Post by BALLS on Jun 21, 2014 23:07:25 GMT 8
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Pre-match Feud
You can only play Pre-match cards with the words "old school" in the title.
Your opponent cannot play the card titled Hell in a Cell Match.
Search your Arsenal for 1 of each of the cards titled Arm Bar, Arm Bar Takedown, Arm Drag, Atomic Drop, Belly to Back Suplex, Belly to Belly Suplex, Body Slam, Chop, Clothesline, Collar & Elbow Lockup, Drop Kick, Haymaker, Head Butt, Hip Toss, Press Slam, Punch, Roundhouse Punch, Russian Leg Sweep, Snap Mare, Vertical Suplex, Wrist Lock, Backhand Slap, Drop Toe Hold, Elbow Drop, Foot Stomp, and Hammerlock, reveal them to your opponent, and put them under this card. You may play these cards as if they were in your hand. He searches your Arsenal and Backlash deck. If he finds any non-Superstar-specific Maneuver cards, you lose the game via Pinfall Victory. Shuffle your Arsenal.
Permanent
¶ (Restricted Modification Symbol)
F: 0 D: 0
There Is No Escape
Pre-match Feud
All players' maneuvers cannot be reversed by non-Superstar-specific hybrid Reversal cards. Your maneuvers also cannot be reversed from your opponent's Backlash deck.
Your maneuvers are +2 Stun Value.
You cannot play non-unique maneuvers not titled Arm Bar, Arm Bar Takedown, Arm Drag, Atomic Drop, Belly to Back Suplex, Belly to Belly Suplex, Body Slam, Chop, Clothesline, Collar & Elbow Lockup, Drop Kick, Haymaker, Head Butt, Hip Toss, Press Slam, Punch, Roundhouse Punch, Russian Leg Sweep, Snap Mare, Vertical Suplex, Wrist Lock, Backhand Slap, Drop Toe Hold, Elbow Drop, Foot Stomp, or Hammerlock.
Permanent
F: 0 D: 0
Arm Bar
Submission
When successfully played, discard 1 card.
F: 0 D: 3
Arm Bar Takedown
Grapple / Action
As an action, this card is -2D, discard this card and draw 1 card.
F: 0 D: 2
Arm Drag
Grapple
When successfully played, discard 1 card.
F: 0 D: 4
Atomic Drop
Grapple
When successfully played, if your next card played this turn is a maneuver, it is +2D.
F: 5 D: 6
Belly to Back Suplex
Grapple / Reversal: Special
As a reversal, reverse the card titled Belly to Back Suplex and end your opponent's turn.
F: 8 D: 7
Belly to Belly Suplex
Grapple / Reversal: Special
As a reversal, reverse the card titled Belly to Belly Suplex and end your opponent's turn.
F: 4 D: 5
Body Slam
Grapple
SV: 1
F: 7 D: 6
Chop
Strike / Action
As an action, this card is -2D, discard this card and draw 1 card.
F: 0 D: 2
Clothesline
Strike
When successfully played, if your next card played this turn is a maneuver, it is +2D.
SV: 1
F: 8 D: 7
Collar & Elbow Lockup
Submission / Action
As an action, this card is -1D, discard this card and draw 1 card.
F: 0 D: 1
Drop Kick
Strike / Reversal: Special
As a reversal, reverse the card titled Drop Kick and end your opponent's turn.
F: 6 D: 6
Haymaker
Strike
When successfully played, your Strike maneuvers are +1D for the rest of the turn.
F: 3 D: 4
Head Butt
Strike
When successfully played, discard 1 card.
F: 0 D: 4
Hip Toss
Grapple
F: 0 D: 3
Press Slam
Grapple
When successfully played, overturn 1 card and your opponent discards 2 cards.
SV: 2
F: 24 D: 15
Punch
Strike
F: 0 D: 3
Roundhouse Punch
Strike
F: 2 D: 4
Russian Leg Sweep
Grapple
F: 2 D: 4
Snap Mare
Grapple
When successfully played, if your next card played this turn is a Strike maneuver, it is +2D.
