Post by BALLS on Jul 10, 2011 19:21:13 GMT 8
Non-Superstar Specific
Afterburn
Action: Heat
Draw 1 card or discard 1 card.
When you began your turn with this card in your Ring area, once during each of your turns you may discard 1 Heat card and then your opponent overturns cards equal to the number of your Heat cards that have been removed from the game.
¶ ¶ ¶ (Activated Card Effect Symbol)
Active
F: 0 D: 1
Arm Twist
Submission: Heat
When successfully played, if your opponent does not have any Heat cards in his Ringside pile, search your Arsenal for 1 Heat card, reveal it to him, put it into your hand, shuffle your Arsenal, and your next Heat maneuver played this turn is +6D.
Fan Favorite Logo
F: 5 D: 6
Asphyxiater
Submission: Heat
This card is +1D for every Heat card in your Ring area.
"Spell it, Cole." ... "Tazz, I know how it's spelled." ... "Then spell it!" - Tazz & Michael Cole
SV: 2
F: 19 D: 11
Atomic Body Lock
Submission: Chain: Heat
When successfully played, your opponent discards cards and you shuffle cards from your Ringside pile into your Arsenal equal to the number of the following cards in your Ring area: Face Driver, Go-behind, Slap, Shoulder Thrust, Throw, Toss, and Vertical DDT Drop.
Fan Favorite Logo
SV: 2
F: 17 D: 13
Backfire
Mid-match Action: Heat
Cannot be reversed from your opponent’s hand if you have Heat cards in your Ring area.
Look at your opponent’s hand. He overturns cards equal to the number of Reversal cards in his hand and in his Ring area.
F: 4 D: 0
Change in Programming Lineup
Mid-match Action: Heat
All players shuffle their hand into their Arsenal and then draw the same number of cards they had.
When this card is in your Ring area or Ringside pile, during your turn, you may put this card into your Backlash deck or Ringside pile and then end your turn.
¶ ¶ ¶ (Activated Card Effect Symbol)
Unique
Permanent
F: 0 D: 0
Delayed Atomic Drop
Grapple: Heat
When successfully played, overturn 1 card. If that card is a non-Heat card, it goes into your hand instead of into your Ringside pile.
Cheater Logo
SV: 1
F: 6 D: 9
Double Underhook Power Bomb
Grapple: Heat
SV: 1
F: 4 D: 7
Entangle in the Ropes (TB)
Submission: Heat
When successfully played, choose 1: your opponent puts 3 cards from his hand on the bottom of his Arsenal or he cannot play cards during his next turn.
This card counts as 2 Heat cards in your Ringside pile.
Throwback
F: 3 D: 1
Feel the Fire
Action: Heat
Your opponent discards 2 cards.
When this card is in your Ring area, if the card titled Sparks of Glory is in your Ring area, the maximum number of Heat cards you may play from your Ringside pile each turn is increased by 1.
F: 5 D: 0
Flip
Grapple: Heat
When successfully played, search your Arsenal for 1 Maneuver card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
SV: 1
F: 3 D: 4
Full Nelson (TB)
Submission: Heat
When successfully played, you may shuffle 1 card from your Ringside pile into your Arsenal.
Throwback
F: 2 D: 5
Headlock
Submission: Heat
F: 3 D: 6
Headstrong
Reversal: Special: Heat
Can only be played from your Ringside pile when you have at least 5 other Heat cards in your Ringside pile.
When played from your Ringside pile, reverse any non-unique maneuver of 10D or less and end your opponent's turn. Unless you are Al Snow, remove all Action cards in your Ring area and Ringside pile from the game.
Permanent
F: 3 D: 2
I Already Warned You
Reversal: Special: Heat
Can only be played from your Ringside pile when you have at least 5 other Heat cards in your Ringside pile.
When played from your Ringside pile and when your Fortitude Rating is equal to or less than your opponent's Fortitude Rating, reverse any Action card if it is not the first Action card played this turn or reverse any card if it is not the first or second card played this turn and end his turn.
F: 0 D: 0
In This Ring, I Just Might Be...
