jerry "The King" Lawler
38/150
Northern Lights Suplex
Grapple / Reversal: Special
As a maneuver, when successfully played, you may put up to 2 maneuver cards from your Ringside pile into your Arsenal, then shuffle your Arsenal.
If played by Tazz, you may instead search your Arsenal for any card with the word "plex" in it, put that card in your hand, then shuffle your Arsenal.
As a reversal, may only reverse the maneuver titled Piledriver. End your opponent's turn.
F: 20 D: 12
No room
Maneuvers - Submission:
COMMON (3)
39/150
Hair Pull
Submission: Heel
When successfully played, you may look at your opponent's hand.
F: 0 D: 1
"I know you're enjoying this, King!" - Jim Ross
40/150
Front Face Lock
Submission
If your next card played this turn is a maneuver, it is +1D.
F: 1 D: 2
"Did he quit?" ... "Who are you kiddin'?" - Jerry "The King" Lawler & Jim Ross
41/150
Hammerlock
Submission
F: 1 D: 3
"He's got that arm all locked up!" - Kevin Kelly
UNCOMMON (3)
42/150
Head Vise
Submission
Can only be played after a 3D or greater maneuver.
F: 3 D: 6
"He's gonna pop his head off like a grape!" - Jim Ross
43/150
Surfboard
Submission
Add +1D for every card titled Arm Bar, Back Breaker or Shoulder Breaker in your Ring area.
F: 6 D: 4
"Swimming is a total body workout - and the Surfboard is a total body work OVER - HAH!" - Jerry "The King" Lawler
44/150
Stump Puller
Submission
Can only be played after a 5D or greater maneuver.
The card titled Maintain Hold can not be played after this card.
F: 7 D: 10
"This jams your knee and knocks the wind out of you, I've always said that about the-" <whisper, whisper> "-oh, that's what it's called?"" - Michael Cole
RARE (2)
45/150
Claw
Submission
Can not be reversed from your opponent's hand.
Search your opponent's Arsenal for any 1 card and put it into his Ringside pile, then shuffle his Arsenal.
F: 14 D: 5
"He's got him on his knees!" - Jim Ross
46/150
STF
Submission
Add +1D for every card in your Ring area with the word(s) "suplex" or "neck breaker" in the title.
If played by Chris Benoit, opponent must discard 1 card.
F: 15 D: 10
"Technical brilliance; unparalleled excellence!" - Jim Ross
Reversals:
COMMON (4)
47/150
Roll Out of the Way
Action / Reversal: High Risk: Special
As an action, you may shuffle this card into your Arsenal and draw 1 card.
As a reversal, this card can not be played from your hand. When overturned from your Arsenal may reverse any High Risk maneuver and end your opponent's turn.
F: 0 F: 0
"Oh, that's a huge miss!" - Jim Ross
48/150
Borrring ... Borrring ...!!!
Action / Reversal: Action: Special
As an action, you may discard this card to draw 1 card.
As a reversal, if played from your hand, and your opponent has 5 or more ACTION cards that are not Set-up cards in his Ring Area, reverse any ACTION card that is not a Set-up card. It is unsuccessful, goes to his Ringside pile, has no effect and ends his turn.
F: 0 D: 0
"Borrring ... Borrring ...!" - Arena Fans' Chant
49/150
Shove Off the Top Rope
Action / Reversal: Special
As an action, you may discard this card to draw 1 card.
As a reversal, reverse the card titled Superplex and end your opponent's turn.
If played from your hand, may reverse the card titled From the Top Rope. Opponent must take the top 3 cards from his Arsenal and put them into his Ringside pile. End your opponent's turn and if the first card played on your turn is a maneuver it is +3D.
F: 0 D: 0
No room
50/150
Tornado DDT
Reversal: Special
Can only reverse a maneuver played after the card titled Throw Into the Corner Turnbuckle, unless that card is titled Monkey Flip. End your opponent's turn.
If the first card played on your turn is a High Risk maneuver, you may disregard the "Can only be played after..." text.
F: 4 D: 7
No room
UNCOMMON (4)
51/150
Just Bring It!
Reversal: Action: Face
If played from your hand, reverse any ACTION card if that Action card is not the first Action card played this turn by your opponent. It is unsuccessful, goes to his Ringside pile, and has no effect. Look at your opponent's hand and discard any ACTION cards you find. End your opponent's turn.
If played by The Rock, draw 1 card.
F: 0 D: 0
"Just bring it!" - The Rock
52/150
Hebner Calls It
Reversal: Special: Face
Reverse any RUN-IN Action, HEEL Action or FOREIGN OBJECT card being played by your opponent from his hand. It is unsuccessful, goes to his Ringside pile, has no effect and ends his turn.
