<R>evolution: Intro to <R>evolution Format!
Oct 12, 2015 2:03:12 GMT 8
BALLS and God of Kane like this
Post by keith0913832 on Oct 12, 2015 2:03:12 GMT 8
INTRODUCTION
With the recent ‘Revolution’ revolution (pun intended) going around, I felt that this format should be given another chance of limelight. If you do not have the time to read such a long article, scroll all the way down to the TL;DR ( Too Long; Didn’t Read) section below. Otherwise, let’s get it on!
Revolution is an extension of Raw Deal, introducing a new format, but with the same concept to the game. Let's take a look at some of the different terms used in Revo and Classic.
The targets + core/mean/colossal are extra layers to the maneuver type, and of course there are other card interactions with this, but no special traits like chain/heat/volley/BASH etc.
Rules (that are different from classic)
1. 6/6 backlash deck – Pre Match and Mid Match allowed in ring is 3 each
2. Hand drawn first – even before pre-match
3. Pre-Match effects take place immediately
4. Aggression rule – Overturn 6 cards if you didn’t attempt to play a maneuver in your turn
Common Myths/Misconceptions
1. Revo is expensive to get in to
2. A lot of new rules to learn
3. Revo ended classic and RD as a whole
4. Hard to change into an unknown format
5. Availability of cards in Singapore
With this article, we am going to be mythbusters and debunk all of them!
Myth 1: Expensive? Really? Really?
Superstar Full set: Most FULL set costs anywhere from $20 to $40. Wow! I can barely buy a Paid Laid Made SS3 at this price. And with virtual superstars, it would cost even lesser to have a full set.
Staples: One set of RD classic reversal, Divine, Revo of the Mind, MI, GTFO, DTTAH costs about $110 SGD currently ; Way More than a Revo deck. Unlike classic, Revo only has a handful of expensive staples; with the most expensive staple cards like 2nd solution only going to about 4 USD each. That said, there are virtual TB reprints available that would solve this money issue! By adding up the total cost of printing and getting staples, you will probably spend around $20 to $30 dollars.
For simpler illustration, we shall compare the Classic Rey Mysterio and the Revo Rey Mysterio. For a fully playable Full Rey Mysterio deck, you would need to invest at least $60 (full set) + ~$100 for staples. But if you look at a fully playable Full Revo Rey deck, it would cost you only $20 (full set) + ~$30 (staples).
Myth number 1: BUSTED.
Myth 2: A lot of new rules?
As stated above, there are only 4 new rules that you need to understand. Each rule was implemented to streamline the playing process, thus making the game look more like an actual wrestling match. Myth Number 2: BUSTED.
Myth 3: Revo = End of RD??
Contrary to popular believe, RD (and TCG as a whole) was already on a downward slope even before Revo came about. Therefore, the producers decided to inject fresh ideas into the game in a bid to revive the game. Like the saying goes, why fix something that isn’t broken. But by then, the game was broken, financially and literally and there was a need for a fresh slate. Therefore revo was created. But come on. Why hear it from me when there are evidence given by CreedP himself. Click on the following links and you will see that licensing and the downturn of TCG was the main reason for the end of RD, not Revo.
Myth Number 3: BUSTED.
1. Click Here for article by CreedP
2. Click Here for article from Comic Images
Myth 4: Unknown format?
Well, if you read all of the above, you already know 90% of the things you need to know!
Read on to find out where the last 10% is.
Myth 5: Availability of cards in Singapore?
For those that are interested in getting into the Revo scene, fret not. Currently we have enough full sets and staples to go around, and more promos are coming in. We are also sourcing for them overseas so short-term wise, there is more demand than supply. Prices are relatively cheap but as mentioned earlier, we always have more than 1 deck to share so it is not necessary to immediate invest in anything!
The Last Crucial 10% - Staple Reversals
Here, we will be giving you a summary of the staple reversals that a deck should have. For easier reference, we have summarized the reversals into 3 styles that you might adopt for your deck. A certain reversal style would suit a certain superstar more, but it’s up to your personal preference. That said, here are some staple reversals that most decks would pack regardless of reversal style.
1. Outmaneuver – 0F Reversal for non-colossal extremes aid of a pre-match
2. Why Don’t You Kiss My Ass/Welcome To My World – 7F and 12F reversals for antics
3. Inertia – 15F5D reversal for momentum
4. Overexposure – 11F4D reversal for any assault, throw and hold. Requirement: Overturned. But if you are an extremist, ignore requirement
5. Masochists Of The Heart – 0F reversal for colossal. Requirement: overturned
6. You Telegraphed It – 4F reversal for momentum. Requirement: overturned
Now, we move on to the three styles. To make things easier, we termed the three styles as 1) Hybrid style, 2) Second Solution Style, 3) Good Luck With That Style.
