Post by keith0913832 on Feb 1, 2016 1:23:51 GMT 8
INTRODUCTION
Welcome to the first edition of Deeper Dive! Deeper Dive is a series of articles that aims to review certain common tactics or under-used / Underrated cards. My aim would be to try and sell you the point that you COULD use this card / cards over something you would have chosen instead. Today, we will be taking a closer look into the 1st reversal style.
The first reversal style basically consists of the 0F Maneuver / reversal hybrids that have the ability to reverse specific types of Cores. Similar to a classic deck that packs 3 escape and 3 step in the past, this reversal style requires a lot of space in order to be protected well enough. This meant that with more reversals, there would be lesser space for your other important cards. Although Revo sets are small and Extremists have even lesser Superstar Specific cards, there are still certain cards and reversals that are must-packs which leaves you with little to no slots for other tactics or cards. Moreover, if you happen to be seating a place with bad fengshui, what you draw might not be applicable to what your opponent is playing. I believe this is what we call ‘heng-suay’. Therefore, most decks prefer to go for the 2nd reversal style which forgoes all these cards for 2nd Solution. But enough of telling you why you shouldn’t pack them, here’s some reasons to actually give them a try.
1. Gain Fort Through Reversing
This is the most obvious end-result of playing such reversals. Whilst Maneuvers and Antics could be prone to reversals and thus dealing 0D to your opponent, damage done from reversals cannot be negated (unless you are Brock Lesnar or you have Underestimate The Competition in play). Also, once they are played, you would have gained enough Fort for other Maneuvers or Antic. Also, with 90% of the decks playing Scissors Hold as their starting Maneuver, it is safe to say that instead of packing 3 Pokes (reverses printed 1D-7D Hold) to reverse Hold:Cores, you can opt to swap 1 or 2 of those hybrids into Running Elbow (reverse printed 6D-7D Holds). This 6F you gain from Running Elbow is so free every Singaporean would want to queue up for it! I’m not saying you should, but if given a chance, you know you will:)
2. Higher Protection From Aggression Rule
The Aggression rule can be said to be one key factor that defines the current Revo Meta with 80% being aggro and 20% being sponge or Antic decks. On its own, overturning 6 cards for 1 turn might not be that painful. But if you were to suffer it in succession, you will feel the burn. Therefore, it is important that your tactic allows you to play a Maneuver every turn to avoid eating the aggression rule. While some tactics like RP:Leg and certain superstars like Tommy Dreamer will forever have something to play, certain tactics require much more space and that could mean less Maneuvers. However, by packing this category of reversals, you are actually increasing your chances of drawing into a Maneuver by a lot. By packing 2 or 3 of each type, you have increased the number of maneuvers by at least 9. Although they are not guaranteed to be successful, it is still better off as compared to eating the aggression rule.
3. Achieve Required Number Of Targets To Activate Cards (Especially RP Cards)
To me, this is the best selling point for applying this reversal style in your deck. Whilst it is most effective if you pack the 0F1Ds to cover the widest range of Cores, it is often not needed as 1D and 2D usually see little play in Revo. Here’s where the important part comes in. Similar to how free the Fort is when you reverse, the targets on every Maneuver come as an added bonus. What differentiates this from Classic’s Escape, step idea is that these cards grant you certain targets which you can make use of. To give you a clearer breakdown of how to benefit from the target classifications, here’s a table of cards by targets. Although there are no overlaps when it comes to a single target that can reverse 3 or more types, there is a way to make them work for you. When you play RP cards, you are playing a certain target specifically. Let’s say you are focusing on Target:Neck. The ‘Defense’ card that reverses Neck also reverses Chest. Therefore, when you are considering packing reversals, you can cover your Hold, Assault and Extreme reversals with just this 2 targets. Therefore, you can meet the requirements of the RP cards faster, and when if you want to lure out those pesky ‘Defense’ cards, these 0F cards could be used as bait.
HEAD - 6 cards
LEG - 0 cards
Arm - 4 cards
Back - 7 cards
Neck - 5 cards
Chest - 3 cards
4. BONUS: Extreme Reversals
Small benefit, but if you were to run the 1st reversal style, you can actually pack and use the BEST Extreme reversal in the game that reverses ANY Extreme, AND it gives you Fort. Judo Takedown is the answer to any Extreme that your opponent can throw at you. Its like providing you with free shelter, free food, and a head-start in your career! Jokes aside, it does provide you with the best protection against Extremes, and it does grant 4F.
CONCLUSION
To summarize, I would like to mention that the 1st reversal style indeed takes up a lot of space and there is a certain dependence on luck to pull them off. However, I hope that this article has shed some new light on these reversals. Instead of just packing them as a reversal, look to work around the type, target, or even the D to fit your fort curve. Only then will you realise that they could actually bring you more advantages than you previously thought and they might actually be worth the space afterall!
With that, we have come to the end of the article. As usual, if you have any queries or comments, feel free to leave them in the comments section below and we could have a discussion over it!
Till next time, thanks for reading and have a nice day!