F: 0 D: 0
"The referee isn't going to allow that!" - Michael Cole
53/150
Lift a Boot
Reversal: High Risk: Special
May only reverse a High Risk maneuver if played from your hand. End your opponent's turn.
F: 1 D: 2
"He came to at the last moment." - Jim Ross
54/150
That's Gonna Cost You! (TAG TEAM ONLY SYMBOL)
Reversal: Strike/High Risk: Special
Can only reverse a Strike or High Risk maneuver that does or greater. End your opponent's turn.
# = total D of maneuver being reversed. Damage is applied to the opponent who's maneuver is being reversed. Read as 0 when in your Ring area.
F: 1 D: #
No room
RARE (2)
55/150
Ref KO'd!
Reversal: Special: Heel
Can only be played after an opponent plays the card titled Step Aside, Escape Move, or That's Gonna Cost You! from his hand. Your maneuver does no damage, your opponent deals no damage; and your turn does not end.
You may draw 1 card.
When this card is in your Ring area, the card titled Disqualification reads as blank text if played from an opponent's hand.
F: 6 D: 0
No room
56/150
Attitude Adjustment
Reversal: Special
If your Fortitude Rating is equal to or less than your opponent's Fortitude Rating you may reverse any Grapple or Submission maneuver and end your opponent's turn.
If played from your hand, the first card played on your next turn is - #F, where # = F of the maneuver being reversed.
F: 5 D: 0
No room
-----------------------------------------------------------------------
Actions:
-----------------------------------------------------------------------
COMMON (14)
57/150
In This Very Ring
Action
When this card is in your Ring area, at the start of your opponent's turn, before his draw segment, he must place 1 ACTION card of his choice, if he has one, from his Ring area into his Ringside pile.
F: 0 D: 0
"On tonight's card..." - Commissioner Mick Foley
58/150
Defensive Cover
Action
When this card is in your Ring area, your opponent's maneuvers are -2D until you successfully play a maneuver card. Then disregard the text of this card.
The damage modifier of this card is not cumulative with other cards titled Defensive Cover.
F: 0 D: 0
"Looks like he's looking for an opening." - Jim Ross
59/150
Ho Train!
Action
All players must shuffle the cards in their hand into their Arsenal. Then all players must draw the same number of cards they shuffled into their Arsenal.
F: 0 D: 0
"All Aboard!" - Jerry "The King" Lawler
60/150
Playing With Fire
Action
Put the top card of your Arsenal in your Ringside Pile.
Put any ACTION card in your opponent's Ring area into his Ringside pile.
F: 1 D: 0
"Aaarrrggghhh!" - Kane
61/150
Stare Down Opponent
Action
Playable only if your opponent has at least one card in his hand. You and opponent must each select a card from your hand and place it face down, then reveal your cards.
If your card has a lower F Value, then you may play it, regardless if you have the Fortitude Rating, and it may not be reversed. If your opponent's card has a lower F Value, then your turn ends. On your opponent's turn, he may play the card he revealed as his first card, regardless if he has the Fortitude Rating, and it may not be reversed. If both cards revealed have the same F Value, nothing occurs.
F: 2 D: 0 No room
62/150
Moongoose In the House
Action
Look at the top 5 cards of your Arsenal. Put 1 of the 5 into your hand, and then put the other 4 on the bottom of your Arsenal in any order.
If played by Chris Jericho this card can not be reversed.
F: 3 D: 0
"Searching for a hit?" - Chris Jericho
63/150
Commission-er Rules!
Action
Look at your opponent's hand. If you find any Reversal cards you may choose 1 and your opponent must discard the card chosen.
F: 4 D: 0
"This will be a No Holds Barred match!" - Commissioner Mick Foley
64/150
McMahon-Helmsley Era
Action
Playable only if your Fortitude Rating is less than your opponent's Fortitude Rating.
Draw 2 cards. After you do this, if your opponent has more cards in his hand than you, draw 1 more card.
F: 5 D: 0
"Boys, it's a whole new game!" - Triple H
65/150
Throw Into the Corner Turnbuckle
Action: Set-up / Reversal: Special
As an action, if your next card played this turn is a Strike it is +6D or if it is a Grapple your opponent's reversal will be +12F.
As a reversal, may only reverse the card titled Throw Into the Corner Turnbuckle, opponent must discard 1 card. You end your opponent's turn; and if your next card played on your turn is a Strike it is +6D or if it is a Grapple your opponent's reversal will be +12F.
F: 6 D: 0
No room
66/150
From the Top Rope
Action: Set-up
Can only be played after a successfully played Strike or Grapple maneuver. Search your Arsenal for any High Risk maneuver, put it in your hand and shuffle your Arsenal. If your next card played this turn is a High Risk maneuver you may disregard the "Can only be played after... " text and it is +3D and is considered to have +1(*) Stun Value.