1st Reversal Style: Maneuver / Reversal Hybrid
1. Collar & Elbow Lock-up - 0F reversal for printed 1D-7D throws
2. Slap - 0F reversal for printed 1D-7D holds
3. Headlock Takedown - 0F reversal for printed 1D-7D
4. Centered Defense - 7F reversal for Chest and Neck
5. Head to Toe Defense - 7F reversal for Head and Leg
6. Lateral Flank Defense - 7F reversal for Arm and Back
A deck that works on type or target would benefit from this style. Such decks include Daniel Bryan and Brock Lesnar where target or type benefits them. However, this style takes up a lot of space and it has the same concept as escape step method. Not 100% accurate and depends on luck.
2nd Reversal Style: Second Solution Style
1. Second Solution – 0F2D reversal for printed 1D-7D assault, throw and hold. Second solution is like Revolution of the mind but without removing itself from the game
2. Only One Solution/Overexposure – Depending on space and whether you are an extremist
3. Centered Defense - 7F reversal for Chest and Neck
4. Head to Toe Defense - 7F reversal for Head and Leg
5. Lateral Flank Defense - 7F reversal for Arm and Back
A deck that requires more space (eg. Follow-up decks) would find that the second style is better. Such decks include superstars with big hand like Matt Striker or superstars like Austin where there is a constant refresh of his hand.
3rd Reversal Style: Good Luck With That Style
Compulsory pre-match to pack for this style:
1. Clean Break – 3F mean or colossal Hold reversal
2. Instinctive Reflexes – 3F mean or colossal Assault reversal
3. Roll Through – 3F mean or colossal Throw reversal
4. Off your Mark - 9F reversal for Unique cards
5. Try to get away – 4F reversal for mean
6. I Won’t Be Beat Tonight – 7F reversal for colossal
The third style is mainly for decks that can recur very often. Such decks include Sandman and Great Khali where they can recur and basically sponge their way to victory. This deck requires a lot of recurring and is weak at reversing trademarks due to the lack of the 3 defense cards. Thus, packing 3 Off Your Marks would be good.
Mid-Match Reversals
Similarly to the reversals in the deck, there are some mid-match reversals that you can consider in packing.
1. Talk Is Cheap - 0F3D antic reversal. Requirement: Not opponent’s first card that turn
2. Keep Your Eyes Open Or Its Game Over -3F2D reversal for mean or antic. Requirement: Not opponent’s first card that turn
3. I Can Do Anything I Want – 8F reversal for colossal
4. Before This Gets Out Of Hand – 0F reversal for mean. Card returns to opponent’s hand
5. Slow The Match Down To A Crawl – 15F reversal for mean or colossal. Card returns to opponent’s hand. Requirement: discard 1 non-hybrid reversal. Ignore requirement and F:0 if you have less than 3F.
6. You Hit Like A Girl – 0F reversal for core. Requirement: Not opponent’s first or second core that turn. Ignore requirement when lower fort and reverse second core.
Different decks warrant different reversals in their mid-match. Plus, there are only 6 slots to fill so you will have to balance out between the reversals, antics and maneuvers.
CONCLUSION
So Why Revo?
1. Low cost of entry, comparatively
2. You want a game that is fast and exciting
3. After your xx rounds of classic RD, you don’t quite feel like reading an essay during the pre-match phase
With all that being said, we hope that you could give this Revo another chance. The Revo you thought it was, isn't really true. Let the games speak for itself. Ultimately, we would like to leave you with this: REVO IS NOT THE DOWNFALL OF RAW DEAL; it is a new and exciting beginning. Try it, and you will never regret it. Take care and good luck revolutionizing!
TL;DR – Revo is very similar to the classic, but faster! Sure there are a few terms here and there that changed, but the main concept remains the same. The only important changes are the new layers to the maneuvers, the flow of the game and the aggression rule. Once you understand the three new changes, you are ready to go.
Special thanks to Rated (R)oy (Royston) and Stucket (Joshua) for reading and editing everything that you have read thus far. Without them, you wouldn't be read the above at all. Honorable mention goes to Rated10 (Joewi) and Wen Huan (first Revo tourney champ) for being my first revo format buddies. Without them, I wouldn't even be in the game. Finally, special shout out to Westperson (Rainer), Daveldy (Dave), Dogeeugene (Eugene) and Have a nice day! (Benny) for giving me feedback!
