Post by keith0913832 on Oct 19, 2015 1:31:29 GMT 8
INTRODUCTION
Welcome to another article about Revolution! I hope that the first article has created some buzz and interest in the format. From here on after, there will be new articles up (hopefully on a weekly basis) for introduction of the various cards and tactics in revo.
For this week's focus, we would be looking at the contents of your backlash. As revo is a small series, the rules currently limit the max amount of pre and mid we can pack to 6 each, and max 3 allowed in ring. With a tight backlash to fit cards into, the choice of cards must be streamlined to fit the needs of your deck. Click HERE for the link to my previous article in case you missed it! Without further ado, let's get it on!
PRE-MATCH
In revo, there are different types of Pre-match cards, but they need not be played in any specific order. The effects are also immediate, skipping the 'end of Pre-match phase' part from classic. As such, it would quicken the pace of the game.
Here are the different types of pre-match cards that revo has as of now:
1) Event cards: normal Pre-match cards
2) Storyline cards: These types of cards are superstar specific cards that either add on, or replace your ability entirely
3) Object cards: mostly title belts or superstar cards
4) Corners cards: when you pack a corner, you are able to pack up to 4 of his maneuvers and/or antics in your deck separate article about Corners would be posted about this in the near future!
5) Faction cards: there are 5 different faction cards as of now. Similar to real life, a faction is a group of superstars coming together. Therefore, a faction has superstar logos on them. Each faction would also have 4 support cards which would synergize with the faction card. A separate article about Factions would be posted in the near future!
Top 8 picks!
Here are my top 8 picks for pre-match: event cards. These cards are the more common pre-match event cards that you will see in games. They cover a wide array of effects that would either give you a head start or a beneficial effect lasting throughout the game. This are just my personal picks and there are obviously tonnes of other cards laying around. I won't go through them individually as their effects are very straight forward, similar to how Revo is made to be.
Bonus Set!
There are tonnes of other Pre-match cards out there to choose from but those that I mentioned are the ones I see as more fundamental to deck building.
MID-MATCH CARDS
I've briefly covered this part on the first article, so I won't go in depth about the reversals. Instead, I’m going to try and bring across the idea that your mid-match shouldn't just contain 1 type of card e.g. antics or reversals or maneuvers.
Having reversals in your mid-match is good. Cards like Talk is Cheap stops your opponent's from play multiple antics at any point of the game. As it reverses antics if it is not the first card played that turn, you are forcing your opponent to decide if he should play an antic as the first card to avoid Talk Is Cheap, or should he risk playing the antic as his first card and eat the aggression rule when it gets reversed. Slow The Match down To a Crawl is good as well as it stops your opponent from hitting means or colossals on you on the first turn.
However, you must take into consideration of the aggression rule. When you are down with 0 playable maneuvers in your hand and you haven't played a maneuver for the turn, you can look to your backlash deck to have maneuvers to save you from the aggression rule. Also, when you are superstars like Jeff Hardy or Jack Swagger, you can choose to pack the Mean and Colossal mid-match maneuvers as they would complement your ability perfectly.
Antics could also play a part in your backlash deck, especially if it complements your ability. Superstars like Santino Marella replace the Follow-up criteria to follow-up cards, allowing you to play some follow-up antics easily. Other antics like Layla, WWE Diva To The Core gives you a boost early game if your hand is bad.
Overall, I'm just trying to drive the idea to you that your backlash deck should not be a sea of red, but a balanced backlash that acts as your safety net and to boost your deck. The choice is ultimately up to you, and it should always compliment what your deck lacks.
CONCLUSION
With that, we have come to the end of yet another article on the Revolution format. I hope this was informative to beginners, and maybe shed a new light on some cards for current players! As usual, feel free to leave your feedback at the comment section and I will address them personally or in another article:)