Mid-match Action: Chain: Heat: Volley: 10
Search your Arsenal for 1 Chain card when you have another Chain card in your Ring area, 1 Heat card when you have another Heat card in your Ring area, and 1 Volley card when you have another Volley card in your Ring area. Reveal them to your opponent, put them into your hand, and shuffle your Arsenal.
F: 2 D: 0
It's Getting Hot in Here
Pre-Match Event: Heat
At the end of the Pre-Match phase, discard up to 4 Heat cards and your opponent discards the same number of cards -1.
Active
F: 0 D: 0
Lariat
Strike: Heat
SV: 1
F: 4 D: 7
Leave Me Alone
Reversal: Special: Heat
Can only be played from your Ringside pile when you have at least 5 other Heat cards in your Ringside pile.
When played from your Ringside pile, reverse any non-Set-up Action card and end your opponent's turn. Search your Arsenal for 1 Maneuver card without text, reveal it to him, put it into your hand, and shuffle your Arsenal. During your next turn, if your first card played is not a maneuver without text, discard your hand and end your turn.
F: 9 D: 0
Leg Lock
Submission: Chain: Heat
Can only be played after a successfully played card.
When successfully played, you may discard any number of Heat cards and shuffle any number of Chain cards from your Ringside pile into your Arsenal.
¶ (Restricted Modification Symbol)
Unique
F: 7 D: 9
Military Slam
Grapple: Heat
SV: 1
F: 11 D: 12
Neck Torque
Submission: Heat
When played, discard your hand.
When successfully played, put up to 5 cards from your Ringside pile on top of your Arsenal and then search your Arsenal for 1 card, put it into your hand, shuffle your Arsenal, and end your turn.
F: 10 D: 20
New Orleans, Louisiana
Pre-match Venue: Heat
When you successfully play a Heat maneuver, you may shuffle 1 card from your Ringside pile into your Arsenal.
When this card is put into your Ringside pile, remove it from the game instead.
Universally Active
Permanent
F: 0 D: 0
Personal Vendetta
Action: Heat: Chain
Cannot be reversed when your opponent has a Feud card in his Ring area.
Discard up to 3 cards; put up to that many cards from your Ringside pile on the bottom of your Arsenal; and then you may search your Arsenal for that many Chain cards, reveal them to your opponent, put them into your hand, and shuffle your Arsenal.
F: 4 D: 0
Quick Poke
Mid-Match Strike + Strike: Heat
Cannot be packed by Female Superstars.
When successfully played, overturn cards until you overturn a Maneuver card and that card goes into your hand instead of into your Ringside pile.
Multi
F: 0 D: 1
Quick Snap Suplex
Grapple: Heat
When successfully played, choose 1: remove any number of Heat cards in your Ringside pile from the game and then search your Arsenal for the same number of Heat cards, put them into your Ringside pile, and shuffle your Arsenal; or discard any number of Heat cards and then search your Arsenal for the same number of Heat cards, remove them from the game, and shuffle your Arsenal.
F: 7 D: 8
Revolving Takedown
High Risk: Heat / Reversal: Special
As a maneuver, this card is -5F and can only be played after a successfully played maneuver.
As a reversal, reverse any card with the word "takedown" in the title, and end your opponent's turn.
F: 9 D: 5
Revolving Takedown (TB)
High Risk: Heat / Reversal: Special: Heat
As a maneuver, this card is -6F, +2D, and can only be played after a successfully played maneuver.
As a reversal, reverse any card with the word "takedown" in the title and end your opponent's turn.
Throwback
F: 9 D: 5
Running Elbow Smash (TB)
Strike: Heat
When successfully played, your opponent may look at your hand, choose 1 card, and you put the chosen card on top of your Arsenal.
Throwback
F: 2 D: 8
Shoulder Thrust
Strike: Heat
When successfully played, you may put 1 Heat card from your Ringside pile into your hand.
"I never thought he could take down the big man." - Michael Cole
SV: 1
F: 2 D: 5
Side Chinlock
Submission: Heat
Can only be played when you reversed a card to end your opponent's last turn and this is the first card played of your turn.
When this card is in your Ring area, your Grapple maneuvers are +2D.
F: 5 D: 8
Sizzling Clothesline
Strike: Heat
When this card is in your Ringside pile, your non-unique printed F:0 Heat maneuvers are considered Multi maneuvers.
