Post by keith0913832 on Dec 20, 2015 22:00:40 GMT 8
INTRODUCTION
Welcome to another Revo article! This article will revolve around arsenal 0F maneuvers. At first glance, 0F maneuvers are not very important as they are just there for starting the Fort curve. However, there are actually different categories of 0F and in this article, we will look into each of them. For easier reference, I have included the list of cards that belong to each segment at the end of each category. I will be going in to the various uses of each category, and how certain superstars or tactics can benefit from them. As usual, a short Q&A:
Q: When I play cards that add/change the target on the card (eg. Chairshot), will the change be permanent?
A: No, the change or addition of target will only be temporary. A good example in Classic would be Small Concealed Foreign Object TB which adds 1 stun value to your Strikes. Therefore when I play a Kick and my opponent overturns a reversal, I can draw 1 for the Stun value. However, when I play Backslide or Inside Cradle, the Stun Value on Kick will not be counted. It is the same concept for this add/change in target. If you are running Ring Psychology Necks and you have 4 Necks in your ring, when you successfully play a Chairshot which you named Neck, RP:Neck will take effect. However, if you have 3 Necks in your ring and you play Chairshot which you named Neck, it will not bring up the number of Necks you have to 4.
That said, let's get it on!
Reversal Hybrids
I believe this category needs no introduction. They are found in R1. They are the most basic reversals for every deck before R3 came out with Second Solution. Although most tactics would benefit from the space saved up by packing Second Solution instead of these cards, several superstars and tactics still continue to thrive on these maneuvers. 1 advantage of packing these category of 0F maneuvers are that they increase the chances of you having a playable maneuver in your hand. Moreover, each of this 0F also acts as a reversal for a specific type. With this dual purpose, it will definitely benefit superstars that have smaller hand as they are less likely to draw in 2nd Solution or 0F maneuvers. If they were to choose this category of 0F maneuvers, they are more likely to have something playable per turn. It is also easier to gain Fort and deal damage since damage from reversals cannot be reversed. If you align the Targets properly, it could help to activate the effects of your Ring Psychology as well.
That said, the disadvantage of packing this type of 0F maneuvers would be that it takes up a lot of space in your deck, much like how escape move and step aside eats up your spaces in classic if you don’t pack revo.
Assaults - Reverses Holds
Holds - Reverses Throws
Throws - Reverses Assaults
Reverses Extremes
Antic Hybrids
Although there are only a few cards in this category, they can be quite powerful. They can be found in R3. There are 12 cards in this category and each of them possesses an effect that can be activated when used as an antic. In general, 6 of the 12 cards grant the effect to pick up a non-unique target from your ringside to hand. The key part to take note is that when you pull back a maneuver of the same target, it need not be of the same type. Therefore, if you have knowledge that your opponent does not have a Hold reversal, you can drop Neck Breaker (Throw:Core Neck) and retrieve a Chancery (Hold:Core Neck) to increase the change the move being successful. The other 6 effects are more general, which ranges from forcing opponent to discard to recovering. You can try to play around with the effects to see which effect suits your deck more.
A good antic to use when running this line of 0F maneuvers is Ashley: Awesome Asset (11F antic that makes your opponent overtun 1 for each of your successful antic). Good superstars that can play this type of 0F maneuvers include Shawn Michaels and Christian. Shawn Michael’s storyline allows his antics to be -1F for every maneuver in his ringside. Therefore, you can use this type of 0F cards to get the antic in your ringside to fuel your ability. Get 3 in your ringside and you are open to Melina’s Shoot Stretch (3F3D antic that requires less Fort). Christian is good because his ability allows him to retrieve an antic from ringside every turn. Therefore, he can constantly use the antic effects from his ringside. Just for the record, I was once stripped of my hand AND backlash by Joewi’s Christian when he used kept re-using uppercut (opponent discard 1 from hand) and Arm Wringer (opponent discard 1 from backlash).
That said, there are disadvantages to using this category of 0F as well. The antic played is considered playing 1 card. Therefore, if you were to continue playing Antics or Means as the next card, you are likely to hit Keep Your Eyes Open Or Its Game Over (3F2D Antic or Mean reversal if its not the first card played) and Talk is Cheap (0F3D Antic reversal if its not the first card played). Antics are also more difficult to play late game when your opponent has enough Fort to reverse them. To counter these, you can probably hope for the best when you Arm Wringer your opponent’s Mid-match reversals away.
Assaults
Holds
Throws
Discarding
As mentioned over and over again, your handsize is quite important in Revo as it saves you from eating the aggression rule or to have appropriate reversals for your opponent’s cards. Therefore, it is extremely hard for your opponent to continue if you run cards with hand disruption. 0F maneuvers in R2 do just that. Each type has 2 cards that contain hand disruption effects. They are either 4D or 5D. Nothing much to mention, just that it could be part of your tactic to run discarding effects in your deck. Good superstars to play this category of 0F maneuvers include Kurt Angle and William Regal. Kurt Angle makes it a requirement for your opponent to discard 1 card to reverse a Throw or Extreme while William Regals makes his opponent discard 1 and overturn 2 when they reverse his Assaults or Holds.
Extremes
I categorized Extreme 0Fs alone as their effects are totally different from the other 3 types. They are much simpler and nothing much to mention about. Extremes are fairly difficult to reverse in general as the omni-extreme reversal, Outmaneuver, can be used to reverse Extreme:Means as well. Therefore, a deck that runs Extreme:Means would benefit the most from playing this catgory of 0Fs. Your opponent will have to choose whether to stop you from gaining initial Fort or to save up the reversals for Means in late game. A noteworthy 0F Extreme would be A New Breed Unleashed. It is a 0F6D unique Extreme card. Alil history of this card, it was the only Extreme when Revo 1 first came out. Back then, there were no cards that could reverse Extremes, so this card was godly. It was only until R2 when Extremes and Reversal:Extreme start to appear. We will take a look at extremes in a future article.
Desperate
Found in VR4, these cards are staples in most decks due to its strong effect. Nothing much to go into, just take note that you can only pack 1 ‘Desperate’ card in your deck. Also, the card gains momentum as long as you have 20F lower than your opponent. That means that you can play it from your hand and still get the Momentum effect.
Retrievable
As usual, the most important cards are always saved for the last. There are 6 cards in this category which can be found in R3. Each card has an effect that allows you to retrieve them from your ringside every turn as long as you satisfy the criteria. Of which, the most common card to use is Scissors Hold as it does the most damage (6D) out of the 6 maneuvers and also the easiest to retrieve. This works extremely well with Man Of 1K Holds as Scissors Hold can be the only 0F in the deck and it can be re-used over and over. Decks that focus on Means and Colossals will also find this category of 0F maneuvers to be useful as it will reduce the dependence of having more 0F maneuvers to draw out and play. No recommended superstars because it works well for many tactics and superstars. Usually a staple as seen from the tourneys that we held so far.
CONCLUSION
All in all, the choice of 0Fs ultimately depends on the tactic. If you solely just pack 0Fs for the sake of starting the Fort curve, there is no recommended maneuvers. But if you intend to make better use of the space and opportunites that the 0Fs offer, then you might want to consider focusing on 1 category instead! As usual, if there are any queries or comments, feel free to leave them in the comment section below and I will address them next week.
Till then, happy Revolutionizing and Merry Christmas!