F: 7 D: 0
No room
67/150
Hardyz' Ambush
Action: Run-in
Can not be played by The Hardy Boyz, Matt Hardy and/or Jeff Hardy.
Take any High Risk maneuver card from your Ringside pile and put it in your hand. Your opponent's reversal to the next High Risk maneuver card you play this turn is +10F.
F: 8 D: 0
No room ("Not these high flying maniacs!" - Jerry "The King" Lawler)
68/150
American Bad A%$
Action
End your turn. All the F Values of your opponent's cards are doubled until the end of his second full turn from now. (Example: Punch F: 0 is F: 0, but Knee to the Gut F: 1 is F: 2)
If played by the Undertaker, you may draw 1 card.
F: 8 D: 0
"You've never been where I've ridden!" - The Undertaker
69/150
Do You Like Pie?
Action
Search your Arsenal for up to 3 cards and reveal them to your opponent. He chooses 1 card. Put that card into your hand, and the rest into your Ringside pile.
This card can not be reversed if played by The Rock.
F: 11 D: 0
"Jabroni, so have you ever had pie before?" - The Rock
70/150
Doing the Job
Action
End your turn. Skip your next turn. When your opponent completes his second turn he must then skip his next 2 turns.
F: 20 D: 0
"Looks like he's lost the upper hand in this match." - Jim Ross
UNCOMMON (11)
71/150
Go for the Cheap Pop!
Action: Face
Shuffle up to 3 cards from your Ringside pile into your Arsenal.
F: 0 D: 0
"The title's on the line, right here, tonight in Milwaukee!" - Commissioner Mick Foley
72/150
Predictable Opponent
Action
If there are 5 or more maneuvers cards in your opponent's Ring area that are the same type of maneuver (All Strike, Grapple, Submission, High Risk, etc.) you may search your opponent's Arsenal. Remove up to 5 maneuvers of the same type, that your opponent has in his Ring area; and put them in his Ringside pile. Shuffle his Arsenal.
F: 0 D: 0
"He telegraphed that move!" - Jim Ross
73/150
Who Booked This Match?
Action: Face
Playable only if your Fortitude Rating is less than your opponent's Fortitude Rating.
You may either draw 2 cards or force your opponent to discard 2 cards.
F: 2 D: 0
"You're facing the Brooklyn Brawler tonight, any thoughts on that?" - Kevin Kelly
74/150
JR Style Slobberknocker
Action
When this card is in your Ring area, if your Fortitude Rating is less than your opponent's Fortitude Rating; your opponent may not play ACTION cards, unless they are Set-up or Run-in cards.
F: 2 D: 0
"... business is definitely about to pick up!" - Jim Ross
75/150
Bait Opponent
Action: Heel
Your next maneuver this turn is -6F and your opponent's reversal to it is +6F.
F: 4 D: 0
"Why don't you come down here and we'll see about that, right now!" - Triple H
76/150
Defensive Posture
Action
When you play this card announce one of the following: Strike, Grapple, Submission, or High Risk maneuver. You may not have more than one Defensive Posture card in your Ring area at a time.
When this card is in your Ring area, you may put it into your Ringside pile to reverse the type of maneuver named and end your opponent's turn.
F: 4 D: 0
No room
77/150
Table! Table! Table!
Action: Foreign Object
Can only be played after a 4D or greater maneuver.
When this card is in your Ring area, you may put this card in your Ringside pile and your next Grapple maneuver is + and considered to have +1 Stun Value (*). Reversals to this Grapple maneuver will be +4D.
If played by the Dudley Boyz, you may take 1 Grapple maneuver from your Ringside pile and put it in your hand.
F: 6 D: 0
No room ("Table! Table! Table!" - Arena Fans' Chant)
78/150
Backed by Stephanie McMahon
Action
Your opponent must take the top # of cards from his Arsenal and put them into his Ringside pile. # = Total Superstar Value of your opponent.
Shuffle any 3 cards from your Ringside pile into your Arsenal.
F: 7 D: 0
"I'm certain you'll be wearing the gold!" - Stephanie McMahon
79/150
Here Kitty, Kitty!
Action
Search your Arsenal for any 1 card and put it into your hand, then shuffle your Arsenal. Without showing him, display your hand to your opponent and have him randomly pick 1 card for you to discard.
F: 8 D: 0
"I think I've got Kat scratch fever!" - Jerry "The King" Lawler
80/150
Throw Opponent Out of the Ring
Action: Set-up
Can only be played after a maneuver of 5D or greater or the card titled Irish Whip.
Search your Arsenal for any non-unique maneuver, or for the card titled Roll Out of the Ring, put it in your hand; then shuffle your Arsenal. If your next card played this turn is Roll Out the Ring it can not be reversed.