Fan Favorite logo
F: 12 D: 13
Slam
Grapple: Heat
When successfully played, all players put 1 card from their hand on the bottom of their Arsenal.
This card counts as 2 Heat cards in your Ringside pile.
F: 2 D: 6
Slap
Strike: Heat
When successfully played, you may draw 1 card or shuffle 1 card from your Ringside pile into your Arsenal.
"Of all people, Nunzio should know not to cross the family." - Michael Cole
F: 0 D: 2
Snap Neckbreaker
Grapple: Heat
F: 0 D: 4
Sparks of Glory
Action: Heat
Draw 2 cards.
When this card is in your Ring area, if the card titled Feel the Fire is in your Ring area, the maximum number of Heat cards you may play from your Ringside pile each turn is increased by 1.
F: 5 D: 0
Spinning Kick
Strike: Heat
F: 0 D: 4
Stay Away from Daivari
Action: Heat
Put up to 3 cards from your Ringside pile on top of your Arsenal and then search your Arsenal for up to 2 Action: Heat cards with different titles, put them into your Ringside pile, and shuffle your Arsenal.
When this card is in your Ring area, ignore the text of “of 10D or less” on your cards titled Headstrong and during any turn you may put this card into your Ringside pile and your next card played this turn is -2F.
Permanent
¶ ¶ ¶ (Activated Card Effect Symbol)
F: 1 D: 0
Sucker Punch
Strike: Heat
When played, randomly discard cards from your Backlash deck until you discard a Mid-match card.
Unique
F: 0 D: 8
The GM of Stevie Night Heat
Mid-match Action: Run-in: Heat
When this card is in your Ring area, your Heat maneuvers are -2F and if you successfully play a Heat maneuver, choose 1: your opponent discards 1 card or he overturns 1 card.
Raw logo
Active
F: 0 D: 0
The Luck of the Draw
Pre-match Event: Heat
When this card is in your Ring area, once during each turn, you may discard 1 Heat maneuver or put 1 Dynamic maneuver from your hand on the bottom of your Arsenal and then draw 1 card and put 1 card from your Ringside pile on the bottom of your Arsenal.
You may put this card into your Ringside pile to completely reverse any card that allows your opponent to search his Arsenal and end his turn.
¶ ¶ ¶ (Activated Card Effect Symbol)
F: 0 D: 0
The Maneuver of Doom
Strike + Grapple + Submission + High Risk: Chain: Heat: Volley: 10
Cannot be packed by Female Superstars.
When successfully played, shuffle cards from your Ringside pile into your Arsenal equal to the number of Unique cards in your Ring area.
Multi
Unique
SV: 2
F: 8 D: 12
Triangle Choke
Submission: Heat
"Where did he pull that maneuver from? Looks like things are heating up now!" - Tazz
F: 0 D: 3
Vertical Power Bomb
Grapple: Chain: Heat
This card is -4F and +2 Stun Value for each of the following cards in your Ring area: Face Driver, Go-behind, Slap, Shoulder Thrust, Throw, Toss, or Vertical DDT Drop.
Can only be played when you have at least 1 of those cards in your Ring area.
Cheater Logo
SV: 2
F: 16 D: 19
Whirling Elbow
Strike: Heat
When successfully played, you may discard any number of cards and then draw the same number of cards.
Cheater Logo
SV: 2
F: 11 D: 10
Superstar Specific
Captain Charisma Strikes (Christian)
Strike + Strike: Heat
When this card is in your Ringside pile, ignore the Heat trait on this card when you successfully play a card that moves any number of cards from your Ringside pile.
Multi
Unique
F: 0 D: 4
No Fault Drop (Gene Snitsky)
Grapple: Heat
When played, you may discard 1 card. If you do, this card is -10F.
Unique
SV: 1
F: 10 D: 10
Ground & Pound (Gene Snitsky)
Reversal: Special: Run-in: Heat
Can only be played from your Ringside pile when you have at least 5 other Heat cards in your Ringside pile.
When played from your Ringside pile, reverse any non-unique maneuver and end your opponent’s turn.