With the recent ‘Revolution’ revolution (pun intended) going around, I felt that this format should be given another chance of limelight. If you do not have the time to read such a long article, scroll all the way down to the TL;DR ( Too Long; Didn’t Read) section below. Otherwise, let’s get it on!
Revolution is an extension of Raw Deal, introducing a new format, but with the same concept to the game. Let's take a look at some of the different terms used in Revo and Classic.
Revolution Terms | Classic Equivalent/Explanation |
Assault | Strike |
Throw | Grapple |
Hold | Submission |
Extreme | High Risk/FO (well, almost) |
Trademark | Superstar Specific Maneuvers |
Core | Printed 1D-7D Maneuver |
Mean | Printed -14D Maneuver |
Colossal | Printed 15D+ Maneuver |
Target | Where the Maneuver Hits (Head, Neck, Arm, Back, Chest, Leg) |
Antic | Action |
Follow-ups | Set-ups |
Requirements | Must fulfill requirements before playing |
Momentum | Cannot be reversed |
Rules (that are different from classic)
1. 6/6 backlash deck – Pre Match and Mid Match allowed in ring is 3 each
2. Hand drawn first – even before pre-match
3. Pre-Match effects take place immediately
4. Aggression rule – Overturn 6 cards if you didn’t attempt to play a maneuver in your turn
Common Myths/Misconceptions
1. Revo is expensive to get in to
2. A lot of new rules to learn
3. Revo ended classic and RD as a whole
4. Hard to change into an unknown format
5. Availability of cards in Singapore
With this article, we am going to be mythbusters and debunk all of them!
Myth 1: Expensive? Really? Really?
Superstar Full set: Most FULL set costs anywhere from $20 to $40. Wow! I can barely buy a Paid Laid Made SS3 at this price. And with virtual superstars, it would cost even lesser to have a full set.
Staples: One set of RD classic reversal, Divine, Revo of the Mind, MI, GTFO, DTTAH costs about $110 SGD currently ; Way More than a Revo deck. Unlike classic, Revo only has a handful of expensive staples; with the most expensive staple cards like 2nd solution only going to about 4 USD each. That said, there are virtual TB reprints available that would solve this money issue! By adding up the total cost of printing and getting staples, you will probably spend around $20 to $30 dollars.
For simpler illustration, we shall compare the Classic Rey Mysterio and the Revo Rey Mysterio. For a fully playable Full Rey Mysterio deck, you would need to invest at least $60 (full set) + ~$100 for staples. But if you look at a fully playable Full Revo Rey deck, it would cost you only $20 (full set) + ~$30 (staples).
Myth number 1: BUSTED.
Myth 2: A lot of new rules?
As stated above, there are only 4 new rules that you need to understand. Each rule was implemented to streamline the playing process, thus making the game look more like an actual wrestling match. Myth Number 2: BUSTED.
Myth 3: Revo = End of RD??
Contrary to popular believe, RD (and TCG as a whole) was already on a downward slope even before Revo came about. Therefore, the producers decided to inject fresh ideas into the game in a bid to revive the game. Like the saying goes, why fix something that isn’t broken. But by then, the game was broken, financially and literally and there was a need for a fresh slate. Therefore revo was created. But come on. Why hear it from me when there are evidence given by CreedP himself. Click on the following links and you will see that licensing and the downturn of TCG was the main reason for the end of RD, not Revo.
Myth Number 3: BUSTED.
1. Click Here for article by CreedP
2. Click Here for article from Comic Images
Myth 4: Unknown format?
Well, if you read all of the above, you already know 90% of the things you need to know!
Read on to find out where the last 10% is.
Myth 5: Availability of cards in Singapore?
For those that are interested in getting into the Revo scene, fret not. Currently we have enough full sets and staples to go around, and more promos are coming in. We are also sourcing for them overseas so short-term wise, there is more demand than supply. Prices are relatively cheap but as mentioned earlier, we always have more than 1 deck to share so it is not necessary to immediate invest in anything!
The Last Crucial 10% - Staple Reversals
Here, we will be giving you a summary of the staple reversals that a deck should have. For easier reference, we have summarized the reversals into 3 styles that you might adopt for your deck. A certain reversal style would suit a certain superstar more, but it’s up to your personal preference. That said, here are some staple reversals that most decks would pack regardless of reversal style.
1. Outmaneuver – 0F Reversal for non-colossal extremes aid of a pre-match
2. Why Don’t You Kiss My Ass/Welcome To My World – 7F and 12F reversals for antics
3. Inertia – 15F5D reversal for momentum
4. Overexposure – 11F4D reversal for any assault, throw and hold. Requirement: Overturned. But if you are an extremist, ignore requirement
5. Masochists Of The Heart – 0F reversal for colossal. Requirement: overturned
6. You Telegraphed It – 4F reversal for momentum. Requirement: overturned
Now, we move on to the three styles. To make things easier, we termed the three styles as 1) Hybrid style, 2) Second Solution Style, 3) Good Luck With That Style.