F: 8 D: 0
"That's concrete, folks, there ain't no give!" - Jerry "The King" Lawler
81/150
Quick Count Ref
Action: Heel
Can only be played after an or greater maneuver.
When successfully played, you win the game via a Pin Victory condition.
F: 30 D: 0
"And your guest referee is none other than, Shane McMahon!" - Vince McMahon
RARE (9)
82/150
Turn the Tide
Action: Face
Playable only if your Fortitude Rating is less than your opponent's Fortitude Rating. Your next maneuver this turn, can be played as if you have your opponent's Fortitude Rating and it can not be reversed.
F: 0 D: 0
"He's tougher than a two-dollar steak!" - Jim Ross
83/150
Time Keeper's Bell
Action: Foreign Object: Heel
The card titled Roll Out of the Ring must be played before playing this card.
When this card is in your Ring area, you may put this card in your Ringside pile after a successfully played maneuver, your opponent must discard 4 cards and take the top 4 cards from his Arsenal and put them into his Ringside pile.
Unique
F: 0 D: 0
"His head will be ringing after that, ha!" - Jerry "The King" Lawler
84/150
Inferno Match
Action
When this card is in your Ring area, whenever a card is successfully played to any player's Ring area, whomever's Ring area the card is going into takes the top card from his Arsenal and puts it into his Ringside pile. (This occurs after all other card effects.)
If played by Kane, you may draw 1 card.
F: 1 D: 1
"It's an inferno!" - Michael Cole
85/150
Call to the Crowd
Action: Face
Opponent must discard 1 card for every HEEL card he has in his Ring area.
All your maneuvers are +1D for the rest of the turn.
F: 6 D: 0
"He's looking to the fans to give him the big push." - Jim Ross
86/150
Dem Damn Dudleyz!
Action: Run-in
Search your Arsenal for a FOREIGN OBJECT card, and put it in your hand. Then shuffle your Arsenal.
Unique
F: 9 D: 0
"These two are completely out of their minds!" - Jerry "The King" Lawler
87/150
Reeking of Awesomeness (TAG TEAM ONLY SYMBOL)
Action
All opponents must discard 1 card, and all opponents' reversals are +15F to your next maneuver this turn.
If played by Edge and/or Christian this card can not be reversed.
F: 9 D: 0
"We are SO winning this match!" - Christian
88/150
Enter the Stratus-phere
Action
When successfully played, opponent must take the top 2 cards from his Arsenal and put them into his Ringside pile.
At the start of your turn, before your draw segment, once per turn you may discard 1 card and your opponent must take the top 2 cards from his Arsenal and put them into his Ringside pile.
F: 10 D: 0
"You want a little of this?" - Trish Stratus
89/ 150
Kick Out!
Action
When this card is in your Ring area, you may choose to put it into your Ringside pile at the conclusion of overturning an opponent's entire maneuver damage. (This is not considered a reversal.) End your opponent's turn.
F: 10 D: 0
"... and that's three, no wait, that's a kick out!" - Jim Ross
90/150
Acolyte Protection Agency
Action: Run-in
Can not be played by the APA, Bradshaw and/or Faarooq.
Choose one: Your opponent can not play maneuvers on his next 2 turns, or all your maneuvers are +2D for this turn and your next turn.
Unique
F: 13 D: 0
"Doesn't the sign say: Please Knock?" - Faarooq
SUPERSTAR STARTER & BOOSTER FOIL CARDS:
RIKISHI:
91/150 (FOIL)
Rikishi Driver
Grapple (Maneuver)
When successfully played, first search your Ringside pile and then your Arsenal for the card titled A%$ Drop and put that card in your hand, shuffle your Arsenal if you searched it.
Unique
SV: 2
F: 15 D: 10
"Driven for performance, not style, ha, ha!" - Jerry "The King" Lawler
92/150 (FOIL)
A%$ Drop
Trademark Finisher (Maneuver)
Can only be played after an or greater maneuver.
Unique
SV: 3
F: 30 D: 25
"He'll crush a man's chest someday with that move!" - Jim Ross
93/150 (FOIL)
Rikishi (logo & signature)
(Superstar Card)
Starting Hand Size: 6
Star Value: 4
Superstar Ability:
Once during your turn, you may discard 2 cards to your Ringside pile and then search your Arsenal for any 1 maneuver card. Place the chosen card in your hand and shuffle your Arsenal.
94/150 (FOIL)
Drive, Rikishi, Drive!
Action
Draw 6 cards, and then end your turn.
Unique
F: 3 D: 0
"That's assault with a motor vehicle... why he oughta be arrested!" - Jim Ross
95/150 (FOIL)
Back That A%$ Up
High Risk (maneuver)
You must play the card titled Throw Into the Corner Turnbuckle before playing this card.