Unique
F: 0 D: 3
Afterburn
Action: Heat
Draw 1 card or discard 1 card.
When you began your turn with this card in your Ring area, once during each of your turns you may discard 1 Heat card and then your opponent overturns cards equal to the number of your Heat cards that have been removed from the game.
¶ ¶ ¶ (Activated Card Effect Symbol)
Active
F: 0 D: 1
Arm Twist
Submission: Heat
When successfully played, if your opponent does not have any Heat cards in his Ringside pile, search your Arsenal for 1 Heat card, reveal it to him, put it into your hand, shuffle your Arsenal, and your next Heat maneuver played this turn is +6D.
Fan Favorite Logo
F: 5 D: 6
Asphyxiater
Submission: Heat
This card is +1D for every Heat card in your Ring area.
"Spell it, Cole." ... "Tazz, I know how it's spelled." ... "Then spell it!" - Tazz & Michael Cole
SV: 2
F: 19 D: 11
Atomic Body Lock
Submission: Chain: Heat
When successfully played, your opponent discards cards and you shuffle cards from your Ringside pile into your Arsenal equal to the number of the following cards in your Ring area: Face Driver, Go-behind, Slap, Shoulder Thrust, Throw, Toss, and Vertical DDT Drop.
Fan Favorite Logo
SV: 2
F: 17 D: 13
Backfire
Mid-match Action: Heat
Cannot be reversed from your opponent’s hand if you have Heat cards in your Ring area.
Look at your opponent’s hand. He overturns cards equal to the number of Reversal cards in his hand and in his Ring area.
F: 4 D: 0
Change in Programming Lineup
Mid-match Action: Heat
All players shuffle their hand into their Arsenal and then draw the same number of cards they had.
When this card is in your Ring area or Ringside pile, during your turn, you may put this card into your Backlash deck or Ringside pile and then end your turn.
¶ ¶ ¶ (Activated Card Effect Symbol)
Unique
Permanent
F: 0 D: 0
Delayed Atomic Drop
Grapple: Heat
When successfully played, overturn 1 card. If that card is a non-Heat card, it goes into your hand instead of into your Ringside pile.
Cheater Logo
SV: 1
F: 6 D: 9
Double Underhook Power Bomb
Grapple: Heat
SV: 1
F: 4 D: 7
Entangle in the Ropes (TB)
Submission: Heat
When successfully played, choose 1: your opponent puts 3 cards from his hand on the bottom of his Arsenal or he cannot play cards during his next turn.
This card counts as 2 Heat cards in your Ringside pile.
Throwback
F: 3 D: 1
Feel the Fire
Action: Heat
Your opponent discards 2 cards.
When this card is in your Ring area, if the card titled Sparks of Glory is in your Ring area, the maximum number of Heat cards you may play from your Ringside pile each turn is increased by 1.
F: 5 D: 0
Flip
Grapple: Heat
When successfully played, search your Arsenal for 1 Maneuver card, reveal it to your opponent, put it into your hand, and shuffle your Arsenal.
SV: 1
F: 3 D: 4
Full Nelson (TB)
Submission: Heat
When successfully played, you may shuffle 1 card from your Ringside pile into your Arsenal.
Throwback
F: 2 D: 5
Headlock
Submission: Heat
F: 3 D: 6
Headstrong
Reversal: Special: Heat
Can only be played from your Ringside pile when you have at least 5 other Heat cards in your Ringside pile.
When played from your Ringside pile, reverse any non-unique maneuver of 10D or less and end your opponent's turn. Unless you are Al Snow, remove all Action cards in your Ring area and Ringside pile from the game.
Permanent
F: 3 D: 2
I Already Warned You
Reversal: Special: Heat
Can only be played from your Ringside pile when you have at least 5 other Heat cards in your Ringside pile.
When played from your Ringside pile and when your Fortitude Rating is equal to or less than your opponent's Fortitude Rating, reverse any Action card if it is not the first Action card played this turn or reverse any card if it is not the first or second card played this turn and end his turn.
F: 0 D: 0
In This Ring, I Just Might Be...