F: 3 D: 4
Vertical Suplex
Grapple / Reversal: Special
As a reversal, reverse the card titled Vertical Suplex and end your opponent's turn.
F: 6 D: 6
Wrist Lock
Submission
F: 0 D: 2
Backhand Slap
Strike
When successfully played, draw 1 card or look at your opponent's hand.
F: 0 D: 1
Drop Toe Hold
Grapple
When successfully played, you may put 1 card from your opponent's Ring area into his Ringside pile.
F: 9 D: 5
Elbow Drop
High Risk
Can only be played after a successfully played 4D or greater maneuver.
When successfully played, you may draw 1 card.
F: 6 D: 7
Foot Stomp
High Risk
Can only be played after a successfully played 4D or greater maneuver.
SV: 1
F: 7 D: 8
Hammerlock
Submission
F: 1 D: 3
Pre-match with "old school" in the title
Old School Manager
Pre-match Manager
The maximum number of Pre-match cards you may have in your Ring area is increased by 1.
Your opponent’s Starting Hand Size is -1.
Universally Unique
F: 0 D: 0
Old School Wrestling Match
Pre-match Event
The next Pre-match card your opponent plays is blank. At the end of the Pre-match phase, put that card into his Ringside pile.
Unique
F: 0 D: 0
Old School Antics
Pre-match Event
The maximum number of Pre-match cards you may have in your Ring area is increased by 1.
When this card is in your Ring area, during your turn you may put this card into your Ringside pile and then shuffle up to 2 cards from your Ringside pile into your Arsenal.
¶ ¶ ¶ (Activated Card Effect Symbol)
F: 0 D: 0
Old School Psychology
Pre-match Event: Face
When this card is in your Ring area, your opponent cannot play the card titled Old School Wrestling Match and when he plays a Backlash deck card, he discards 1 card.
F: 0 D: 0
Old School Beating
Pre-match Event: Heel
When this card is in your Ring area, your maneuvers are +1D and during your turn you may put this card into your Ringside pile and if your next card played this turn is a maneuver, it is +3D.
¶ ¶ ¶ (Activated Card Effect Symbol)
F: 0 D: 0
Pre-match Feud
You can only play Pre-match cards with the words "old school" in the title.
Your opponent cannot play the card titled Hell in a Cell Match.
Search your Arsenal for 1 of each of the cards titled Arm Bar, Arm Bar Takedown, Arm Drag, Atomic Drop, Belly to Back Suplex, Belly to Belly Suplex, Body Slam, Chop, Clothesline, Collar & Elbow Lockup, Drop Kick, Haymaker, Head Butt, Hip Toss, Press Slam, Punch, Roundhouse Punch, Russian Leg Sweep, Snap Mare, Vertical Suplex, Wrist Lock, Backhand Slap, Drop Toe Hold, Elbow Drop, Foot Stomp, and Hammerlock, reveal them to your opponent, and put them under this card. You may play these cards as if they were in your hand. He searches your Arsenal and Backlash deck. If he finds any non-Superstar-specific Maneuver cards, you lose the game via Pinfall Victory. Shuffle your Arsenal.
Permanent
¶ (Restricted Modification Symbol)
F: 0 D: 0
There Is No Escape
Pre-match Feud
All players' maneuvers cannot be reversed by non-Superstar-specific hybrid Reversal cards. Your maneuvers also cannot be reversed from your opponent's Backlash deck.
Your maneuvers are +2 Stun Value.
You cannot play non-unique maneuvers not titled Arm Bar, Arm Bar Takedown, Arm Drag, Atomic Drop, Belly to Back Suplex, Belly to Belly Suplex, Body Slam, Chop, Clothesline, Collar & Elbow Lockup, Drop Kick, Haymaker, Head Butt, Hip Toss, Press Slam, Punch, Roundhouse Punch, Russian Leg Sweep, Snap Mare, Vertical Suplex, Wrist Lock, Backhand Slap, Drop Toe Hold, Elbow Drop, Foot Stomp, or Hammerlock.
Permanent
F: 0 D: 0
Arm Bar
Submission
When successfully played, discard 1 card.