When successfully played, first search your Ringside pile and then your Arsenal for the card titled Stink Face and put that card in your hand, shuffle your Arsenal if you searched it.
Unique
SV: 1
F: 8 D: 14
No room
96/150 (FOIL)
Stink Face
Submission (maneuver)
Can only be played after a 4D or greater maneuver.
When successfully played, opponent must discard all cards in his hand.
Unique
SV: 1
F: 18 D: 9
"Oh, I can't even look at this!" - Jerry "The King" Lawler
KURT ANGLE:
97/150 (FOIL)
Olympic Slam
Trademark Finisher (Maneuver)
If you reversed an opponent's maneuver during his last turn and this is the first card you are playing this turn, it is -5F.
Unique
SV: 3
F: 30 D: 25
"Oh it's true, you just lost your title." - Kurt Angle
98/150 (FOIL)
It's True, It's True!
Reversal: Special: Face / Heel
Reverse any Strike, Grapple, or Submission Maneuver. End your opponent's turn.
If played from your hand, look at your opponent's hand and choose 1 card that he must discard. Then place any 1 card from your Ringside pile in your hand.
Unique
F: 12 D: 0
"Oh I'm afraid it's ... " - Kurt Angle
99/150 (FOIL)
Kurt Angle (logo & signature)
(Superstar card)
Starting Hand Size: 6
Star Value: 3
Superstar Ability:
Your Kurt Angle Arsenal may contain both FACE and HEEL cards.
100/150 (FOIL)
Intensity
Action
If the card titled Intensity is in your Ring area, all of your maneuvers are +3D.
When successfully played, if you have the cards titled Integrity and Intelligence in your Ring area at the same time, you may take up to 7 Face and/or Heel cards from your Ringside pile and shuffle them into your Arsenal.
Unique
F: 10 D: 0
"The first 'I' is for ... " - Kurt Angle
101/150 (FOIL)
Integrity
Action
If the card titled Integrity is in your Ring area, you may draw 1 additional card during the draw segment of your turn.
When successfully played, if you have the cards titled Intensity and Intelligence in your Ring area at the same time, you may take up to 7 Face and/or Heel cards from your Ringside pile and shuffle them into your Arsenal.
Unique
F: 10 D: 0
"The second 'I' is for ... " - Kurt Angle
102/150 (FOIL)
Intelligence
Action
If the card titled Intelligence is in your Ring area, your opponent must play with his hand face up on the table.
When successfully played, if you have the cards titled Integrity and Intensity in your Ring area at the same time, you may take up to 7 Face and/or Heel cards from your Ringside pile and shuffle them into your Arsenal.
Unique
F: 10 D: 0
"And the third 'I' is for ... " - Kurt Angle
CHYNA:
103/150 (FOIL)
Chyna's Pedigree
Trademark Finisher / Action (Maneuver)
As an action, you may discard this card and draw up to 2 cards. Doing this will not cause any damage to opponent, and the F Value for this ACTION is F: 0.
Unique
SV: 3
F: 25 D: 20
"Wonder where she learned that move?" - Jerry "The King" Lawler
104/150 (FOIL)
The 9th Wonder of the World
Action
Draw 1 card. Your opponent must return up to 3 maneuvers, of your choice, in his Ring area to his hand.
If the card titled The 9th Wonder of the World is in play at the start of your turn, you may return it to your hand during your draw segment.
Unique
F: 9 D: 0
"I take what I like, and get what I want!" - Chyna
105/150 (FOIL)
Chyna (logo & signature)
(Superstar Card)
Starting Hand Size: 7
Star Value: 3
Superstar Ability:
You can reverse any maneuver and end your opponent's turn by discarding a maneuver of the same type from your hand to your Ringside pile.
Chyna's opponent can not play the cards titled: Chyna Interferes or Puppies! Puppies!
106/150 (FOIL)
Handspring Elbow
Strike (Maneuver)
May not be reversed.
You must play the card titled Throw Into the Corner Turnbuckle before playing this card.
You may draw up to 3 cards
Unique
F: 6 D: 7
"Not an easy maneuver to pull off!" - Jim Ross
107/150 (FOIL)
I'd Rather Be In Chyna!
Action
Opponent may not play any maneuvers during his next 3 turns.
Unique
F: 0 D: 0
"I don't think you're concentrating hard enough." - Chyna
108/150 (FOIL)
Chyna's Patented Low Blow
Strike / Reversal: Grapple (Maneuver)
May reverse any Grapple maneuver and end your opponent's turn.
When successfully played against any male Superstar, opponent must discard 2 cards.