Mid-match Action: Chain: Heat: Volley: 10
Search your Arsenal for 1 Chain card when you have another Chain card in your Ring area, 1 Heat card when you have another Heat card in your Ring area, and 1 Volley card when you have another Volley card in your Ring area. Reveal them to your opponent, put them into your hand, and shuffle your Arsenal.
F: 2 D: 0
It's Getting Hot in Here
Pre-Match Event: Heat
At the end of the Pre-Match phase, discard up to 4 Heat cards and your opponent discards the same number of cards -1.
Active
F: 0 D: 0
Lariat
Strike: Heat
SV: 1
F: 4 D: 7
Leave Me Alone
Reversal: Special: Heat
Can only be played from your Ringside pile when you have at least 5 other Heat cards in your Ringside pile.
When played from your Ringside pile, reverse any non-Set-up Action card and end your opponent's turn. Search your Arsenal for 1 Maneuver card without text, reveal it to him, put it into your hand, and shuffle your Arsenal. During your next turn, if your first card played is not a maneuver without text, discard your hand and end your turn.
F: 9 D: 0
Leg Lock
Submission: Chain: Heat
Can only be played after a successfully played card.
When successfully played, you may discard any number of Heat cards and shuffle any number of Chain cards from your Ringside pile into your Arsenal.
¶ (Restricted Modification Symbol)
Unique
F: 7 D: 9
Military Slam
Grapple: Heat
SV: 1
F: 11 D: 12
Neck Torque
Submission: Heat
When played, discard your hand.
When successfully played, put up to 5 cards from your Ringside pile on top of your Arsenal and then search your Arsenal for 1 card, put it into your hand, shuffle your Arsenal, and end your turn.
F: 10 D: 20
New Orleans, Louisiana
Pre-match Venue: Heat
When you successfully play a Heat maneuver, you may shuffle 1 card from your Ringside pile into your Arsenal.
When this card is put into your Ringside pile, remove it from the game instead.
Universally Active
Permanent
F: 0 D: 0
Personal Vendetta
Action: Heat: Chain
Cannot be reversed when your opponent has a Feud card in his Ring area.
Discard up to 3 cards; put up to that many cards from your Ringside pile on the bottom of your Arsenal; and then you may search your Arsenal for that many Chain cards, reveal them to your opponent, put them into your hand, and shuffle your Arsenal.
F: 4 D: 0
Quick Poke
Mid-Match Strike + Strike: Heat
Cannot be packed by Female Superstars.
When successfully played, overturn cards until you overturn a Maneuver card and that card goes into your hand instead of into your Ringside pile.
Multi
F: 0 D: 1
Quick Snap Suplex
Grapple: Heat
When successfully played, choose 1: remove any number of Heat cards in your Ringside pile from the game and then search your Arsenal for the same number of Heat cards, put them into your Ringside pile, and shuffle your Arsenal; or discard any number of Heat cards and then search your Arsenal for the same number of Heat cards, remove them from the game, and shuffle your Arsenal.
F: 7 D: 8
Revolving Takedown
High Risk: Heat / Reversal: Special
As a maneuver, this card is -5F and can only be played after a successfully played maneuver.
As a reversal, reverse any card with the word "takedown" in the title, and end your opponent's turn.
F: 9 D: 5
Revolving Takedown (TB)
High Risk: Heat / Reversal: Special: Heat
As a maneuver, this card is -6F, +2D, and can only be played after a successfully played maneuver.
As a reversal, reverse any card with the word "takedown" in the title and end your opponent's turn.
Throwback
F: 9 D: 5
Running Elbow Smash (TB)
Strike: Heat
When successfully played, your opponent may look at your hand, choose 1 card, and you put the chosen card on top of your Arsenal.
Throwback
F: 2 D: 8
Shoulder Thrust
Strike: Heat
When successfully played, you may put 1 Heat card from your Ringside pile into your hand.
"I never thought he could take down the big man." - Michael Cole
SV: 1
F: 2 D: 5
Side Chinlock
Submission: Heat
Can only be played when you reversed a card to end your opponent's last turn and this is the first card played of your turn.
When this card is in your Ring area, your Grapple maneuvers are +2D.
F: 5 D: 8
Sizzling Clothesline
Strike: Heat
When this card is in your Ringside pile, your non-unique printed F:0 Heat maneuvers are considered Multi maneuvers.