1st Reversal Style: Maneuver / Reversal Hybrid
1. Collar & Elbow Lock-up - 0F reversal for printed 1D-7D throws
2. Slap - 0F reversal for printed 1D-7D holds
3. Headlock Takedown - 0F reversal for printed 1D-7D
4. Centered Defense - 7F reversal for Chest and Neck
5. Head to Toe Defense - 7F reversal for Head and Leg
6. Lateral Flank Defense - 7F reversal for Arm and Back
A deck that works on type or target would benefit from this style. Such decks include Daniel Bryan and Brock Lesnar where target or type benefits them. However, this style takes up a lot of space and it has the same concept as escape step method. Not 100% accurate and depends on luck.
2nd Reversal Style: Second Solution Style
1. Second Solution – 0F2D reversal for printed 1D-7D assault, throw and hold. Second solution is like Revolution of the mind but without removing itself from the game
2. Only One Solution/Overexposure – Depending on space and whether you are an extremist
3. Centered Defense - 7F reversal for Chest and Neck
4. Head to Toe Defense - 7F reversal for Head and Leg
5. Lateral Flank Defense - 7F reversal for Arm and Back
A deck that requires more space (eg. Follow-up decks) would find that the second style is better. Such decks include superstars with big hand like Matt Striker or superstars like Austin where there is a constant refresh of his hand.
3rd Reversal Style: Good Luck With That Style
Compulsory pre-match to pack for this style:
1. Clean Break – 3F mean or colossal Hold reversal
2. Instinctive Reflexes – 3F mean or colossal Assault reversal
3. Roll Through – 3F mean or colossal Throw reversal
4. Off your Mark - 9F reversal for Unique cards
5. Try to get away – 4F reversal for mean
6. I Won’t Be Beat Tonight – 7F reversal for colossal
The third style is mainly for decks that can recur very often. Such decks include Sandman and Great Khali where they can recur and basically sponge their way to victory. This deck requires a lot of recurring and is weak at reversing trademarks due to the lack of the 3 defense cards. Thus, packing 3 Off Your Marks would be good.
Mid-Match Reversals
Similarly to the reversals in the deck, there are some mid-match reversals that you can consider in packing.
1. Talk Is Cheap - 0F3D antic reversal. Requirement: Not opponent’s first card that turn
2. Keep Your Eyes Open Or Its Game Over -3F2D reversal for mean or antic. Requirement: Not opponent’s first card that turn
3. I Can Do Anything I Want – 8F reversal for colossal
4. Before This Gets Out Of Hand – 0F reversal for mean. Card returns to opponent’s hand
5. Slow The Match Down To A Crawl – 15F reversal for mean or colossal. Card returns to opponent’s hand. Requirement: discard 1 non-hybrid reversal. Ignore requirement and F:0 if you have less than 3F.
6. You Hit Like A Girl – 0F reversal for core. Requirement: Not opponent’s first or second core that turn. Ignore requirement when lower fort and reverse second core.
Different decks warrant different reversals in their mid-match. Plus, there are only 6 slots to fill so you will have to balance out between the reversals, antics and maneuvers.
CONCLUSION
So Why Revo?
1. Low cost of entry, comparatively
2. You want a game that is fast and exciting
3. After your xx rounds of classic RD, you don’t quite feel like reading an essay during the pre-match phase
With all that being said, we hope that you could give this Revo another chance. The Revo you thought it was, isn't really true. Let the games speak for itself. Ultimately, we would like to leave you with this: REVO IS NOT THE DOWNFALL OF RAW DEAL; it is a new and exciting beginning. Try it, and you will never regret it. Take care and good luck revolutionizing!
TL;DR – Revo is very similar to the classic, but faster! Sure there are a few terms here and there that changed, but the main concept remains the same. The only important changes are the new layers to the maneuvers, the flow of the game and the aggression rule. Once you understand the three new changes, you are ready to go.
Special thanks to Rated (R)oy (Royston) and Stucket (Joshua) for reading and editing everything that you have read thus far. Without them, you wouldn't be read the above at all. Honorable mention goes to Rated10 (Joewi) and Wen Huan (first Revo tourney champ) for being my first revo format buddies. Without them, I wouldn't even be in the game. Finally, special shout out to Westperson (Rainer), Daveldy (Dave), Dogeeugene (Eugene) and Have a nice day! (Benny) for giving me feedback!