Unique
SV: 1
F: 9 D: 8
"She's going downstairs!" - Michael Cole
TAZZ:
109/150 (FOIL)
Tazzmission
Trademark Finisher / Reversal: Special (Maneuver)
As a maneuver, you may play the card titled Maintain Hold after this card as if it were a Submission maneuver.
As a reversal, can reverse any Strike, Grapple or Submission maneuver. End your opponent's turn.
Unique
SV: 3
F: 25 D: 13
"Katahajame or Tazzmission! It still does the job." - Tazz
110/150 (FOIL)
Thug It - Dead
Action
Take up to 10 cards with the word "suplex" in the title in your Ringside pile and shuffle them back into your Arsenal.
Draw 3 cards and end your turn.
Unique
F: 13 D: 0
"He's just a common street thug!" - Jim Ross
111/150 (FOIL)
Tazz (logo & signature)
(Superstar Card)
Starting Hand Size: 5
Star Value: 2
Superstar Ability:
Once during your turn, discard 1 card and search your Arsenal for a card with the word "suplex" in the title and put that card in your hand, shuffle your Arsenal. All maneuvers you play with the word "suplex" in the title are -4F. Plus, Tazz's suplex cards can not be reversed by an opponent's suplex card!
112/150 (FOIL)
T-Bone Tazzplex
Grapple (Maneuver)
May not be reversed
When successfully played, you may draw 1 card.
Unique
F: 22 D: 13
"The human suplex machine in action!" - Jim Ross
113/150 (FOIL)
Head-and-Arms Tazzplex
Grapple / Reversal: High Risk (Maneuver)
May reverse any High Risk maneuver and end your opponent's turn.
When successfully played, you may draw 1 card.
Unique
SV: 2
F: 13 D: 10
"Red Hook Style!" - Tazz
114/150 (FOIL)
Northern Lights Tazzplex
Grapple / Reversal: Grapple (Maneuver)
May reverse any Grapple maneuver and end your opponent's turn.
When successfully played, you may draw 1 card.
SV: 1
Unique
F: 15 D: 13
"Oh, what a maneuver!" - Michael Cole
CHRIS BENOIT:
115/150 (FOIL)
Crippler Crossface
Trademark Finisher / Reversal: Special
As a maneuver, you may play the card titled Maintain Hold after this card as if it were a Submission maneuver.
As a reversal, you may reverse any Strike or Grapple maneuver but you must first discard 1 card.
Unique
SV: 3
F: 30 D: 20
"An absolutely devastating hold!" - Jim Ross
116/150 (FOIL)
Big Stupid Grin
Reversal: Special
Reverse any maneuver and end your opponent's turn.
If played from your hand, take 1 card from your Ringside pile and place it in your hand.
Unique
F: 5 D: 0
"Would you look at the expression on his puss!" - Jim Ross
117/150 (FOIL)
Chris Benoit (logo & signature)
(Superstar Card)
Starting Hand Size: 6
Star Value: 1
Superstar Ability:
Each turn, the first maneuver you do in a turn is +1D, the next is +2D, the next is +3D, and so forth.
118/150 (FOIL)
Kamikaze Headbutt
High Risk
May not be reversed.
Can only be played after a maneuver that does 5D or greater.
When successfully played, you must take the top 2 cards of your Arsenal and put them in your Ringside pile.
Unique
F: 8 D: 15
"He's sacrificing his body to win this match!" - Michael Cole
119/150 (FOIL)
Series of Suplexes
Grapple (maneuver)
When successfully played, and not reversed upon applying damage you may immediately discard 1 card. If you do so, it is considered another Grapple maneuver (Base of D: 6) which can be reversed as usual.
You may continue this discarding of a card to perform a Grapple maneuver until you are reversed, run out of cards to discard, or choose not to discard.
Unique
SV: 1
F: 6 D: 6
"He's like a machine!" - Jim Ross
120/150 (FOIL)
Rabid Wolverine
Action
When the card Rabid Wolverine is in your Ring area, you may discard 1 card to continue your turn even if an opponent successfully reverses your maneuver. Your opponent's reversal will still stop damage and trigger other effects as usual.
Unique
F: 7 D: 0
"Good God, he's like a rabid animal!" - Jim Ross
EDDIE GUERRERO:
121/150 (FOIL)
Guerrero Frog Splash (Isn't this... a different name for him?)
Trademark Finisher
Can only be played: after a 5D or greater maneuver, or if this is the first card played on your turn after having reversed a High Risk maneuver to end your opponent's last turn.
Unique
SV: 3
F: 25 D: 20
"Tremanda Plancha Voladora!" - Carlos Cabrera
122/150 (FOIL)
Get Your GED
Action
Can only be played if the card titled Study for Your GED is in your Ring area.