F: 0 D: 3
Arm Bar Takedown
Grapple / Action
As an action, this card is -2D, discard this card and draw 1 card.
F: 0 D: 2
Arm Drag
Grapple
When successfully played, discard 1 card.
F: 0 D: 4
Atomic Drop
Grapple
When successfully played, if your next card played this turn is a maneuver, it is +2D.
F: 5 D: 6
Belly to Back Suplex
Grapple / Reversal: Special
As a reversal, reverse the card titled Belly to Back Suplex and end your opponent's turn.
F: 8 D: 7
Belly to Belly Suplex
Grapple / Reversal: Special
As a reversal, reverse the card titled Belly to Belly Suplex and end your opponent's turn.
F: 4 D: 5
Body Slam
Grapple
SV: 1
F: 7 D: 6
Chop
Strike / Action
As an action, this card is -2D, discard this card and draw 1 card.
F: 0 D: 2
Clothesline
Strike
When successfully played, if your next card played this turn is a maneuver, it is +2D.
SV: 1
F: 8 D: 7
Collar & Elbow Lockup
Submission / Action
As an action, this card is -1D, discard this card and draw 1 card.
F: 0 D: 1
Drop Kick
Strike / Reversal: Special
As a reversal, reverse the card titled Drop Kick and end your opponent's turn.
F: 6 D: 6
Haymaker
Strike
When successfully played, your Strike maneuvers are +1D for the rest of the turn.
F: 3 D: 4
Head Butt
Strike
When successfully played, discard 1 card.
F: 0 D: 4
Hip Toss
Grapple
F: 0 D: 3
Press Slam
Grapple
When successfully played, overturn 1 card and your opponent discards 2 cards.
SV: 2
F: 24 D: 15
Punch
Strike
F: 0 D: 3
Roundhouse Punch
Strike
F: 2 D: 4
Russian Leg Sweep
Grapple
F: 2 D: 4
Snap Mare
Grapple
When successfully played, if your next card played this turn is a Strike maneuver, it is +2D.
F: 3 D: 4
Vertical Suplex
Grapple / Reversal: Special
As a reversal, reverse the card titled Vertical Suplex and end your opponent's turn.
F: 6 D: 6
Wrist Lock
Submission
F: 0 D: 2
Backhand Slap
Strike
When successfully played, draw 1 card or look at your opponent's hand.
F: 0 D: 1
Drop Toe Hold
Grapple
When successfully played, you may put 1 card from your opponent's Ring area into his Ringside pile.
F: 9 D: 5
Elbow Drop
High Risk
Can only be played after a successfully played 4D or greater maneuver.
When successfully played, you may draw 1 card.
F: 6 D: 7
Foot Stomp
High Risk
Can only be played after a successfully played 4D or greater maneuver.
SV: 1
F: 7 D: 8
Hammerlock
Submission
F: 1 D: 3
Pre-match with "old school" in the title
Old School Manager
Pre-match Manager
The maximum number of Pre-match cards you may have in your Ring area is increased by 1.
Your opponent’s Starting Hand Size is -1.
Universally Unique
F: 0 D: 0
Old School Wrestling Match
Pre-match Event
The next Pre-match card your opponent plays is blank. At the end of the Pre-match phase, put that card into his Ringside pile.
Unique
F: 0 D: 0
Old School Antics
Pre-match Event
The maximum number of Pre-match cards you may have in your Ring area is increased by 1.
When this card is in your Ring area, during your turn you may put this card into your Ringside pile and then shuffle up to 2 cards from your Ringside pile into your Arsenal.
¶ ¶ ¶ (Activated Card Effect Symbol)
F: 0 D: 0
Old School Psychology
Pre-match Event: Face
When this card is in your Ring area, your opponent cannot play the card titled Old School Wrestling Match and when he plays a Backlash deck card, he discards 1 card.
F: 0 D: 0
Old School Beating
Pre-match Event: Heel
When this card is in your Ring area, your maneuvers are +1D and during your turn you may put this card into your Ringside pile and if your next card played this turn is a maneuver, it is +3D.
¶ ¶ ¶ (Activated Card Effect Symbol)
F: 0 D: 0