Post by keith0913832 on Oct 26, 2015 1:40:22 GMT 8
INTRODUCTION
Welcome to another article about Revolution! Thus far we have covered the introduction, reversal styles and the backlash deck. Hopefully you’ve been up to speed! Otherwise, click HERE for the introduction to the format, and HERE for the introduction to the Backlash deck! Before we continue with the article, I would like answer a small query from a friend of mine:
Q: Thus far you have been talking about the Revolution format. Is there any difference between the revo format you are talking about and the virtual revo format?
A: The answer is no. As of now, and for the near future, there is no difference between the rules of classic revo format and virtual revo format. Therefore, there shouldn’t be anything stopping you from entering virtual revo because you would gain access to many more superstars and many staples.
With that answered, let’s move on to today’s topic. Pre-match: Corners. What are they?? As mentioned in the previous article, this concept is exactly the same as having someone by your corner when you are in a wrestling match. That someone is able to help you in your match against your opponent. In Revo, a Pre-match: Corner allows you to pack and play up to 4 maneuvers and/or antics of that specific superstar.
For easier reference, I have split the article into 2 sections: Beginner’s Guide and Advanced Guide. If you are unfamiliar with corners, feel free to read through everything. But if you already know what a Corner is, you can jump over to the advanced guide! Without further ado, let’s get it on!
Here’s a sample of a Pre-match: Corner
BEGINNER'S GUIDE:
As the sample picture above shows, a corner is a Pre-match card that simulates having someone by the ringside to aid you. All non-extremist superstars have their specific corner (except John Laurinaitus). When you pack a corner, you are entitled to pack up to 4 maneuvers/antics of that superstar. However, the catch is that if the corner is removed, all of those superstar cards would gain a requirement of having the corner to be in your ring area before they are usable. This means that your corner superstar cards can’t be played and can’t be used as reversals when overturned as well since there is a requirement for the corner to be in your ring but it is no longer there. As it is a universally unique card, only 1 of you can successfully play this card. Ironically, you CAN play a corner while facing the same superstar.
Example 1: I am playing HHH and my opponent is Ric Flair, I can still pack and play Ric Flair Is In My Corner (IIMC), and I can pack up to 4 Ric Flair maneuvers/antics in my arsenal.
Example 2: I am playing HHH and my opponent is Shawn Michaels and we both packed Ric Flair IIMC, we are both allowed to pack up to 4 Ric Flair maneuvers/antics in my arsenal. However, HHH plays the Ric Flair IIMC first so only he can play the Ric Flair cards that he has packed. Shawn Michaels can’t play Ric Flair IIMC because it is a universally unique card and therefore, he can’t play/use the Ric Flair cards that he has packed.
ADVANCED GUIDE:
Once you have a grasp of that, we can proceed to determine which corner would benefit you the most. Different superstars require different support cards to complement their tactic or fill some gaps. Here are some suggestions for your reference.
If your deck has problem starting fortitude, you can choose to go with Ric Flair, Edge, Jack Swagger or Big Show IIMC. The hardest cards to reverse early game are Trademark: Core and these 2 superstars have an answer for that. Ric Flair’s Space Mountain Punch is a 0F4D core that allows you to draw 2 cards when successfully played. Edge’s Edge Clipper is a 8F8D mean. However, if you have lesser F than your opponent, this card is -8F. And there you have it, a 0F8D mean. Jack Swagger has a 0F4D core while Big Show has a 0F5D core.
If your deck lacks reversals or you intend to go for a sea of red, you can choose to go with HHH, Batista, Brock Lesnar or King Booker. Each of these superstars has hybrid maneuver reversal cards that deal a lot of damage as a reversal. HHH’s Smacked With The Sledgehammer reverses Mean and Colossal, while dealing a whooping 20D to your opponent. Batista has 2 hybrid reversals that reverse assaults, throws and holds. Brock Lesnar’s F5 reverses throws, holds or follow-ups, dealing 35D. His Overhead Release Throw also reverses assaults and extremes for 9D. Lastly, King Booker is in this list simply because 3 of his 4 maneuvers are hybrid, and they reverse different things like momentum and antics.
If your deck lacks raw power and damage, you can go with Ric Flair and Undertaker IIMC. Ric Flair has arguably the best SS maneuver set in the entire game with a very smooth Fort curve. Undertaker has the best SS maneuver effects in the game. His maneuvers could allow him to search his arsenal for a non-unique (Deadman’s Big Boot), put it from ringside to hand (Red Devil Snake Eyes), shuffle 15 cards (Demon of Death Valley’s Chokeslam), or force opponent to discard his hand (Tombstone Piledriver).
However, if your focus is on antics, you can choose to go with Kane, Umaga, Great Khali or Jack Swagger IIMC. Kane has the best antic damage cards with a 0F3D and a 3F4D antic with different effects. Both Great Khali and Jack Swagger are in this list simply because they both have antics that can grant you access to a quicker pinfall if you satisfy the card requirements.
That said, the above are all my personal opinion. There are many other tactics out there for you to figure out and the above are just the first few steps for you to have a better grasp of how a corner can propel your deck further.
CONCLUSION
With that, I will end this article. Feel free to leave any feedback or suggestions in the comment section below, and I will try to address it on the next article.
Have a nice day and happy revolutionizing!