Fan Favorite logo
F: 12 D: 13
Slam
Grapple: Heat
When successfully played, all players put 1 card from their hand on the bottom of their Arsenal.
This card counts as 2 Heat cards in your Ringside pile.
F: 2 D: 6
Slap
Strike: Heat
When successfully played, you may draw 1 card or shuffle 1 card from your Ringside pile into your Arsenal.
"Of all people, Nunzio should know not to cross the family." - Michael Cole
F: 0 D: 2
Snap Neckbreaker
Grapple: Heat
F: 0 D: 4
Sparks of Glory
Action: Heat
Draw 2 cards.
When this card is in your Ring area, if the card titled Feel the Fire is in your Ring area, the maximum number of Heat cards you may play from your Ringside pile each turn is increased by 1.
F: 5 D: 0
Spinning Kick
Strike: Heat
F: 0 D: 4
Stay Away from Daivari
Action: Heat
Put up to 3 cards from your Ringside pile on top of your Arsenal and then search your Arsenal for up to 2 Action: Heat cards with different titles, put them into your Ringside pile, and shuffle your Arsenal.
When this card is in your Ring area, ignore the text of “of 10D or less” on your cards titled Headstrong and during any turn you may put this card into your Ringside pile and your next card played this turn is -2F.
Permanent
¶ ¶ ¶ (Activated Card Effect Symbol)
F: 1 D: 0
Sucker Punch
Strike: Heat
When played, randomly discard cards from your Backlash deck until you discard a Mid-match card.
Unique
F: 0 D: 8
The GM of Stevie Night Heat
Mid-match Action: Run-in: Heat
When this card is in your Ring area, your Heat maneuvers are -2F and if you successfully play a Heat maneuver, choose 1: your opponent discards 1 card or he overturns 1 card.
Raw logo
Active
F: 0 D: 0
The Luck of the Draw
Pre-match Event: Heat
When this card is in your Ring area, once during each turn, you may discard 1 Heat maneuver or put 1 Dynamic maneuver from your hand on the bottom of your Arsenal and then draw 1 card and put 1 card from your Ringside pile on the bottom of your Arsenal.
You may put this card into your Ringside pile to completely reverse any card that allows your opponent to search his Arsenal and end his turn.
¶ ¶ ¶ (Activated Card Effect Symbol)
F: 0 D: 0
The Maneuver of Doom
Strike + Grapple + Submission + High Risk: Chain: Heat: Volley: 10
Cannot be packed by Female Superstars.
When successfully played, shuffle cards from your Ringside pile into your Arsenal equal to the number of Unique cards in your Ring area.
Multi
Unique
SV: 2
F: 8 D: 12
Triangle Choke
Submission: Heat
"Where did he pull that maneuver from? Looks like things are heating up now!" - Tazz
F: 0 D: 3
Vertical Power Bomb
Grapple: Chain: Heat
This card is -4F and +2 Stun Value for each of the following cards in your Ring area: Face Driver, Go-behind, Slap, Shoulder Thrust, Throw, Toss, or Vertical DDT Drop.
Can only be played when you have at least 1 of those cards in your Ring area.
Cheater Logo
SV: 2
F: 16 D: 19
Whirling Elbow
Strike: Heat
When successfully played, you may discard any number of cards and then draw the same number of cards.
Cheater Logo
SV: 2
F: 11 D: 10
Superstar Specific
Captain Charisma Strikes (Christian)
Strike + Strike: Heat
When this card is in your Ringside pile, ignore the Heat trait on this card when you successfully play a card that moves any number of cards from your Ringside pile.
Multi
Unique
F: 0 D: 4
No Fault Drop (Gene Snitsky)
Grapple: Heat
When played, you may discard 1 card. If you do, this card is -10F.
Unique
SV: 1
F: 10 D: 10
Ground & Pound (Gene Snitsky)
Reversal: Special: Run-in: Heat
Can only be played from your Ringside pile when you have at least 5 other Heat cards in your Ringside pile.
When played from your Ringside pile, reverse any non-unique maneuver and end your opponent’s turn.
Unique
F: 0 D: 3