Choose up to 15 cards from your Ringside pile and shuffle them into your Arsenal, then draw 3 cards and end your turn.
Unique
F: 15 D: 0
"Aced that, amigo!" - Eddie Guerrero
123/150 (FOIL)
Eddie Guerrero (logo & signature)
(Superstar Card)
Starting Hand Size: 7
Star Value: 1
Superstar Ability:
Each turn, the very first High Risk Maneuver you play in a turn cannot be reversed.
124/150 (FOIL)
Snap Senton Splash
High Risk
Can only be played: after a 4D or greater maneuver, or if this is the first card played on your turn after having reversed a High Risk maneuver to end your opponent's last turn.
Unique
SV: 2
F: 5 D: 10
"Esa maniobra esta espectacular!" - Hugo Savinovich
125/150 (FOIL)
Study for Your GED
Action
Choose up to 6 cards from your Arsenal, and set them aside. Your opponent first randomly chooses 3 cards that you may place in your hand, and then up to 3 cards you must shuffle back in your Arsenal.
Unique
F: 7 D: 0
"Me thinks, I need an education." - Eddie Guerrero
126/150 (FOIL)
Latino Heeeeeeeat!
Action
Search your Arsenal for up to 3 maneuver cards, place them in your hand and shuffle your Arsenal.
If the card titled Get Your GED is in your Ring area, this card can not be reversed.
Unique
F: 20 D: 0
"Te dije que soy el mejor!!!" - Eddie Guerrero
ROAD DOGG:
127/150 (FOIL)
Doggy Pump Handle Slam
Trademark Finisher
When successfully played, opponent must discard 2 cards.
Unique
SV: 3
F: 18 D: 15
"Kids don't try this at home!" - Jim Ross
128/150 (UNCOMMON)
Road Dogg (logo & signature)
(Superstar Card)
Starting Hand Size: 8
Star Value: 2
Superstar Ability:
If your Fortitude Rating is equal to or greater than your opponent's, once during your turn, you may discard 1 card, and opponent must take the top 3 cards from his Arsenal and put them into his Ringside pile. This can not be reversed and is not considered damage.
129/150 (RARE)
Kickin' The Shizt-nit Doggy Style
Reversal: Special
Can reverse any Strike, Grapple, Submission or High Risk maneuver that does 9D or less. Ends your opponent's turn.
# = D of maneuver card being reversed. Read as 0 when in your Ring area.
Unique
F: 9 D: #
"That's one vicious Dogg!." - X-Pac
130/150 (RARE)
Juke "N" Jive
Strike (Maneuver)
May not be reversed.
Put the top 2 cards of your Arsenal into your Ringside pile and your opponent(s) must put the top 8 cards of his Arsenal into his Ringside pile.
Unique
F: 5 D: 0
"Put another quarter in him!" - Jerry "The King" Lawler
131/150 (RARE)
Let's Make Some Noise ...
Action
When this card is in your Ring area, whenever you must discard a card from your hand; you must discard, but you may then draw 1 card for each card discarded.
Unique
F: 10 D: 0
"Ladies, and Gentlemen, children of all ages... " - Road Dogg
X-PAC:
132/150 (FOIL)
X-Factor
Trademark Finisher / Reversal: High Risk
Reverse any High Risk maneuver and end your opponent's turn.
Unique
SV: 3
F: 25 D: 20
"And that's: X to the P to the A to the C, that's all she wrote!" - Road Dogg
133/150 (UNCOMMON)
X-Pac (logo & signature)
(Superstar Card)
Starting Hand Size: 0
Star Value: 2
Superstar Ability:
During your draw segment, you must draw 2 additional cards to your hand, then discard 1 card.
134/150 (RARE)
Leaping Spin Kick
Strike / Reversal: Grapple
Reverse any Grapple maneuver and end your opponent's turn.
Unique
SV: 1
F: 9 D: 8
"A patended X-Pac blindsided kick!" - Jim Ross
135/150 (RARE)
Bronco Buster
Strike (Maneuver)
May not be reversed.
You must play the card titled Throw Into the Corner Turnbuckle before playing this card.
When successfully played, opponent must discard 3 cards.
Unique
F: 16 D: 10
"Oh, yee ha!" - X-Pac
136/150 (RARE)
Huge Bump Out of the Ring
Reversal: Special
Reverse any Strike, Grapple or the card titled Irish Whip and end your opponent's turn.
If played from your hand, overturn the appropriate damage regardless of the appearance of any Reversals. Opponent's Strike, Grapple or Irish Whip card stays in his Ring area. After you're done overturning, you may search for any 2 cards in your Arsenal and place them in your hand, shuffle your Arsenal and your opponent's turn ends.
Unique
F: 0 D: 0
B.A. BILLY GUNN:
137/150 (FOIL)
Fame-A$%-er
Trademark Finisher / Reversal: Special
Reverse any High Risk maneuver and end your opponent's turn.
If played from your hand, may reverse any High Risk maneuver, or a Strike maneuver played after the card titled Irish Whip. End your opponent's turn.
Unique
SV: 3
F: 25 D: 20
"I'll make you famous!" - B.A. Billy Gunn
138/150 (UNCOMMON)
B. A. Billy Gunn (logo & signature)
(Superstar Card)
Starting Hand Size: 5
Star Value: 2
Superstar Ability:
Once a turn, reveal your hand to your opponent(s). If you have no maneuvers, reveal cards from your Arsenal to all players, one at a time, until you reveal a maneuver. Put the first maneuver revealed in your hand; all other cards revealed are put back in your Arsenal and shuffled.
139/150 (RARE)
I'm an A%$ Man
Action
Choose one: Look through your Arsenal and put 1 card in your hand, then shuffle your Arsenal; OR look at your opponent's hand and put 2 cards into his Ringside pile.
Unique
F: 9 D: 0
"Like the song says..." - B.A. Billy Gunn
140/150 (RARE)
B.A.'s Military Press Slam
Grapple (Maneuver)
When successfully played, you may draw 1 card.
Unique
SV: 2
F: 14 D: 12
"What's the view like from up there, pffhhh!" - Road Dogg
141/150 (RARE)
The Federation's Purest Athlete
Reversal: Special
Reverse any Strike, Grapple, or Submission maneuver. End your opponent's turn. If played from your hand, all your maneuvers next turn are +2D.
Unique
F: 0 D: 0
"100% Athlete, thru and thru!" - Jim Ross
142/150 (FOIL)
I've Got Two Words For Ya ... (Formally S*CK IT!)
(Works with Road Dogg, X-PAC, B.A. Billy Gunn, and Triple H decks)
Action
When successfully played, choose one: every player must discard his entire hand; or every player must place all cards in his Ring area into his Ringside pile.
You may draw up to 2 cards.
Unique
F: 15 D: 0
"If you're not down with that, I've got two words for ya! ..." - B.A. Billy Gunn
143/150 (FOIL)
Tori Enters the Fray!
(Works with Road Dogg, X-PAC, B.A. Billy Gunn, and Kane decks)
Reversal: Special
Reverse any Strike, Grapple, Submission or High Risk maneuver and end your opponent's turn.
If played from your hand, take 3 cards from your Ringside pile and shuffle them into your Arsenal.
Unique
F: 7 D: 2
"In who's corner is she?" - Jim Ross
144/150 (FOIL)
Patented Rock Footstomp
Strike (Maneuver)
When successfully played, you may draw 1 card or shuffle 1 card from your Ringside pile back into your Arsenal.
F: 5 D: 5
"The Chosen One knows how to lay the Smackdown!" - Jim Ross
145/150 (FOIL)
Patented Austin Kick to the Gut
Strike (Maneuver)
When successfully played, you may draw 1 card.
Your next maneuver played is -6F.
F: 3 D: 4
"The 3:16 Express is gearing up!" - Jim Ross
146/150 (FOIL)
Rest In Peace
Action
Take any 6 cards from your Arsenal and place them in your hand. Place all remaining cards in your Arsenal into your Ringside Pile.
Unique
F: 9 D: 0
"You're time is over!" - The Undertaker
147/150 (FOIL)
Get Hardcore
Action
When this card is in your Ringside area all maneuvers played by all players are +3D.
Unique
F: 8 D: 0
"You don't want to go where I've been, trust me... you won't like it!"- Mankind
148/150 (FOIL)
Triple H's Reverse Neck Breaker
Grapple / Reversal: Strike
As a maneuver, when successfully played, you may draw 1 card.
As a reversal, may reverse any Strike maneuver and end your opponent's turn.
Unique
SV: 1
F: 6 D: 6
"Game Over." - Triple H
149/150 (FOIL)
Masked Vengence
Reversal: Special
Reverse any Strike, Grapple, Submission or High Risk maneuver and end your opponent's turn.
If played from your hand, you may draw 10 cards, keep them separate from your hand. Your opponent picks 5 random cards from that group and places them in your Ringside pile. Place the remaining 5 cards in your hand.
Unique
F: 6 D: 3
"Errr ... I am the personification of evil." - Kane
150/150 (FOIL)
Springboard Drop Kick
High Risk / Reversal: Special
As a maneuver, can only be played after the card titled Throw Opponent Out of the Ring.
Can only reverse the card titled Roll Out of the Ring.
SV: 1
F: 12 D: 18
"This Jericho is like an acrobat, he's unbelievable!" - Jerry "The King" Lawler